mirror of
https://github.com/xfgryujk/blivechat.git
synced 2024-12-26 21:00:15 +08:00
Merge branch 'batch_heartbeat' into dev
# Conflicts: # main.py # services/avatar.py # services/chat.py # services/translate.py # update.py
This commit is contained in:
commit
c657a368ae
@ -17,6 +17,7 @@ import config
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import services.avatar
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import services.chat
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import services.translate
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import utils.async_io
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import utils.request
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logger = logging.getLogger(__name__)
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@ -41,6 +42,7 @@ class ContentType(enum.IntEnum):
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class FatalErrorType(enum.IntEnum):
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AUTH_CODE_ERROR = 1
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TOO_MANY_RETRIES = 2
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def make_message_body(cmd, data):
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@ -215,7 +217,7 @@ class ChatHandler(tornado.websocket.WebSocketHandler):
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pass
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services.chat.client_room_manager.add_client(self.room_key, self)
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asyncio.create_task(self._on_joined_room())
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utils.async_io.create_task_with_ref(self._on_joined_room())
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self._refresh_receive_timeout_timer()
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110
api/open_live.py
110
api/open_live.py
@ -5,8 +5,8 @@ import hashlib
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import hmac
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import json
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import logging
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import random
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import re
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import uuid
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from typing import *
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import aiohttp
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@ -15,13 +15,17 @@ import tornado.web
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import api.base
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import config
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import services.open_live
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import utils.rate_limit
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import utils.request
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logger = logging.getLogger(__name__)
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START_GAME_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/start'
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END_GAME_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/end'
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GAME_HEARTBEAT_OPEN_LIVE_URL = 'https://live-open.biliapi.com/v2/app/heartbeat'
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OPEN_LIVE_BASE_URL = 'https://live-open.biliapi.com'
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START_GAME_OPEN_LIVE_URL = OPEN_LIVE_BASE_URL + '/v2/app/start'
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END_GAME_OPEN_LIVE_URL = OPEN_LIVE_BASE_URL + '/v2/app/end'
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GAME_HEARTBEAT_OPEN_LIVE_URL = OPEN_LIVE_BASE_URL + '/v2/app/heartbeat'
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GAME_BATCH_HEARTBEAT_OPEN_LIVE_URL = OPEN_LIVE_BASE_URL + '/v2/app/batchHeartbeat'
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COMMON_SERVER_BASE_URL = 'https://chat.bilisc.com'
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START_GAME_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/start_game'
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@ -29,6 +33,8 @@ END_GAME_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/e
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GAME_HEARTBEAT_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_live/game_heartbeat'
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_error_auth_code_cache = cachetools.LRUCache(256)
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# 用于限制请求开放平台的频率
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_open_live_rate_limiter = utils.rate_limit.TokenBucket(8, 8)
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class TransportError(Exception):
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@ -50,7 +56,7 @@ async def request_open_live_or_common_server(open_live_url, common_server_url, b
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"""如果配置了开放平台,则直接请求,否则转发请求到公共服务器的内部接口"""
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cfg = config.get_config()
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if cfg.is_open_live_configured:
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return await _request_open_live(open_live_url, body)
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return await request_open_live(open_live_url, body)
