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选题[tech]: 20210902 Get started programming with DOS conio
sources/tech/20210902 Get started programming with DOS conio.md
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sources/tech/20210902 Get started programming with DOS conio.md
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[#]: subject: "Get started programming with DOS conio"
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[#]: via: "https://opensource.com/article/21/9/programming-dos-conio"
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[#]: author: "Jim Hall https://opensource.com/users/jim-hall"
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[#]: collector: "lujun9972"
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[#]: translator: " "
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[#]: reviewer: " "
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[#]: publisher: " "
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[#]: url: " "
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Get started programming with DOS conio
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======
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Create various practical and exciting applications by programming with
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conio.
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![Person using a laptop][1]
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One of the reasons so many DOS applications sported a text user interface (or TUI) is because it was so easy to do. The standard way to control **con**sole **i**nput and **o**utput (**conio**) was with the `conio` library for many C programmers. This is a de-facto standard library on DOS, which gained popularity as implemented by Borland's proprietary C compiler as `conio.h`. You can also find a similar `conio` implementation in TK Chia's IA-16 DOS port of the GNU C Compiler in the `libi86` library of non-standard routines. The library includes implementations of `conio.h` functions that mimic Borland Turbo C++ to set video modes, display colored text, move the cursor, and so on.
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For years, FreeDOS included the OpenWatcom C Compiler in the standard distributions. OpenWatcom supports its own version of `conio`, implemented in `conio.h` for particular console input and output functions, and in `graph.h` to set colors and perform other manipulation. Because the OpenWatcom C Compiler has been used for a long time by many developers, this `conio` implementation is also quite popular. Let's get started with the OpenWatcom `conio` functions.
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### Setting the video mode
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Everything you do is immediately displayed on-screen via hardware. This is different from the `ncurses` library on Linux, where everything is displayed through terminal emulation. On DOS, everything is running on hardware. And that means DOS `conio` programs can easily access video modes and leverage screen regions in ways that are difficult using Linux `ncurses`.
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To start, you need to set the _video mode_. On OpenWatcom, you do this with the `_setvideomode` function. This function takes one of several possible values, but for most programs that run in color mode in a standard 80x25 screen, use `_TEXTC80` as the mode.
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```
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#include <conio.h>
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#include <graph.h>
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int
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main()
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{
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_setvideomode(_TEXTC80);
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…
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```
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When you're done with your program and ready to exit back to DOS, you should reset the video mode back to whatever values it had before. For that, you can use `_DEFAULTMODE` as the mode.
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```
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_setvideomode(_DEFAULTMODE);
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return 0;
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}
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```
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### Setting the colors
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Every PC built after 1981's Color/Graphics Adapter supports [16 text colors and 8 background colors][2]. Background colors are addressed with color indices 0 through 7, and text colors can be any value from 0 to 15:
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| | | | | | | --------- | | ----------------- | | | 0 Black | | 8 Bright Black | | | 1 Blue | | 9 Bright Blue | | | 2 Green | | 10 Bright Green | | | 3 Cyan | | 11 Bright Cyan | | | 4 Red | | 12 Bright Red | | | 5 Magenta | | 13 Bright Magenta | | | 6 Brown | | 14 Yellow | | | 7 White | | 15 Bright White |
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You can set both the text color and the color behind it. Use the `_settextcolor` function to set the text "foreground" color and `_setbkcolor` to set the text "background" color. For example, to set the colors to yellow text on a red background, you would use this pair of functions:
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```
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_settextcolor(14);
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_setbkcolor(4);
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```
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### Positioning text
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In `conio`, screen coordinates are always _row_,_col_ and start with 1,1 in the upper-left corner. For a standard 80-column display with 25 lines, the bottom-right corner is 25,80.
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Use the `_settextposition` function to move the cursor to a specific screen coordinate, then use `_outtext` to print the text you want to display. If you've set the colors, your text will use the colors you last defined, regardless of what's already on the screen.
