Merge pull request #986 from linuhap/master

【translated】Limit Theory Developer Switches to Linux Because Windows Is Annoying
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linuhap 翻译中
Limit Theory Developer Switches to Linux Because Windows Is Annoying
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![](http://i1-news.softpedia-static.com/images/news2/Limit-Theory-Developer-Switches-to-Linux-Because-Windows-is-Annoying-441642-3.jpg)
Limit Theory, an infinite, procedural space sim developed by only one man, will launch on Linux, Windows, and Mac OS X. The developer announced that he switched from the Windows platform to Linux mostly because he was annoyed.
Limit Theory sounds like an impossible project, especially for one man. The developer of the game, Josh Parnell, has managed to build a beautiful universe by himself and to provide support for three different platforms.
He was able to do that because the game is written in C++ and OpenGL, which makes it quite easy to port the work on any platform. In one of his latest updates about Limit Theory, he explained that he was no longer using the Windows platform because it was "annoying," without going into any specific details.
Even The Linux Foundation has taken notice of him and decided to promote the work that he's been doing, especially because he is a one-man show that does everything from core programming to the ambient music.
"Game developer Josh Parnell has released the latest development update on his open-world space simulation and strategy game, Limit Theory. While the graphics are beautiful, this release is particularly notable because Parnell has switched to developing on the native Linux client version from Windows (which he called 'just annoying')"
"Limit Theory is Kickstarter-funded as of December 2012 and has a planned release date for early 2014. When it's finished, players will be able to explore space, prospect for and mine asteroids, command a fleet of star ships, and more," notes The Linux Foundation on its [website][1].
The most interesting aspect of Limit Theory is the infinite universe, which might sound strange at first or like just another marketing ploy. In fact, Josh Parnell made a very smart engine that generates systems, planets, NPCs, and almost anything else as the player progresses through the universe.
None of these elements is present when the game starts and they are produced at the player moves. This also means that no two playthroughs will be the same.
Limit Theory managed to get all the funding it needs on Kickstarter and the developer is working full steam on it, but this is a huge undertaking and it will take some time to finish. Even if the proposed launch of January 2014 has come and gone, the fans are willing to wait, especially after seeing what the game will be capable of doing.
Enjoy!
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via: http://news.softpedia.com/news/Limit-Theory-Developer-Switches-to-Linux-Because-Windows-is-Annoying-441642.shtml
译者:[译者ID](https://github.com/译者ID) 校对:[校对者ID](https://github.com/校对者ID)
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
[1]:http://www.linuxfoundation.org/news-media/blogs/browse/2014/05/linux-video-week-limit-theory-game-developer-switches-linux

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极限理论游戏开发者转到Linux开发原因是Windows很烦人
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![](http://i1-news.softpedia-static.com/images/news2/Limit-Theory-Developer-Switches-to-Linux-Because-Windows-is-Annoying-441642-3.jpg)
极限理论一个无限的程序性的空间模拟游戏这个游戏的开发者仅一个人游戏将会发布Linux、Windows和Mac OS X版本。开发者宣布从Windows平台转到Linux上主要是因为他不耐烦了。
极限理论听起来像一个不可能的项目特别是对于它是由一个人开发。游戏的开发者Josh Parnell自己已经努力建立一个美丽的宇宙并提供对三个不同平台的支持。
他能够这样做是因为这个游戏用C++和OpenGL写的这使游戏可以轻易地转移到任何平台开发。在最近的关于极限理论的更新中他解释说他不再使用Winsows平台因为它很“讨厌”不能进入任何具体细节。
甚至Linux基金会也已经注意他而且决定推动他正在做的工作特别是因为他是一个人表演他要做从核心程序到环境音乐的任何事。
“游戏开发者Josh Parnell已经发布了关于他的开放空间模拟和策略游戏——极限理论的开发更新。”图形很漂亮但这次发布更是值得注意因为Parnell已经从Windows转到本地Linux客户版本上开发他说Windows很烦人。"
“极限理论是在2012年12在Kickstarter筹到资的计划的发布日期是2014年初。当它完成时游戏者将能够探索空间在小行星上斟探和开采指挥一队或更多的星舰。”Linux基金会在其[网站][1]上这样描述。"
极限理论最有趣的方面是无限的宇宙这起初听起来可能会感觉很奇怪或者像是一个营销策略。实际上Josh Parnell 制作了一个很智能的引擎当玩家在宇宙中发展时这个引擎产生系统星球NPC几乎所有的东西。
这些元素在游戏开始时不存在,他们在玩家游戏运行时产生。这也意味着没有两个玩家的游戏过程是相同的。
极限理论在Kickstarter筹到了需要的资金开发者正在全力以赴地开发但是这是一个艰巨的任务完成需要一些时间。即使拟议的发布时间2014年1月到了粉丝们都愿意等待特别是看到游戏将能够做什么之后。
期待它吧!
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via: http://news.softpedia.com/news/Limit-Theory-Developer-Switches-to-Linux-Because-Windows-is-Annoying-441642.shtml
译者:[linuhap](https://github.com/linuhap) 校对:[校对者ID](https://github.com/校对者ID)
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
[1]:http://www.linuxfoundation.org/news-media/blogs/browse/2014/05/linux-video-week-limit-theory-game-developer-switches-linux