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try:
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req_ctx_mgr = utils.request.http_session.post(common_server_url, json=body)
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@ -63,7 +69,7 @@ async def request_open_live_or_common_server(open_live_url, common_server_url, b
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raise
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async def _request_open_live(url, body: dict) -> dict:
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async def request_open_live(url, body: dict, *, ignore_rate_limit=False) -> dict:
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cfg = config.get_config()
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assert cfg.is_open_live_configured
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@ -74,12 +80,16 @@ async def _request_open_live(url, body: dict) -> dict:
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else:
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auth_code = ''
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# 频率限制,防止触发B站风控被下架
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if not _open_live_rate_limiter.try_decrease_token() and not ignore_rate_limit:
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raise BusinessError({'code': 4009, 'message': '接口访问限制', 'request_id': '0', 'data': None})
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body_bytes = json.dumps(body).encode('utf-8')
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headers = {
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'x-bili-accesskeyid': cfg.open_live_access_key_id,
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'x-bili-content-md5': hashlib.md5(body_bytes).hexdigest(),
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'x-bili-signature-method': 'HMAC-SHA256',
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'x-bili-signature-nonce': str(random.randint(0, 999999999)),
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'x-bili-signature-nonce': uuid.uuid4().hex,
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'x-bili-signature-version': '1.0',
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'x-bili-timestamp': str(int(datetime.datetime.now().timestamp())),
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}
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@ -137,6 +147,8 @@ def _validate_auth_code(auth_code):
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class _OpenLiveHandlerBase(api.base.ApiHandler):
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_LOG_REQUEST = True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.res: Optional[dict] = None
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@ -150,7 +162,8 @@ class _OpenLiveHandlerBase(api.base.ApiHandler):
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cfg = config.get_config()
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self.json_args['app_id'] = cfg.open_live_app_id
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logger.info('client=%s requesting open live, cls=%s', self.request.remote_ip, type(self).__name__)
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if self._LOG_REQUEST:
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logger.info('client=%s requesting open live, cls=%s', self.request.remote_ip, type(self).__name__)
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class _PublicHandlerBase(_OpenLiveHandlerBase):
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@ -180,7 +193,7 @@ class _PrivateHandlerBase(_OpenLiveHandlerBase):
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raise tornado.web.HTTPError(501)
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try:
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self.res = await _request_open_live(self._OPEN_LIVE_URL, self.json_args)
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self.res = await request_open_live(self._OPEN_LIVE_URL, self.json_args)
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except TransportError:
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raise tornado.web.HTTPError(500)
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except BusinessError as e:
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@ -201,12 +214,22 @@ class _StartGameMixin(_OpenLiveHandlerBase):
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room_id = self.res['data']['anchor_info']['room_id']
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except (TypeError, KeyError):
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room_id = None
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try:
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game_id = self.res['data']['game_info']['game_id']
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except (TypeError, KeyError):
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game_id = None
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code = self.res['code']
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logger.info('room_id=%s start game res: %s %s', room_id, code, self.res['message'])
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logger.info(
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'client=%s room_id=%s start game res: %s %s, game_id=%s', self.request.remote_ip, room_id,
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code, self.res['message'], game_id
