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sources/tech/20201230 Learn Lua by writing a -guess the number- game.md
132 lines
6.4 KiB
Markdown
132 lines
6.4 KiB
Markdown
[#]: collector: (lujun9972)
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[#]: translator: ( )
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[#]: reviewer: ( )
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[#]: url: ( )
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[#]: subject: (Learn Lua by writing a "guess the number" game)
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[#]: via: (https://opensource.com/article/20/12/lua-guess-number-game)
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[#]: author: (Seth Kenlon https://opensource.com/users/seth)
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Learn Lua by writing a "guess the number" game
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======
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Get to know Lua, a dynamically typed, lightweight, efficient, and
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embeddable scripting language, by programming a simple game.
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![Puzzle pieces coming together to form a computer screen][1]
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If you're a fan of scripting languages like Bash, Python, or Ruby, you might find Lua interesting. Lua is a dynamically typed, lightweight, efficient, and embeddable scripting language with an API to interface with C. It runs by interpreting bytecode with a register-based virtual machine, and it can be used for everything from procedural programming to functional programming to data-driven programming. It can even be used for object-oriented programming through the clever use of arrays, or _tables_, used to mimic classes.
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A great way to get a feel for a language is by writing a simple application you're already familiar with. Recently, some Opensource.com correspondents have demonstrated how to use their favorite languages to create a number-guessing game. [Lua][2] is one of my favorites, so here's my Lua version of the guessing game.
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### Install Lua
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If you're on Linux, you can install Lua from your distribution's software repository. On macOS, you can install Lua from [MacPorts][3] or [Homebrew][4]. On Windows, you can install Lua from [Chocolatey][5].
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Once you have Lua installed, open your favorite text editor and get ready to code.
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### Lua code
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First, you must set up a pseudo-random number generator, so your player has something unpredictable to try to guess. This is a two-step process: first, you start a random seed based on the current time, and then you select a number within the range of 1 to 100:
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```
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math.randomseed(os.[time][6]())
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number = math.random(1,100)
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```
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Next, create what Lua calls a _table_ to represent your player. A table is like an [array in Bash][7] or an ArrayList in Java. You can create a table and then assign child variables associated with that table. In this code, `player` is the table, and `player.guess` is an entry in that table:
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```
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player = {}
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player.guess = 0
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```
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For the purpose of debugging, print the secret number. This isn't good for the game, but it's great for testing. Comments in Lua are preceded by double dashes:
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```
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`print(number) --debug`
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```
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Next, set up a `while` loop that runs forever upon the condition that the value assigned to `player.guess` is not equal to the random `number` established at the start of the code. Currently, `player.guess` is set to 0, so it is not equal to `number`. Lua's math operator for inequality is `~=`, which is admittedly unique, but you get used to it after a while.
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The first thing that happens during this infinite loop is that the game prints a prompt so that the player understands the game.
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Next, Lua pauses and waits for the player to enter a guess. Lua reads from files and standard in (stdin) using the `io.read` function. You can assign the results of `io.read` to a variable that is dynamically created in the `player` table. The problem with the player's input is that it is read as a string, even if it's a number. You can convert this input to an integer type using the `tonumber()` function, assigning the result back to the `player.guess` variable that initially contained 0:
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```
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while ( player.guess ~= number ) do
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print("Guess a number between 1 and 100")
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player.answer = io.read()
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player.guess = tonumber(player.answer)
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```
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Now that `player.guess` contains a new value, it's compared to the random number in an `if` statement. Lua uses the keywords `if`, `elseif`, and `else` and terminates the statement with the keyword `end:`
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```
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if ( player.guess > number ) then
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print("Too high")
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elseif ( player.guess < number) then
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print("Too low")
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else
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print("That's right!")
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os.[exit][8]()
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end
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end
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```
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At the end, the function `os.exit()` closes the application upon success and the keyword `end` is used twice: once to end the `if` statement and again to end the `while` loop.
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### Run the application
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Run the game in a terminal:
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```
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$ lua ./guess.lua
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96
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Guess a number between 1 and 100
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1
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Too low
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Guess a number between 1 and 100
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99
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Too high
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Guess a number between 1 and 100
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96
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That's right!
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```
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That's it!
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### Intuitive and consistent
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As you may be able to tell from this code, Lua is sublimely consistent and fairly intuitive. Its table mechanism is a refreshing way of associating data, and its syntax is minimalistic and efficient. There are few wasted lines in Lua code; in fact, at least one pair of lines in this example could be optimized further, but I wanted to demonstrate data conversion as its own step (maybe you can find the two lines I'm referring to and restructure them).
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Lua is a pleasure to use, and its [documentation is a pleasure to read][9], mostly because there's just not that much to it. You'll learn the core language in no time, and then you'll be free to explore [LuaRocks][10] to discover all the great libraries others have contributed to make your time with Lua even easier. "Lua" means "moon" in Portuguese, so give it a try tonight.
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--------------------------------------------------------------------------------
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via: https://opensource.com/article/20/12/lua-guess-number-game
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作者:[Seth Kenlon][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://opensource.com/users/seth
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[b]: https://github.com/lujun9972
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[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/puzzle_computer_solve_fix_tool.png?itok=U0pH1uwj (Puzzle pieces coming together to form a computer screen)
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[2]: https://www.lua.org/
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[3]: https://opensource.com/article/20/11/macports
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[4]: https://opensource.com/article/20/6/homebrew-mac
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[5]: https://opensource.com/article/20/3/chocolatey
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[6]: http://www.opengroup.org/onlinepubs/009695399/functions/time.html
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[7]: https://opensource.com/article/20/6/associative-arrays-bash
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[8]: http://www.opengroup.org/onlinepubs/009695399/functions/exit.html
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[9]: https://www.lua.org/docs.html
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[10]: https://opensource.com/article/19/11/getting-started-luarocks
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