16 KiB
Go on very small hardware (Part 1)
How low we can Go and still do something useful?
I recently bought this ridiculously cheap board:
I bought it for three reasons. First, I have never dealt (as a programmer) with STM32F0 series. Second, the STM32F10x series is getting old. MCUs belonging to the STM32F0 family are just as cheap if not cheaper and has newer peripherals, with many improvements and bugs fixed. Thirdly, I chose the smallest member of the family for the purpose of this article, to make the whole thing a little more intriguing.
The Hardware
The STM32F030F4P6 is impresive piece of hardware:
-
CPU: Cortex M0 48 MHz (only 12000 logic gates, in minimal configuration),
-
RAM: 4 KB,
-
Flash: 16 KB,
-
ADC, SPI, I2C, USART and a couple of timers,
all enclosed in TSSOP20 package. As you can see, it is very small 32-bit system.
The software
If you hoped to see how to use genuine Go to program this board, you need to read the hardware specification one more time. You must face the truth: there is a negligible chance that someone will ever add support for Cortex-M0 to the Go compiler and this is just the beginning of work.
I’ll use Emgo, but don’t worry, you will see that it gives you as much Go as it can on such small system.
There was no support for any F0 MCU in stm32/hal before this board arrived to me. After brief study of RM, the STM32F0 series appeared to be striped down STM32F3 series, which made work on new port easier.
If you want to follow subsequent steps of this post, you need to install Emgo
cd $HOME
git clone https://github.com/ziutek/emgo/
cd emgo/egc
go install
and set a couple environment variables
export EGCC=path_to_arm_gcc # eg. /usr/local/arm/bin/arm-none-eabi-gcc
export EGLD=path_to_arm_linker # eg. /usr/local/arm/bin/arm-none-eabi-ld
export EGAR=path_to_arm_archiver # eg. /usr/local/arm/bin/arm-none-eabi-ar
export EGROOT=$HOME/emgo/egroot
export EGPATH=$HOME/emgo/egpath
export EGARCH=cortexm0
export EGOS=noos
export EGTARGET=f030x6
A more detailed description can be found on the Emgo website.
Ensure that egc is on your PATH. You can use go build
instead of go install
and copy egc to your $HOME/bin or /usr/local/bin .
Now create new directory for your first Emgo program and copy example linker script there:
mkdir $HOME/firstemgo
cd $HOME/firstemgo
cp $EGPATH/src/stm32/examples/f030-demo-board/blinky/script.ld .
Minimal program
Lets create minimal program in main.go file:
package main
func main() {
}
It’s actually minimal and compiles witout any problem:
$ egc
$ arm-none-eabi-size cortexm0.elf
text data bss dec hex filename
7452 172 104 7728 1e30 cortexm0.elf
The first compilation can take some time. The resulting binary takes 7624 bytes of Flash (text+data), quite a lot for a program that does nothing. There are 8760 free bytes left to do something useful.
What about traditional Hello, World! code:
package main
import "fmt"
func main() {
fmt.Println("Hello, World!")
}
Unfortunately, this time it went worse:
$ egc
/usr/local/arm/bin/arm-none-eabi-ld: /home/michal/P/go/src/github.com/ziutek/emgo/egpath/src/stm32/examples/f030-demo-board/blog/cortexm0.elf section `.text' will not fit in region `Flash'
/usr/local/arm/bin/arm-none-eabi-ld: region `Flash' overflowed by 10880 bytes
exit status 1
Hello, World! requires at last STM32F030x6, with its 32 KB of Flash.
The fmt package forces to include whole strconv and reflect packages. All three are pretty big, even a slimmed-down versions in Emgo. We must forget about it. There are many applications that don’t require fancy formatted text output. Often one or more LEDs or seven segment display are enough. However, in Part 2, I’ll try to use strconv package to format and print some numbers and text over UART.
Blinky
Our board has one LED connected between PA4 pin and VCC. This time we need a bit more code:
package main
import (
"delay"
"stm32/hal/gpio"
"stm32/hal/system"
"stm32/hal/system/timer/systick"
)
var led gpio.Pin
func init() {
system.SetupPLL(8, 1, 48/8)
systick.Setup(2e6)
gpio.A.EnableClock(false)
led = gpio.A.Pin(4)
cfg := &gpio.Config{Mode: gpio.Out, Driver: gpio.OpenDrain}
led.Setup(cfg)
}
func main() {
for {
led.Clear()
delay.Millisec(100)
led.Set()
delay.Millisec(900)
}
}
By convention, the init function is used to initialize the basic things and configure peripherals.
system.SetupPLL(8, 1, 48/8)
configures RCC to use PLL with external 8 MHz oscilator as system clock source. PLL divider is set to 1, multipler to 48/8 = 6 which gives 48 MHz system clock.
systick.Setup(2e6)
setups Cortex-M SYSTICK timer as system timer, which runs the scheduler every 2e6 nanoseconds (500 times per second).
gpio.A.EnableClock(false)
enables clock for GPIO port A. False means that this clock should be disabled in low-power mode, but this is not implemented int STM32F0 series.
led.Setup(cfg)
setups PA4 pin as open-drain output.
led.Clear()
sets PA4 pin low, which in open-drain configuration turns the LED on.
led.Set()
sets PA4 to high-impedance state, which turns the LED off.
Lets compile this code:
$ egc
$ arm-none-eabi-size cortexm0.elf
text data bss dec hex filename
9772 172 168 10112 2780 cortexm0.elf
As you can see, blinky takes 2320 bytes more than minimal program. There are still 6440 bytes left for more code.
Let’s see if it works:
$ openocd -d0 -f interface/stlink.cfg -f target/stm32f0x.cfg -c 'init; program cortexm0.elf; reset run; exit'
Open On-Chip Debugger 0.10.0+dev-00319-g8f1f912a (2018-03-07-19:20)
Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
debug_level: 0
adapter speed: 1000 kHz
adapter_nsrst_delay: 100
none separate
adapter speed: 950 kHz
target halted due to debug-request, current mode: Thread
xPSR: 0xc1000000 pc: 0x0800119c msp: 0x20000da0
adapter speed: 4000 kHz
** Programming Started **
auto erase enabled
target halted due to breakpoint, current mode: Thread
xPSR: 0x61000000 pc: 0x2000003a msp: 0x20000da0
wrote 10240 bytes from file cortexm0.elf in 0.817425s (12.234 KiB/s)
** Programming Finished **
adapter speed: 950 kHz
For this article, the first time in my life, I converted short video to animated PNG sequence. I’m impressed, goodbye YouTube and sorry IE users. See apngasm for more info. I should study HTML5 based alternative, but for now, APNG is my preffered way for short looped videos.
More Go
If you aren’t a Go programmer but you’ve heard something about Go language, you can say: “This syntax is nice, but not a significant improvement over C. Show me Go language , give mi channels and goroutines! ”.
Here you are:
import (
"delay"
"stm32/hal/gpio"
"stm32/hal/system"
"stm32/hal/system/timer/systick"
)
var led1, led2 gpio.Pin
func init() {
system.SetupPLL(8, 1, 48/8)
systick.Setup(2e6)
gpio.A.EnableClock(false)
led1 = gpio.A.Pin(4)
led2 = gpio.A.Pin(5)
cfg := &gpio.Config{Mode: gpio.Out, Driver: gpio.OpenDrain}
led1.Setup(cfg)
led2.Setup(cfg)
}
func blinky(led gpio.Pin, period int) {
for {
led.Clear()
delay.Millisec(100)
led.Set()
delay.Millisec(period - 100)
}
}
func main() {
go blinky(led1, 500)
blinky(led2, 1000)
}
Code changes are minor: the second LED was added and the previous main function was renamed to blinky and now requires two parameters. Main starts first blinky in new goroutine, so both LEDs are handled concurrently . It is worth mentioning that gpio.Pin type supports concurrent access to different pins of the same GPIO port.
Emgo still has several shortcomings. One of them is that you have to specify a maximum number of goroutines (tasks) in advance. It’s time to edit script.ld :
ISRStack = 1024;
MainStack = 1024;
TaskStack = 1024;
MaxTasks = 2;
INCLUDE stm32/f030x4
INCLUDE stm32/loadflash
INCLUDE noos-cortexm
The size of the stacks are set by guess, and we’ll not care about them at the moment.
$ egc
$ arm-none-eabi-size cortexm0.elf
text data bss dec hex filename
10020 172 172 10364 287c cortexm0.elf
Another LED and goroutine costs 248 bytes of Flash.
Channels
Channels are the preffered way in Go to communicate between goroutines. Emgo goes even further and allows to use buffered channels by interrupt handlers . The next example actually shows such case.
package main
import (
"delay"
"rtos"
"stm32/hal/gpio"
"stm32/hal/irq"
"stm32/hal/system"
"stm32/hal/system/timer/systick"
"stm32/hal/tim"
)
var (
leds [3]gpio.Pin
timer *tim.Periph
ch = make(chan int, 1)
)
func init() {
system.SetupPLL(8, 1, 48/8)
systick.Setup(2e6)
gpio.A.EnableClock(false)
leds[0] = gpio.A.Pin(4)
leds[1] = gpio.A.Pin(5)
leds[2] = gpio.A.Pin(9)
cfg := &gpio.Config{Mode: gpio.Out, Driver: gpio.OpenDrain}
for _, led := range leds {
led.Set()
led.Setup(cfg)
}
timer = tim.TIM3
pclk := timer.Bus().Clock()
if pclk < system.AHB.Clock() {
pclk *= 2
}
freq := uint(1e3) // Hz
timer.EnableClock(true)
timer.PSC.Store(tim.PSC(pclk/freq - 1))
timer.ARR.Store(700) // ms
timer.DIER.Store(tim.UIE)
timer.CR1.Store(tim.CEN)
rtos.IRQ(irq.TIM3).Enable()
}
func blinky(led gpio.Pin, period int) {
for range ch {
led.Clear()
delay.Millisec(100)
led.Set()
delay.Millisec(period - 100)
}
}
func main() {
go blinky(leds[1], 500)
blinky(leds[2], 500)
}
func timerISR() {
timer.SR.Store(0)
leds[0].Set()
select {
case ch <- 0:
// Success
default:
leds[0].Clear()
}
}
//c:__attribute__((section(".ISRs")))
var ISRs = [...]func(){
irq.TIM3: timerISR,
}
Changes compared to the previous example:
-
Thrid LED was added and connected to PA9 pin (TXD pin on UART header).
-
The timer (TIM3) has been introduced as a source of interrupts.
-
The new timerISR function handles irq.TIM3 interrupt.
-
The new buffered channel with capacity 1 is intended for communication between timerISR and blinky goroutines.
-
The ISRs array acts as interrupt vector table , a part of bigger exception vector table .
-
The blinky’s for statement was replaced with a range statement .
For convenience, all LEDs, or rather their pins, have been collected in the leds array. Additionally, all pins have been set to a known initial state (high), just before they were configured as outputs.
In this case, we want the timer to tick at 1 kHz. To configure TIM3 prescaler, we need to known its input clock frequency. According to RM the input clock frequency is equal to APBCLK when APBCLK = AHBCLK, otherwise it is equal to 2 x APBCLK.
If the CNT register is incremented at 1 kHz, then the value of ARR register corresponds to the period of counter update event (reload event) expressed in milliseconds. To make update event to generate interrupts, the UIE bit in DIER register must be set. The CEN bit enables the timer.
Timer peripheral should stay enabled in low-power mode, to keep ticking when the CPU is put to sleep: timer.EnableClock(true)
. It doesn’t matter in case of STM32F0 but it’s important for code portability.
The timerISR function handles irq.TIM3 interrupt requests. timer.SR.Store(0)
clears all event flags in SR register to deassert the IRQ to NVIC. The rule of thumb is to clear the interrupt flags immedaitely at begining of their handler, because of the IRQ deassert latency. This prevents unjustified re-call the handler again. For absolute certainty, the clear-read sequence should be performed, but in our case, just clearing is enough.
The following code:
select {
case ch <- 0:
// Success
default:
leds[0].Clear()
}
is a Go way to non-blocking sending on a channel. No one interrupt handler can afford to wait for a free space in the channel. If the channel is full, the default case is taken, and the onboard LED is set on, until the next interrupt.
The ISRs array contains interrupt vectors. The //c:__attribute__((section(".ISRs")))
causes that the linker will inserted it into .ISRs section.
The new form of blinky’s for loop:
for range ch {
led.Clear()
delay.Millisec(100)
led.Set()
delay.Millisec(period - 100)
}
is the equivalent of:
for {
_, ok := <-ch
if !ok {
break // Channel closed.
}
led.Clear()
delay.Millisec(100)
led.Set()
delay.Millisec(period - 100)
}
Note that in this case we aren’t interested in the value received from the channel. We’re interested only in the fact that there is something to receive. We can give it expression by declaring the channel’s element type as empty struct struct{}
instead of int and send struct{}{}
values instead of 0, but it can be strange for newcomer’s eyes.
Lets compile this code:
$ egc
$ arm-none-eabi-size cortexm0.elf
text data bss dec hex filename
11096 228 188 11512 2cf8 cortexm0.elf
This new example takes 11324 bytes of Flash, 1132 bytes more than the previous one.
With the current timings, both blinky goroutines consume from the channel much faster than the timerISR sends to it. So they both wait for new data simultaneously and you can observe the randomness of select , required by the Go specification.
The onboard LED is always off, so the channel overrun never occurs.
Let’s speed up sending, by changing timer.ARR.Store(700)
to timer.ARR.Store(200)
. Now the timerISR sends 5 messages per second but both recipients together can receive only 4 messages per second.
As you can see, the timerISR lights the yellow LED which means there is no space in the channel.
This is where I finish the first part of this article. You should know that this part didn’t show you the most important thing in Go language, interfaces .
Goroutines and channels are only nice and convenient syntax. You can replace them with your own code - not easy but feasible. Interfaces are the essence of Go, and that’s what I will start with in the second part of this article.
We still have some free space on Flash.
via: https://ziutek.github.io/2018/03/30/go_on_very_small_hardware.html
作者: Michał Derkacz 译者:译者ID 校对:校对者ID