[#]: collector: (lujun9972) [#]: translator: ( ) [#]: reviewer: ( ) [#]: publisher: ( ) [#]: url: ( ) [#]: subject: (D in the Browser with Emscripten, LDC and bindbc-sdl (translation)) [#]: via: (https://theartofmachinery.com/2018/12/20/emscripten_d.html) [#]: author: (Simon Arneaud https://theartofmachinery.com) D in the Browser with Emscripten, LDC and bindbc-sdl (translation) ====== Here’s a tutorial about using Emscripten to run D code in a normal web browser. It’s uses a different approach from the [Dscripten game demo][1] and the [dscripten-tools][2] toolchain that’s based on it. * Instead of porting the D runtime, it uses a lightweight, runtimeless `-betterC` build. * It uses Docker to manage the Emscripten installation. LDC has recently gained support for [compiling directly to WebAssembly][3], but (unlike the Emscripten approach) that doesn’t automatically get you libraries. You can find [the complete working code on Github][4]. `./run.sh` starts a shell in a Docker image that contains the development environment. `dub build --build=release` generates the HTML and JavaScript assets and puts them into the `dist/` directory. [This tutorial is translated from a Japanese post by outlandkarasu][5], who deserves all the credit for figuring this stuff out. ### Background #### What’s Emscripten? [Emscripten][6] is a compiler toolchain for asm.js and WebAssembly that comes with ported versions of the libc and SDL2 C libraries. It can compile regular Linux-based applications in languages like C to code that can run in a browser. ### How do you use Emscripten with D? Emscripten is a toolchain designed for C/C++, but the C/C++ part is just a frontend. The toolchain actually compiles LLVM intermediate representation (IR). You can generate LLVM IR bitcode from D using [LDC][7], so it should be possible to feed that through Emscripten and run D in a browser, just like C/C++. #### Gotchas using Emscripten Ideally that’s all it would take, but there are some things that require special attention (or trial and error). 1. D runtime library features like GC and Phobos can’t be used without an Emscripten port. 2. It’s not enough to just produce LLVM IR. The code needs to meet Emscripten’s requirements. * It needs to use ported libraries. * Pointer sizes and data structure binary layouts need to match. 3. Emscripten bugs need to be worked around. * Debug information is particularly problematic. ### Implementation #### Plan of attack Here’s the plan for making D+Emscripten development work: 1. Use `-betterC` and the `@nogc` and `nothrow` attributes to avoid D runtime features. 2. Use SDL2 functions directly by statically compiling with [`bindbc-sdl`][8]. 3. Keep on trying. #### Environment setup Emscripten is based on LLVM, clang and various other libraries, and is hard to set up, so I decided to [do the job with Docker][9]. I wrote a Dockerfile that would also add LDC and other tools at `docker build` time: ``` FROM trzeci/emscripten-slim:sdk-tag-1.38.21-64bit # Install D and tools, and enable them in the shell by adding them to .bashrc RUN apt-get -y update && \ apt-get -y install vim sudo curl && \ sudo -u emscripten /bin/sh -c "curl -fsS https://dlang.org/install.sh | bash -s ldc-1.12.0" && \ (echo 'source $(~/dlang/install.sh ldc -a)' >> /home/emscripten/.bashrc) # dub settings (explained later) ADD settings.json /var/lib/dub/settings.json ``` Docker makes these big toolchains pretty easy :) #### Coding Here’s a basic demo that displays an image: ``` // Import SDL2 and SDL_image // Both work with Emscripten import bindbc.sdl; import bindbc.sdl.image; import core.stdc.stdio : printf; // printf works in Emscripten, too // Function declarations for the main loop alias em_arg_callback_func = extern(C) void function(void*) @nogc nothrow; extern(C) void emscripten_set_main_loop_arg(em_arg_callback_func func, void *arg, int fps, int simulate_infinite_loop) @nogc nothrow; extern(C) void emscripten_cancel_main_loop() @nogc nothrow; // Log output void logError(size_t line = __LINE__)() @nogc nothrow { printf("%d:%s\n", line, SDL_GetError()); } struct MainLoopArguments { SDL_Renderer* renderer; SDL_Texture* texture; } // Language features restricted with @nogc and nothrow extern(C) int main(int argc, const char** argv) @nogc nothrow { // Initialise SDL if(SDL_Init(SDL_INIT_VIDEO) != 0) { logError(); return -1; } scope(exit) SDL_Quit(); // Initialise SDL_image (with PNG support) if(IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) { logError(); return -1; } scope(exit) IMG_Quit(); // Make the window and its renderer