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# Ch 00 Forword And Introduction
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# Ch 01 Getting Started
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# Ch 02 Programming A Guessing Game
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# Ch 03 Common Programming Concepts
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# Ch 04 Understanding Ownership
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# Ch 05 Using Structs To Structure Related Data
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# Ch 06 Enums And Pattern Matching
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# Ch 07 Managing Growing Projects With Packages Crates And Modules
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# Ch 08 Common Collections
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# Ch 09 Error Handling
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# Ch 10 Generic Types Traits And Lifetimes
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# Ch 11 Writing Automated Tests
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# Ch 12 An IO Project Building A Command Line Program
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# Ch 13 Functional Language Features Iterators And Closures
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# Ch 14 More About Cargo And Crates Io
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# Ch 15 Smart Pointers
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# Ch 16 Fearless Concurrency
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# Ch 17 Object Oriented Programming Features Of Rust
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# Ch 18 Patterns And Matching
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# SUMMARY
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