Thanks to Ian Smith for managing the release up to 5.1.3. As of the next release (5.2) Anthony F. Voellm is going to help maintain the code base. The releases will happen once there are enough pull requests to warrent a new release.<p>
<li> Code will move from the dev branch into main and be tagged. Bug fix releases with increment the subversion and major functionality changes will increase the major version.
UnixBench consists of a number of individual tests that are targeted at specific areas. Here is a summary of what
each test does:
<h3>Dhrystone</h3>
Developed by Reinhold Weicker in 1984. This benchmark is used to measure and compare the performance of computers. The test focuses on string handling, as there are no floating point operations. It is heavily influenced by hardware and software design, compiler and linker options, code optimization, cache memory, wait states, and integer data types.
<h3>Whetstone</h3>
This test measures the speed and efficiency of floating-point operations. This test contains several modules that are meant to represent a mix of operations typically performed in scientific applications. A wide variety of C functions including sin, cos, sqrt, exp, and log are used as well as integer and floating-point math operations, array accesses, conditional branches, and procedure calls. This test measure both integer and floating-point arithmetic.
<h3>Execl Throughput</h3>
This test measures the number of execl calls that can be performed per second. Execl is part of the exec family of functions that replaces the current process image with a new process image. It and many other similar commands are front ends for the function execve().
<h3>File Copy</h3>
This measures the rate at which data can be transferred from one file to another, using various buffer sizes. The file read, write and copy tests capture the number of characters that can be written, read and copied in a specified time (default is 10 seconds).
<h3>Pipe Throughput</h3>
A pipe is the simplest form of communication between processes. Pipe throughtput is the number of times (per second) a process can write 512 bytes to a pipe and read them back. The pipe throughput test has no real counterpart in real-world programming.
<h3>Pipe-based Context Switching</h3>
This test measures the number of times two processes can exchange an increasing integer through a pipe. The pipe-based context switching test is more like a real-world application. The test program spawns a child process with which it carries on a bi-directional pipe conversation.
<h3>Process Creation</h3>
This test measure the number of times a process can fork and reap a child that immediately exits. Process creation refers to actually creating process control blocks and memory allocations for new processes, so this applies directly to memory bandwidth. Typically, this benchmark would be used to compare various implementations of operating system process creation calls.
<h3>Shell Scripts</h3>
The shells scripts test measures the number of times per minute a process can start and reap a set of one, two, four and eight concurrent copies of a shell scripts where the shell script applies a series of transofrmation to a data file.
<h3>System Call Overhead</h3>
This estimates the cost of entering and leaving the operating system kernel, i.e. the overhead for performing a system call. It consists of a simple program repeatedly calling the getpid (which returns the process id of the calling process) system call. The time to execute such calls is used to estimate the cost of entering and exiting the kernel.
<h3>Graphical Tests</h3>
Both 2D and 3D graphical tests are provided; at the moment, the 3D suite in particular is very limited, consisting of the "ubgears" program. These tests are intended to provide a very rough idea of the system's 2D and 3D graphics performance. Bear in mind, of course, that the reported performance will depend not only on hardware, but on whether your system has appropriate drivers for it.