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)
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if code == 7007:
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# 身份码错误
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# 让我看看是哪个混蛋把房间ID、UID当做身份码
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logger.info('Auth code error! auth_code=%s', self.json_args.get('code', None))
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logger.info(
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'client=%s auth code error! auth_code=%s', self.request.remote_ip,
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self.json_args.get('code', None)
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)
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class StartGamePublicHandler(_StartGameMixin, _PublicHandlerBase):
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@ -226,13 +249,68 @@ class EndGamePrivateHandler(_PrivateHandlerBase):
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_OPEN_LIVE_URL = END_GAME_OPEN_LIVE_URL
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class GameHeartbeatPublicHandler(_PublicHandlerBase):
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_OPEN_LIVE_URL = GAME_HEARTBEAT_OPEN_LIVE_URL
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_COMMON_SERVER_URL = GAME_HEARTBEAT_COMMON_SERVER_URL
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class GameHeartbeatPublicHandler(_OpenLiveHandlerBase):
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_LOG_REQUEST = False
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async def post(self):
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game_id = self.json_args.get('game_id', None)
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if not isinstance(game_id, str) or game_id == '':
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raise tornado.web.MissingArgumentError('game_id')
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try:
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self.res = await send_game_heartbeat_by_service_or_common_server(game_id)
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except TransportError as e:
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logger.error(
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'client=%s game heartbeat failed, game_id=%s, error: %s', self.request.remote_ip, game_id, e
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)
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raise tornado.web.HTTPError(500)
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except BusinessError as e:
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# 因为B站的BUG,这里在9点和10点的高峰期会经常报重复请求的错误,但是不影响功能,先屏蔽掉
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if e.code != 4004:
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logger.info(
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'client=%s game heartbeat failed, game_id=%s, error: %s', self.request.remote_ip, game_id, e
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)
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self.res = e.data
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self.write(self.res)
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class GameHeartbeatPrivateHandler(_PrivateHandlerBase):
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_OPEN_LIVE_URL = GAME_HEARTBEAT_OPEN_LIVE_URL
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async def send_game_heartbeat_by_service_or_common_server(game_id):
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cfg = config.get_config()
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if cfg.is_open_live_configured:
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return await services.open_live.send_game_heartbeat(game_id)
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# 这里GAME_HEARTBEAT_OPEN_LIVE_URL没用,因为一定是请求公共服务器
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return await request_open_live_or_common_server(
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GAME_HEARTBEAT_OPEN_LIVE_URL, GAME_HEARTBEAT_COMMON_SERVER_URL, {'game_id': game_id}
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)
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class GameHeartbeatPrivateHandler(_OpenLiveHandlerBase):
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_LOG_REQUEST = False
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async def post(self):
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cfg = config.get_config()
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if not cfg.is_open_live_configured:
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raise tornado.web.HTTPError(501)
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game_id = self.json_args.get('game_id', None)
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if not isinstance(game_id, str) or game_id == '':
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raise tornado.web.MissingArgumentError('game_id')
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try:
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self.res = await services.open_live.send_game_heartbeat(game_id)
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except TransportError as e:
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logger.error(
