commit new readme

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skywind3000 2016-02-25 23:16:58 +08:00
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@ -139,7 +139,6 @@ TCP是为流量设计的每秒内可以传输多少KB的数据讲究的
感谢 [asio-kcp](https://github.com/libinzhangyuan/asio_kcp) 的作者 [zhangyuan](https://github.com/libinzhangyuan) 对 KCP 与 enet, udt做过的一次横向评测结论如下 感谢 [asio-kcp](https://github.com/libinzhangyuan/asio_kcp) 的作者 [zhangyuan](https://github.com/libinzhangyuan) 对 KCP 与 enet, udt做过的一次横向评测结论如下
- ASIO-KCP **has good performace in wifi and phone network(3G, 4G)**. - ASIO-KCP **has good performace in wifi and phone network(3G, 4G)**.
- Extra using 20% ~ 50% network flow for speed improvement.
- The kcp is the **first choice for realtime pvp game**. - The kcp is the **first choice for realtime pvp game**.
- The lag is less than 1 second when network lag happen. **3 times better than enet** when lag happen. - The lag is less than 1 second when network lag happen. **3 times better than enet** when lag happen.
- The enet is a good choice if your game allow 2 second lag. - The enet is a good choice if your game allow 2 second lag.