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For example, to print the text "FreeDOS" at line 12 and column 36 (which is more or less centered on the screen) use these two functions:
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```
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_settextposition(12, 36);
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_outtext("FreeDOS");
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```
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Here's a small example program:
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```
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#include <conio.h>
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#include <graph.h>
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int
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main()
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{
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_setvideomode(_TEXTC80);
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_settextcolor(14);
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_setbkcolor(4);
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_settextposition(12, 36);
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_outtext("FreeDOS");
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[getch][3]();
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_setvideomode(_DEFAULTMODE);
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return 0;
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}
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```
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Compile and run the program to see this output:
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![Print to the screen with conio][4]
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(Jim Hall, [CC BY-SA 4.0][5])
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### Text windows
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The trick to unleashing the power of `conio` is to leverage a feature of the PC video display where a program can control the video hardware by region. These are called text windows and are a really cool feature of `conio`.
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A text window is just an area of the screen, defined as a rectangle starting at a particular _row_,_col_ and ending at a different _row_,_col_. These regions can take up the whole screen or be as small as a single line. Once you define a window, you can clear it with a background color and position text in it.
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To define a text window starting at row 5 and column 10, and extending to row 15 and column 70, you use the `_settextwindow` function like this:
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```
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` _settextwindow(5, 10, 15, 70);`
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```
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Now that you've defined the window, any text you draw in it uses 1,1 as the upper-left corner of the text window. Placing text at 1,1 will actually position that text at row 5 and column 10, where the window starts on the screen.
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You can also clear the window with a background color. The `_clearscreen` function does double duty to clear either the full screen or just the window that's currently defined. To clear the entire screen, give the value `_GCLEARSCREEN` to the function. To clear just the window, use `_GWINDOW`. With either usage, you'll fill that region with whatever background color you last set. For example, to clear the whole screen with cyan (color 3) and a smaller text window with blue (color 1) you could use this code:
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```
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_clearscreen(_GCLEARSCREEN);
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_setbkcolor(3);
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_settextwindow(5, 10, 15, 70);
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_setbkcolor(1);
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_clearscreen(_GWINDOW);
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```
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This makes it really easy to fill in certain areas of the screen. In fact, defining a window and filling it with color is such a common thing to do that I often create a function to do both at once. Many of my `conio` programs include some variation of these two functions to clear the screen or window:
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```
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#include <conio.h>
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#include <graph.h>
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void
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clear_color(int fg, int bg)
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{
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_settextcolor(fg);
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_setbkcolor(bg);
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_clearscreen(_GCLEARSCREEN);
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}
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void
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textwindow_color(int top, int left, int bottom, int right, int fg, int bg)
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{
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_settextwindow(top, left, bottom, right);
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_settextcolor(fg);
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_setbkcolor(bg);
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_clearscreen(_GWINDOW);
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}
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```
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A text window can be any size, even a single line. This is handy to define a title bar at the top of the screen or a status line at the bottom of the screen. Again, I find this to be such a useful addition to my programs that I'll frequently write functions to do it for me:
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```
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#include <conio.h>
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#include <graph.h>
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#include <string.h> /* for strlen */
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void
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clear_color(int fg, int bg)
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{
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…
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}
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void
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textwindow_color(int top, int left, int bottom, int right, int fg, int bg)
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{
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…
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}
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void
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print_header(int fg, int bg, const char *text)
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{
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textwindow_color(1, 1, 1, 80, fg, bg);
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_settextposition(1, 40 - (strlen(text) / 2));
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_outtext(text);
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}
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void
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print_status(int fg, int bg, const char *text)
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{
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textwindow_color(25, 1, 25, 80, fg, bg);
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_settextposition(1, 1);
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_outtext(text);
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}
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```
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### Putting it all together
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With this introduction to `conio`, and with the set of functions we've defined above, you can create the outlines of almost any program. Let's write a quick example that demonstrates how text windows work with `conio`. We'll clear the screen with a color, then print some sample text on the second line. That leaves room to put a title line at the top of the screen. We'll also print a status line at the bottom of the screen.