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'client=%s game heartbeat failed, game_id=%s, error: %s', self.request.remote_ip, game_id, e
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)
|
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raise tornado.web.HTTPError(500)
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except BusinessError as e:
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# 因为B站的BUG,这里在9点和10点的高峰期会经常报重复请求的错误,但是不影响功能,先屏蔽掉
|
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if e.code != 4004:
|
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logger.info(
|
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'client=%s game heartbeat failed, game_id=%s, error: %s', self.request.remote_ip, game_id, e
|
||||
)
|
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self.res = e.data
|
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self.write(self.res)
|
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|
||||
|
||||
ROUTES = [
|
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|
2
blivedm
2
blivedm
@ -1 +1 @@
|
||||
Subproject commit 4da27950c89d4c0bab70ba983ba25bae9f91c19c
|
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Subproject commit fc55b75dab95ca65700f26a145fc76d7ef05eef1
|
@ -1,6 +1,6 @@
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{
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"name": "blivechat",
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"version": "1.8.2",
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"version": "1.9.0-dev",
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"private": true,
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"scripts": {
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"serve": "vue-cli-service serve",
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|
@ -24,24 +24,32 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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}
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|
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stop() {
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super.stop()
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|
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if (this.gameHeartbeatTimerId) {
|
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window.clearInterval(this.gameHeartbeatTimerId)
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this.gameHeartbeatTimerId = null
|
||||
}
|
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this.endGame()
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super.stop()
|
||||
}
|
||||
|
||||
async initRoom() {
|
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if (!await this.startGame()) {
|
||||
return false
|
||||
return this.startGame()
|
||||
}
|
||||
|
||||
async wsConnect() {
|
||||
await super.wsConnect()
|
||||
if (this.isDestroying) {
|
||||
return
|
||||
}
|
||||
|
||||
if (this.gameId && this.gameHeartbeatTimerId === null) {
|
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this.gameHeartbeatTimerId = window.setInterval(this.sendGameHeartbeat.bind(this), GAME_HEARTBEAT_INTERVAL)
|
||||
this.gameHeartbeatTimerId = window.setTimeout(this.onSendGameHeartbeat.bind(this), GAME_HEARTBEAT_INTERVAL)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
onWsClose() {
|
||||
if (this.gameHeartbeatTimerId) {
|
||||
window.clearTimeout(this.gameHeartbeatTimerId)
|
||||
this.gameHeartbeatTimerId = null
|
||||
}
|
||||
|
||||
super.onWsClose()
|
||||
}
|
||||
|
||||
async startGame() {
|
||||
@ -102,6 +110,13 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
|
||||
return true
|
||||
}
|
||||
|
||||
onSendGameHeartbeat() {
|
||||
// 加上随机延迟,减少同时请求的概率
|
||||
let sleepTime = GAME_HEARTBEAT_INTERVAL - (2 * 1000) + (Math.random() * 3 * 1000)
|
||||
this.gameHeartbeatTimerId = window.setTimeout(this.onSendGameHeartbeat.bind(this), sleepTime)
|
||||
this.sendGameHeartbeat()
|
||||
}
|
||||
|
||||
async sendGameHeartbeat() {
|
||||
if (!this.gameId) {
|
||||
return false
|
||||
@ -132,10 +147,11 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
|
||||
}
|
||||
|
||||
async onBeforeWsConnect() {
|
||||
// 重连次数太多则重新init_room,保险
|
||||
// 重连次数太多则重新initRoom,保险
|
||||
let reinitPeriod = Math.max(3, (this.hostServerUrlList || []).length)
|
||||
if (this.retryCount > 0 && this.retryCount % reinitPeriod === 0) {
|
||||
this.needInitRoom = true
|
||||
await this.endGame()
|
||||
}
|
||||
return super.onBeforeWsConnect()
|
||||
}
|
||||
@ -148,6 +164,16 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
|
||||
this.websocket.send(this.makePacket(this.authBody, base.OP_AUTH))
|
||||
}
|
||||
|
||||
delayReconnect() {
|
||||
if (document.visibilityState !== 'visible') {
|
||||
// 不知道什么时候才能重连,先endGame吧
|
||||
this.needInitRoom = true
|
||||
this.endGame()
|
||||
}
|
||||
|
||||
super.delayReconnect()
|
||||
}
|
||||
|
||||
async dmCallback(command) {
|
||||
let data = command.data
|
||||
|
||||
|
@ -51,6 +51,7 @@ export default class ChatClientOfficialBase {
|
||||
this.needInitRoom = true
|
||||
this.websocket = null
|
||||
this.retryCount = 0
|
||||
this.totalRetryCount = 0
|
||||
this.isDestroying = false
|
||||
this.heartbeatTimerId = null
|
||||
this.receiveTimeoutTimerId = null
|
||||
@ -121,6 +122,7 @@ export default class ChatClientOfficialBase {
|
||||
res = false
|
||||
console.error('initRoom exception:', e)
|
||||
if (e instanceof chatModels.ChatClientFatalError) {
|
||||
