blivechat/services/chat.py

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# -*- coding: utf-8 -*-
import asyncio
import enum
import logging
import random
import uuid
from typing import *
import api.chat
import api.open_live as api_open_live
import blcsdk.models as sdk_models
import blivedm.blivedm as blivedm
import blivedm.blivedm.models.open_live as dm_open_models
import blivedm.blivedm.models.web as dm_web_models
import config
import services.avatar
import services.plugin
import services.translate
import utils.async_io
import utils.request
logger = logging.getLogger(__name__)
class RoomKeyType(enum.IntEnum):
ROOM_ID = 1
AUTH_CODE = 2
class RoomKey(NamedTuple):
"""内部用来标识一个房间,由客户端加入房间时传入"""
type: RoomKeyType
value: Union[int, str]
def __str__(self):
res = str(self.value)
if self.type == RoomKeyType.AUTH_CODE:
# 身份码要脱敏
res = '***' + res[-3:]
return res
__repr__ = __str__
@classmethod
def from_dict(cls, data: dict):
type_ = RoomKeyType(data['type'])
value = data['value']
if type_ == RoomKeyType.ROOM_ID:
if not isinstance(value, int):
raise TypeError(f'Type of value is {type(value)}, value={value}')
elif type_ == RoomKeyType.AUTH_CODE:
if not isinstance(value, str):
raise TypeError(f'Type of value is {type(value)}, value={value}')
return cls(type=type_, value=value)
def to_dict(self):
return {'type': self.type, 'value': self.value}
# 用于类型标注的类型别名
LiveClientType = Union['WebLiveClient', 'OpenLiveClient']
# 到B站的连接管理
_live_client_manager: Optional['LiveClientManager'] = None
# 到客户端的连接管理
client_room_manager: Optional['ClientRoomManager'] = None
# 直播消息处理器
_live_msg_handler: Optional['LiveMsgHandler'] = None
def init():
global _live_client_manager, client_room_manager, _live_msg_handler
_live_client_manager = LiveClientManager()
client_room_manager = ClientRoomManager()
_live_msg_handler = LiveMsgHandler()
async def shut_down():
if client_room_manager is not None:
client_room_manager.shut_down()
if _live_client_manager is not None:
await _live_client_manager.shut_down()
def iter_live_clients() -> Iterable[LiveClientType]:
return _live_client_manager.iter_live_clients()
def make_plugin_msg_extra_from_live_client(live_client: LiveClientType):
return {
'roomId': live_client.room_id, # init_room之前是None
'roomKey': live_client.room_key.to_dict(),
}
def make_plugin_msg_extra_from_client_room(room: 'ClientRoom'):
room_key = room.room_key
live_client = _live_client_manager.get_live_client(room_key)
if live_client is not None:
room_id = live_client.room_id
else:
room_id = None
return {
'roomId': room_id, # init_room之前是None
'roomKey': room_key.to_dict(),
}
class LiveClientManager:
"""管理到B站的连接"""
def __init__(self):
self._live_clients: Dict[RoomKey, LiveClientType] = {}
self._close_client_futures: Set[asyncio.Future] = set()
async def shut_down(self):
while len(self._live_clients) != 0:
room_key = next(iter(self._live_clients))
self.del_live_client(room_key)
await asyncio.gather(*self._close_client_futures, return_exceptions=True)
def get_live_client(self, room_key: RoomKey):
return self._live_clients.get(room_key, None)
def iter_live_clients(self):
return self._live_clients.values()
def add_live_client(self, room_key: RoomKey):
if room_key in self._live_clients:
return
logger.info('room=%s creating live client', room_key)
self._live_clients[room_key] = live_client = self._create_live_client(room_key)
live_client.set_handler(_live_msg_handler)
# 直接启动吧这里不用管init_room失败的情况万一失败了会在on_client_stopped里删除掉这个客户端
live_client.start()
logger.info('room=%s live client created, %d live clients', room_key, len(self._live_clients))
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_ROOM, {}, make_plugin_msg_extra_from_live_client(live_client)
)
@staticmethod
