09-the history of Android complete

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The history of Android
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![The new Android Market—less black, more white and green.](http://cdn.arstechnica.net/wp-content/uploads/2013/12/marketab2.png)
The new Android Market—less black, more white and green.
Photo by Ron Amadeo
### Android 1.6, Donut—CDMA support brings Android to any carrier ###
The fourth version of Android—1.6, Donut—launched in September 2009, five months after Cupcake hit the market. Despite the myriad of updates, Google was still adding basic functionality to Android. Donut brought support for different screen sizes, CDMA support, and a text-to-speech engine.
Android 1.6 is a great example of an update that, today, would have little reason to exist as a separate point update. The major improvements basically boiled down to new versions of the Android Market, camera, and YouTube. In the years since, apps like this have been broken out of the OS and can be updated by Google at any time. Before all this modularization work, though, even seemingly minor app updates like this required a full OS update.
The other big improvement—CDMA support—demonstrated that, despite the version number, Google was still busy getting basic functionality into Android.
The Android Market was christened as version "1.6" and got a complete overhaul. The original all-black design was tossed in favor of a white app with green highlights—the Android designers were clearly using the Android mascot for inspiration.
The new market was definitely a new style of app design for Google. The top fifth of the screen was dedicated to a banner logo announcing that this app is indeed the “Android Market." Below the banner were buttons for Apps, Games, and Downloads, and a search button was placed to the right of the banner. Below the navigation was a thumbnail display of featured apps, which could be swiped through. Below that were even more featured apps in a vertically scrolling list.
![The new Market design, showing an app page with screenshots, the apps categories page, an app top list, and the downloads section.](http://cdn.arstechnica.net/wp-content/uploads/2013/12/marketpages.png)
The new Market design, showing an app page with screenshots, the apps categories page, an app top list, and the downloads section.
Photo by Ron Amadeo
The biggest addition to the market was the inclusion of app screenshots. Android users could finally see what an app looked like before installing it—previously they only had a brief description and user reviews to go on. Your personal star review and comment was given top billing, followed by the description, and then finally the screenshots. Viewing the screenshots would often require a bit of scrolling—if you were looking for a well-designed app, it was a lot of work.
Tapping on App or Games would bring up a category list, which you can see in the second picture, above. After picking a category, more navigation was shown at the top of the screen, where users could see "Top paid," "Top free," or "Just in" apps within a category. While these sorta looked like buttons that would load a new screen, they were really just a clunky tabbed interface. To denote which "tab" was currently active, there were little green lights next to each button. The nicest part of this interface was that the list of apps would scroll infinitely—once you hit the bottom, more apps would load in. This made it easy to look through the list of apps, but opening any app and coming back would lose your spot in the list—youd be kicked to the top. The downloads section would do something the new Google Play Store still can't do: simply display a list of your purchased apps.
While the new Market definitely looked better than the old market, cohesion across apps was getting worse and worse. It seemed like each app was made by a different group with no communication about how all Android apps should look.
![The Camera viewfinder, photo review screen, and menu.](http://cdn.arstechnica.net/wp-content/uploads/2013/12/device-2013-12-27-145949.png)
The Camera viewfinder, photo review screen, and menu.
Photo by Ron Amadeo
For instance, the camera app was changed from a full-screen, minimal design to a boxed viewfinder with controls on the side. With the new camera app, Google tried its hand at skeuomorphism, wrapping the whole app in a leather texture roughly replicating the exterior of a classic camera. Switching between the camera and camcorder was done with a literal switch, and below that was the on-screen shutter button.
Tapping on the previous picture thumbnail no longer launched the gallery, but a custom image viewer that was built in to the camera app. When viewing a picture the leather control area changed the camera controls to picture controls, where you could delete, share a picture, or set the picture as a wallpaper or contact image. There was still no swiping between pictures—that was still done with arrows on either side of the image.
This second picture shows one of the first examples of designers reducing dependence on the menu button, which the Android team slowly started to realize functioned terribly for discoverability. Many app designers (including those within Google) used the menu as a dumping ground for all sorts of controls and navigational elements. Most users didn't think to hit the menu button, though, and never saw the commands.
A common theme for future versions of Android would be moving things out of the menu and on to the main screen, making the whole OS more user-friendly. The menu button was completely killed in Android 4.0, and it's only supported in Android for legacy apps.
![The battery and TTS settings.](http://cdn.arstechnica.net/wp-content/uploads/2013/12/settings1.png)
The battery and TTS settings.
Photo by Ron Amadeo
Donut was the first Android version to keep track of battery usage. Buried in the "About phone" menu was an option called "Battery use," which would display battery usage by app and hardware function as a percentage. Tapping on an item would bring up a separate page with relevant stats. Hardware items had buttons to jump directly to their settings, so for instance, you could change the display timeout if you felt the display battery usage was too high.
