整理开放平台接口代码

This commit is contained in:
John Smith 2023-09-03 10:46:01 +08:00
parent 0bdec42f50
commit c99909be13
5 changed files with 309 additions and 203 deletions

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@ -2,4 +2,4 @@
from .models import * from .models import *
from .handlers import * from .handlers import *
from .client import * from .client import *
from .open_live_client import * from .open_live_client import *

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@ -5,16 +5,14 @@ import json
import logging import logging
import ssl as ssl_ import ssl as ssl_
import struct import struct
import zlib
from typing import * from typing import *
import aiohttp import aiohttp
import brotli import brotli
from . import open_live_client
from . import handlers from . import handlers
OpenLiveClient = open_live_client.OpenLiveClient
__all__ = ( __all__ = (
'BLiveClient', 'BLiveClient',
) )
@ -98,17 +96,11 @@ class BLiveClient:
def __init__( def __init__(
self, self,
room_id=0, room_id,
uid=0, uid=0,
session: Optional[aiohttp.ClientSession] = None, session: Optional[aiohttp.ClientSession] = None,
heartbeat_interval=30, heartbeat_interval=30,
ssl: Union[bool, ssl_.SSLContext] = True, ssl: Union[bool, ssl_.SSLContext] = True,
use_open_live: bool = False,
open_live_app_id: Optional[int] = None,
open_live_access_key: Optional[str] = None,
open_live_access_secret: Optional[str] = None,
open_live_code: Optional[str] = None,
): ):
self._tmp_room_id = room_id self._tmp_room_id = room_id
"""用来init_room的临时房间ID可以用短ID""" """用来init_room的临时房间ID可以用短ID"""
@ -125,6 +117,7 @@ class BLiveClient:
self._heartbeat_interval = heartbeat_interval self._heartbeat_interval = heartbeat_interval
self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa
# TODO 没必要支持多个handler改成单个吧
self._handlers: List[handlers.HandlerInterface] = [] self._handlers: List[handlers.HandlerInterface] = []
"""消息处理器,可动态增删""" """消息处理器,可动态增删"""
@ -151,14 +144,6 @@ class BLiveClient:
self._heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None self._heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None
"""发心跳包定时器的handle""" """发心跳包定时器的handle"""
self._open_live_client = None
self._host_server_auth_body: Dict = None
"""开放平台的完整鉴权body"""
if use_open_live:
self._open_live_client = OpenLiveClient(open_live_app_id, open_live_access_key, open_live_access_secret, self._session, self._ssl)
self._open_live_auth_code = open_live_code
@property @property
def is_running(self) -> bool: def is_running(self) -> bool:
""" """
@ -233,10 +218,6 @@ class BLiveClient:
""" """
便利函数停止本客户端并释放本客户端的资源调用后本客户端将不可用 便利函数停止本客户端并释放本客户端的资源调用后本客户端将不可用
""" """
if self._open_live_client:
await self._open_live_client.end()
if self.is_running: if self.is_running:
self.stop() self.stop()
await self.join() await self.join()
@ -270,9 +251,6 @@ class BLiveClient:
:return: True代表没有降级如果需要降级后还可用重载这个函数返回True :return: True代表没有降级如果需要降级后还可用重载这个函数返回True
""" """
res = True res = True
if self._open_live_client and await self._init_room_by_open_live():
return res
if not await self._init_room_id_and_owner(): if not await self._init_room_id_and_owner():
res = False res = False
# 失败了则降级 # 失败了则降级
@ -285,22 +263,6 @@ class BLiveClient:
self._host_server_list = DEFAULT_DANMAKU_SERVER_LIST self._host_server_list = DEFAULT_DANMAKU_SERVER_LIST
self._host_server_token = None self._host_server_token = None
return res return res
async def _init_room_by_open_live(self):
"""
通过开放平台初始化房间
"""
if not self._open_live_client:
logger.warning('_init_room_by_open_live() failed, open_live_client is None')
return False
if not await self._open_live_client.start(self._open_live_auth_code):
logger.warning('app=%d _init_room_by_open_live() failed, open_live_client.start() failed', self._open_live_client.app_id)
return False
self._room_id = self._open_live_client.anchor_room_id