def _create_live_client(room_key: RoomKey):
if room_key.type == RoomKeyType.ROOM_ID:
return WebLiveClient(room_key)
elif room_key.type == RoomKeyType.AUTH_CODE:
return OpenLiveClient(room_key)
raise ValueError(f'Unknown RoomKeyType={room_key.type}')
def del_live_client(self, room_key: RoomKey):
live_client = self._live_clients.pop(room_key, None)
if live_client is None:
return
logger.info('room=%s removing live client', room_key)
live_client.set_handler(None)
future = asyncio.create_task(live_client.stop_and_close())
self._close_client_futures.add(future)
future.add_done_callback(lambda _future: self._close_client_futures.discard(future))
logger.info('room=%s live client removed, %d live clients', room_key, len(self._live_clients))
client_room_manager.del_room(room_key)
services.plugin.broadcast_cmd_data(
sdk_models.Command.DEL_ROOM, {}, make_plugin_msg_extra_from_live_client(live_client)
)
class TooManyRetries(Exception):
"""重试次数太多"""
def _get_reconnect_interval(_retry_count: int, total_retry_count: int):
# 防止无限重连的保险措施。30次重连大概会断线500秒应该够了
if total_retry_count > 30:
raise TooManyRetries(f'total_retry_count={total_retry_count}')
# 不用retry_count了防止意外的连接成功导致retry_count重置
interval = min(1 + (total_retry_count - 1) * 2, 20)
# 加上随机延迟,防止同时请求导致雪崩
interval += random.uniform(0, 3)
return interval
class WebLiveClient(blivedm.BLiveClient):
HEARTBEAT_INTERVAL = 10
def __init__(self, room_key: RoomKey):
assert room_key.type == RoomKeyType.ROOM_ID
super().__init__(
room_key.value,
uid=0,
session=utils.request.http_session,
heartbeat_interval=self.HEARTBEAT_INTERVAL,
)
self.set_reconnect_policy(_get_reconnect_interval)
@property
def room_key(self):
return RoomKey(RoomKeyType.ROOM_ID, self.tmp_room_id)
async def init_room(self):
res = await super().init_room()
if res:
logger.info('room=%s live client init succeeded, room_id=%d', self.room_key, self.room_id)
else:
logger.info('room=%s live client init with a downgrade, room_id=%d', self.room_key, self.room_id)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ROOM_INIT,
{'isSuccess': True}, # 降级也算成功
make_plugin_msg_extra_from_live_client(self),
)
# 允许降级
return True
class OpenLiveClient(blivedm.OpenLiveClient):
HEARTBEAT_INTERVAL = 10
def __init__(self, room_key: RoomKey):
assert room_key.type == RoomKeyType.AUTH_CODE
cfg = config.get_config()
super().__init__(
access_key_id=cfg.open_live_access_key_id,
access_key_secret=cfg.open_live_access_key_secret,
app_id=cfg.open_live_app_id,
room_owner_auth_code=room_key.value,
session=utils.request.http_session,
heartbeat_interval=self.HEARTBEAT_INTERVAL,
)
self.set_reconnect_policy(_get_reconnect_interval)
@property
def room_key(self):
return RoomKey(RoomKeyType.AUTH_CODE, self.room_owner_auth_code)
async def init_room(self):
res = await super().init_room()
if res:
logger.info('room=%s live client init succeeded, room_id=%d', self.room_key, self.room_id)
else:
logger.info('room=%s live client init failed', self.room_key)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ROOM_INIT,
{'isSuccess': res},
make_plugin_msg_extra_from_live_client(self),
)
return res
async def _start_game(self):
try:
data = await api_open_live.request_open_live_or_common_server(
api_open_live.START_GAME_OPEN_LIVE_URL,
api_open_live.START_GAME_COMMON_SERVER_URL,
{'code': self._room_owner_auth_code, 'app_id': self._app_id}
)
except api_open_live.TransportError:
logger.error('_start_game() failed')
return False
except api_open_live.BusinessError as e:
logger.warning(
'_start_game() failed, room_id=%s',
api_open_live.auth_code_room_id_cache.get(self._room_owner_auth_code, None)
)
if e.code == 7007:
# 身份码错误
# 让我看看是哪个混蛋把房间ID、UID当做身份码
logger.info('Auth code error! auth_code=%s', self._room_owner_auth_code)
