mirror of
https://github.com/skywind3000/kcp.git
synced 2024-12-27 15:40:13 +08:00
commit new readme
This commit is contained in:
parent
b2c938f641
commit
53d9faa0ba
@ -139,7 +139,6 @@ TCP是为流量设计的(每秒内可以传输多少KB的数据),讲究的
|
|||||||
感谢 [asio-kcp](https://github.com/libinzhangyuan/asio_kcp) 的作者 [zhangyuan](https://github.com/libinzhangyuan) 对 KCP 与 enet, udt做过的一次横向评测,结论如下:
|
感谢 [asio-kcp](https://github.com/libinzhangyuan/asio_kcp) 的作者 [zhangyuan](https://github.com/libinzhangyuan) 对 KCP 与 enet, udt做过的一次横向评测,结论如下:
|
||||||
|
|
||||||
- ASIO-KCP **has good performace in wifi and phone network(3G, 4G)**.
|
- ASIO-KCP **has good performace in wifi and phone network(3G, 4G)**.
|
||||||
- Extra using 20% ~ 50% network flow for speed improvement.
|
|
||||||
- The kcp is the **first choice for realtime pvp game**.
|
- The kcp is the **first choice for realtime pvp game**.
|
||||||
- The lag is less than 1 second when network lag happen. **3 times better than enet** when lag happen.
|
- The lag is less than 1 second when network lag happen. **3 times better than enet** when lag happen.
|
||||||
- The enet is a good choice if your game allow 2 second lag.
|
- The enet is a good choice if your game allow 2 second lag.
|
||||||
|
Loading…
Reference in New Issue
Block a user