this.stop()
|
||||
this.msgHandler.onFatalError(e)
|
||||
}
|
||||
}
|
||||
@ -185,15 +187,45 @@ export default class ChatClientOfficialBase {
|
||||
return
|
||||
}
|
||||
this.retryCount++
|
||||
console.warn('掉线重连中', this.retryCount)
|
||||
window.setTimeout(this.wsConnect.bind(this), this.getReconnectInterval())
|
||||
this.totalRetryCount++
|
||||
console.warn(`掉线重连中 retryCount=${this.retryCount}, totalRetryCount=${this.totalRetryCount}`)
|
||||
|
||||
// 防止无限重连的保险措施。30次重连大概会断线500秒,应该够了
|
||||
if (this.totalRetryCount > 30) {
|
||||
this.stop()
|
||||
let error = new chatModels.ChatClientFatalError(
|
||||
chatModels.FATAL_ERROR_TYPE_TOO_MANY_RETRIES, 'The connection has lost too many times'
|
||||
)
|
||||
this.msgHandler.onFatalError(error)
|
||||
return
|
||||
}
|
||||
|
||||
this.delayReconnect()
|
||||
}
|
||||
|
||||
delayReconnect() {
|
||||
if (document.visibilityState === 'visible') {
|
||||
window.setTimeout(this.wsConnect.bind(this), this.getReconnectInterval())
|
||||
return
|
||||
}
|
||||
|
||||
// 页面不可见就先不重连了,即使重连也会心跳超时
|
||||
let listener = () => {
|
||||
if (document.visibilityState !== 'visible') {
|
||||
return
|
||||
}
|
||||
document.removeEventListener('visibilitychange', listener)
|
||||
this.wsConnect()
|
||||
}
|
||||
document.addEventListener('visibilitychange', listener)
|
||||
}
|
||||
|
||||
getReconnectInterval() {
|
||||
return Math.min(
|
||||
1000 + ((this.retryCount - 1) * 2000),
|
||||
10 * 1000
|
||||
)
|
||||
// 不用retryCount了,防止意外的连接成功,导致retryCount重置
|
||||
let interval = Math.min(1000 + ((this.totalRetryCount - 1) * 2000), 20 * 1000)
|
||||
// 加上随机延迟,防止同时请求导致雪崩
|
||||
interval += Math.random() * 3000
|
||||
return interval
|
||||
}
|
||||
|
||||
onWsMessage(event) {
|
||||
|
@ -25,6 +25,7 @@ export default class ChatClientRelay {
|
||||
|
||||
this.websocket = null
|
||||
this.retryCount = 0
|
||||
this.totalRetryCount = 0
|
||||
this.isDestroying = false
|
||||
this.receiveTimeoutTimerId = null
|
||||
}
|
||||
@ -92,15 +93,30 @@ export default class ChatClientRelay {
|
||||
if (this.isDestroying) {
|
||||
return
|
||||
}
|
||||
console.warn(`掉线重连中${++this.retryCount}`)
|
||||
this.retryCount++
|
||||
this.totalRetryCount++
|
||||
console.warn(`掉线重连中 retryCount=${this.retryCount}, totalRetryCount=${this.totalRetryCount}`)
|
||||
|
||||
// 防止无限重连的保险措施。30次重连大概会断线500秒,应该够了
|
||||
if (this.totalRetryCount > 30) {
|
||||
this.stop()
|
||||
let error = new chatModels.ChatClientFatalError(
|
||||
chatModels.FATAL_ERROR_TYPE_TOO_MANY_RETRIES, 'The connection has lost too many times'
|
||||
)
|
||||
this.msgHandler.onFatalError(error)
|
||||
return
|
||||
}
|
||||
|
||||
// 这边不用判断页面是否可见,因为发心跳包不是由定时器触发的,即使是不活动页面也不会心跳超时
|
||||
window.setTimeout(this.wsConnect.bind(this), this.getReconnectInterval())
|
||||
}
|
||||
|
||||
getReconnectInterval() {
|
||||
return Math.min(
|
||||
1000 + ((this.retryCount - 1) * 2000),
|
||||
10 * 1000
|
||||
)
|
||||
// 不用retryCount了,防止意外的连接成功,导致retryCount重置
|
||||
let interval = Math.min(1000 + ((this.totalRetryCount - 1) * 2000), 20 * 1000)
|
||||
// 加上随机延迟,防止同时请求导致雪崩
|
||||
interval += Math.random() * 3000
|
||||
return interval
|
||||
}
|
||||
|
||||
onWsMessage(event) {
|
||||
@ -172,6 +188,7 @@ export default class ChatClientRelay {
|
||||
break
|
||||
}
|
||||
case COMMAND_FATAL_ERROR: {
|
||||
this.stop()
|
||||
let error = new chatModels.ChatClientFatalError(data.type, data.msg)
|
||||
this.msgHandler.onFatalError(error)
|
||||
break
|
||||
|
@ -113,6 +113,7 @@ export class UpdateTranslationMsg {
|
||||
}
|
||||
|
||||
export const FATAL_ERROR_TYPE_AUTH_CODE_ERROR = 1
|
||||
export const FATAL_ERROR_TYPE_TOO_MANY_RETRIES = 2
|
||||
|
||||
export class ChatClientFatalError extends Error {
|
||||
constructor(type, message) {
|
||||
|
@ -154,6 +154,9 @@ export default {
|
||||
p4: '4. Add browser source in OBS',
|
||||
p5: '5. Enter the previously copied room URL at URL, and enter the previously copied CSS at custom CSS'
|
||||
},
|
||||
room: {
|
||||
fatalErrorOccurred: 'A fatal error has occurred. Please manually refresh the page to reconnect'
|
||||
},
|
||||
chat: {
|
||||
moderator: 'moderator',
|
||||
guardLevel1: 'governor',
|
||||
|
@ -154,6 +154,9 @@ export default {
|
||||
p4: '4. OBSでブラウザを新規作成する',
|
||||
p5: '5. プロパティでこぴーしたURLを入力し、カスタムCSSでスタイルジェネレータのCSSを入力する'
|
||||
},
|
||||
room: {
|
||||
fatalErrorOccurred: '致命的なエラーが発生しました。ページを手動で更新して再接続してください'
|
||||
},
|
||||
chat: {
|
||||
moderator: 'モデレーター',
|
||||
guardLevel1: '総督',
|
||||
|
@ -154,6 +154,9 @@ export default {
|
||||
p4: '4. 在OBS中添加浏览器源',
|
||||
p5: '5. URL处输入之前复制的房间URL,自定义CSS处输入之前复制的CSS'
|
||||
},
|
||||
room: {
|
||||
fatalErrorOccurred: '发生了一个致命错误,请手动刷新页面以重新连接'
|
||||
},
|
||||
chat: {
|
||||
moderator: '管理员',
|
||||
guardLevel1: '总督',
|
||||
|
@ -76,7 +76,12 @@ export default {
|
||||
},
|
||||
mounted() {
|
||||
if (document.visibilityState === 'visible') {
|
||||
this.init()
|
||||
if (this.roomKeyValue === null) {
|
||||
this.init()
|
||||
} else {
|
||||
// 正式房间要随机延迟加载,防止同时请求导致雪崩
|
||||
window.setTimeout(this.init, Math.random() * 3000)
|
||||
}
|
||||
} else {
|
||||
// 当前窗口不可见,延迟到可见时加载,防止OBS中一次并发太多请求(OBS中浏览器不可见时也会加载网页,除非显式设置)
|
||||
document.addEventListener('visibilitychange', this.onVisibilityChange)
|
||||
@ -345,7 +350,12 @@ export default {
|
||||
message: error.toString(),
|
||||
duration: 10 * 1000
|
||||
})
|
||||
this.chatClient.stop()
|
||||
this.onAddText(new chatModels.AddTextMsg({
|
||||