room = client_room_manager.get_room(self.room_key)
if room is not None:
room.send_cmd_data(api.chat.Command.FATAL_ERROR, {
'type': api.chat.FatalErrorType.AUTH_CODE_ERROR,
'msg': str(e)
})
elif e.code == 7010:
# 同一个房间连接数超过上限
room = client_room_manager.get_room(self.room_key)
if room is not None:
room.send_cmd_data(api.chat.Command.FATAL_ERROR, {
'type': api.chat.FatalErrorType.TOO_MANY_CONNECTIONS,
'msg': str(e)
})
return False
res = self._parse_start_game(data['data'])
if res:
api_open_live.auth_code_room_id_cache[self._room_owner_auth_code] = self.room_id
return res
async def _end_game(self):
if self._game_id in (None, ''):
return True
try:
await api_open_live.request_open_live_or_common_server(
api_open_live.END_GAME_OPEN_LIVE_URL,
api_open_live.END_GAME_COMMON_SERVER_URL,
{'app_id': self._app_id, 'game_id': self._game_id}
)
except api_open_live.TransportError:
logger.error('room=%d _end_game() failed', self.room_id)
return False
except api_open_live.BusinessError as e:
if e.code in (7000, 7003):
# 项目已经关闭了也算成功
return True
logger.warning('room=%d _end_game() failed', self.room_id)
return False
return True
def _on_send_game_heartbeat(self):
# 加上随机延迟,减少同时请求的概率
sleep_time = self._game_heartbeat_interval + random.uniform(-2, 1)
self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
sleep_time, self._on_send_game_heartbeat
)
utils.async_io.create_task_with_ref(self._send_game_heartbeat())
async def _send_game_heartbeat(self):
if self._game_id in (None, ''):
logger.warning('game=%d _send_game_heartbeat() failed, game_id not found', self._game_id)
return False
# 保存一下防止await之后game_id改变
game_id = self._game_id
try:
await api_open_live.send_game_heartbeat_by_service_or_common_server(game_id)
except api_open_live.TransportError:
logger.error('room=%d _send_game_heartbeat() failed', self.room_id)
return False
except api_open_live.BusinessError as e:
logger.warning('room=%d _send_game_heartbeat() failed', self.room_id)
if e.code == 7003 and self._game_id == game_id:
# 项目异常关闭,可能是心跳超时,需要重新开启项目
self._need_init_room = True
if self._websocket is not None and not self._websocket.closed:
await self._websocket.close()
return False
return True
class ClientRoomManager:
"""管理到客户端的连接"""
# 房间没有客户端后延迟多久删除房间,不立即删除防止短时间后重连
DELAY_DEL_ROOM_TIMEOUT = 10
def __init__(self):
self._rooms: Dict[RoomKey, ClientRoom] = {}
self._delay_del_timer_handles: Dict[RoomKey, asyncio.TimerHandle] = {}
def shut_down(self):
while len(self._rooms) != 0:
room_key = next(iter(self._rooms))
self.del_room(room_key)
for timer_handle in self._delay_del_timer_handles.values():
timer_handle.cancel()
self._delay_del_timer_handles.clear()
def add_client(self, room_key: RoomKey, client: 'api.chat.ChatHandler'):
room = self._get_or_add_room(room_key)
room.add_client(client)
self._clear_delay_del_timer(room_key)
def del_client(self, room_key: RoomKey, client: 'api.chat.ChatHandler'):
room = self.get_room(room_key)
if room is None:
return
room.del_client(client)
if room.client_count == 0:
self.delay_del_room(room_key, self.DELAY_DEL_ROOM_TIMEOUT)
def get_room(self, room_key: RoomKey):
return self._rooms.get(room_key, None)
def iter_rooms(self) -> Iterable['ClientRoom']:
return self._rooms.values()
def _get_or_add_room(self, room_key: RoomKey):
room = self._rooms.get(room_key, None)
if room is None:
logger.info('room=%s creating client room', room_key)
self._rooms[room_key] = room = ClientRoom(room_key)
logger.info('room=%s client room created, %d client rooms', room_key, len(self._rooms))
_live_client_manager.add_live_client(room_key)
return room
def del_room(self, room_key: RoomKey):
self._clear_delay_del_timer(room_key)
room = self._rooms.pop(room_key, None)
