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@ -133,12 +133,12 @@ TCP是为流量设计的(每秒内可以传输多少KB的数据),讲究的
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感谢 [asio-kcp](https://github.com/libinzhangyuan/asio_kcp) 的作者 [zhangyuan](https://github.com/libinzhangyuan) 对 KCP 与 enet, udt做过的一次横向评测,结论如下:
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- ASIO-KCP has good performace in wifi and phone network(3G, 4G).
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- Extra using 20% ~ 50% network flow for speed improvement.
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- The kcp is the first choice for realtime pvp game.
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- The lag is less than 1 second when network lag happen. 3 times better than enet when lag happen.
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- The enet is a good choice if your game allow 2 second lag.
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- UDT is a bad idea. It always sink into badly situation of more than serval seconds lag. And the recovery is not expected.
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- Has good performace in wifi and phone network(3G, 4G).
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- Extra using 20% ~ 50% network flow for speed improvement.
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- enet has the problem of lack of doc. And it has lots of functions that you may intrest.
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kcp's doc is chinese.
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Good thing is the function detail which is writen in code is english. And you can use asio_kcp which is a good wrap.
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