Android 1.6 was also the first version to support text-to-speech (TTS) engines, meaning the OS and apps would be able to talk back to you in a robot voice. The “Speech synthesizer controls" would allow you to set the language, choose the speech rate, and (critically) install the voice data from the Android market. Today, Google has its own TTS engine that ships with Android, but it seems Donut was hard coded to accept one specific TTS engine made by SVOX. But SVOXs engine didnt ship with Donut, so tapping on “install voice data" linked to an app in the Android Market. (In the years since Donuts heyday, the app has been taken down. It seems Android 1.6 will never speak again.)
![From left to right: new widgets, the search bar UI, the new notification clear button, and the new gallery controls.](http://cdn.arstechnica.net/wp-content/uploads/2013/12/grabbag16.png)
From left to right: new widgets, the search bar UI, the new notification clear button, and the new gallery controls.
Photo by Ron Amadeo
There was more work on the widget front. Donut brought an entirely new widget called "Power control." This comprised on/off switches for common power-hungry features: Wi-FI, Bluetooth, GPS, Sync (to Google's servers), and brightness.
The search widget was redesigned to be much slimmer looking, and it had an embedded microphone button for voice search. It now had some actual UI to it and did find-as-you-type live searching, which searched not only the Internet, but your applications and history too.
The "Clear notifications" button has shrunk down considerably and lost the "notifications" text. In later Android versions it would be reduced to just a square button. The Gallery continues the trend of taking functionality out of the menu and putting it in front of the user—the individual picture view gained buttons for "Set as," "Share," and "Delete."
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![Ron Amadeo](http://cdn.arstechnica.net/wp-content//uploads/authors/ron-amadeo-sq.jpg)
[Ron Amadeo][a] / Ron is the Reviews Editor at Ars Technica, where he specializes in Android OS and Google products. He is always on the hunt for a new gadget and loves to rip things apart to see how they work.
[@RonAmadeo][t]
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via: http://arstechnica.com/gadgets/2014/06/building-android-a-40000-word-history-of-googles-mobile-os/9/
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安卓编年史
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![新版安卓市场——黑色比重减少,白色和绿色增多。](http://cdn.arstechnica.net/wp-content/uploads/2013/12/marketab2.png)
新版安卓市场——黑色比重减少,白色和绿色增多。
Ron Amadeo供图
###安卓1.6Donut——CDMA支持将安卓带给了各个运营商###
安卓的第四个版本——1.6甜甜圈——在2009年9月发布这时是在纸杯蛋糕面世的5个月后。尽管有无数更新谷歌仍然在给安卓添加基本的功能。甜甜圈带来了对不同屏幕尺寸和CDMA的支持还有一个文本语音转换引擎。
安卓1.6是个很好的更新例子要在今天的话它将没什么理由作为一个独立更新存在。主要的改进基本上可以总结为新版安卓市场相机以及YouTube。从这一年起像这样的应用已经从系统分离开来并且谷歌任何时候都能升级它们。然而在完成所有的这些模块化功能工作之前看起来甚至是一个微小的应用更新似乎都需要完整的系统更新。
