9.7 KiB
Go 简介
(以下内容是我的硕士论文的摘录,几乎整个 2.1 章节,向具有 CS 背景的人快速介绍 Go)
Go 是一门用于并发编程的命令式编程语言,它主要由创造者 Google 进行开发,最初主要由 Robert Griesemer、Rob Pike 和 Ken Thompson开发。这门语言的设计起始于 2017 年,并在 2019 年推出最初版本;而第一个稳定版本是 2012 年发布的 1.0。
Go 有 C 风格语法(没有预处理器),垃圾回收机制,而且类似它在贝尔实验室里被开发出来的前辈们,Newsqueak (Rob Pike)、Alef (Phil Winterbottom) 和 Inferno (Pike, Ritchie, et al.),使用所谓的 goroutines 和 channels(一种基于 Hoare 的“通信顺序进程”理论的协程)提供内建的并发支持。
Go 程序以包的形式组织。包本质是一个包含 Go 文件的文件夹。包内的所有文件共享相同的命名空间,而包内的符号有两种可见行:以大写字母开头的符号对于其他包是可见,而其他符号则是该包私有的:
func PublicFunction() {
fmt.Println("Hello world")
}
func privateFunction() {
fmt.Println("Hello package")
}
类型
Go 有一个相当简单的类型系统:没有子类型(但有类型转换),没有泛型,没有多态函数,只有一些基本的类型:
-
基本类型:
int
、int64
、int8
、uint
、float32
、float64
等。 -
struct
-
interface
- 一类方法 -
map[K, V]
- 从键类型到值类型的映射 -
[number]Type
- 一些元素类型组成的数组 -
[]Type
- 某种类型的切片(指向具有长度和功能的数组) -
chan Type
- 一个线程安全的队列 -
指针
*T
指向其他类型 -
函数
-
具名类型 - 可能具有关联方法的其他类型的别名(译者注:这里的别名并非指 Go 1.9 中的新特性“类型别名”):
type T struct { foo int } type T *T type T OtherNamedType
具名类型完全不同于他们的底层类型,所以你不能让他们互相赋值,但一些运输符,例如
+
,能够处理同一底层数值类型的具名类型对象们(所以你可以在上面的示例中把两个T
加起来)。
Maps、slices 和 channels 是类似于引用的类型——他们实际上是包含指针的结构。包括数组(具有固定长度并可被拷贝)在内的其他类型则是值(拷贝)传递。
类型转换
类型转换类似于 C 或其他语言中的转换。它们写成这样子:
TypeName(value)
常量
Go 有“无类型”字面量和常量。
1 // 无类型整数字面量
const foo = 1 // 无类型整数常量
const foo int = 1 // int 类型常量
无类型值可以分为以下几类:UntypedBool
、UntypedInt
、UntypedRune
、UntypedFloat
、UntypedComplex
、UntypedString
以及 UntypedNil
(Go 称它们为基础类型,other basic kinds are available for the concrete types like uint8
)。一个无类型值可以赋值给一个从基础类型中派生的具名类型;例如:
type someType int
const untyped = 2 // UntypedInt
const bar someType = untyped // OK: untyped 可以被赋值给 someType
const typed int = 2 // int
const bar2 someType = typed // error: int 不能被赋值给 someType
接口和对象
As mentioned before, interfaces are a set of methods. Go is not an object-oriented language per se, but it has some support for associating methods with named types: When declaring a function, a receiver can be provided - a receiver is an additional function argument that is passed before the function and involved in the function lookup, like this:
type SomeType struct { ... }
func (s *SomeType) MyMethod() {
}
func main() {
var s SomeType
s.MyMethod()
}
An object implements an interface if it implements all methods; for example, the following interface MyMethoder
is implemented by *SomeType
(note the pointer), and values of *SomeType
can thus be used as values of MyMethoder
. The most basic interface is interface{}
, that is an interface with an empty method set - any object satisfies that interface.
type MyMethoder interface {
MyMethod()
}
There are some restrictions on valid receiver types; for example, while a named type could be a pointer (for example, type MyIntPointer *int
), such a type is not a valid receiver type.