authorName: 'blivechat',
|
||||
authorType: constants.AUTHOR_TYPE_ADMIN,
|
||||
content: this.$t('room.fatalErrorOccurred'),
|
||||
authorLevel: 60,
|
||||
}))
|
||||
|
||||
if (error.type === chatModels.FATAL_ERROR_TYPE_AUTH_CODE_ERROR) {
|
||||
// Read The Fucking Manual
|
||||
@ -497,7 +507,7 @@ export default {
|
||||
// 获取失败了默认为0
|
||||
img.onerror = resolve
|
||||
// 超时保底
|
||||
setTimeout(resolve, 5000)
|
||||
window.setTimeout(resolve, 5000)
|
||||
img.src = urlInClosure
|
||||
}
|
||||
))
|
||||
|
2
main.py
2
main.py
@ -21,6 +21,7 @@ import config
|
||||
import models.database
|
||||
import services.avatar
|
||||
import services.chat
|
||||
import services.open_live
|
||||
import services.plugin
|
||||
import services.translate
|
||||
import update
|
||||
@ -65,6 +66,7 @@ def init():
|
||||
|
||||
services.avatar.init()
|
||||
services.translate.init()
|
||||
services.open_live.init()
|
||||
services.chat.init()
|
||||
|
||||
init_server(args.host, args.port, args.debug)
|
||||
|
@ -14,6 +14,7 @@ import sqlalchemy.exc
|
||||
import config
|
||||
import models.bilibili as bl_models
|
||||
import models.database
|
||||
import utils.async_io
|
||||
import utils.request
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
@ -41,7 +42,7 @@ def init():
|
||||
global _avatar_url_cache, _task_queue
|
||||
_avatar_url_cache = cachetools.TTLCache(cfg.avatar_cache_size, 10 * 60)
|
||||
_task_queue = asyncio.Queue(cfg.fetch_avatar_max_queue_size)
|
||||
asyncio.create_task(_do_init())
|
||||
utils.async_io.create_task_with_ref(_do_init())
|
||||
|
||||
|
||||
async def _do_init():
|
||||
@ -89,7 +90,7 @@ async def get_avatar_url_or_none(user_id) -> Optional[str]:
|
||||
_update_avatar_cache_in_memory(user_id, avatar_url)
|
||||
# 如果距离数据库上次更新太久,则在后台从接口获取,并更新所有缓存
|
||||
if (datetime.datetime.now() - user.update_time).days >= 1:
|
||||
asyncio.create_task(_refresh_avatar_cache_from_web(user_id))
|
||||
utils.async_io.create_task_with_ref(_refresh_avatar_cache_from_web(user_id))
|
||||
return avatar_url
|
||||
|
||||
# 从接口获取
|
||||
@ -249,7 +250,7 @@ class AvatarFetcher:
|
||||
self._cool_down_timer_handle = None
|
||||
|
||||
async def init(self):
|
||||
asyncio.create_task(self._fetch_consumer())
|
||||
utils.async_io.create_task_with_ref(self._fetch_consumer())
|
||||
return True
|
||||
|
||||
@property
|
||||
|
@ -2,20 +2,21 @@
|
||||
import asyncio
|
||||
import enum
|
||||
import logging
|
||||
import random
|
||||
import uuid
|
||||
from typing import *
|
||||
|
||||
import api.chat
|
||||
import api.open_live as api_open_live
|
||||
import blcsdk.models as sdk_models
|
||||
import blivedm.blivedm as blivedm
|
||||
import blivedm.blivedm.models.open_live as dm_open_models
|
||||
import blivedm.blivedm.models.web as dm_web_models
|
||||
import blivedm.blivedm.utils as dm_utils
|
||||
import config
|
||||
import services.avatar
|
||||
import services.translate
|
||||
import services.plugin
|
||||
import blcsdk.models as sdk_models
|
||||
import services.translate
|
||||
import utils.async_io
|
||||
import utils.request
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
@ -169,7 +170,20 @@ class LiveClientManager:
|
||||
)
|
||||
|
||||
|
||||
RECONNECT_POLICY = dm_utils.make_linear_retry_policy(1, 2, 10)
|
||||
class TooManyRetries(Exception):
|
||||
"""重试次数太多"""
|
||||
|
||||
|
||||
def _get_reconnect_interval(_retry_count: int, total_retry_count: int):
|
||||
# 防止无限重连的保险措施。30次重连大概会断线500秒,应该够了
|
||||
if total_retry_count > 30:
|
||||
raise TooManyRetries(f'total_retry_count={total_retry_count}')
|
||||
|
||||
# 不用retry_count了,防止意外的连接成功,导致retry_count重置
|
||||
interval = min(1 + (total_retry_count - 1) * 2, 20)
|
||||
# 加上随机延迟,防止同时请求导致雪崩
|
||||
interval += random.uniform(0, 3)
|
||||
return interval
|
||||
|
||||
|
||||
class WebLiveClient(blivedm.BLiveClient):
|
||||
@ -183,7 +197,7 @@ class WebLiveClient(blivedm.BLiveClient):
|
||||
session=utils.request.http_session,
|
||||
heartbeat_interval=self.HEARTBEAT_INTERVAL,
|
||||
)
|
||||
self.set_reconnect_policy(RECONNECT_POLICY)
|
||||
self.set_reconnect_policy(_get_reconnect_interval)
|
||||
|
||||
@property
|
||||
def room_key(self):
|
||||
@ -220,7 +234,7 @@ class OpenLiveClient(blivedm.OpenLiveClient):
|
||||
session=utils.request.http_session,
|
||||
heartbeat_interval=self.HEARTBEAT_INTERVAL,
|
||||
)
|
||||
self.set_reconnect_policy(RECONNECT_POLICY)
|
||||
self.set_reconnect_policy(_get_reconnect_interval)
|
||||
|
||||
@property
|
||||
def room_key(self):
|
||||
@ -289,6 +303,14 @@ class OpenLiveClient(blivedm.OpenLiveClient):
|
||||
return False
|
||||
return True
|
||||
|
||||
def _on_send_game_heartbeat(self):
|
||||
# 加上随机延迟,减少同时请求的概率
|
||||
sleep_time = self._game_heartbeat_interval + random.uniform(-2, 1)
|
||||
self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later(
|
||||
sleep_time, self._on_send_game_heartbeat
|
||||
)
|
||||
utils.async_io.create_task_with_ref(self._send_game_heartbeat())
|
||||
|
||||
async def _send_game_heartbeat(self):
|
||||
if self._game_id in (None, ''):
|
||||
logger.warning('game=%d _send_game_heartbeat() failed, game_id not found', self._game_id)
|
||||
@ -297,11 +319,7 @@ class OpenLiveClient(blivedm.OpenLiveClient):
|
||||
# 保存一下,防止await之后game_id改变
|
||||
game_id = self._game_id
|
||||
try:
|
||||
await api_open_live.request_open_live_or_common_server(
|
||||
api_open_live.GAME_HEARTBEAT_OPEN_LIVE_URL,
|
||||
api_open_live.GAME_HEARTBEAT_COMMON_SERVER_URL,
