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Why We Shouldn't Accept Bad Linux Ports
Thanks to the recent fiasco of The Witcher 2 I wanted to write down some thoughts on why we shouldn't accept bad quality ports from developers.
Only in recent years have we had so many damned games in our Linux libraries that you now see comments from Linux gamers like "I've got too many games already!" which I imagine now sounds familiar to a lot of you. We have never before seen so much attention from developers thanks to Valve & Steam.
Also thanks to the push from developers we are seeing ports come along that are quite frankly lazy or just downright buggy to the point of being unplayable for a majority of people.
The problem is if we keep accepting ports at a sub-par quality then Linux will gain a reputation for having low quality games. Think about that big picture for a moment, seriously.
Imagine if you will that AAA developers started pushing out more games for Linux using technology like this "eON" that was used to port The Witcher 2. Let's say we have a lot of them and it suddenly looks like Linux has a lot of big-name games. You then have plenty of people trying out Linux, and seeing that their games run with terrible performance on the exact same hardware giving them the impression that Linux itself is bad for gaming. That's not good for anyone.
I've seen many people say "the toolkit used to port doesn't matter?". That in my eyes is a very naive statement to make. Of course it matters, it can mean the difference of light and day in the quality of a game on Linux. Which directly goes back to my point above about the perception of Linux gaming. You can still say the toolkit doesn't matter and use whatever comparison/analogy you fancy, but if the toolkit is the root cause of the issue, like it will be 99% of the time when we are talking about computer software then yes, it does of course matter.
I've seen comments now from other major websites stating we should just accept them and be thankful we have them at all. That is an idiotic statement from people who don't look at the bigger picture.
Think about the developers and publishers who will see it as acceptable to push terrible Linux ports out the door and call it a day with only profits in mind. The consumer perception of Linux gaming would worsen yet again with even more bad quality ports.
I am all for ports from developers, of course I am I run this site after-all. I as a customer however do not want to pay for games that would work on Windows, but run like a snail on Linux, why should I? Why should you?
Final added point: You should never attack a developer when they reach out to the community having issues, that's not acceptable. Feedback is fine, but name calling is childish and makes Linux again look bad.
via: http://www.gamingonlinux.com/articles/why-we-shouldnt-accept-bad-linux-ports.3765