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[#]: subject: "Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades"
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[#]: via: "https://news.itsfoss.com/blender-4-0-release/"
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[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/"
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[#]: collector: "lujun9972/lctt-scripts-1693450080"
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[#]: translator: "ChatGPT"
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[#]: reviewer: "wxy"
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[#]: publisher: "wxy"
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[#]: url: "https://linux.cn/article-16388-1.html"
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Blender 4.0 版本发布,引领了渲染升级的新趋势
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======
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![][0]
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> Blender 4.0 的发布使其成为图形设计从业者和艺术家们极度期待的工具。
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Blender 是**一款极受欢迎的开源 3D 计算机图形软件套件**,它广泛应用于动画电影制作、动态图形、视觉特效等多个领域。
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最近,Blender 基金会公布了**Blender 4.0 的发布**,这一版本“为渲染、创建工具以及更多内容打开了新的可能性,让你的创造自由提升到新的水平。”
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接下来,让我们一起探索一下此版本带来的新视野。
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### 🆕 Blender 4.0:有哪些新特性?
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![][1]
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作为一个重要的版本更新,Blender 4.0 提供了丰富的新功能。然而,我们只针对一些核心的亮点进行介绍:
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* 用户界面改进
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* 光线与阴影链接
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* 改良的 Principled BSDF
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* 更优化的人物绑定
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在我们详述一些细节之际,下面是一则官方视频,总结了主要的变更事项:
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![][1A]
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#### 用户界面改进
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在 Blender 中,最重要且直接面向用户的部分无疑就是它的界面。界面的字体已经改变为 [Inter][3],**此举旨在改进应用内的文字可读性**,使它不受显示器大小影响。
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此外,用户还可以通过在常规下拉菜单或者右键菜单上按空格键,使用**新增的搜索功能**。同时,一份调整过的启动画面,使得用户在旧版 Blender 中**迁移保存的设置**变得更为简单。
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我们在文件菜单中添加了一项新的 “<ruby>增量保存<rt>Save Incremental</rt></ruby>”选项。这个选项可以保存当前的 `.blender` 文件,并给文件名添加一个递增的数字。
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#### 光线与阴影链接
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它被开发团队称为最受期待的功能,Blender 4.0 新增了光线与阴影链接功能。这些功能使设计师可以**设置灯光以影响场景中特定的物体**,甚至可**控制哪些物体可以挡住光源**,充当阴影的遮挡体。
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关于这些功能的更多详情,可以参考 [官方文档][6]。
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#### 改良的 Principled BSDF
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Blender 的 [Principled BSDF][8] 系统在本次更新中进行了大规模的改良,现在此系统提供了**支持更广泛的材料类型,并且工作更加高效**。
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改良亮点包括:
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* <ruby>涂层<rt>Coat</rt></ruby>,这个特性可以模拟例如手机显示屏后的玻璃表面等效果,它被放置在所有的基层之上。
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* <ruby>光泽感<rt>Sheen</rt></ruby>,现在它使用新的微纤维渲染模型,成为排列在发射和涂层之上的最高层,从而控制表面反光。
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* 实现了多散射 GGX 策略,以在 Cycles 渲染器中提高渲染效率,使得**渲染过程中消耗的电力更少**。
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* **金属表面的边缘着色**,这项新特性提供了一种装饰金属表面的艺术友好方式。它可以渲染基于 F82 着色模型的复杂折射系数。
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以下的插图更好地展示了 Principled BSDF 的改善状况:
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#### 绑定优化
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Blender 4.0 的特性之一就是为 [Armature][11] 骨骼添加了 <ruby>骨骼集合<rt>Bone Collections</rt></ruby>。此设定继承了现有对象物体的实现方式。
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它**替代了传统的编号层和骨骼组特性**,以吸取组合选择操作符来按骨骼颜色/集合来选择分组,设定 Armature 骨骼的颜色等等。
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同时,**姿势库也得到了更新**,新引入的资产架使得姿势资产在 3D 视口中可见。
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#### 🛠️ 更多改进和优化
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一些其他值得注意的变化还包括:
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* **停止支持英特尔 HD4000 系列的 GPU**。
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* 实施了新的 [blendfile 兼容性政策][12]。
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* **吸附功能得到改善**,变得更快,定位更精准。
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* 对于 Linux 和 Windows 用户,现在 **OpenGL 的最小版本要求** 是 4.3。
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* **Filmic 已被 AgX 视图转换所替代**,以更好地处理过度曝光区域的颜色。
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你还可以参考 [官方发布说明][13] 来获取更多的更新详情。
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### 📥 下载 Blender 4.0
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你可以从 [官方网站][14] 下载 Blender 的最新 tar 包,支持 **Linux**、 **Windows**, 和 **macOS**等平台。
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当然如果你有特殊需求,你也可以在 [Snap 商店][15] 或是 [Steam][16] 中下载。
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> **[Blender][14]**
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💬 准备好使用 Blender 4.0 开启你的创造之旅了吗?还是你有其他的首选项?欢迎在评论区分享你的想法!
