Updated Success Stories (markdown)

Linwei 2017-01-15 13:49:50 +08:00
parent 6da64d419f
commit 758ea77e12

@ -102,7 +102,7 @@ To improve their quality, I have implementated a KCP + Reed Solomon FEC transmis
Fast action games usually use a Lockstep or Dead Reckoning like strategy to synchronize game states between different players. All the strategies require a low latency transmission protocol and KCP has helped some of them to achieve more smooth user experience than libenet.
Many developer from different teams asked me how to tune KCP options to get better performance and their told me they had replaced tcp or libenet with KCP because they found KCP is far better than them, but they don't like to tell me the name of their titles or their titles are still in progress.
Many developers from different teams asked me how to tune KCP better and their told me they had replaced tcp or libenet with KCP because they found KCP is far better than them, but they don't like to tell me the name of their titles or their titles are still in progress.
Here is the one I know: