TranslateProject/sources/tech/20210316 How to write -Hello World- in WebAssembly.md
DarkSun b83689a1bf 选题[tech]: 20210316 How to write 'Hello World' in WebAssembly
sources/tech/20210316 How to write -Hello World- in WebAssembly.md
2021-03-17 05:06:47 +08:00

166 lines
7.8 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[#]: subject: (How to write 'Hello World' in WebAssembly)
[#]: via: (https://opensource.com/article/21/3/hello-world-webassembly)
[#]: author: (Stephan Avenwedde https://opensource.com/users/hansic99)
[#]: collector: (lujun9972)
[#]: translator: ( )
[#]: reviewer: ( )
[#]: publisher: ( )
[#]: url: ( )
How to write 'Hello World' in WebAssembly
======
Get started writing WebAssembly in human-readable text with this
step-by-step tutorial.
![Hello World inked on bread][1]
WebAssembly is a bytecode format that [virtually every browser][2] can compile to its host system's machine code. Alongside JavaScript and WebGL, WebAssembly fulfills the demand for porting applications for platform-independent use in the web browser. As a compilation target for C++ and Rust, WebAssembly enables web browsers to execute code at near-native speed.
When you talk about a WebAssembly, application, you must distinguish between three states:
1. **Source code (e.g., C++ or Rust):** You have an application written in a compatible language that you want to execute in the browser.
2. **WebAssembly bytecode:** You choose WebAssembly bytecode as your compilation target. As a result, you get a `.wasm` file.
3. **Machine code (opcode):** The browser loads the `.wasm` file and compiles it to the corresponding machine code of its host system.
WebAssembly also has a text format that represents the binary format in human-readable text. For the sake of simplicity, I will refer to this as **WASM-text**. WASM-text can be compared to high-level assembly language. Of course, you would not write a complete application based on WASM-text, but it's good to know how it works under the hood (especially for debugging and performance optimization).
This article will guide you through creating the classic _Hello World_ program in WASM-text.
### Creating the .wat file
WASM-text files usually end with `.wat`. Start from scratch by creating an empty text file named `helloworld.wat`, open it with your favorite text editor, and paste in:
```
(module
    ;; Imports from JavaScript namespace
    (import  "console"  "log" (func  $log (param  i32  i32))) ;; Import log function
    (import  "js"  "mem" (memory  1)) ;; Import 1 page of memory (54kb)
   
    ;; Data section of our module
    (data (i32.const 0) "Hello World from WebAssembly!")
   
    ;; Function declaration: Exported as helloWorld(), no arguments
    (func (export  "helloWorld")
        i32.const 0  ;; pass offset 0 to log
        i32.const 29  ;; pass length 29 to log (strlen of sample text)
        call  $log
        )
)
```
The WASM-text format is based upon S-expressions. To enable interaction, JavaScript functions are imported with the `import` statement, and WebAssembly functions are exported with the `export` statement. For this example, import the `log `function from the `console` module, which takes two parameters of type `i32` as input and one page of memory (64KB) to store the string.
The string will be written into the `data` section at offset `0`. The `data` section is an overlay of your memory, and the memory is allocated in the JavaScript part.
Functions are marked with the keyword `func`. The stack is empty when entering a function. Function parameters are pushed onto the stack (here offset and length) before another function is called (see `call $log`). When a function returns an `f32` type (for example), an `f32` variable must remain on the stack when leaving the function (but this is not the case in this example).
### Creating the .wasm file
The WASM-text and the WebAssembly bytecode have 1:1 correspondence. This means you can convert WASM-text into bytecode (and vice versa). You already have the WASM-text, and now you want to create the bytecode.
The conversion can be performed with the [WebAssembly Binary Toolkit][3] (WABT). Make a clone of the repository at that link and follow the installation instructions.
After you build the toolchain, convert WASM-text to bytecode by opening a console and entering:
```
`wat2wasm helloworld.wat -o helloworld.wasm`
```
You can also convert bytecode to WASM-text with:
```
`wasm2wat helloworld.wasm -o helloworld_reverse.wat`
```
A `.wat` file created from a `.wasm` file does not include any function nor parameter names. By default, WebAssembly identifies functions and parameters with their index.
### Compiling the .wasm file
Currently, WebAssembly only coexists with JavaScript, so you have to write a short script to load and compile the `.wasm` file and do the function calls. You also need to define the functions you will import in your WebAssembly module.
Create an empty text file and name it `helloworld.html`, then open your favorite text editor and paste in:
```
<!DOCTYPE  html>
<html>
  <head>
    <meta  charset="utf-8">
    <title>Simple template</title>
  </head>
  <body>
    <script>
   
      var memory = new  WebAssembly.Memory({initial:1});
      function  consoleLogString(offset, length) {
        var  bytes = new  Uint8Array(memory.buffer, offset, length);
        var  string = new  TextDecoder('utf8').decode(bytes);
        console.log(string);
      };
      var  importObject = {
        console: {
          log:  consoleLogString
        },
        js : {
          mem:  memory
        }
      };
     
      WebAssembly.instantiateStreaming(fetch('helloworld.wasm'), importObject)
      .then(obj  => {
        obj.instance.exports.helloWorld();
      });
     
    </script>
  </body>
</html>
```
The `WebAssembly.Memory(...)` method returns one page of memory that is 64KB in size. The function `consoleLogString` reads a string from that memory page based on the length and offset. Both objects are passed to your WebAssembly module as part of the `importObject`.
Before you can run this example, you may have to allow Firefox to access files from this directory by typing `about:config` in the address line and setting `privacy.file_unique_origin` to `true`:
![Firefox setting][4]
(Stephan Avenwedde, [CC BY-SA 4.0][5])
> **Caution:** This will make you vulnerable to the [CVE-2019-11730][6] security issue.
Now, open `helloworld.html` in Firefox and enter **Ctrl**+**K** to open the developer console.
![Debugger output][7]
(Stephan Avenwedde, [CC BY-SA 4.0][5])
### Learn more
This Hello World example is just one of the detailed tutorials in MDN's [Understanding WebAssembly text format][8] documentation. If you want to learn more about WebAssembly and how it works under the hood, take a look at these docs.
--------------------------------------------------------------------------------
via: https://opensource.com/article/21/3/hello-world-webassembly
作者:[Stephan Avenwedde][a]
选题:[lujun9972][b]
译者:[译者ID](https://github.com/译者ID)
校对:[校对者ID](https://github.com/校对者ID)
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
[a]: https://opensource.com/users/hansic99
[b]: https://github.com/lujun9972
[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/helloworld_bread_lead.jpeg?itok=1r8Uu7gk (Hello World inked on bread)
[2]: https://developer.mozilla.org/en-US/docs/WebAssembly#browser_compatibility
[3]: https://github.com/webassembly/wabt
[4]: https://opensource.com/sites/default/files/uploads/firefox_setting.png (Firefox setting)
[5]: https://creativecommons.org/licenses/by-sa/4.0/
[6]: https://www.mozilla.org/en-US/security/advisories/mfsa2019-21/#CVE-2019-11730
[7]: https://opensource.com/sites/default/files/uploads/debugger_output.png (Debugger output)
[8]: https://developer.mozilla.org/en-US/docs/WebAssembly/Understanding_the_text_format