diff --git a/sources/tech/20210829 Position text on your screen in Linux with ncurses.md b/sources/tech/20210829 Position text on your screen in Linux with ncurses.md new file mode 100644 index 0000000000..997ce16c43 --- /dev/null +++ b/sources/tech/20210829 Position text on your screen in Linux with ncurses.md @@ -0,0 +1,138 @@ +[#]: subject: "Position text on your screen in Linux with ncurses" +[#]: via: "https://opensource.com/article/21/8/ncurses-linux" +[#]: author: "Jim Hall https://opensource.com/users/jim-hall" +[#]: collector: "lujun9972" +[#]: translator: " " +[#]: reviewer: " " +[#]: publisher: " " +[#]: url: " " + +Position text on your screen in Linux with ncurses +====== +Use ncurses in Linux to place text at specific locations on the screen +and enable more user-friendly interfaces. +![Person using a laptop][1] + +Most Linux utilities just scroll text from the bottom of the screen. But what if you wanted to position text on the screen, such as for a game or a data display? That's where **ncurses** comes in. + +**curses** is an old Unix library that supports cursor control on a text terminal screen. The name _curses_ comes from the term _cursor control_. Years later, others wrote an improved version of **curses** to add new features, called _new curses_ or **ncurses**. You can find **ncurses** in every modern Linux distribution, although the development libraries, header files, and documentation may not be installed by default. For example, on Fedora, you will need to install the **ncurses-devel** package with this command: + + +``` +`$ sudo dnf install ncurses-devel` +``` + +### Using ncurses in a program + +To directly address the screen, you'll first need to initialize the **ncurses** library. Most programs will do that with these three lines: + + * initscr(); Initialize the screen and the **ncurses** code + * cbreak(); Disable buffering and make typed input immediately available + * noecho(); Turn off echo, so user input is not displayed to the screen + + + +These functions are defined in the **curses.h** header file, which you'll need to include in your program with: + + +``` +`#include ` +``` + +After initializing the terminal, you're free to use any of the **ncurses** functions, some of which we'll explore in a sample program. + +When you're done with **ncurses** and want to go back to regular terminal mode, use **endwin();** to reset everything. This command resets any screen colors, moves the cursor to the lower-left of the screen, and makes the cursor visible. You usually do this right before exiting the program. + +### Addressing the screen + +The first thing to know about **ncurses** is that screen coordinates are _row,col_, and start in the upper-left at 0,0. **ncurses** defines two global variables to help you identify the screen size: LINES is the number of lines on the screen, and COLS is the number of columns. The bottom-right position is LINES-1,COLS-1. + +For example, if you wanted to move the cursor to line 10 and column 30, you could use the move function with those coordinates: + + +``` +`move(10, 30);` +``` + +Any text you display after that will start at that screen location. To display a single character, use the **addch(c)** function with a single character. To display a string, use **addstr(s)** with your string. For formatted output that's similar to **printf**, use **printw(fmt, …)** with the usual options. + +Moving to a screen location and displaying text is such a common thing that **ncurses** provides a shortcut to do both at once. The **mvaddch(row, col, c)** function will display a character at screen location _row,col_. And the **mvaddstr(row, col, s)** function will display a string at that location. For a more direct example, using **mvaddstr(10, 30, "Welcome to ncurses");** in a program will display the text "Welcome to ncurses" starting at row 10 and column 30. And the line **mvaddch(0, 0, '+');** will display a single plus sign in the upper-left corner at row 0 and column 0. + +Drawing text to the terminal screen can have a performance impact on certain systems, especially on older hardware terminals. So **ncurses** lets you "stack up" a bunch of text to display to the screen, then use the **refresh()** function to make all of those changes visible to the user. + +Let's look at a simple example that pulls everything together: + + +``` +#include <curses.h> + +int +main() +{ +  initscr(); +  cbreak(); +  noecho(); + +  mvaddch(0, 0, '+'); +  mvaddch(LINES - 1, 0, '-'); +  mvaddstr(10, 30, "press any key to quit"); +  refresh(); + +  getch(); + +  endwin(); +} +``` + +The program starts by initializing the terminal, then prints a plus sign in the upper-left corner, a minus in the lower-left corner, and the text "press any key to quit" at row 10 and column 30. The program gets a single character from the keyboard using the getch() function, then uses **endwin()** to reset the terminal before the program exits completely. + +**getch()** is a useful function that you could use for many things. I often use it as a way to pause before I quit the program. And as with most **ncurses** functions, there's also a version of **getch()** called **mvgetch(row, col)** to move to screen position _row,col_ before waiting for a character. + +### Compiling with ncurses + +If you tried to compile that sample program in the usual way, such as `gcc pause.c`, you'll probably get a huge list of errors from the linker. That's because the **ncurses** library is not linked automatically by the GNU C Compiler. Instead, you'll need to load it for linking using the `-l ncurses` command-line option. + + +``` +`$ gcc -o pause pause.c -lncurses` +``` + +Running the new program will print a simple "press any key to quit" message that's more or less centered on the screen: + +![centered message in a program window][2] + +Figure 1: A centered "press any key to quit" message in a program. + +### Building better programs with ncurses + +Explore the **ncurses** library functions to learn about other ways to display text to the screen. You can find a list of all **ncurses** functions in the man ncurses manual page. This gives a general overview of **ncurses** and provides a table-like list of the different **ncurses** functions, with a reference to the manual page that has full details. For example, **printw** is described in the _curs_printw(3X)_ manual page, which you can view with: + + +``` +`$ man 3x curs_printw` +``` + +or just: + + +``` +`$ man curs_printw` +``` + +With **ncurses**, you can create more interesting programs. By printing text at specific locations on the screen, you can create games and advanced utilities to run in the terminal. + +-------------------------------------------------------------------------------- + +via: https://opensource.com/article/21/8/ncurses-linux + +作者:[Jim Hall][a] +选题:[lujun9972][b] +译者:[译者ID](https://github.com/译者ID) +校对:[校对者ID](https://github.com/校对者ID) + +本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 + +[a]: https://opensource.com/users/jim-hall +[b]: https://github.com/lujun9972 +[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/laptop_screen_desk_work_chat_text.png?itok=UXqIDRDD (Person using a laptop) +[2]: https://opensource.com/sites/default/files/press-key_0.png