mirror of
https://github.com/xfgryujk/blivedm.git
synced 2024-12-25 20:30:08 +08:00
Merge branch 'pr/35' into dev
This commit is contained in:
commit
92e5cf56db
@ -2,3 +2,4 @@
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from .models import *
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from .handlers import *
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from .client import *
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from .open_live_client import *
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@ -5,6 +5,7 @@ import json
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import logging
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import ssl as ssl_
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import struct
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import zlib
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from typing import *
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import aiohttp
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@ -123,6 +124,7 @@ class BLiveClient:
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self._heartbeat_interval = heartbeat_interval
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self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa
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# TODO 没必要支持多个handler,改成单个吧
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self._handlers: List[handlers.HandlerInterface] = []
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"""消息处理器,可动态增删"""
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@ -627,6 +629,10 @@ class BLiveClient:
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# 压缩过的先解压,为了避免阻塞网络线程,放在其他线程执行
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body = await asyncio.get_running_loop().run_in_executor(None, brotli.decompress, body)
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await self._parse_ws_message(body)
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elif header.ver == ProtoVer.DEFLATE:
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# web端已经不用zlib压缩了,但是开放平台会用
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body = await asyncio.get_running_loop().run_in_executor(None, zlib.decompress, body)
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await self._parse_ws_message(body)
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elif header.ver == ProtoVer.NORMAL:
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# 没压缩过的直接反序列化,因为有万恶的GIL,这里不能并行避免阻塞
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if len(body) != 0:
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@ -661,6 +667,7 @@ class BLiveClient:
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:param command: 业务消息
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"""
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# TODO 考虑解析完整个WS包后再一次处理所有消息。另外用call_soon就不会阻塞网络协程了,也不用加shield
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# 外部代码可能不能正常处理取消,所以这里加shield
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results = await asyncio.shield(
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asyncio.gather(
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@ -51,6 +51,8 @@ class HandlerInterface:
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async def handle(self, client: client_.BLiveClient, command: dict):
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raise NotImplementedError
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# TODO 加个异常停止的回调
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class BaseHandler(HandlerInterface):
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"""
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332
blivedm/open_live_client.py
Normal file
332
blivedm/open_live_client.py
Normal file
@ -0,0 +1,332 @@
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# -*- coding: utf-8 -*-
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import asyncio
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import hashlib
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import hmac
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import json
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import logging
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import random
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import ssl as ssl_
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import datetime
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from typing import *
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import aiohttp
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from . import client, handlers
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logger = logging.getLogger('blivedm')
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START_URL = 'https://live-open.biliapi.com/v2/app/start'
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HEARTBEAT_URL = 'https://live-open.biliapi.com/v2/app/heartbeat'
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END_URL = 'https://live-open.biliapi.com/v2/app/end'
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# TODO 抽出公共基类,现在BLiveClient和OpenLiveClient还有不重合的代码
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class OpenLiveClient(client.BLiveClient):
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"""
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B站直播开放平台客户端,负责连接房间
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文档参考:https://open-live.bilibili.com/document/
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:param access_key: 在开放平台申请的access_key
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:param access_secret: 在开放平台申请的access_secret
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:param app_id: 在开放平台创建的项目ID
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:param room_owner_auth_code: 主播身份码
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:param session: cookie、连接池
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:param heartbeat_interval: 发送连接心跳包的间隔时间(秒)
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:param game_heartbeat_interval: 发送项目心跳包的间隔时间(秒)
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:param ssl: True表示用默认的SSLContext验证,False表示不验证,也可以传入SSLContext
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"""
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def __init__(
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self,
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access_key: str,
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access_secret: str,
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app_id: int,
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room_owner_auth_code: str,
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session: Optional[aiohttp.ClientSession] = None,
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heartbeat_interval=30,
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game_heartbeat_interval=20,
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ssl: Union[bool, ssl_.SSLContext] = True,
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):
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self._access_key = access_key
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self._access_secret = access_secret
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self._app_id = app_id
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self._room_owner_auth_code = room_owner_auth_code
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if session is None:
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self._session = aiohttp.ClientSession(timeout=aiohttp.ClientTimeout(total=10))
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self._own_session = True
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else:
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self._session = session
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self._own_session = False
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assert self._session.loop is asyncio.get_event_loop() # noqa
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self._heartbeat_interval = heartbeat_interval
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self._game_heartbeat_interval = game_heartbeat_interval
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self._ssl = ssl if ssl else ssl_._create_unverified_context() # noqa
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self._handlers: List[handlers.HandlerInterface] = []
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"""消息处理器,可动态增删"""
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# 在调用init_room后初始化的字段
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self._room_id = None
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"""真实房间ID"""
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self._room_owner_uid = None
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"""主播用户ID"""
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self._host_server_list: Optional[List[str]] = []
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"""弹幕服务器URL列表"""
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self._auth_body = None
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"""连接弹幕服务器用的认证包内容"""
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self._game_id = None
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"""项目场次ID,仅用于互动玩法类项目,其他项目为空字符串"""
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# 在运行时初始化的字段
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self._websocket: Optional[aiohttp.ClientWebSocketResponse] = None
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"""WebSocket连接"""
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self._network_future: Optional[asyncio.Future] = None
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"""网络协程的future"""
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self._heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None
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"""发连接心跳包定时器的handle"""
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self._game_heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None