if room is None:
return
logger.info('room=%s removing client room', room_key)
room.clear_clients()
logger.info('room=%s client room removed, %d client rooms', room_key, len(self._rooms))
_live_client_manager.del_live_client(room_key)
def delay_del_room(self, room_key: RoomKey, timeout):
self._clear_delay_del_timer(room_key)
self._delay_del_timer_handles[room_key] = asyncio.get_running_loop().call_later(
timeout, self._on_delay_del_room, room_key
)
def _clear_delay_del_timer(self, room_key: RoomKey):
timer_handle = self._delay_del_timer_handles.pop(room_key, None)
if timer_handle is not None:
timer_handle.cancel()
def _on_delay_del_room(self, room_key: RoomKey):
self._delay_del_timer_handles.pop(room_key, None)
self.del_room(room_key)
class ClientRoom:
def __init__(self, room_key: RoomKey):
self._room_key = room_key
self._clients: List[api.chat.ChatHandler] = []
self._auto_translate_count = 0
@property
def room_key(self) -> RoomKey:
return self._room_key
@property
def client_count(self):
return len(self._clients)
@property
def need_translate(self):
return self._auto_translate_count > 0
def add_client(self, client: 'api.chat.ChatHandler'):
logger.info('room=%s addding client %s', self._room_key, client.request.remote_ip)
self._clients.append(client)
if client.auto_translate:
self._auto_translate_count += 1
logger.info('room=%s added client %s, %d clients', self._room_key, client.request.remote_ip,
self.client_count)
def del_client(self, client: 'api.chat.ChatHandler'):
client.close()
try:
self._clients.remove(client)
except ValueError:
return
if client.auto_translate:
self._auto_translate_count -= 1
logger.info('room=%s removed client %s, %d clients', self._room_key, client.request.remote_ip,
self.client_count)
def clear_clients(self):
logger.info('room=%s clearing %d clients', self._room_key, self.client_count)
for client in self._clients:
client.close()
self._clients.clear()
self._auto_translate_count = 0
def send_cmd_data(self, cmd, data):
body = api.chat.make_message_body(cmd, data)
for client in self._clients:
client.send_body_no_raise(body)
def send_cmd_data_if(self, filterer: Callable[['api.chat.ChatHandler'], bool], cmd, data):
body = api.chat.make_message_body(cmd, data)
for client in filter(filterer, self._clients):
client.send_body_no_raise(body)
def send_body_no_raise(self, body):
for client in self._clients:
client.send_body_no_raise(body)
class LiveMsgHandler(blivedm.BaseHandler):
def on_client_stopped(self, client: LiveClientType, exception: Optional[Exception]):
if isinstance(exception, TooManyRetries):
room = client_room_manager.get_room(client.room_key)
if room is not None:
room.send_cmd_data(api.chat.Command.FATAL_ERROR, {
'type': api.chat.FatalErrorType.TOO_MANY_RETRIES,
'msg': 'The connection has lost too many times'
})
_live_client_manager.del_live_client(client.room_key)
def _on_danmaku(self, client: WebLiveClient, message: dm_web_models.DanmakuMessage):
utils.async_io.create_task_with_ref(self.__on_danmaku(client, message))
async def __on_danmaku(self, client: WebLiveClient, message: dm_web_models.DanmakuMessage):
# 先异步调用再获取房间,因为返回时房间可能已经不存在了
avatar_url = message.face
if avatar_url == '':
avatar_url = await services.avatar.get_avatar_url(message.uid, message.uname)
room = client_room_manager.get_room(client.room_key)
if room is None:
return
if message.uid == client.room_owner_uid:
author_type = 3 # 主播
elif message.admin:
author_type = 2 # 房管
elif message.privilege_type != 0: # 1总督2提督3舰长
author_type = 1 # 舰队
else:
author_type = 0
if message.dm_type == 1:
content_type = api.chat.ContentType.EMOTICON
content_type_params = api.chat.make_emoticon_params(
message.emoticon_options_dict['url'],
)
else:
