From d0a23ac8fefd0ea0f736ef1d905a5ea8741c8751 Mon Sep 17 00:00:00 2001 From: skywind3000 Date: Fri, 13 Jan 2017 19:19:54 +0800 Subject: [PATCH] update documents --- README.en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.en.md b/README.en.md index c5081e2..859dfdd 100644 --- a/README.en.md +++ b/README.en.md @@ -165,7 +165,7 @@ Thanks to [zhangyuan](https://github.com/libinzhangyuan) the author of [asio-kcp - The enet is a good choice if your game allow 2 second lag. - **UDT is a bad idea**. It always sink into badly situation of more than serval seconds lag. And the recovery is not expected. - enet has the problem of lack of doc. And it has lots of functions that you may intrest. -- kcp's doc is chinese. Good thing is the function detail which is writen in code is english. And you can use asio_kcp which is a good wrap. +- kcp's doc is in both chinese and english. Good thing is the function detail which is writen in code is english. And you can use asio_kcp which is a good wrap. - The kcp is a simple thing. You will write more code if you want more feature. - UDT has a perfect doc. UDT may has more bug than others as I feeling.