self._room_owner_uid = self._open_live_client.anchor_uid
self._host_server_auth_body = self._open_live_client.ws_auth_body
self._host_server_list = self._open_live_client.wss_link
return True
async def _init_room_id_and_owner(self): async def _init_room_id_and_owner(self):
try: try:
@ -414,7 +376,7 @@ class BLiveClient:
网络协程负责连接服务器接收消息解包 网络协程负责连接服务器接收消息解包
""" """
# 如果之前未初始化则初始化 # 如果之前未初始化则初始化
if self._host_server_auth_body is None and self._host_server_token is None: if self._host_server_token is None:
if not await self.init_room(): if not await self.init_room():
raise InitError('init_room() failed') raise InitError('init_room() failed')
@ -424,7 +386,6 @@ class BLiveClient:
# 连接 # 连接
host_server = self._host_server_list[retry_count % len(self._host_server_list)] host_server = self._host_server_list[retry_count % len(self._host_server_list)]
async with self._session.ws_connect( async with self._session.ws_connect(
host_server if isinstance(host_server, str) else
f"wss://{host_server['host']}:{host_server['wss_port']}/sub", f"wss://{host_server['host']}:{host_server['wss_port']}/sub",
headers={ headers={
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)' 'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)'
@ -493,10 +454,6 @@ class BLiveClient:
} }
if self._host_server_token is not None: if self._host_server_token is not None:
auth_params['key'] = self._host_server_token auth_params['key'] = self._host_server_token
# 开放平台连接则直接替换认证包
if self._host_server_auth_body is not None:
auth_params = self._host_server_auth_body
await self._websocket.send_bytes(self._make_packet(auth_params, Operation.AUTH)) await self._websocket.send_bytes(self._make_packet(auth_params, Operation.AUTH))
def _on_send_heartbeat(self): def _on_send_heartbeat(self):
@ -526,13 +483,6 @@ class BLiveClient:
except Exception: # noqa except Exception: # noqa
logger.exception('room=%d _send_heartbeat() failed:', self.room_id) logger.exception('room=%d _send_heartbeat() failed:', self.room_id)
try:
await self._open_live_client.heartbeat()
except (ConnectionResetError, aiohttp.ClientConnectionError) as e:
logger.warning('room=%d _send_heartbeat() failed: %r', self.room_id, e)
except Exception: # noqa
logger.exception('room=%d _send_heartbeat() failed:', self.room_id)
async def _on_ws_message(self, message: aiohttp.WSMessage): async def _on_ws_message(self, message: aiohttp.WSMessage):
""" """
收到WebSocket消息 收到WebSocket消息
@ -611,6 +561,10 @@ class BLiveClient:
# 压缩过的先解压,为了避免阻塞网络线程,放在其他线程执行 # 压缩过的先解压,为了避免阻塞网络线程,放在其他线程执行
body = await asyncio.get_running_loop().run_in_executor(None, brotli.decompress, body) body = await asyncio.get_running_loop().run_in_executor(None, brotli.decompress, body)
await self._parse_ws_message(body) await self._parse_ws_message(body)
elif header.ver == ProtoVer.DEFLATE:
# web端已经不用zlib压缩了但是开放平台会用
body = await asyncio.get_running_loop().run_in_executor(None, zlib.decompress, body)
await self._parse_ws_message(body)
elif header.ver == ProtoVer.NORMAL: elif header.ver == ProtoVer.NORMAL:
# 没压缩过的直接反序列化因为有万恶的GIL这里不能并行避免阻塞 # 没压缩过的直接反序列化因为有万恶的GIL这里不能并行避免阻塞
if len(body) != 0: if len(body) != 0:
@ -645,6 +599,7 @@ class BLiveClient:
:param command: 业务消息 :param command: 业务消息
""" """
# TODO 考虑解析完整个WS包后再一次处理所有消息。另外用call_soon就不会阻塞网络协程了也不用加shield
# 外部代码可能不能正常处理取消所以这里加shield # 外部代码可能不能正常处理取消所以这里加shield
results = await asyncio.shield( results = await asyncio.shield(
asyncio.gather( asyncio.gather(

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@ -51,6 +51,8 @@ class HandlerInterface:
async def handle(self, client: client_.BLiveClient, command: dict): async def handle(self, client: client_.BLiveClient, command: dict):
raise NotImplementedError raise NotImplementedError
# TODO 加个异常停止的回调
class BaseHandler(HandlerInterface): class BaseHandler(HandlerInterface):
""" """