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"""发项目心跳包定时器的handle"""
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@property
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def room_id(self) -> Optional[int]:
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"""
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房间ID,调用init_room后初始化
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"""
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return self._room_id
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@property
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def room_owner_uid(self) -> Optional[int]:
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"""
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主播用户ID,调用init_room后初始化
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"""
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return self._room_owner_uid
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@property
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def room_owner_auth_code(self):
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"""
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主播身份码
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"""
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return self._room_owner_auth_code
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@property
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def app_id(self):
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"""
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在开放平台创建的项目ID
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"""
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return self._app_id
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@property
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def game_id(self) -> Optional[str]:
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"""
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项目场次ID,仅用于互动玩法类项目,其他项目为空字符串,调用init_room后初始化
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"""
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return self._game_id
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async def close(self):
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"""
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释放本客户端的资源,调用后本客户端将不可用
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"""
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if self.is_running:
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logger.warning('room=%s is calling close(), but client is running', self.room_id)
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if self._game_heartbeat_timer_handle is not None:
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self._game_heartbeat_timer_handle.cancel()
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self._game_heartbeat_timer_handle = None
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await self._end_game()
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await super().close()
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def _request_open_live(self, url, body: dict):
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body_bytes = json.dumps(body).encode('utf-8')
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headers = {
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'x-bili-accesskeyid': self._access_key,
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'x-bili-content-md5': hashlib.md5(body_bytes).hexdigest(),
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'x-bili-signature-method': 'HMAC-SHA256',
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'x-bili-signature-nonce': str(random.randint(0, 999999999)),
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'x-bili-signature-version': '1.0',
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'x-bili-timestamp': str(int(datetime.datetime.now().timestamp())),
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}
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str_to_sign = '\n'.join(
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f'{key}:{value}'
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for key, value in headers.items()
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)
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signature = hmac.new(
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self._access_secret.encode('utf-8'), str_to_sign.encode('utf-8'), hashlib.sha256
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).hexdigest()
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headers['Authorization'] = signature
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headers['Content-Type'] = 'application/json'
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headers['Accept'] = 'application/json'
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return self._session.post(url, headers=headers, data=body_bytes, ssl=self._ssl)
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async def init_room(self):
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"""
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开启项目,并初始化连接房间需要的字段
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:return: 是否成功
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"""
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if not await self._start_game():
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return False
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if self._game_id != '' and self._game_heartbeat_timer_handle is None:
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self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
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self._game_heartbeat_interval, self._on_send_game_heartbeat
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)
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return True
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async def _start_game(self):
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try:
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async with self._request_open_live(
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START_URL,
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{'code': self._room_owner_auth_code, 'app_id': self._app_id}
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) as res:
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if res.status != 200:
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logger.warning('init_room() failed, status=%d, reason=%s', res.status, res.reason)
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return False
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data = await res.json()
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if data['code'] != 0:
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logger.warning('init_room() failed, code=%d, message=%s, request_id=%s',
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data['code'], data['message'], data['request_id'])
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return False
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if not self._parse_start_game(data['data']):
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return False
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except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
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logger.exception('init_room() failed:')
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return False
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return True
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def _parse_start_game(self, data):
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self._game_id = data['game_info']['game_id']
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websocket_info = data['websocket_info']
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self._auth_body = websocket_info['auth_body']
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self._host_server_list = websocket_info['wss_link']
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anchor_info = data['anchor_info']
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self._room_id = anchor_info['room_id']
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self._room_owner_uid = anchor_info['uid']
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return True
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async def _end_game(self):
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"""
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关闭项目。互动玩法类项目建议断开连接时保证调用到这个函数(close会调用),否则短时间内无法重复连接同一个房间
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"""
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if self._game_id in (None, ''):
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return True
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try:
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async with self._request_open_live(
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END_URL,
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{'app_id': self._app_id, 'game_id': self._game_id}
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) as res:
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if res.status != 200:
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logger.warning('room=%d _end_game() failed, status=%d, reason=%s',
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self._room_id, res.status, res.reason)
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return False
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data = await res.json()
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if data['code'] != 0:
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logger.warning('room=%d _end_game() failed, code=%d, message=%s, request_id=%s',
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self._room_id, data['code'], data['message'], data['request_id'])
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return False
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except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
