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选题[tech]: 20201209 Program a simple game with Elixir
sources/tech/20201209 Program a simple game with Elixir.md
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sources/tech/20201209 Program a simple game with Elixir.md
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[#]: collector: (lujun9972)
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[#]: translator: ( )
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[#]: reviewer: ( )
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[#]: publisher: ( )
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[#]: url: ( )
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[#]: subject: (Program a simple game with Elixir)
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[#]: via: (https://opensource.com/article/20/12/elixir)
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[#]: author: (Moshe Zadka https://opensource.com/users/moshez)
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Program a simple game with Elixir
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======
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Learn Elixir by programming a "guess the number" game and comparing the
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language against ones you know.
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![A die with rainbow color background][1]
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To you learn a new programming language, it's good to focus on the things most programming languages have in common:
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* Variables
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* Expressions
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* Statements
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These concepts are the basis of most programming languages. Because of these similarities, once you know one programming language, you can start figuring another one out by recognizing its differences.
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Another good tool for learning a new language is starting with a standard program. This allows you to focus on the language, not the program's logic. We're doing that in this article series using a "guess the number" program, in which the computer picks a number between one and 100 and asks you to guess it. The program loops until you guess the number correctly.
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The "guess the number" program exercises several concepts in programming languages:
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* Variables
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* Input
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* Output
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* Conditional evaluation
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* Loops
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It's a great practical experiment to learn a new programming language.
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### Guess the number in Elixir
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The [Elixir][2] programming language is a dynamically typed functional language designed for building stable and maintainable applications. It runs on top of the same virtual machine as [Erlang][3] and shares many of its strengths—but with slightly easier syntax.
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You can explore Elixir by writing a version of the "guess the number" game.
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Here is my implementation:
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```
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defmodule Guess do
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def guess() do
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random = Enum.random(1..100)
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IO.puts "Guess a number between 1 and 100"
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Guess.guess_loop(random)
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end
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def guess_loop(num) do
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data = IO.read(:stdio, :line)
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{guess, _rest} = Integer.parse(data)
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cond do
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guess < num ->
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IO.puts "Too low!"
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guess_loop(num)
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guess > num ->
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IO.puts "Too high!"
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guess_loop(num)
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true ->
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IO.puts "That's right!"
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end
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end
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end
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Guess.guess()
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```
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To assign a value to a variable, list the variable's name followed by the `=` sign. For example, the statement `random = 0` assigns a zero value to the `random` variable.
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The script starts by defining a **module**. In Elixir, only modules can have named functions in them.
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The next line defines the function that will serve as the entry point, `guess()`, which:
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* Calls the `Enum.random()` function to get a random integer
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* Prints the game prompt
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* Calls the function that will serve as the loop
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The rest of the game logic is implemented in the `guess_loop()` function.
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The `guess_loop()` function uses [tail recursion][4] to loop. There are several ways to do looping in Elixir, but using tail recursion is a common one. The last thing `guess_loop()` does is call _itself_.
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The first line in `guess_loop()` reads the input from the user. The next line uses `parse()` to convert the input to an integer.
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The `cond` statement is Elixir's version of a multi-branch statement. Unlike `if/elif` or `if/elsif` in other languages, Elixir does not treat the first nor the last branch in a different way.
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This `cond` statement has a three-way branch: The guess can be smaller, bigger, or equal to the random number. The first two options output the inequality's direction and then tail-call `guess_loop()`, looping back to the beginning. The last option outputs `That's right`, and the function finishes.
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### Sample output
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Now that you've written your Elixir program, you can run it to play the "guess the number" game. Every time you run the program, Elixir will pick a different random number, and you can guess until you find the correct number:
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```
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$ elixir guess.exs
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Guess a number between 1 and 100
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50
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Too high
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30
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Too high
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20
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Too high
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10
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Too low
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15
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Too high
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13
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Too low
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14
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That's right!
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```
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This "guess the number" game is a great introductory program for learning a new programming language because it exercises several common programming concepts in a pretty straightforward way. By implementing this simple game in different programming languages, you can demonstrate some core concepts of the languages and compare their details.
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Do you have a favorite programming language? How would you write the "guess the number" game in it? Follow this article series to see examples of other programming languages that might interest you.
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--------------------------------------------------------------------------------
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via: https://opensource.com/article/20/12/elixir
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作者:[Moshe Zadka][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://opensource.com/users/moshez
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[b]: https://github.com/lujun9972
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[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/dice_tabletop_board_gaming_game.jpg?itok=y93eW7HN (A die with rainbow color background)
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[2]: https://elixir-lang.org/
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[3]: https://www.erlang.org/
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[4]: https://en.wikipedia.org/wiki/Tail_call
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