blivechat/api/open_live.py
2023-09-16 12:23:01 +08:00

246 lines
7.9 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# -*- coding: utf-8 -*-
import asyncio
import datetime
import hashlib
import hmac
import json
import logging
import random
import re
from typing import *
import aiohttp
import cachetools
import tornado.web
import api.base
import config
import utils.request
logger = logging.getLogger(__name__)
START_GAME_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/start'
END_GAME_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/end'
GAME_HEARTBEAT_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/heartbeat'
COMMON_SERVER_BASE_URL = 'https://chat.bilisc.com'
START_GAME_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/start_game'
END_GAME_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/end_game'
GAME_HEARTBEAT_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/game_heartbeat'
_error_auth_code_cache = cachetools.LRUCache(256)
class TransportError(Exception):
"""网络错误或HTTP状态码错误"""
class BusinessError(Exception):
"""业务返回码错误"""
def __init__(self, data: dict):
super().__init__(f"code={data['code']}, message={data['message']}, request_id={data['request_id']}")
self.data = data
@property
def code(self) -> int:
return self.data['code']
async def request_open_live_or_common_server(open_live_url, common_server_url, body: dict) -> dict:
"""如果配置了开放平台,则直接请求,否则转发请求到公共服务器的内部接口"""
cfg = config.get_config()
if cfg.is_open_live_configured:
return await _request_open_live(open_live_url, body)
try:
req_ctx_mgr = utils.request.http_session.post(common_server_url, json=body)
return await _read_response(req_ctx_mgr)
except TransportError:
logger.exception('Request common server failed:')
raise
except BusinessError as e:
logger.warning('Request common server failed: %s', e)
raise
async def _request_open_live(url, body: dict) -> dict:
cfg = config.get_config()
assert cfg.is_open_live_configured
# 输错身份码的人太多了屏蔽掉明显错误的请求防止B站抱怨
if url == START_GAME_OPEN_LIVE_URL:
auth_code = body.get('code', '')
_validate_auth_code(auth_code)
else:
auth_code = ''
body_bytes = json.dumps(body).encode('utf-8')
headers = {
'x-bili-accesskeyid': cfg.open_live_access_key_id,
'x-bili-content-md5': hashlib.md5(body_bytes).hexdigest(),
'x-bili-signature-method': 'HMAC-SHA256',
'x-bili-signature-nonce': str(random.randint(0, 999999999)),
'x-bili-signature-version': '1.0',
'x-bili-timestamp': str(int(datetime.datetime.now().timestamp())),
}
str_to_sign = '\n'.join(
f'{key}:{value}'
for key, value in headers.items()
)
signature = hmac.new(
cfg.open_live_access_key_secret.encode('utf-8'), str_to_sign.encode('utf-8'), hashlib.sha256
).hexdigest()
headers['Authorization'] = signature
headers['Content-Type'] = 'application/json'
headers['Accept'] = 'application/json'
try:
req_ctx_mgr = utils.request.http_session.post(url, headers=headers, data=body_bytes)
return await _read_response(req_ctx_mgr)
except TransportError:
logger.exception('Request open live failed:')
raise
except BusinessError as e:
logger.warning('Request open live failed: %s', e)
if e.code == 7007:
_error_auth_code_cache[auth_code] = True
raise
async def _read_response(req_ctx_mgr: AsyncContextManager[aiohttp.ClientResponse]) -> dict:
try:
async with req_ctx_mgr as r:
r.raise_for_status()
