mirror of
https://github.com/xfgryujk/blivechat.git
synced 2024-12-25 20:30:28 +08:00
改善刷新页面导致连接数超出限制的问题
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@ -1,4 +1,4 @@
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import { apiClient as axios } from '@/api/base'
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import { apiClient as axios, getBaseUrl } from '@/api/base'
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import * as chat from '.'
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import * as chatModels from './models'
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import * as base from './ChatClientOfficialBase'
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@ -13,6 +13,8 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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this.roomOwnerAuthCode = roomOwnerAuthCode
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this.boundEndGameBeforeUnload = this.endGameBeforeUnload.bind(this)
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// 调用initRoom后初始化
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this.roomOwnerOpenId = null
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this.hostServerUrlList = []
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@ -22,7 +24,15 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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this.gameHeartbeatTimerId = null
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}
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start() {
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super.start()
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window.addEventListener('beforeunload', this.boundEndGameBeforeUnload)
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}
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stop() {
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window.removeEventListener('beforeunload', this.boundEndGameBeforeUnload)
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this.endGame()
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super.stop()
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@ -99,6 +109,29 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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return true
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}
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endGameBeforeUnload() {
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let baseUrl = getBaseUrl()
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if (baseUrl === null) {
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return
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}
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this.needInitRoom = true
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if (!this.gameId) {
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return
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}
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let gameId = this.gameId
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// 直接丢弃将要关闭的gameId
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this.gameId = null
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let url = `${baseUrl}/api/open_live/end_game`
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let body = {
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app_id: 0,
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game_id: gameId
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}
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body = new Blob([JSON.stringify(body)], { type: 'application/json' })
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window.navigator.sendBeacon(url, body)
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}
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onSendGameHeartbeat() {
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// 加上随机延迟,减少同时请求的概率
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let sleepTime = GAME_HEARTBEAT_INTERVAL - (2 * 1000) + (Math.random() * 3 * 1000)
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