控制流
Go provides three primary statements for control flow: if
, switch
, and for
. The statements are fairly similar to their equivalent in other C-like languages, with some exceptions:
-
There are no parentheses around conditions, so it is
if a == b {}
, notif (a == b) {}
. The braces are mandatory. -
All of them can have initialisers, like this
if result, err := someFunction(); err == nil { // use result }
-
The
switch
statement can use arbitrary expressions in cases -
The
switch
statement can switch over nothing (equals switching over true) -
Cases do not fall through by default (no
break
needed), usefallthrough
at the end of a block to fall through. -
The
for
loop can loop over ranges:for key, val := range map { do something }
Goroutines
The keyword go
spawns a new goroutine, a concurrently executed function. It can be used with any function call, even a function literal:
func main() {
...
go func() {
...
}()
go some_function(some_argument)
}
Channels
Goroutines are often combined with channels to provide an extended form of Communicating Sequential Processes . A channel is a concurrent-safe queue, and can be buffered or unbuffered:
var unbuffered = make(chan int) // sending blocks until value has been read
var buffered = make(chan int, 5) // may have up to 5 unread values queued
The <-
operator is used to communicate with a single channel.
valueReadFromChannel := <- channel
otherChannel <- valueToSend
The select
statement allows communication with multiple channels:
select {
case incoming := <- inboundChannel:
// A new message for me
case outgoingChannel <- outgoing:
// Could send a message, yay!
}
defer
声明
Go provides a defer
statement that allows a function call to be scheduled for execution when the function exits. It can be used for resource clean-up, for example:
func myFunc(someFile io.ReadCloser) {
defer someFile.close()
/bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Do stuff with file */
}
It is of course possible to use function literals as the function to call, and any variables can be used as usual when writing the call.
错误处理
Go does not provide exceptions or structured error handling. Instead, it handles errors by returning them in a second or later return value:
func Read(p []byte) (n int, err error)
// Built-in type:
type error interface {
Error() string
}
Errors have to be checked in the code, or can be assigned to _
:
n0, _ := Read(Buffer) // ignore error
n, err := Read(buffer)
if err != nil {
return err
}
There are two functions to quickly unwind and recover the call stack, though: panic()
and recover()
. When panic()
is called, the call stack is unwound, and any deferred functions are run as usual. When a deferred function invokes recover()
, the unwinding stops, and the value given to panic()
is returned. If we are unwinding normally and not due to a panic, recover()
simply returns nil
. In the example below, a function is deferred and any error
value that is given to panic()
will be recovered and stored in an error return value. Libraries sometimes use that approach to make highly recursive code like parsers more readable, while still maintaining the usual error return value for public functions.
func Function() (err error) {
defer func() {
s := recover()
switch s := s.(type) { // type switch
case error:
err = s // s has type error now
default:
panic(s)
}
}
}
Arrays 和 slices
As mentioned before, an array is a value type and a slice is a pointer into an array, created either by slicing an existing array or by using make()
to create a slice, which will create an anonymous array to hold the elements.
slice1 := make([]int, 2, 5) // 5 elements allocated, 2 initialized to 0
slice2 := array[:] // sliced entire array
slice3 := array[1:] // slice of array without first element
There are some more possible combinations for the slicing operator than mentioned above, but this should give a good first impression.
A slice can be used as a dynamically growing array, using the append()
function.
slice = append(slice, value1, value2)
slice = append(slice, arrayOrSlice...)
Slices are also used internally to represent variable parameters in variable length functions.
Maps
Maps are simple key-value stores and support indexing and assigning. They are not thread-safe.
someValue := someMap[someKey]
someValue, ok := someMap[someKey] // ok is false if key not in someMap
someMap[someKey] = someValue
via: https://blog.jak-linux.org/2018/12/24/introduction-to-go/
作者:Julian Andres Klode 选题:lujun9972 译者:LazyWolfLin 校对:校对者ID