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@ -1,193 +1,332 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
import aiohttp
import asyncio import asyncio
import hashlib import hashlib
import hmac import hmac
import json
import logging import logging
import random import random
import ssl as ssl_ import ssl as ssl_
import time import datetime
import json
from hashlib import sha256
from typing import * from typing import *
logger = logging.getLogger('open-live-client') import aiohttp
OPEN_LIVE_START_URL = 'https://live-open.biliapi.com/v2/app/start' from . import client, handlers
OPEN_LIVE_HEARTBEAT_URL = 'https://live-open.biliapi.com/v2/app/heartbeat'
OPEN_LIVE_END_URL = 'https://live-open.biliapi.com/v2/app/end' logger = logging.getLogger('blivedm')
START_URL = 'https://live-open.biliapi.com/v2/app/start'
HEARTBEAT_URL = 'https://live-open.biliapi.com/v2/app/heartbeat'
END_URL = 'https://live-open.biliapi.com/v2/app/end'
# TODO 抽出公共基类现在BLiveClient和OpenLiveClient还有不重合的代码
class OpenLiveClient(client.BLiveClient):
"""
B站直播开放平台客户端负责连接房间
文档参考https://open-live.bilibili.com/document/
:param access_key: 在开放平台申请的access_key
:param access_secret: 在开放平台申请的access_secret
:param app_id: 在开放平台创建的项目ID
:param room_owner_auth_code: 主播身份码
:param session: cookie连接池
:param heartbeat_interval: 发送连接心跳包的间隔时间
:param game_heartbeat_interval: 发送项目心跳包的间隔时间
:param ssl: True表示用默认的SSLContext验证False表示不验证也可以传入SSLContext
"""
class OpenLiveClient:
def __init__( def __init__(
self, self,
app_id: int,
access_key: str, access_key: str,
access_secret: str, access_secret: str,
app_id: int,
room_owner_auth_code: str,
session: Optional[aiohttp.ClientSession] = None, session: Optional[aiohttp.ClientSession] = None,
heartbeat_interval=30,
game_heartbeat_interval=20,
ssl: Union[bool, ssl_.SSLContext] = True, ssl: Union[bool, ssl_.SSLContext] = True,
): ):
self.app_id = app_id self._access_key = access_key
self.access_key = access_key self._access_secret = access_secret
self.access_secret = access_secret self._app_id = app_id
self.session = session self._room_owner_auth_code = room_owner_auth_code
if session is None: if session is None:
self._session = aiohttp.ClientSession(timeout=aiohttp.ClientTimeout(total=10)) self._session = aiohttp.ClientSession(timeout=aiohttp.ClientTimeout(total=10))
self._own_session = True self._own_session = True
else: else:
self._session = session self._session = session
self._own_session = False self._own_session = False
assert self._session.loop is asyncio.get_event_loop() # noqa assert self._session.loop is asyncio.get_event_loop() # noqa
self._heartbeat_interval = heartbeat_interval
self._game_heartbeat_interval = game_heartbeat_interval
self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa
self._handlers: List[handlers.HandlerInterface] = []
"""消息处理器,可动态增删"""
# 在调用init_room后初始化的字段
self._room_id = None
"""真实房间ID"""
self._room_owner_uid = None
"""主播用户ID"""
self._host_server_list: Optional[List[str]] = []
"""弹幕服务器URL列表"""
self._auth_body = None
"""连接弹幕服务器用的认证包内容"""
self._game_id = None
"""项目场次ID仅用于互动玩法类项目其他项目为空字符串"""
# 在运行时初始化的字段
self._websocket: Optional[aiohttp.ClientWebSocketResponse] = None
"""WebSocket连接"""
self._network_future: Optional[asyncio.Future] = None
"""网络协程的future"""
self._heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None
"""发连接心跳包定时器的handle"""
self._game_heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None
"""发项目心跳包定时器的handle"""
@property @property
def game_id(self) -> Optional[int]: def room_id(self) -> Optional[int]:
"""
房间ID调用init_room后初始化
"""
return self._room_id
@property
def room_owner_uid(self) -> Optional[int]:
"""
主播用户ID调用init_room后初始化
"""
return self._room_owner_uid
@property
def room_owner_auth_code(self):
"""
主播身份码
"""
return self._room_owner_auth_code
@property
def app_id(self):
"""
在开放平台创建的项目ID
"""
return self._app_id
@property
