blivechat/services/open_live.py
2024-01-25 20:11:42 +08:00

103 lines
3.5 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# -*- coding: utf-8 -*-
import asyncio
import dataclasses
import datetime
import logging
from typing import *
import api.open_live
import config
import utils.async_io
logger = logging.getLogger(__name__)
# 正在等待发送的心跳任务game_id -> HeartbeatTask
_game_id_heart_task_map: Dict[str, 'HeartbeatTask'] = {}
@dataclasses.dataclass
class HeartbeatTask:
game_id: str
future: 'asyncio.Future[dict]'
def init():
cfg = config.get_config()
# 批量心跳只支持配置了开放平台的公共服务器,私有服务器用的人少,意义不大
if cfg.is_open_live_configured:
utils.async_io.create_task_with_ref(_game_heartbeat_consumer())
async def send_game_heartbeat(game_id) -> dict:
"""发送项目心跳。成功则返回符合开放平台格式的结果,失败则抛出异常"""
assert config.get_config().is_open_live_configured
if game_id in (None, ''):
raise api.open_live.BusinessError({'code': 4000, 'message': '参数错误', 'request_id': '0', 'data': None})
task = _game_id_heart_task_map.get(game_id, None)
if task is None:
task = HeartbeatTask(
game_id=game_id,
future=asyncio.get_running_loop().create_future(),
)
_game_id_heart_task_map[game_id] = task
# 限制一次发送的数量,数量太多了就立即发送
if len(_game_id_heart_task_map) >= 200:
await _flush_game_heartbeat_tasks()
return await task.future
async def _game_heartbeat_consumer():
while True:
try:
start_time = datetime.datetime.now()
await _flush_game_heartbeat_tasks()
cost_time = (datetime.datetime.now() - start_time).total_seconds()
# 如果等待时间太短,请求频率会太高;如果等待时间太长,前端请求、项目心跳会超时
await asyncio.sleep(4 - cost_time)
except Exception: # noqa
logger.exception('_heartbeat_consumer error:')
async def _flush_game_heartbeat_tasks():
global _game_id_heart_task_map
if not _game_id_heart_task_map:
return
game_id_task_map = _game_id_heart_task_map
_game_id_heart_task_map = {}
game_ids = list(game_id_task_map.keys())
logger.info('Sending game batch heartbeat for %d games', len(game_ids))
try:
res = await api.open_live.request_open_live(
api.open_live.GAME_BATCH_HEARTBEAT_OPEN_LIVE_URL,
{'game_ids': game_ids},
ignore_rate_limit=True
)
failed_game_ids = res['data']['failed_game_ids']
if failed_game_ids is None: # 哪个SB后端给数组传null的
failed_game_ids = set()
else:
failed_game_ids = set(failed_game_ids)
request_id = res['request_id']
except Exception as e:
for task in game_id_task_map.values():
task.future.set_exception(e)
return
if failed_game_ids:
logger.info(
'Game batch heartbeat res: %d succeeded, %d failed, request_id=%s',
len(game_ids) - len(failed_game_ids), len(failed_game_ids), request_id
)
for task in game_id_task_map.values():
if task.game_id in failed_game_ids:
task.future.set_exception(api.open_live.BusinessError(
{'code': 7003, 'message': '心跳过期或GameId错误', 'request_id': request_id, 'data': None}
))
else:
task.future.set_result({'code': 0, 'message': '0', 'request_id': request_id, 'data': None})