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via: https://news.itsfoss.com/blender-4-0-release/
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作者:[Sourav Rudra][a]
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选题:[lujun9972][b]
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译者:[ChatGPT](https://linux.cn/lctt/ChatGPT)
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校对:[wxy](https://github.com/wxy)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://news.itsfoss.com/author/sourav/
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[b]: https://github.com/lujun9972
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[1]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0.png
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[1A]: https://youtu.be/LcQkk7NbOoY
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[2]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2.png
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[3]: https://rsms.me/inter/
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[4]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2b.png
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[5]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_3.png
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[6]: https://docs.blender.org/manual/en/4.0/render/cycles/object_settings/light_linking.html
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[7]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4.png
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[8]: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html
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[9]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4b.png
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[10]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_5.png
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[11]: https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html
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[12]: https://wiki.blender.org/wiki/Process/Compatibility_Handling
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[13]: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0
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[14]: https://www.blender.org/download/
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[15]: https://snapcraft.io/blender
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[16]: https://store.steampowered.com/app/365670/Blender/
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[0]: https://img.linux.net.cn/data/attachment/album/202311/16/155543ys6vz9tu2uzqw97v.jpg
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[#]: subject: "Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades"
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[#]: via: "https://news.itsfoss.com/blender-4-0-release/"
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[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/"
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[#]: collector: "lujun9972/lctt-scripts-1693450080"
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[#]: translator: " "
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[#]: reviewer: " "
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[#]: publisher: " "
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[#]: url: " "
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Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades
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======
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Blender 4.0 release makes it an exciting program for all kinds of
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graphics professionals and artists.
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Blender is **a very popular open-source 3D computer graphics suite** that has a vast variety of use cases, ranging from the creation of animated films, all the way to motion graphics, visual effects, and more.
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With a recent announcement, the Blender Foundation revealed the **Blender 4.0 release** , that represents “a major leap for rendering, creating tools, and more to take your Freedom to Create to new heights.”
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So, let's look at what's behind this release.
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## 🆕 Blender 4.0: What's New?
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Being a major release, Blender 4.0 has plenty to offer. However, we will be only taking a look at some of the key highlights:
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* **User Interface Improvements**
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* **Light and Shadow Linking**
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* **Revamped Principled BSDF**
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* **Better Rigging**
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While we mention some details as you read on, here is the official video to sum up the major changes:
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### User Interface Improvements
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The most important user-facing thing on Blender, the interface font, has been changed to “[Inter][3]”. This **move was made in a bid to improve text readability** across the application, irrespective of the display size.
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Then there's the **newly added ability to search** for stuff by pressing the space bar on regular dropdown/context menus, and a tweaked splash screen which now makes it easier to **carry over saved settings** from older Blender installs.
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Even a new “ **Save Incremental** ” option was added to the File menu that saves the current _.blender_ file with a numerically incremented name.
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### Light and Shadow Linking
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Dubbed by the devs as their most awaited feature, Blender 4.0 features Light and Shadow Linking. With these features, a designer could **set lights to affect specific objects** in a scene, and even **have control over which objects can block light** , acting as shadow blockers.
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For more details on how these work, you can refer to the [official documentation][6].
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### Revamped Principled BSDF
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Blender's [Principled BSDF][8] system has seen a big revamp with the upgrade, it now features **support for a larger variety of material types and is more efficient**.
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Some highlights of the revamp include:
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* **Coat** , it is placed above all the base layers, including the emission layer, to simulate things like a phone display behind a glass surface.
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* **Sheen** , it now uses a new microfiber shading model, and acts as the top layer above emission and coat.
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* Implementation of Multiple scattering GGX **** for more efficient rendering in Cycles, resulting in **less power being used while rendering**.
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* **Edge tinting for metallic surfaces** , allowing for an artist-friendly way to render complex index of refraction, based on the F82 tint model.
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The illustration below should give you a better look at how things are with this revamp of Principled BSDF:
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### Better Rigging
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Blender 4.0 features a dedicated “ **Bone Collections** ” for [Armature][11] Bones, this implementation is carried over from the existing implementation for objects.
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It **replaces both the legacy numbered layers and bone groups feature** , allowing for the Select Grouped operator to select by bone color/collection, setting bone colors on armature bones, and more.
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Even the **pose library sees an update** with the recently introduced asset shelf that makes pose assets available in the 3D viewport.
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### 🛠️ Other Changes and Improvements
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There's more. Some other noteworthy changes include:
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* Support for **Intel HD4000 series GPUs** has been dropped.
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* A new [blendfile compatibility policy][12] has been implemented.
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* **Snapping has been improved** , allowing for faster and more precise snaps.
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* The **minimum required OpenGL version** for Linux and Windows is now 4.3.
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* **Filmic has been replaced** by AgX view transform for better handling of colors in over-exposed areas.
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You may also refer to the [official release notes][13] for more details of this Blender release.
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## 📥 Download Blender 4.0
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You can get the latest tar package of Blender from the [official website][14] for **Linux** , **Windows** , and **macOS**.
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But, if you were looking for something different, then you could also get it from the [Snap store][15] and [Steam][16].
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[Blender][14]
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_💬 Ready to start creating with Blender 4.0? Prefer something else? Let us know below!_
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* * *
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--------------------------------------------------------------------------------
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via: https://news.itsfoss.com/blender-4-0-release/
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作者:[Sourav Rudra][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://news.itsfoss.com/author/sourav/
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[b]: https://github.com/lujun9972
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[1]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0.png
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[2]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2.png
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[3]: https://rsms.me/inter/
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[4]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2b.png
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[5]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_3.png
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[6]: https://docs.blender.org/manual/en/4.0/render/cycles/object_settings/light_linking.html
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[7]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4.png
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[8]: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html
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[9]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4b.png
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[10]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_5.png
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[11]: https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html
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[12]: https://wiki.blender.org/wiki/Process/Compatibility_Handling
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[13]: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0
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[14]: https://www.blender.org/download/
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[15]: https://snapcraft.io/blender
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[16]: https://store.steampowered.com/app/365670/Blender/
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Loading…
Reference in New Issue
Block a user