def game_id(self) -> Optional[str]:
"""
项目场次ID仅用于互动玩法类项目其他项目为空字符串调用init_room后初始化
"""
return self._game_id return self._game_id
@property async def close(self):
def ws_auth_body(self) -> Optional[Dict]: """
return self._ws_auth_body 释放本客户端的资源调用后本客户端将不可用
"""
@property if self.is_running:
def wss_link(self) -> Optional[List[str]]: logger.warning('room=%s is calling close(), but client is running', self.room_id)
return self._wss_link
if self._game_heartbeat_timer_handle is not None:
@property self._game_heartbeat_timer_handle.cancel()
def anchor_room_id(self) -> Optional[int]: self._game_heartbeat_timer_handle = None
return self._anchor_room_id await self._end_game()
@property await super().close()
def anchor_uname(self) -> Optional[str]:
return self._anchor_uname def _request_open_live(self, url, body: dict):
body_bytes = json.dumps(body).encode('utf-8')
@property headers = {
def anchor_uface(self) -> Optional[str]: 'x-bili-accesskeyid': self._access_key,
return self._anchor_uface 'x-bili-content-md5': hashlib.md5(body_bytes).hexdigest(),
'x-bili-signature-method': 'HMAC-SHA256',
@property 'x-bili-signature-nonce': str(random.randint(0, 999999999)),
def anchor_uid(self) -> Optional[int]: 'x-bili-signature-version': '1.0',
return self._anchor_uid 'x-bili-timestamp': str(int(datetime.datetime.now().timestamp())),
def _sign_request_header(
self,
body: str,
):
md5 = hashlib.md5()
md5.update(body.encode())
ts = time.time()
nonce = random.randint(1,100000)+time.time()
md5data = md5.hexdigest()
headerMap = {
"x-bili-timestamp": str(int(ts)),
"x-bili-signature-method": "HMAC-SHA256",
"x-bili-signature-nonce": str(nonce),
"x-bili-accesskeyid": self.access_key,
"x-bili-signature-version": "1.0",
"x-bili-content-md5": md5data,
} }
headerList = sorted(headerMap)
headerStr = ''
for key in headerList: str_to_sign = '\n'.join(
headerStr = headerStr+ key+":"+str(headerMap[key])+"\n" f'{key}:{value}'
headerStr = headerStr.rstrip("\n") for key, value in headers.items()
)
signature = hmac.new(
self._access_secret.encode('utf-8'), str_to_sign.encode('utf-8'), hashlib.sha256
).hexdigest()
headers['Authorization'] = signature
appsecret = self.access_secret.encode() headers['Content-Type'] = 'application/json'
data = headerStr.encode() headers['Accept'] = 'application/json'
return self._session.post(url, headers=headers, data=body_bytes, ssl=self._ssl)
signature = hmac.new(appsecret, data, digestmod=sha256).hexdigest() async def init_room(self):
headerMap["Authorization"] = signature """
headerMap["Content-Type"] = "application/json" 开启项目并初始化连接房间需要的字段
headerMap["Accept"] = "application/json"
return headerMap :return: 是否成功
"""
# 通过身份码获取直播间及wss连接信息 if not await self._start_game():
async def start( return False
self,
code: str if self._game_id != '' and self._game_heartbeat_timer_handle is None:
): self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
self._game_heartbeat_interval, self._on_send_game_heartbeat
)
return True
async def _start_game(self):
try: try:
params = f'{{"code":"{code}","app_id":{self.app_id}}}' async with self._request_open_live(
headers = self._sign_request_header(params) START_URL,
async with self._session.post( {'code': self._room_owner_auth_code, 'app_id': self._app_id}
OPEN_LIVE_START_URL, headers=headers, data=params, ssl=self._ssl
) as res: ) as res:
if res.status != 200: if res.status != 200:
logger.warning('app=%d start failed, status=%d, reason=%s', self.app_id, res.status, res.reason) logger.warning('init_room() failed, status=%d, reason=%s', res.status, res.reason)
return False return False
data = await res.json() data = await res.json()
if data['code'] != 0: if data['code'] != 0:
logger.warning('app=%d start failed, code=%d, message=%s', self.app_id, data['code'], data['message']) logger.warning('init_room() failed, code=%d, message=%s, request_id=%s',