data = await r.json()
code = data['code']
if code != 0:
raise BusinessError(data)
return data
except (aiohttp.ClientError, asyncio.TimeoutError) as e:
raise TransportError(f'{type(e).__name__}: {e}')
def _validate_auth_code(auth_code):
if (
auth_code in _error_auth_code_cache
# 我也不知道是不是一定是这个格式,先这么处理
or not re.fullmatch(r'[0-9A-Z]{12,14}', auth_code)
):
raise BusinessError({
'code': 7007,
'message': 'oioioi你的身份码错误了别再重试了',
'request_id': '0',
'data': None
})
class _OpenLiveHandlerBase(api.base.ApiHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.res: Optional[dict] = None
def prepare(self):
super().prepare()
if not isinstance(self.json_args, dict):
raise tornado.web.MissingArgumentError('body')
if 'app_id' in self.json_args:
cfg = config.get_config()
self.json_args['app_id'] = cfg.open_live_app_id
logger.info('client=%s requesting open live, cls=%s', self.request.remote_ip, type(self).__name__)
class _PublicHandlerBase(_OpenLiveHandlerBase):
"""外部接口,如果配置了开放平台,则直接请求,否则转发请求到公共服务器的内部接口"""
_OPEN_LIVE_URL: str
_COMMON_SERVER_URL: str
async def post(self):
try:
self.res = await request_open_live_or_common_server(
self._OPEN_LIVE_URL, self._COMMON_SERVER_URL, self.json_args
)
except TransportError:
raise tornado.web.HTTPError(500)
except BusinessError as e:
self.res = e.data
self.write(self.res)
class _PrivateHandlerBase(_OpenLiveHandlerBase):
"""内部接口,如果配置了开放平台,则直接请求,否则响应错误"""
_OPEN_LIVE_URL: str
async def post(self):
cfg = config.get_config()
if not cfg.is_open_live_configured:
raise tornado.web.HTTPError(501)
try:
self.res = await _request_open_live(self._OPEN_LIVE_URL, self.json_args)
except TransportError:
raise tornado.web.HTTPError(500)
except BusinessError as e:
self.res = e.data
self.write(self.res)
class _StartGameMixin(_OpenLiveHandlerBase):
_OPEN_LIVE_URL = START_GAME_OPEN_LIVE_URL
_COMMON_SERVER_URL = START_GAME_COMMON_SERVER_URL
async def post(self):
await super().post() # noqa
if self.res is None:
return
try:
room_id = self.res['data']['anchor_info']['room_id']
except (TypeError, KeyError):
room_id = None
code = self.res['code']
logger.info('room_id=%s start game res: %s %s', room_id, code, self.res['message'])
if code == 7007:
# 身份码错误
# 让我看看是哪个混蛋把房间ID、UID当做身份码
logger.info('Auth code error! auth_code=%s', self.json_args.get('code', None))
class StartGamePublicHandler(_StartGameMixin, _PublicHandlerBase):
pass
class StartGamePrivateHandler(_StartGameMixin, _PrivateHandlerBase):
pass
class EndGamePublicHandler(_PublicHandlerBase):
_OPEN_LIVE_URL = END_GAME_OPEN_LIVE_URL
_COMMON_SERVER_URL = END_GAME_COMMON_SERVER_URL
class EndGamePrivateHandler(_PrivateHandlerBase):
_OPEN_LIVE_URL = END_GAME_OPEN_LIVE_URL
class GameHeartbeatPublicHandler(_PublicHandlerBase):
_OPEN_LIVE_URL = GAME_HEARTBEAT_OPEN_LIVE_URL
_COMMON_SERVER_URL = GAME_HEARTBEAT_COMMON_SERVER_URL
class GameHeartbeatPrivateHandler(_PrivateHandlerBase):
_OPEN_LIVE_URL = GAME_HEARTBEAT_OPEN_LIVE_URL
ROUTES = [
(r'/api/open_live/start_game', StartGamePublicHandler),
(r'/api/internal/open_live/start_game', StartGamePrivateHandler),
(r'/api/open_live/end_game', EndGamePublicHandler),
(r'/api/internal/open_live/end_game', EndGamePrivateHandler),
(r'/api/open_live/game_heartbeat', GameHeartbeatPublicHandler),
(r'/api/internal/open_live/game_heartbeat', GameHeartbeatPrivateHandler),
]