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logger.exception('room=%d _end_game() failed:', self._room_id)
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return False
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return True
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def _on_send_game_heartbeat(self):
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"""
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定时发送项目心跳包的回调
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"""
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if not self.is_running:
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self._game_heartbeat_timer_handle = None
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return
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self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
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self._game_heartbeat_interval, self._on_send_game_heartbeat
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)
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asyncio.create_task(self._send_game_heartbeat())
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async def _send_game_heartbeat(self):
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"""
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发送项目心跳包,仅用于互动玩法类项目
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"""
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if self._game_id in (None, ''):
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logger.warning('game=%d heartbeat failed, game_id not found', self._game_id)
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return False
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try:
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async with self._request_open_live(
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HEARTBEAT_URL,
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{'game_id': self._game_id}
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) as res:
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if res.status != 200:
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logger.warning('room=%d _send_game_heartbeat() failed, status=%d, reason=%s',
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self._room_id, res.status, res.reason)
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return False
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data = await res.json()
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if data['code'] != 0:
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logger.warning('room=%d _send_game_heartbeat() failed, code=%d, message=%s, request_id=%s',
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self._room_id, data['code'], data['message'], data['request_id'])
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return False
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except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
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logger.exception('room=%d _send_game_heartbeat() failed:', self._room_id)
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return False
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return True
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async def _network_coroutine(self):
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"""
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网络协程,负责连接服务器、接收消息、解包
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"""
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# 如果之前未初始化则初始化
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if self._auth_body is None:
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if not await self.init_room():
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raise client.InitError('init_room() failed')
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retry_count = 0
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while True:
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try:
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# 连接
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host_server_url = self._host_server_list[retry_count % len(self._host_server_list)]
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async with self._session.ws_connect(
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host_server_url,
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receive_timeout=self._heartbeat_interval + 5,
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ssl=self._ssl
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) as websocket:
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self._websocket = websocket
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await self._on_ws_connect()
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# 处理消息
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message: aiohttp.WSMessage
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async for message in websocket:
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await self._on_ws_message(message)
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# 至少成功处理1条消息
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retry_count = 0
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except (aiohttp.ClientConnectionError, asyncio.TimeoutError):
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# 掉线重连
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pass
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except client.AuthError:
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# 认证失败了,应该重新获取auth_body再重连
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logger.exception('room=%d auth failed, trying init_room() again', self.room_id)
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if not await self.init_room():
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raise client.InitError('init_room() failed')
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except ssl_.SSLError:
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logger.error('room=%d a SSLError happened, cannot reconnect', self.room_id)
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raise
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finally:
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self._websocket = None
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await self._on_ws_close()
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# 准备重连
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retry_count += 1
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logger.warning('room=%d is reconnecting, retry_count=%d', self.room_id, retry_count)
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await asyncio.sleep(1)
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async def _send_auth(self):
|
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"""
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发送认证包
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"""
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auth_body = json.loads(self._auth_body)
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await self._websocket.send_bytes(self._make_packet(auth_body, client.Operation.AUTH))
|
47
open_live_sample.py
Normal file
47
open_live_sample.py
Normal file
@ -0,0 +1,47 @@
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# -*- coding: utf-8 -*-
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import asyncio
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|
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import blivedm
|
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import blivedm.open_live_client as open_live_client
|
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ACCESS_KEY = ''
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ACCESS_SECRET = ''
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APP_ID = 0
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ROOM_OWNER_AUTH_CODE = ''
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|
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|
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async def main():
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await run_single_client()
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|
||||
|
||||
async def run_single_client():
|
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"""
|
||||
演示监听一个直播间
|
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"""
|
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client = open_live_client.OpenLiveClient(
|
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access_key=ACCESS_KEY,
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access_secret=ACCESS_SECRET,
|
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app_id=APP_ID,
|
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room_owner_auth_code=ROOM_OWNER_AUTH_CODE,
|
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)
|
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handler = MyHandler()
|
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client.add_handler(handler)
|
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|
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client.start()
|
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try:
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# 演示70秒后停止
|
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await asyncio.sleep(70)
|
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client.stop()
|
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|
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await client.join()
|
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finally:
|
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await client.stop_and_close()
|
||||
|
||||
|
||||
class MyHandler(blivedm.HandlerInterface):
|
||||
async def handle(self, client: open_live_client.OpenLiveClient, command: dict):
|
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print(command)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
asyncio.run(main())
|
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Block a user