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This is the basics of many kinds of applications. Placing a text window towards the right of the screen could be useful if you were writing a "monitor" program, such as part of a control system, like this:
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```
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#include <conio.h>
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#include <graph.h>
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int
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main()
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{
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_setvideomode(_TEXTC80);
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clear_color(7, 1); /* white on blue */
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_settextposition(2, 1);
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_outtext("test");
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print_header(0, 7, "MONITOR"); /* black on white */
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textwindow_color(3, 60, 23, 79, 15, 3); /* br white on cyan */
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_settextposition(3, 2);
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_outtext("hi mom");
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print_status(0, 7, "press any key to quit..."); /* black on white */
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getch();
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_setvideomode(_DEFAULTMODE);
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return 0;
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}
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```
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Having already written our own window functions to do most of the repetitive work, this program becomes very straightforward: clear the screen with a blue background, then print "test" on the second line. There's a header line and a status line, but the interesting part is in the middle where the program defines a text window near the right edge of the screen and prints some sample text. The `getch()` function waits for the user to press a key on the keyboard, useful when you need to wait until the user is ready:
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![Conio mon][6]
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(Jim Hall, [CC BY-SA 4.0][5])
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We can change only a few values to completely change the look and function of this program. By setting the background to green and red text on a white window, we have the start of a solitaire card game:
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```
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#include <conio.h>
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#include <graph.h>
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int
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main()
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{
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_setvideomode(_TEXTC80);
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clear_color(7, 2); /* white on green */
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_settextposition(2, 1);
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_outtext("test");
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print_header(14, 4, "SOLITAIRE"); /* br yellow on red */
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textwindow_color(10, 10, 17, 22, 4, 7); /* red on white */
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_settextposition(3, 2);
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_outtext("hi mom");
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print_status(7, 6, "press any key to quit..."); /* white on brown */
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getch();
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_setvideomode(_DEFAULTMODE);
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return 0;
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}
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```
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You could add other code to this sample program to print card values and suits, place cards on top of other cards, and other functionality to create a complete game. But for this demo, we'll just draw a single "card" displaying some text:
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![Conio solitaire][7]
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(Jim Hall, [CC BY-SA 4.0][5])
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You can create other effects using text windows. For example, before drawing a message window, you could first draw a black window that's offset by one row and one column. The text window will appear to create a shadow over that area of the screen to the user. And we can do it all by changing only a few values in our sample program:
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```
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#include <conio.h>
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#include <graph.h>
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int
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main()
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{
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_setvideomode(_TEXTC80);
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clear_color(7, 1); /* white on blue */
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_settextposition(2, 1);
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_outtext("test");
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print_header(15, 3, "PROGRAMMING IN CONIO"); /* br white on cyan */
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textwindow_color(11, 36, 16, 46, 7, 0); /* shadow */
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textwindow_color(10, 35, 15, 45, 7, 4); /* white on red */
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_settextposition(3, 2);
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_outtext("hi mom");
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print_status(0, 7, "press any key to quit..."); /* black on white */
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getch();
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_setvideomode(_DEFAULTMODE);
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return 0;
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}
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```
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You often see this "shadow" effect used in DOS programs as a way to add some visual flair:
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![Conio Window with shadow][8]
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(Jim Hall, [CC BY-SA 4.0][5])
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The DOS `conio` functions can do much more than I've shown here, but with this introduction to `conio` programming, you can create various practical and exciting applications. Direct screen access means your programs can be more interactive than a simple command-line utility that scrolls text from the bottom of the screen. Leverage the flexibility of `conio` programming and make your next DOS program a great one.
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### Download the conio cheat sheet
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As you explore programming with `conio`, it's helpful to have a list of common functions close at hand. I've created a double-sided cheat sheet with all the basics of `conio`, so **[download it][9]** and use it on your next `conio` project.
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--------------------------------------------------------------------------------
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via: https://opensource.com/article/21/9/programming-dos-conio
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作者:[Jim Hall][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://opensource.com/users/jim-hall
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[b]: https://github.com/lujun9972
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[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/laptop_screen_desk_work_chat_text.png?itok=UXqIDRDD (Person using a laptop)
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[2]: https://opensource.com/article/21/6/freedos-sixteen-colors
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[3]: http://www.opengroup.org/onlinepubs/009695399/functions/getch.html
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[4]: https://opensource.com/sites/default/files/conio-hello.png (Print to the screen with conio)
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[5]: https://creativecommons.org/licenses/by-sa/4.0/
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[6]: https://opensource.com/sites/default/files/uploads/conio-mon.png (Conio mon)
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[7]: https://opensource.com/sites/default/files/uploads/conio-sol.png (Conio solitaire)
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[8]: https://opensource.com/sites/default/files/uploads/conio-win.png (Conio Window with shadow)
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[9]: https://opensource.com/downloads/dos-conio-cheat-sheet
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