data['code'], data['message'], data['request_id'])
return False return False
if not self._parse_start_data( if not self._parse_start_game(data['data']):
data
):
return False return False
except (aiohttp.ClientConnectionError, asyncio.TimeoutError): except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
logger.exception('app=%d start failed', self.app_id) logger.exception('init_room() failed:')
return False return False
return True return True
def _parse_start_data(
self,
data: dict
):
self._game_id = data['data']['game_info']['game_id']
self._ws_auth_body = json.loads(data['data']['websocket_info']['auth_body'])
self._wss_link = data['data']['websocket_info']['wss_link']
self._anchor_room_id = data['data']['anchor_info']['room_id']
self._anchor_uname = data['data']['anchor_info']['uname']
self._anchor_uface = data['data']['anchor_info']['uface']
self._anchor_uid = data['data']['anchor_info']['uid']
return True
async def end( def _parse_start_game(self, data):
self self._game_id = data['game_info']['game_id']
): websocket_info = data['websocket_info']
if not self._game_id: self._auth_body = websocket_info['auth_body']
logger.warning('app=%d end failed, game_id not found', self.app_id) self._host_server_list = websocket_info['wss_link']
return False anchor_info = data['anchor_info']
self._room_id = anchor_info['room_id']
self._room_owner_uid = anchor_info['uid']
return True
async def _end_game(self):
"""
关闭项目互动玩法类项目建议断开连接时保证调用到这个函数close会调用否则短时间内无法重复连接同一个房间
"""
if self._game_id in (None, ''):
return True
try: try:
params = f'{{"game_id":"{self._game_id}", "app_id":{self.app_id}}}' async with self._request_open_live(
headers = self._sign_request_header(params) END_URL,
async with self._session.post( {'app_id': self._app_id, 'game_id': self._game_id}
OPEN_LIVE_END_URL, headers=headers, data=params, ssl=self._ssl
) as res: ) as res:
if res.status != 200: if res.status != 200:
logger.warning('app=%d end failed, status=%d, reason=%s', self.app_id, res.status, res.reason) logger.warning('room=%d _end_game() failed, status=%d, reason=%s',
self._room_id, res.status, res.reason)
return False return False
data = await res.json() data = await res.json()
if data['code'] != 0: if data['code'] != 0:
logger.warning('app=%d end failed, code=%d, message=%s', self.app_id, data['code'], data['message']) logger.warning('room=%d _end_game() failed, code=%d, message=%s, request_id=%s',
self._room_id, data['code'], data['message'], data['request_id'])
return False return False
except (aiohttp.ClientConnectionError, asyncio.TimeoutError): except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
logger.exception('app=%d end failed', self.app_id) logger.exception('room=%d _end_game() failed:', self._room_id)
return False return False
return True return True
# 开放平台互动玩法心跳, 用于维持直播间内定制礼物及统计使用数据, 非互动玩法类暂时不需要 def _on_send_game_heartbeat(self):
async def heartbeat( """
self 定时发送项目心跳包的回调
): """
if not self._game_id: if not self.is_running:
self._game_heartbeat_timer_handle = None
return
self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
self._game_heartbeat_interval, self._on_send_game_heartbeat
)
asyncio.create_task(self._send_game_heartbeat())
async def _send_game_heartbeat(self):
"""
发送项目心跳包仅用于互动玩法类项目
"""
if self._game_id in (None, ''):
logger.warning('game=%d heartbeat failed, game_id not found', self._game_id) logger.warning('game=%d heartbeat failed, game_id not found', self._game_id)
return False return False
try: try:
params = f'{{"game_id":"{self._game_id}"}}' async with self._request_open_live(
headers = self._sign_request_header(params) HEARTBEAT_URL,
async with self._session.post( {'game_id': self._game_id}
OPEN_LIVE_HEARTBEAT_URL, headers=headers, data=params, ssl=self._ssl
) as res: ) as res:
if res.status != 200: if res.status != 200:
