From 420732ad0e99bebfb99313fd548b1f206ceb5356 Mon Sep 17 00:00:00 2001
From: Linwei <skywind3000@gmail.com>
Date: Sun, 15 Jan 2017 03:52:45 +0800
Subject: [PATCH] Updated Success Stories (markdown)

---
 Success-Stories.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Success-Stories.md b/Success-Stories.md
index 14d1911..2ba88b3 100644
--- a/Success-Stories.md
+++ b/Success-Stories.md
@@ -104,7 +104,7 @@ Fast action games usually use a Lockstep or Dead Reckoning like strategy to sync
 
 Many developer from different teams asked me how to tune KCP options to get better performance and their told me they had replaced tcp or libenet with KCP because they found KCP is far  better than them, but they don't like to tell me the name of their titles or their titles are  still in progress.
 
-Here is the one I known:
+Here is the one I know:
 
 ![](http://skywind3000.github.io/word/images/kcp/game-1.jpg) ![](http://skywind3000.github.io/word/images/kcp/game-2.jpg)