[#]: subject: "Godot 4.2 Released: Taking The Open-Source Game Engine Up a Notch" [#]: via: "https://news.itsfoss.com/godot-4-2/" [#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/" [#]: collector: "lujun9972/lctt-scripts-1700446145" [#]: translator: " " [#]: reviewer: " " [#]: publisher: " " [#]: url: " " Godot 4.2 Released: Taking The Open-Source Game Engine Up a Notch ====== Another update to Godot with useful changes to close-in on proprietary options like Unreal, Unity, etc. [Godot][1], the community favorite alternative to proprietary game engines such as Unreal and Unity, has a new major update! **Godot 4.2** has “ _arrived in style_ ” with loads of updates across the board. It continues in the path that the [Godot 4.0 release][2] paved, and builds upon it. Grab a beverage of your choice, as I highlight the good things about this release ☕ **Suggested Read** 📖 ![][3] ### Godot 4.2: What's New? There are plenty of new things with the Godot 4.2 release. But, we will focus on the **key highlights** : * **Official ARM Support on Linux** * **Editor Improvements** * **More Version Control Friendly** * **Enhanced Tilemaps** * **Improvements to Multiplayer/Networking** * **Better Navigation System** #### Official ARM Support on Linux Even though it was possible to manually build Godot for ARM-based devices on Linux, there was **never an official ARM build for Linux**. However, that has now changed with the Godot 4.2 release. They have provided both **32-bit and 64-bit versions of Godot for ARM** on their downloads page. Keep in mind that this is **an experimental undertaking** , so expect bugs and issues. ![][4] #### Editor Improvements ![][5] There have been many improvements on the editor side of Godot. As illustrated by the screenshot above, the first one is a new addition to the code editor called “ **Code Region** ”. It allows you to **break up scripts into named blocks** , which can then be minimized to lessen clutter. ![][6] Another new addition to Godot is the **ability to extend each side of box shapes individually within the editor viewport**. Previously, this was only limited to the center point and symmetrical extents. ![][7] The **project manager also sees an update** , the general project import workflow has been improved alongside a rearrangement of buttons. #### More Version Control Friendly Godot 4.2 comes with a fix to an issue where changing scenes or renaming nodes during 'ready' would lead to crashes, various issues related to renaming/moving files were also fixed. The developers also added: > Also, some cases of sporadic changing of resource IDs in scenes have been solved ([GH-65011][8]). There is still room for improvement, but this already makes 4.2 way more version control friendly. #### Enhanced Tilemaps ![][9] Alongside **major performance optimizations to the tile/tilemap system** of Godot, there is a new feature that allows you to **rotate or flip a tile/tile pattern** while placing them anywhere. #### Improvements to Multiplayer/Networking This release also features **improvements for the high-level multiplayer system;** the ' _MultiplayerSynchronizer_ ' node now supports syncing of transform components, sub-resource properties, and other types of indexed data. There is also **a security fix for a denial-of-service vulnerability** that was previously disclosed with the Godot 4.0.4 RC1 release. 📋 The developers recommend that users upgrade to Godot 4.0.4, 4.1.2, or 4.2 to avoid issues. #### Better Navigation System ![][10] Godot 4.2 brings about **navigation mesh baking for 2D** , it can handle physics bodies, mesh instances, plain polygons and more. Furthermore, **support for multi-threading was added** for 2D and 3D navigation mesh baking for improving performance, and reducing stutters. #### 🛠️ Other Changes and Improvements There are plenty of other changes worth noting: * Improvements to the [GDExtension][11] system. * Support for AMD's [FSR 2.2][12] tech. * A **major rework** of the graph-building nodes. * **Native file selection** dialog for Linux, Windows, and macOS. * It is now possible to **specify a different install folder** for add-ons and assets. * **A fix for the Steam Input issue** that caused some gamepad events to be handled twice. For more details on this release, you can through the [official release notes][13]. ### 📥 Download Godot 4.2 Head over to the [official website][14] to grab the latest release of Godot for Linux. For other packages, you could also refer to its [GitHub repo][15]. [Godot 4.2 (GitHub)][15] _💬 What are your thoughts on this release? Giving a chance to this wonderful open-source game engine already? Tell us about it in the comments!_ * * * -------------------------------------------------------------------------------- via: https://news.itsfoss.com/godot-4-2/ 作者:[Sourav Rudra][a] 选题:[lujun9972][b] 译者:[译者ID](https://github.com/译者ID) 校对:[校对者ID](https://github.com/校对者ID) 本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 [a]: https://news.itsfoss.com/author/sourav/ [b]: https://github.com/lujun9972 [1]: https://godotengine.org/ [2]: https://news.itsfoss.com/godot-4-0-release/ [3]: https://news.itsfoss.com/content/images/size/w256h256/2022/08/android-chrome-192x192.png [4]: https://news.itsfoss.com/content/images/2023/04/Follow-us-on-Google-News.png [5]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_a.jpg [6]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_b.jpg [7]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_c.jpg [8]: https://github.com/godotengine/godot/pull/65011 [9]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_d.jpg [10]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_e.jpg [11]: https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html [12]: https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-2-racing-into-more-games-and/ba-p/563910 [13]: https://godotengine.org/article/godot-4-2-arrives-in-style/ [14]: https://godotengine.org/download/linux/ [15]: https://github.com/godotengine/godot/releases/tag/4.2-stable