另一个重大改进——CDMA支持——也表明了除了版本号之外谷歌仍然在忙于将基本功能带到安卓上来。
安卓市场被标注为版本“1.6”,并且得到了一个彻底的改进。原本的全黑设计被抛弃,转向带有绿色高亮的白色应用设计——安卓的设计师很明显使用了安卓吉祥物来获得灵感。
新的市场对谷歌来说一定是个新的应用设计风格。屏幕顶部的五分之一用于显示横幅logo表明了这个应用确实是“安卓市场”。在横幅之下是应用游戏以及下载按钮一个搜索按钮被安置在横幅的右侧。在导航键下面显示这特色应用的快照可以在它们之间滑动。再下面是个垂直滚动列表显示了更多的特色应用。
![新的市场设计,展示了:带有截图的应用页面,应用分类页面,应用榜,下载。](http://cdn.arstechnica.net/wp-content/uploads/2013/12/marketpages.png)
新的市场设计,展示了:带有截图的应用页面,应用分类页面,应用榜,下载。
Ron Amadeo供图
市场最大的新增内容是包含应用截图。安卓用户终于可以在安装之前看到应用长什么样子——之前他们只能看到简短的描述和用户评论。你的个人星级评价和评论被放在显著位置,随后是描述,最后是截图。查看截图常常需要一点点滚动来查看——如果你想要找个设计尚佳的应用,那可要费一番功夫了。
点击应用或游戏按钮会打开一个分类列表就像你在上面第二张图看到的那样。选择一个类别之后更多的导航显示在了屏幕顶部用户可以看到“热门付费”“热门免费”或“热门新品”分类里看到各自的应用。尽管这些看起来像是会加载出新页面的按钮实际上它们仅仅是个笨拙的标签页。每个按钮边有个绿色小灯指示现在哪个标签处于活跃状态。这个界面最赞的地方是应用列表是无穷滚动的滚动加载——一旦你到达列表底部的时候它将加载更多应用。这个特性使得查看应用列表变得轻松但是你点开任意一个应用再返回的话将会丢失你在列表里的位置——你得从头开始查看。下载部分可以做一些连新的Google Play商店都做不到的事不过是显示一个已购买应用列表而已。
尽管新的市场看起来无疑比旧的好多了,但应用间的一致性更糟糕了。看起来就像是每个应用都是由不同团队制作的,但他们之间从没沟通过所有的安卓应用应该有的样子。
![相机取景窗,照片回看界面,菜单。](http://cdn.arstechnica.net/wp-content/uploads/2013/12/device-2013-12-27-145949.png)
相机取景窗,照片回看界面,菜单。
Ron Amadeo供图
举个例子,相机应用从全屏,最小化设计变成一个盒状的边缘带控制的取景窗。在相机应用中,谷歌着手引入拟物化,将应用包装成一个大致复刻皮革纹经典相机的样子。在相机和摄像机之间切换通过一个缺乏想象力的开关完成,下面是个触摸快门按钮。
点击最近照片快照不再会打开相册,但一个定制的照片查看器内建在了相机应用内。当你查看照片的时候,皮革质感的控制区从相机操作键变成图片操作键,你可以在这里删除,共享照片,或者把照片设置成壁纸或联系人图像。这里图片之间依然没有滑动操作——切换照片还是要通过照片两侧的箭头按钮完成。
第二张截图展示的是设计师减少对菜单按钮依赖的例子之一,因为安卓团队慢慢开始意识到其在可发现性上的糟糕表现。许多的应用设计者(包括那些在谷歌的)使用菜单作为所有种类的控制和导航元素的集中处。但大多数用户没想过点击菜单按钮,也从没看到这些指令。
未来版本的安卓的共有主题会将选项从菜单移到主要屏幕上使得整个系统对用户更加友好。菜单按钮在安卓4.0中被完全移除,并且它只在传统应用中被支持。
![电池以及文本语音转换引擎设置。](http://cdn.arstechnica.net/wp-content/uploads/2013/12/settings1.png)
电池以及文本语音转换引擎设置。
Ron Amadeo供图
甜甜圈是第一个持续追踪电池使用量的安卓版本。在“关于手机”菜单里有个选项“电池使用”,它会以百分比的方式显示应用以及硬件功能的电池用量。点击一项会打开一个单独的相关状态页面。硬件项目有个按钮可以直接跳转到它们的设置界面,所以,举个例子,如果你觉得显示的电池用量太高你可以更改显示的屏幕超时。
安卓1.6同样是第一个支持文本语音转换引擎(TTS)的版本这意味着系统以及应用能够用机器合成声音来回应你。“语音合成器”选项允许你设置语言选择语速以及从安卓市场安装语音数据慎重。今天谷歌在安卓上部署它自己的TTS引擎但是似乎甜甜圈是通过硬编码的方式使用了来自SVOX的TTS引擎。但SVOX的引擎并未部署在甜甜圈上所以点击“安装语音数据”会链接到安卓市场的一个应用。甜甜圈的全盛期几年后这个应用已被撤下。看起来似乎安卓1.6再也不能说话了。)
![从左到右:新的小部件,搜索栏界面,新清除通知按钮,新相册控件。](http://cdn.arstechnica.net/wp-content/uploads/2013/12/grabbag16.png)
从左到右:新的小部件,搜索栏界面,新清除通知按钮,新相册控件。
Ron Amadeo供图
前端小部件部分花了更多的功夫。甜甜圈带来了全新的叫做“电量控制”小部件。它包含了常见耗电功能的开关Wi-Fi蓝牙GPS同步同谷歌服务器之间以及亮度。
搜索小部件同样经过了重新设计,变得更加纤细,并且内置了一个麦克风按钮用于语音搜索。它现在有了些实质界面并且够实时搜索,不仅仅是搜索互联网,还能搜索你的应用和历史。
“清除通知”按钮大幅缩水并且去掉了“通知”字样。在稍晚些的安卓后续版本总它还会缩减成仅仅是个方形按钮。相册继续遵循了把功能从菜单里拿出来的趋势,并且将它们放在用户面前——单张图片查看界面得到了“设置为”,“分享”,以及“删除”按钮。
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![Ron Amadeo](http://cdn.arstechnica.net/wp-content//uploads/authors/ron-amadeo-sq.jpg)
[Ron Amadeo][a] / Ron是Ars Technica的评论编缉专注于安卓系统和谷歌产品。他总是在追寻新鲜事物还喜欢拆解事物看看它们到底是怎么运作的。
[@RonAmadeo][t]
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via: http://arstechnica.com/gadgets/2014/06/building-android-a-40000-word-history-of-googles-mobile-os/9/
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[a]:http://arstechnica.com/author/ronamadeo
[t]:https://twitter.com/RonAmadeo