content_type = api.chat.ContentType.TEXT
content_type_params = None
need_translate = (
content_type != api.chat.ContentType.EMOTICON and self._need_translate(message.msg, room, client)
)
if need_translate:
translation = services.translate.get_translation_from_cache(message.msg)
if translation is None:
# 没有缓存,需要后面异步翻译后通知
translation = ''
else:
need_translate = False
else:
translation = ''
msg_id = uuid.uuid4().hex
data = api.chat.make_text_message_data(
avatar_url=avatar_url,
timestamp=int(message.timestamp / 1000),
author_name=message.uname,
author_type=author_type,
content=message.msg,
privilege_type=message.privilege_type,
is_gift_danmaku=bool(message.msg_type),
author_level=message.user_level,
is_newbie=message.urank < 10000,
is_mobile_verified=bool(message.mobile_verify),
medal_level=0 if message.medal_room_id != client.room_id else message.medal_level,
id_=msg_id,
translation=translation,
content_type=content_type,
content_type_params=content_type_params,
# 给插件用的字段
uid=str(message.uid) if message.uid != 0 else message.uname,
medal_name='' if message.medal_room_id != client.room_id else message.medal_name,
)
room.send_cmd_data(api.chat.Command.ADD_TEXT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_TEXT, data, make_plugin_msg_extra_from_live_client(client)
)
if need_translate:
await self._translate_and_response(message.msg, room.room_key, msg_id)
def _on_gift(self, client: WebLiveClient, message: dm_web_models.GiftMessage):
avatar_url = services.avatar.process_avatar_url(message.face)
services.avatar.update_avatar_cache_if_expired(message.uid, avatar_url)
room = client_room_manager.get_room(client.room_key)
if room is None:
return
is_paid_gift = message.coin_type == 'gold'
data = {
'id': uuid.uuid4().hex,
'avatarUrl': avatar_url,
'timestamp': message.timestamp,
'authorName': message.uname,
'totalCoin': 0 if not is_paid_gift else message.total_coin,
'totalFreeCoin': 0 if is_paid_gift else message.total_coin,
'giftName': message.gift_name,
'num': message.num,
# 给插件用的字段
'giftId': message.gift_id,
'giftIconUrl': '',
'uid': str(message.uid) if message.uid != 0 else message.uname,
'privilegeType': message.guard_level,
'medalLevel': 0,
'medalName': '',
}
room.send_cmd_data(api.chat.Command.ADD_GIFT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_GIFT, data, make_plugin_msg_extra_from_live_client(client)
)
def _on_user_toast_v2(self, client: WebLiveClient, message: dm_web_models.UserToastV2Message):
utils.async_io.create_task_with_ref(self.__on_buy_guard(client, message))
@staticmethod
async def __on_buy_guard(client: WebLiveClient, message: dm_web_models.UserToastV2Message):
# 先异步调用再获取房间,因为返回时房间可能已经不存在了
avatar_url = await services.avatar.get_avatar_url(message.uid, message.username)
room = client_room_manager.get_room(client.room_key)
if room is None:
return
data = {
'id': uuid.uuid4().hex,
'avatarUrl': avatar_url,
'timestamp': message.start_time,
'authorName': message.username,
'privilegeType': message.guard_level,
# 给插件用的字段
'num': message.num,
'unit': message.unit,
'total_coin': message.price * message.num,
'uid': str(message.uid) if message.uid != 0 else message.username,
'medalLevel': 0,
'medalName': '',
}
room.send_cmd_data(api.chat.Command.ADD_MEMBER, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_MEMBER, data, make_plugin_msg_extra_from_live_client(client)
)
def _on_super_chat(self, client: WebLiveClient, message: dm_web_models.SuperChatMessage):
avatar_url = services.avatar.process_avatar_url(message.face)
services.avatar.update_avatar_cache_if_expired(message.uid, avatar_url)
room = client_room_manager.get_room(client.room_key)
if room is None:
return
need_translate = self._need_translate(message.message, room, client)
