Updated Success Stories (markdown)

Linwei 2017-01-15 03:52:45 +08:00
parent d225f630cd
commit 420732ad0e

@ -104,7 +104,7 @@ Fast action games usually use a Lockstep or Dead Reckoning like strategy to sync
Many developer from different teams asked me how to tune KCP options to get better performance and their told me they had replaced tcp or libenet with KCP because they found KCP is far better than them, but they don't like to tell me the name of their titles or their titles are still in progress.
Here is the one I known:
Here is the one I know:
![](http://skywind3000.github.io/word/images/kcp/game-1.jpg) ![](http://skywind3000.github.io/word/images/kcp/game-2.jpg)