mirror of
https://github.com/LCTT/TranslateProject.git
synced 2024-12-29 21:41:00 +08:00
a3f3df9aad
sources/tech/20201211 Learn Julia by coding a game.md
128 lines
4.9 KiB
Markdown
128 lines
4.9 KiB
Markdown
[#]: collector: (lujun9972)
|
||
[#]: translator: ( )
|
||
[#]: reviewer: ( )
|
||
[#]: publisher: ( )
|
||
[#]: url: ( )
|
||
[#]: subject: (Learn Julia by coding a game)
|
||
[#]: via: (https://opensource.com/article/20/12/julia)
|
||
[#]: author: (Moshe Zadka https://opensource.com/users/moshez)
|
||
|
||
Learn Julia by coding a game
|
||
======
|
||
Writing the same application in multiple languages is a great way to
|
||
learn new ways to program.
|
||
![woman on laptop sitting at the window][1]
|
||
|
||
Most programming languages have certain things in common, such as:
|
||
|
||
* Variables
|
||
* Expressions
|
||
* Statements
|
||
|
||
|
||
|
||
These concepts are the basis of most programming languages. Once you understand them, you can start figuring the rest out.
|
||
|
||
Programming languages usually share some similarities. Once you know one programming language, you can learn the basics of another by recognizing its differences.
|
||
|
||
A good tool for learning a new language is by practicing with a standard program. This allows you to focus on the language, not the program's logic. I'm doing that in this article series using a "guess the number" program, in which the computer picks a number between one and 100 and asks you to guess it. The program loops until you guess the number correctly.
|
||
|
||
This program exercises several concepts in programming languages:
|
||
|
||
* Variables
|
||
* Input
|
||
* Output
|
||
* Conditional evaluation
|
||
* Loops
|
||
|
||
|
||
|
||
It's a great practical experiment to learn a new programming language.
|
||
|
||
### Guess the number in Julia
|
||
|
||
According to [Julia][2]'s website, the language "is dynamically typed, feels like a scripting language, and has good support for interactive use." It "was designed from the beginning for high performance. Julia programs compile to efficient native code for multiple platforms via LLVM."
|
||
|
||
You can explore Julia by writing a version of the "guess the number" game.
|
||
|
||
Here is my implementation:
|
||
|
||
|
||
```
|
||
random = rand(1:100)
|
||
|
||
println("Guess a number between 1 and 100")
|
||
|
||
while true
|
||
data = readline()
|
||
if data == ""
|
||
println("goodbye")
|
||
break
|
||
end
|
||
guess = parse(Int64, data)
|
||
if guess < random
|
||
println("Too low")
|
||
elseif guess > random
|
||
println("Too high")
|
||
else
|
||
println("That's right!")
|
||
break
|
||
end
|
||
```
|
||
|
||
To assign a value to a variable, list the variable's name followed by the `=` sign. For example, the statement `random = 0` assigns a zero value to the `random` variable.
|
||
|
||
The first line of the script reads the result of the function `rand()` and assigns it to the variable called `random`. The function takes a single argument: a range. In this case, the range is `1:100`, making the game just challenging enough.
|
||
|
||
You can also prompt the user to enter a value using the `readline()` function. If you write `data = readline()`, Julia waits for the user to enter some text, then stores that value in the guess variable.
|
||
|
||
The next step is to convert `data` to an integer type. In this case, use `Int64`, a 64-bit integer type. The result of the `parse` function is stored in a variable `guess`.
|
||
|
||
Julia supports conditional expressions and flow control like loops. In the "guess the number" game, Julia continues looping as long as the guess value is not equal to `random`.
|
||
|
||
If the guess is less than the random number, Julia prints `Too low`, and if the guess is greater than the number, Julia prints `Too high`.
|
||
|
||
### Sample output
|
||
|
||
Now that you've written your Julia program, run it to play the "guess the number" game. Every time you run the program, Julia will pick a different random number, so you need to guess until you find the correct number:
|
||
|
||
|
||
```
|
||
$ julia guess.jl
|
||
Guess a number between 1 and 100
|
||
50
|
||
Too high
|
||
30
|
||
Too high
|
||
20
|
||
Too high
|
||
10
|
||
Too low
|
||
15
|
||
Too high
|
||
13
|
||
Too low
|
||
14
|
||
That's right!
|
||
```
|
||
|
||
This "guess the number" game is a great introductory program for learning a new programming language because it exercises several common programming concepts in a pretty straightforward way. By implementing this simple game in different programming languages, you can demonstrate some core concepts of the languages and compare their details.
|
||
|
||
Do you have a favorite programming language? How would you write the "guess the number" game in it? Follow this article series to see examples of other programming languages that might interest you!
|
||
|
||
--------------------------------------------------------------------------------
|
||
|
||
via: https://opensource.com/article/20/12/julia
|
||
|
||
作者:[Moshe Zadka][a]
|
||
选题:[lujun9972][b]
|
||
译者:[译者ID](https://github.com/译者ID)
|
||
校对:[校对者ID](https://github.com/校对者ID)
|
||
|
||
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
|
||
|
||
[a]: https://opensource.com/users/moshez
|
||
[b]: https://github.com/lujun9972
|
||
[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/lenovo-thinkpad-laptop-window-focus.png?itok=g0xPm2kD (young woman working on a laptop)
|
||
[2]: https://julialang.org/
|