|
||||
{'game_id': game_id}
|
||||
)
|
||||
await api_open_live.send_game_heartbeat_by_service_or_common_server(game_id)
|
||||
except api_open_live.TransportError:
|
||||
logger.error('room=%d _send_game_heartbeat() failed', self.room_id)
|
||||
return False
|
||||
@ -460,18 +478,22 @@ class ClientRoom:
|
||||
|
||||
class LiveMsgHandler(blivedm.BaseHandler):
|
||||
def on_client_stopped(self, client: LiveClientType, exception: Optional[Exception]):
|
||||
if isinstance(exception, TooManyRetries):
|
||||
room = client_room_manager.get_room(client.room_key)
|
||||
if room is not None:
|
||||
room.send_cmd_data(api.chat.Command.FATAL_ERROR, {
|
||||
'type': api.chat.FatalErrorType.TOO_MANY_RETRIES,
|
||||
'msg': 'The connection has lost too many times'
|
||||
})
|
||||
|
||||
_live_client_manager.del_live_client(client.room_key)
|
||||
|
||||
def _on_danmaku(self, client: WebLiveClient, message: dm_web_models.DanmakuMessage):
|
||||
asyncio.create_task(self.__on_danmaku(client, message))
|
||||
utils.async_io.create_task_with_ref(self.__on_danmaku(client, message))
|
||||
|
||||
async def __on_danmaku(self, client: WebLiveClient, message: dm_web_models.DanmakuMessage):
|
||||
avatar_url = message.face
|
||||
if avatar_url != '':
|
||||
services.avatar.update_avatar_cache_if_expired(message.uid, avatar_url)
|
||||
else:
|
||||
# 先异步调用再获取房间,因为返回时房间可能已经不存在了
|
||||
avatar_url = await services.avatar.get_avatar_url(message.uid, message.uname)
|
||||
# 先异步调用再获取房间,因为返回时房间可能已经不存在了
|
||||
avatar_url = await services.avatar.get_avatar_url(message.uid, message.uname)
|
||||
|
||||
room = client_room_manager.get_room(client.room_key)
|
||||
if room is None:
|
||||
@ -569,7 +591,7 @@ class LiveMsgHandler(blivedm.BaseHandler):
|
||||
)
|
||||
|
||||
def _on_buy_guard(self, client: WebLiveClient, message: dm_web_models.GuardBuyMessage):
|
||||
asyncio.create_task(self.__on_buy_guard(client, message))
|
||||
utils.async_io.create_task_with_ref(self.__on_buy_guard(client, message))
|
||||
|
||||
@staticmethod
|
||||
async def __on_buy_guard(client: WebLiveClient, message: dm_web_models.GuardBuyMessage):
|
||||
@ -638,7 +660,7 @@ class LiveMsgHandler(blivedm.BaseHandler):
|
||||
)
|
||||
|
||||
if need_translate:
|
||||
asyncio.create_task(self._translate_and_response(
|
||||
utils.async_io.create_task_with_ref(self._translate_and_response(
|
||||
message.message, room.room_key, msg_id, services.translate.Priority.HIGH
|
||||
))
|
||||
|
||||
@ -747,7 +769,9 @@ class LiveMsgHandler(blivedm.BaseHandler):
|
||||
)
|
||||
|
||||
if need_translate:
|
||||
asyncio.create_task(self._translate_and_response(message.msg, room.room_key, message.msg_id))
|
||||
utils.async_io.create_task_with_ref(self._translate_and_response(
|
||||
message.msg, room.room_key, message.msg_id
|
||||
))
|
||||
|
||||
def _on_open_live_gift(self, client: OpenLiveClient, message: dm_open_models.GiftMessage):
|
||||
avatar_url = services.avatar.process_avatar_url(message.uface)
|
||||
@ -846,7 +870,7 @@ class LiveMsgHandler(blivedm.BaseHandler):
|
||||
)
|
||||
|
||||
if need_translate:
|
||||
asyncio.create_task(self._translate_and_response(
|
||||
utils.async_io.create_task_with_ref(self._translate_and_response(
|
||||
message.message, room.room_key, msg_id, services.translate.Priority.HIGH
|
||||
))
|
||||
|
||||
|
102
services/open_live.py
Normal file
102
services/open_live.py
Normal file
@ -0,0 +1,102 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import asyncio
|
||||
import dataclasses
|
||||
import datetime
|
||||
import logging
|
||||
from typing import *
|
||||
|
||||
import api.open_live
|
||||
import config
|
||||
import utils.async_io
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# 正在等待发送的心跳任务,game_id -> HeartbeatTask
|
||||
_game_id_heart_task_map: Dict[str, 'HeartbeatTask'] = {}
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class HeartbeatTask:
|
||||
game_id: str
|
||||
future: 'asyncio.Future[dict]'
|
||||
|
||||
|
||||
def init():
|
||||
cfg = config.get_config()
|
||||
# 批量心跳只支持配置了开放平台的公共服务器,私有服务器用的人少,意义不大
|
||||
if cfg.is_open_live_configured:
|
||||
utils.async_io.create_task_with_ref(_game_heartbeat_consumer())
|
||||
|
||||
|
||||
async def send_game_heartbeat(game_id) -> dict:
|
||||
"""发送项目心跳。成功则返回符合开放平台格式的结果,失败则抛出异常"""
|
||||
assert config.get_config().is_open_live_configured
|
||||
if game_id in (None, ''):
|
||||
raise api.open_live.BusinessError({'code': 4000, 'message': '参数错误', 'request_id': '0', 'data': None})
|
||||
|
||||
task = _game_id_heart_task_map.get(game_id, None)
|
||||
if task is None:
|
||||
task = HeartbeatTask(
|
||||
game_id=game_id,
|
||||
future=asyncio.get_running_loop().create_future(),
|
||||
)
|
||||
|
||||
_game_id_heart_task_map[game_id] = task
|
||||
# 限制一次发送的数量,数量太多了就立即发送
|
||||
if len(_game_id_heart_task_map) >= 200:
|
||||
await _flush_game_heartbeat_tasks()
|
||||
|
||||
return await task.future
|
||||
|
||||
|
||||
async def _game_heartbeat_consumer():
|
||||
while True:
|
||||
try:
|
||||
start_time = datetime.datetime.now()
|
||||
await _flush_game_heartbeat_tasks()
|
||||
cost_time = (datetime.datetime.now() - start_time).total_seconds()
|
||||
|
||||
# 如果等待时间太短,请求频率会太高;如果等待时间太长,前端请求、项目心跳会超时
|
||||
await asyncio.sleep(4 - cost_time)
|
||||
except Exception: # noqa
|
||||
logger.exception('_heartbeat_consumer error:')
|
||||
|
||||
|
||||
async def _flush_game_heartbeat_tasks():
|
||||
global _game_id_heart_task_map