if need_translate:
translation = services.translate.get_translation_from_cache(message.message)
if translation is None:
# 没有缓存,需要后面异步翻译后通知
translation = ''
else:
need_translate = False
else:
translation = ''
msg_id = str(message.id)
data = {
'id': msg_id,
'avatarUrl': avatar_url,
'timestamp': message.start_time,
'authorName': message.uname,
'price': message.price,
'content': message.message,
'translation': translation,
# 给插件用的字段
'uid': str(message.uid) if message.uid != 0 else message.uname,
'privilegeType': message.guard_level,
'medalLevel': 0,
'medalName': '',
}
room.send_cmd_data(api.chat.Command.ADD_SUPER_CHAT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_SUPER_CHAT, data, make_plugin_msg_extra_from_live_client(client)
)
if need_translate:
utils.async_io.create_task_with_ref(self._translate_and_response(
message.message, room.room_key, msg_id, services.translate.Priority.HIGH
))
def _on_super_chat_delete(self, client: WebLiveClient, message: dm_web_models.SuperChatDeleteMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
data = {
'ids': list(map(str, message.ids))
}
room.send_cmd_data(api.chat.Command.DEL_SUPER_CHAT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.DEL_SUPER_CHAT, data, make_plugin_msg_extra_from_live_client(client)
)
@staticmethod
def _need_translate(text, room: ClientRoom, client: LiveClientType):
cfg = config.get_config()
return (
cfg.enable_translate
and room.need_translate
and (not cfg.allow_translate_rooms or client.room_id in cfg.allow_translate_rooms)
and services.translate.need_translate(text)
)
@staticmethod
async def _translate_and_response(text, room_key: RoomKey, msg_id, priority=services.translate.Priority.NORMAL):
translation = await services.translate.translate(text, priority)
if translation is None:
return
room = client_room_manager.get_room(room_key)
if room is None:
return
data = api.chat.make_translation_message_data(msg_id, translation)
room.send_cmd_data_if(
lambda client: client.auto_translate,
api.chat.Command.UPDATE_TRANSLATION,
data
)
services.plugin.broadcast_cmd_data(
sdk_models.Command.UPDATE_TRANSLATION, data, make_plugin_msg_extra_from_client_room(room)
)
#
# 开放平台消息
#
def _on_open_live_danmaku(self, client: OpenLiveClient, message: dm_open_models.DanmakuMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
if message.open_id == client.room_owner_open_id:
author_type = 3 # 主播
elif message.guard_level != 0: # 1总督2提督3舰长
author_type = 1 # 舰队
else:
author_type = 0
if message.dm_type == 1:
content_type = api.chat.ContentType.EMOTICON
content_type_params = api.chat.make_emoticon_params(message.emoji_img_url)
else:
content_type = api.chat.ContentType.TEXT
content_type_params = None
need_translate = (
content_type != api.chat.ContentType.EMOTICON and self._need_translate(message.msg, room, client)
)
if need_translate:
translation = services.translate.get_translation_from_cache(message.msg)
if translation is None:
# 没有缓存,需要后面异步翻译后通知
translation = ''
else:
need_translate = False
else:
translation = ''
data = api.chat.make_text_message_data(
avatar_url=services.avatar.process_avatar_url(message.uface),
timestamp=message.timestamp,
author_name=message.uname,
author_type=author_type,
content=message.msg,
privilege_type=message.guard_level,
medal_level=0 if not message.fans_medal_wearing_status else message.fans_medal_level,
id_=message.msg_id,
translation=translation,
content_type=content_type,
content_type_params=content_type_params,
# 给插件用的字段
uid=message.open_id,
medal_name='' if not message.fans_medal_wearing_status else message.fans_medal_name,
)
room.send_cmd_data(api.chat.Command.ADD_TEXT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_TEXT, data, make_plugin_msg_extra_from_live_client(client)
