mirror of
https://github.com/xfgryujk/blivechat.git
synced 2024-12-25 20:30:28 +08:00
前端直连开放平台接口使用更保险的项目心跳策略
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parent
4530bc83c7
commit
3ee3d4335f
@ -24,7 +24,12 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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}
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stop() {
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if (this.gameHeartbeatTimerId) {
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window.clearTimeout(this.gameHeartbeatTimerId)
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this.gameHeartbeatTimerId = null
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}
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this.endGame()
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super.stop()
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}
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@ -33,18 +38,13 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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}
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async wsConnect() {
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await super.wsConnect()
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if (this.isDestroying) {
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return
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if (!this.isDestroying) {
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this.msgHandler.onDebugMsg(new chatModels.DebugMsg({
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content: '开始连接房间'
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}))
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}
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if (this.gameId && this.gameHeartbeatTimerId === null) {
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this.gameHeartbeatTimerId = window.setTimeout(this.onSendGameHeartbeat.bind(this), GAME_HEARTBEAT_INTERVAL)
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}
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this.msgHandler.onDebugMsg(new chatModels.DebugMsg({
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content: '开始连接房间'
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}))
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return super.wsConnect()
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}
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onWsClose() {
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@ -52,11 +52,6 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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content: '房间连接已断开'
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}))
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if (this.gameHeartbeatTimerId) {
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window.clearTimeout(this.gameHeartbeatTimerId)
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this.gameHeartbeatTimerId = null
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}
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super.onWsClose()
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}
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@ -103,24 +98,28 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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content: '开放平台关闭项目'
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}))
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this.needInitRoom = true
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if (!this.gameId) {
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return true
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}
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let gameId = this.gameId
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// 直接丢弃将要关闭的gameId
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this.gameId = null
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try {
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let res = (await axios.post('/api/open_live/end_game', {
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app_id: 0,
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game_id: this.gameId
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game_id: gameId
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})).data
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if (res.code !== 0) {
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if (res.code === 7000 || res.code === 7003) {
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// 项目已经关闭了也算成功
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return true
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}
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// 项目已经关闭了也算成功
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if ([0, 7000, 7003].indexOf(res.code) === -1) {
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throw Error(`code=${res.code}, message=${res.message}, request_id=${res.request_id}`)
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}
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} catch (e) {
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console.error('endGame failed:', e)
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this.msgHandler.onDebugMsg(new chatModels.DebugMsg({
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content: `开放平台关闭项目失败:${e}`
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}))
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return false
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}
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return true
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@ -141,22 +140,20 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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// 保存一下,防止await之后gameId改变
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let gameId = this.gameId
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try {
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let res = (await axios.post('/api/open_live/game_heartbeat', {
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game_id: this.gameId
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})).data
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let res = (await axios.post(
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'/api/open_live/game_heartbeat',
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{ game_id: gameId },
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// 服务器有心跳合批,超时时间应该长一点
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{ timeout: 15 * 1000 }
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)).data
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if (res.code !== 0) {
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console.error(`sendGameHeartbeat failed: code=${res.code}, message=${res.message}, request_id=${res.request_id}`)
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this.msgHandler.onDebugMsg(new chatModels.DebugMsg({
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content: `开放平台项目心跳失败:code=${res.code}, message=${res.message}`
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}))
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if (res.code === 7003 && this.gameId === gameId) {
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// 项目异常关闭,可能是心跳超时,需要重新开启项目
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this.gameId = null
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this.needInitRoom = true
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this.discardWebsocket()
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}
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return false
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throw Error(`code=${res.code}, message=${res.message}, request_id=${res.request_id}`)
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}
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} catch (e) {
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console.error('sendGameHeartbeat failed:', e)
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@ -172,9 +169,9 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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// 重连次数太多则重新initRoom,保险
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let reinitPeriod = Math.max(3, (this.hostServerUrlList || []).length)
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if (this.retryCount > 0 && this.retryCount % reinitPeriod === 0) {
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this.needInitRoom = true
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await this.endGame()
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}
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return super.onBeforeWsConnect()
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}
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@ -182,9 +179,17 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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return this.hostServerUrlList[this.retryCount % this.hostServerUrlList.length]
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}
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onWsOpen() {
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super.onWsOpen()
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if (this.gameId && this.gameHeartbeatTimerId === null) {
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this.gameHeartbeatTimerId = window.setTimeout(this.onSendGameHeartbeat.bind(this), GAME_HEARTBEAT_INTERVAL)
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}
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}
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sendAuth() {
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this.msgHandler.onDebugMsg(new chatModels.DebugMsg({
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content: '已连接到房间,发送认证消息'
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content: '已连接到房间,认证中'
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}))
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this.websocket.send(this.makePacket(this.authBody, base.OP_AUTH))
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@ -193,7 +198,6 @@ export default class ChatClientDirectOpenLive extends ChatClientOfficialBase {
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delayReconnect() {
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if (document.visibilityState !== 'visible') {
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// 不知道什么时候才能重连,先endGame吧
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this.needInitRoom = true
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this.endGame()
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}
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@ -145,7 +145,9 @@ export default class ChatClientOfficialBase {
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onWsOpen() {
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this.sendAuth()
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this.heartbeatTimerId = window.setInterval(this.sendHeartbeat.bind(this), HEARTBEAT_INTERVAL)
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if (this.heartbeatTimerId === null) {
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this.heartbeatTimerId = window.setInterval(this.sendHeartbeat.bind(this), HEARTBEAT_INTERVAL)
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}
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this.refreshReceiveTimeoutTimer()
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}
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