|
||||
if not _game_id_heart_task_map:
|
||||
return
|
||||
game_id_task_map = _game_id_heart_task_map
|
||||
_game_id_heart_task_map = {}
|
||||
|
||||
game_ids = list(game_id_task_map.keys())
|
||||
logger.info('Sending game batch heartbeat for %d games', len(game_ids))
|
||||
try:
|
||||
res = await api.open_live.request_open_live(
|
||||
api.open_live.GAME_BATCH_HEARTBEAT_OPEN_LIVE_URL,
|
||||
{'game_ids': game_ids},
|
||||
ignore_rate_limit=True
|
||||
)
|
||||
failed_game_ids = res['data']['failed_game_ids']
|
||||
if failed_game_ids is None: # 哪个SB后端给数组传null的
|
||||
failed_game_ids = set()
|
||||
else:
|
||||
failed_game_ids = set(failed_game_ids)
|
||||
request_id = res['request_id']
|
||||
except Exception as e:
|
||||
for task in game_id_task_map.values():
|
||||
task.future.set_exception(e)
|
||||
return
|
||||
if failed_game_ids:
|
||||
logger.info(
|
||||
'Game batch heartbeat res: %d succeeded, %d failed, request_id=%s',
|
||||
len(game_ids) - len(failed_game_ids), len(failed_game_ids), request_id
|
||||
)
|
||||
|
||||
for task in game_id_task_map.values():
|
||||
if task.game_id in failed_game_ids:
|
||||
task.future.set_exception(api.open_live.BusinessError(
|
||||
{'code': 7003, 'message': '心跳过期或GameId错误', 'request_id': request_id, 'data': None}
|
||||
))
|
||||
else:
|
||||
task.future.set_result({'code': 0, 'message': '0', 'request_id': request_id, 'data': None})
|
@ -19,6 +19,7 @@ import aiohttp
|
||||
import cachetools
|
||||
|
||||
import config
|
||||
import utils.async_io
|
||||
import utils.request
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
@ -56,7 +57,7 @@ def init():
|
||||
_translate_cache = cachetools.LRUCache(cfg.translation_cache_size)
|
||||
# 总队列长度会超过translate_max_queue_size,不用这么严格
|
||||
_task_queues = [asyncio.Queue(cfg.translate_max_queue_size) for _ in range(len(Priority))]
|
||||
asyncio.create_task(_do_init())
|
||||
utils.async_io.create_task_with_ref(_do_init())
|
||||
|
||||
|
||||
async def _do_init():
|
||||
@ -229,7 +230,7 @@ class TranslateProvider:
|
||||
self._be_available_event.set()
|
||||
|
||||
async def init(self):
|
||||
asyncio.create_task(self._translate_consumer())
|
||||
utils.async_io.create_task_with_ref(self._translate_consumer())
|
||||
return True
|
||||
|
||||
@property
|
||||
|
@ -3,13 +3,14 @@ import asyncio
|
||||
|
||||
import aiohttp
|
||||
|
||||
import utils.async_io
|
||||
import utils.request
|
||||
|
||||
VERSION = 'v1.8.2'
|
||||
|
||||
|
||||
def check_update():
|
||||
asyncio.create_task(_do_check_update())
|
||||
utils.async_io.create_task_with_ref(_do_check_update())
|
||||
|
||||
|
||||
async def _do_check_update():
|
||||
|
13
utils/async_io.py
Normal file
13
utils/async_io.py
Normal file
@ -0,0 +1,13 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import asyncio
|
||||
|
||||
# 只用于持有Task的引用
|
||||
_task_refs = set()
|
||||
|
||||
|
||||
def create_task_with_ref(*args, **kwargs):
|
||||
"""创建Task并保持引用,防止协程执行完之前就被GC"""
|
||||
task = asyncio.create_task(*args, **kwargs)
|
||||
_task_refs.add(task)
|
||||
task.add_done_callback(_task_refs.discard)
|
||||
return task
|
32
utils/rate_limit.py
Normal file
32
utils/rate_limit.py
Normal file
@ -0,0 +1,32 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import datetime
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class TokenBucket:
|
||||
def __init__(self, tokens_per_sec, max_token_num):
|
||||
self._tokens_per_sec = float(tokens_per_sec)
|
||||
self._max_token_num = float(max_token_num)
|
||||
self._stored_token_num = self._max_token_num
|
||||
self._last_update_time = datetime.datetime.now()
|
||||
|
||||
if self._tokens_per_sec <= 0.0 and self._max_token_num >= 1.0:
|
||||
logger.warning('TokenBucket token_per_sec=%f <= 0, rate has no limit', tokens_per_sec)
|
||||
|
||||
def try_decrease_token(self):
|
||||
if self._tokens_per_sec <= 0.0:
|
||||
# self._max_token_num < 1.0 时完全禁止
|
||||
return self._max_token_num >= 1.0
|
||||
|
||||
cur_time = datetime.datetime.now()
|
||||
last_update_time = min(self._last_update_time, cur_time) # 防止时钟回拨
|
||||
add_token_num = (cur_time - last_update_time).total_seconds() * self._tokens_per_sec
|
||||
self._stored_token_num = min(self._stored_token_num + add_token_num, self._max_token_num)
|
||||
self._last_update_time = cur_time
|
||||
|
||||
if self._stored_token_num < 1.0:
|
||||
return False
|
||||
self._stored_token_num -= 1.0
|
||||
return True
|
@ -1,4 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import asyncio
|
||||
from typing import *
|
||||
|
||||
import aiohttp
|
||||
@ -16,9 +17,21 @@ http_session: Optional[aiohttp.ClientSession] = None
|
||||
|
||||
def init():
|
||||
global http_session
|
||||
http_session = aiohttp.ClientSession(timeout=aiohttp.ClientTimeout(total=10))
|
||||
http_session = aiohttp.ClientSession(
|
||||
response_class=CustomClientResponse,
|
||||
timeout=aiohttp.ClientTimeout(total=10),
|
||||
)
|
||||
|
||||
|
||||
async def shut_down():
|
||||
if http_session is not None:
|
||||
await http_session.close()
|
||||
|
||||
|
||||
class CustomClientResponse(aiohttp.ClientResponse):
|
||||
# 因为aiohttp的BUG,当底层连接断开时,_wait_released可能会抛出CancelledError,导致上层协程结束。这里改个错误类型
|
||||
async def _wait_released(self):
|
||||
try:
|
||||
return await super()._wait_released()
|
||||
except asyncio.CancelledError as e:
|
||||
raise aiohttp.ClientConnectionError('Connection released') from e
|
||||
|
Loading…
Reference in New Issue
Block a user