* Refactor benchmark.cc into benchmark_register.cc and benchmark_run.cc
The benchmark.cc file is getting really big and it contains a bunch of
unrelated components. This patch separates the files into two separate
parts. The "runtime" parts and the "registration" parts.
This patch also removes the PIMPL used by Benchmark. Previously we couldn't
have STL types in the interface but now we can. Therefore there is no reason
to keep BenchmarkImp.
* add missing include
* rework windows timers again
* Guard timespec on older Windows versions
* Remove old thread safety annotation workarounds
* Change to using per-thread timers
* fix bad assertions
* fix copy paste error on windows
* Fix thread safety annotations
* Make null-log thread safe
* remove remaining globals
* use chrono for walltime since it is thread safe
* consolidate timer functions
* Add missing ctime include
* Rename to be consistent with Google style
* Format patch using clang-format
* cleanup -Wthread-safety configuration
* Don't trust _POSIX_FEATURE macros because OS X lies.
* Fix OS X thread timings
* attempt to fix mingw build
* Attempt to make mingw work again
* Revert old mingw workaround
* improve diagnostics
* Drastically improve OS X measurements
* Use average real time instead of max
When the library is created as a *.dll on Windows it is treated like a
runtime object so we must proivde the destination for the runtime
objects in our install command
We use the SHGetValueA on Windows to retrieve the MHz of the processor
but this requires the shlwapi library. Previous to this patch the
library was linked with a MSVC specific pragma but there is no
guarantee that on Windows we will be using MSVC. Therefore, it is much
compile agnostic to use the standard CMAKE library linking mechanism
to provide the definition of SHGetValueA
This patch adopts a new internal structure for how timings are performed.
Currently every iteration of a benchmark checks to see if it has been running
for an appropriate amount of time. Checking the clock introduces noise into
the timings and this can cause inconsistent output from each benchmark.
Now every iteration of a benchmark only checks an iteration count to see if it
should stop running. The iteration count is determined before hand by testing
the benchmark on a series of increasing iteration counts until a suitable count
is found. This increases the amount of time it takes to run the actual benchmarks
but it also greatly increases the accuracy of the results.
This patch introduces some breaking changes. The notable breaking changes are:
1. Benchmarks run on multiple threads no generate a report per thread. Instead
only a single report is generated.
2. ::benchmark::UseRealTime() was removed and replaced with State::UseRealTime().
This patch does two things:
1. It overhalls the static initialization in Walltime to be simplier. It uses
a static variable inside WallTime::Now() to initialize the timer.
2. Add a logging mechanism so that the -v flag actually has meaning and
reimplement the CHECK macros to allow extra messages to be streamed in.
This patch cleans up our use of generic macros and also merges changes in the
build system.
It adds options -DBENCHMARK_ENABLE_TESTING and -DBENCHMARK_ENABLE_SHARED.