)
if need_translate:
utils.async_io.create_task_with_ref(self._translate_and_response(
message.msg, room.room_key, message.msg_id
))
def _on_open_live_gift(self, client: OpenLiveClient, message: dm_open_models.GiftMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
total_coin = message.r_price * message.gift_num
data = {
'id': message.msg_id,
'avatarUrl': services.avatar.process_avatar_url(message.uface),
'timestamp': message.timestamp,
'authorName': message.uname,
'totalCoin': 0 if not message.paid else total_coin,
'totalFreeCoin': 0 if message.paid else total_coin,
'giftName': message.gift_name,
'num': message.gift_num,
# 给插件用的字段
'giftId': message.gift_id,
'giftIconUrl': message.gift_icon,
'uid': message.open_id,
'privilegeType': message.guard_level,
'medalLevel': 0 if not message.fans_medal_wearing_status else message.fans_medal_level,
'medalName': '' if not message.fans_medal_wearing_status else message.fans_medal_name,
}
room.send_cmd_data(api.chat.Command.ADD_GIFT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_GIFT, data, make_plugin_msg_extra_from_live_client(client)
)
def _on_open_live_buy_guard(self, client: OpenLiveClient, message: dm_open_models.GuardBuyMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
data = {
'id': message.msg_id,
'avatarUrl': services.avatar.process_avatar_url(message.user_info.uface),
'timestamp': message.timestamp,
'authorName': message.user_info.uname,
'privilegeType': message.guard_level,
# 给插件用的字段
'num': message.guard_num,
'unit': message.guard_unit,
'total_coin': message.price * message.guard_num,
'uid': message.user_info.open_id,
'medalLevel': 0 if not message.fans_medal_wearing_status else message.fans_medal_level,
'medalName': '' if not message.fans_medal_wearing_status else message.fans_medal_name,
}
room.send_cmd_data(api.chat.Command.ADD_MEMBER, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_MEMBER, data, make_plugin_msg_extra_from_live_client(client)
)
def _on_open_live_super_chat(self, client: OpenLiveClient, message: dm_open_models.SuperChatMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
need_translate = self._need_translate(message.message, room, client)
if need_translate:
translation = services.translate.get_translation_from_cache(message.message)
if translation is None:
# 没有缓存,需要后面异步翻译后通知
translation = ''
else:
need_translate = False
else:
translation = ''
msg_id = str(message.message_id)
data = {
'id': msg_id,
'avatarUrl': services.avatar.process_avatar_url(message.uface),
'timestamp': message.start_time,
'authorName': message.uname,
'price': message.rmb,
'content': message.message,
'translation': translation,
# 给插件用的字段
'uid': message.open_id,
'privilegeType': message.guard_level,
'medalLevel': 0 if not message.fans_medal_wearing_status else message.fans_medal_level,
'medalName': '' if not message.fans_medal_wearing_status else message.fans_medal_name,
}
room.send_cmd_data(api.chat.Command.ADD_SUPER_CHAT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.ADD_SUPER_CHAT, data, make_plugin_msg_extra_from_live_client(client)
)
if need_translate:
utils.async_io.create_task_with_ref(self._translate_and_response(
message.message, room.room_key, msg_id, services.translate.Priority.HIGH
))
def _on_open_live_super_chat_delete(self, client: OpenLiveClient, message: dm_open_models.SuperChatDeleteMessage):
room = client_room_manager.get_room(client.room_key)
if room is None:
return
data = {
'ids': list(map(str, message.message_ids))
}
room.send_cmd_data(api.chat.Command.DEL_SUPER_CHAT, data)
services.plugin.broadcast_cmd_data(
sdk_models.Command.DEL_SUPER_CHAT, data, make_plugin_msg_extra_from_live_client(client)
)