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[翻译完成] 'UNIGINE Is Probably the Best Gaming Engine on Linux'
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UNIGINE Is Probably the Best Gaming Engine on Linux
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**The UNIGINE, a real-time 3D engine built to run on all major platforms, including Linux, has just received another update, bringing some important new features.**
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![](http://i1-news.softpedia-static.com/images/news2/UNIGINE-Is-Probably-the-Best-Gaming-Engine-on-Linux-404484-2.jpg)
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Unigine Engine is built by non-other than Unigine Corp., the company behind the Heaven DX11 Benchmark software. The technology they develop is getting better all the time, and with their recent expansion on the Linux platform, we’re all too glad to see that major updates have been implemented in the engine.
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Amongst the biggest changes in the latest Unigine update is the Common Image Generator Interface (CIGI) protocol.
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According to the developers, this interface is a standard way for a host device to communicate with an image generator (IG) in the simulation industry.
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### Highlights of the new Unigine Engine: ###
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- Support has been added for the conversion of WGS84, ECF and NED coordinate systems into Cartesian one (this will help developers to made better use of real-world GIS data in UNIGINE-powered projects);
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- The Game Framework has been implemented, making it easier to create games with features such as automatic link between Entity and Node, automatic link between Level and World, object management for Entities, Global Game context across all Levels, events handling system, optimal updating of Entities, and more;
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- The FPS stability for the rendered has been increased;
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- Two new options, a 2D noise and 3D noise (States tab in the editor), have been added to the mesh_leaf_base material;
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- A new parameter, Occlusion mask, has been added to all of the materials;
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- Heights of clutters and grass are synchronized now;
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- A few crashes on rendering of non-Flash splash screens have been fixed.
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A complete list of new features, for all the platforms, is available in the official [announcement][1].
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Keep in mind that the UNIGINE graphics engine is only aimed at commercial enterprises and that not even a trial version is available for the general public.
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via: http://news.softpedia.com/news/UNIGINE-Is-Probably-the-Best-Gaming-Engine-on-Linux-404484.shtml
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译者:[译者ID](https://github.com/译者ID) 校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
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[1]:http://www.unigine.com/devlog/2013/11/27/113
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UNIGINE 可能是 Linux 上最好的游戏引擎
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**UNIGINE,是一个实时的 3D 引擎,它能够在所有主流的平台上运行,包括 Linux,并刚刚升级到新的版本,带给了我们一些重要的新特性。**
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![](http://i1-news.softpedia-static.com/images/news2/UNIGINE-Is-Probably-the-Best-Gaming-Engine-on-Linux-404484-2.jpg)
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Unigine 引擎正是由 Unigine 公司开发的, 同时这公司还开发了 Heaven DX11 基准测试软件。 这公司开发的技术总是越来越好,并且随着他们最近在 Linux 平台上的扩展,我们真的很高兴看到这引擎在最近时间作出的重大的更新。
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在 UNIGINE 引擎最近作出的更新中,最大的更新是通用图像生成器接口 (Common Image Generator Interface/CIGI) 协议。
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据引擎的开发者说,这个接口在模拟行业中,是一种用于主机设备与图像生成器 (IG) 之间通信的标准方法来的。
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### 新款 UNIGINE 引擎的亮点 ###
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- 在笛卡尔坐标系中增加了对 WGS84,ECF 和 NED 坐标系的支持(这会帮助开发者更好地在用 Unigine 开发的项目中使用实时的 GIS 数据);
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- 实施了游戏框架,这样使得游戏更加容易地创建,同时这种特性包括实体与节点的自动链接、层次与世界的自动链接、实体对象管理、贯穿所有层次的游戏全局上下文、事件处理系统、最佳的实体更新等等。
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- 增加渲染时帧率的稳定性。
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- 两个新的选项,2D 噪音和 3D 噪音(编辑器中的状态选项卡),已被添加到 mesh_leaf_base 材质中。
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- 一个新的参数,遮挡屏蔽,已经被添加到所有的材质中。
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- 密杂草丛的高度现已实现同步。
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- 修复了在渲染非 Flash 闪屏时崩溃的漏洞。
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所有平台的完整新特性列表,可以在官方的[公告]中找到。[1].
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要记住 UNIGINE 引擎只针对商业企业,并不向广大用户提供试用版。
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--------------------------------------------------------------------------------
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via: http://news.softpedia.com/news/UNIGINE-Is-Probably-the-Best-Gaming-Engine-on-Linux-404484.shtml
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译者:[hyaocuk](https://github.com/hyaocuk) 校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
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[1]:http://www.unigine.com/devlog/2013/11/27/113
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