logger.warning('game=%d heartbeat failed, status=%d, reason=%s', self._game_id, res.status, res.reason) logger.warning('room=%d _send_game_heartbeat() failed, status=%d, reason=%s',
self._room_id, res.status, res.reason)
return False return False
data = await res.json() data = await res.json()
if data['code'] != 0: if data['code'] != 0:
logger.warning('game=%d heartbeat failed, code=%d, message=%s', self._game_id, data['code'], data['message']) logger.warning('room=%d _send_game_heartbeat() failed, code=%d, message=%s, request_id=%s',
self._room_id, data['code'], data['message'], data['request_id'])
return False return False
except (aiohttp.ClientConnectionError, asyncio.TimeoutError): except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
logger.exception('game=%d heartbeat failed', self._game_id) logger.exception('room=%d _send_game_heartbeat() failed:', self._room_id)
return False return False
return True return True
async def _network_coroutine(self):
"""
网络协程负责连接服务器接收消息解包
"""
# 如果之前未初始化则初始化
if self._auth_body is None:
if not await self.init_room():
raise client.InitError('init_room() failed')
retry_count = 0
while True:
try:
# 连接
host_server_url = self._host_server_list[retry_count % len(self._host_server_list)]
async with self._session.ws_connect(
host_server_url,
receive_timeout=self._heartbeat_interval + 5,
ssl=self._ssl
) as websocket:
self._websocket = websocket
await self._on_ws_connect()
# 处理消息
message: aiohttp.WSMessage
async for message in websocket:
await self._on_ws_message(message)
# 至少成功处理1条消息
retry_count = 0
except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
# 掉线重连
pass
except client.AuthError:
# 认证失败了应该重新获取auth_body再重连
logger.exception('room=%d auth failed, trying init_room() again', self.room_id)
if not await self.init_room():
raise client.InitError('init_room() failed')
except ssl_.SSLError:
logger.error('room=%d a SSLError happened, cannot reconnect', self.room_id)
raise
finally:
self._websocket = None
await self._on_ws_close()
# 准备重连
retry_count += 1
logger.warning('room=%d is reconnecting, retry_count=%d', self.room_id, retry_count)
await asyncio.sleep(1)
async def _send_auth(self):
"""
发送认证包
"""
auth_body = json.loads(self._auth_body)
await self._websocket.send_bytes(self._make_packet(auth_body, client.Operation.AUTH))

View File

@ -1,37 +1,47 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
import asyncio import asyncio
import blivedm import blivedm
import blivedm.open_live_client as open_live_client
TEST_AUTH_CODE = ''
APP_ID = ''
ACCESS_KEY = '' ACCESS_KEY = ''
ACCESS_KEY_SECRET = '' ACCESS_SECRET = ''
APP_ID = 0
ROOM_OWNER_AUTH_CODE = ''
class OpenLiveHandlerInterface:
"""
开放平台直播消息处理器接口
"""
async def handle(self, client: blivedm.BLiveClient, command: dict):
print(f'{command}')
async def main(): async def main():
await run_start() await run_single_client()
async def run_start():
client = blivedm.BLiveClient(use_open_live=True, open_live_app_id=APP_ID, open_live_access_key=ACCESS_KEY, open_live_access_secret=ACCESS_KEY_SECRET, open_live_code=TEST_AUTH_CODE, ssl=True) async def run_single_client():
handler = OpenLiveHandlerInterface() """
演示监听一个直播间
"""
client = open_live_client.OpenLiveClient(
access_key=ACCESS_KEY,
access_secret=ACCESS_SECRET,
app_id=APP_ID,
room_owner_auth_code=ROOM_OWNER_AUTH_CODE,
)
handler = MyHandler()
client.add_handler(handler) client.add_handler(handler)
client.start() client.start()
try: try:
# 演示20秒后停止 # 演示70秒后停止
await asyncio.sleep(60) await asyncio.sleep(70)
client.stop() client.stop()
await client.join() await client.join()
finally: finally:
await client.stop_and_close() await client.stop_and_close()
class MyHandler(blivedm.HandlerInterface):
async def handle(self, client: open_live_client.OpenLiveClient, command: dict):
print(command)
if __name__ == '__main__': if __name__ == '__main__':
asyncio.run(main()) asyncio.run(main())