SDL_Window* window; SDL_Renderer* renderer; if(SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_SHOWN, &window, &renderer) != 0) { logError(); return -1; } scope(exit) { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); } // Load image file auto dman = IMG_Load("images/dman.png"); if(!dman) { logError(); return -1; } scope(exit) SDL_FreeSurface(dman); // Make a texture from the image auto texture = SDL_CreateTextureFromSurface(renderer, dman); if(!texture) { logError(); return -1; } scope(exit) SDL_DestroyTexture(texture); // Start the image main loop auto arguments = MainLoopArguments(renderer, texture); emscripten_set_main_loop_arg(&mainLoop, &arguments, 60, 1); return 0; } extern(C) void mainLoop(void* p) @nogc nothrow { // Get arguments auto arguments = cast(MainLoopArguments*) p; auto renderer = arguments.renderer; auto texture = arguments.texture; // Clear background SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(renderer); // Texture image SDL_RenderCopy(renderer, texture, null, null); SDL_RenderPresent(renderer); // End of loop iteration emscripten_cancel_main_loop(); } ``` #### Building Now building is the tricky bit. ##### `dub.json` Here’s the `dub.json` I made through trial and error. It runs the whole build from D to WebAssembly. ``` { "name": "emdman", "authors": [ "outland.karasu@gmail.com" ], "description": "A minimal emscripten D man demo.", "copyright": "Copyright © 2018, outland.karasu@gmail.com", "license": "BSL-1.0", "dflags-ldc": ["--output-bc", "-betterC"], // Settings for bitcode output "targetName": "app.bc", "dependencies": { "bindbc-sdl": "~>0.4.1" }, "subConfigurations": { "bindbc-sdl": "staticBC" // Statically-linked, betterC build }, "versions": ["BindSDL_Image"], // Use SDL_image // Run the Emscripten compiler after generating bitcode // * Disable optimisations // * Enable WebAssembly // * Use SDL+SDL_image (with PNG) // * Set web-only as the environment // * Embed image file(s) // * Generate HTML for running in browser "postBuildCommands": ["emcc -v -O0 -s WASM=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"png\"]' -s ENVIRONMENT=web --embed-file images -o dist/index.html app.bc"] } ``` ##### Switch to 32b (x86) code generation Compiling with 64b “worked” but I got a warning about different data layouts: ``` warning: Linking two modules of different data layouts: '/tmp/emscripten_temp_WwvmL5_archive_contents/mulsc3_20989819.c.o' is 'e-p:32:32-i64:64-v128:32:128-n32-S128' whereas '/src/app.bc' is 'e-m:e-i64:64-f80:128-n8:16:32:64-S128' warning: Linking two modules of different target triples: /tmp/emscripten_temp_WwvmL5_archive_contents/mulsc3_20989819.c.o' is 'asmjs-unknown-emscripten' whereas '/src/app.bc' is 'x86_64-unknown-linux-gnu' ``` Apparently Emscripten is basically for 32b code. Using mismatched pointer sizes sounds like a pretty bad idea, so I added this `/var/lib/dub/settings.json` to the Dockerfile: ``` { "defaultArchitecture": "x86", // Set code generation to 32b "defaultCompiler": "ldc" // Use LDC by default } ``` There’s an [open issue for documenting `dub`’s `settings.json`][10]. ##### Remove debug information Emscripten gave the following error when I ran a normal build with `dub`: ``` shared:ERROR: Failed to run llvm optimizations: ``` It looks like there’s [an issue related to debugging information][11]. I worked around it by using `dub --build=release`. ### Results After lots of trial and error, I finally succeeded in getting my demo to run in a browser. Here’s how it looks: ![Meet D-Man \(Demo\)][12] The Emscripten+D dev environment isn’t as stable as a normal dev environment. For example, rendering didn’t work if I used `SDL_LowerBlit` instead. But here’s D-Man in a browser. -------------------------------------------------------------------------------- via: https://theartofmachinery.com/2018/12/20/emscripten_d.html 作者:[Simon Arneaud][a] 选题:[lujun9972][b] 译者:[译者ID](https://github.com/译者ID) 校对:[校对者ID](https://github.com/校对者ID) 本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 [a]: https://theartofmachinery.com [b]: https://github.com/lujun9972 [1]: https://github.com/Ace17/dscripten [2]: https://github.com/CyberShadow/dscripten-tools [3]: https://wiki.dlang.org/Generating_WebAssembly_with_LDC [4]: https://github.com/outlandkarasu-sandbox/emdman [5]: https://qiita.com/outlandkarasu@github/items/15e0f4b6d1b2a0eab846 [6]: http://kripken.github.io/emscripten-site/ [7]: https://wiki.dlang.org/LDC [8]: https://github.com/BindBC/bindbc-sdl [9]: https://hub.docker.com/r/trzeci/emscripten/ [10]: https://github.com/dlang/dub/issues/1463 [11]: https://github.com/kripken/emscripten/issues/4078 [12]: /images/emscripten_d/d-man-browser.png