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[Translated] 20141204 Intense Gameplay--Try these 13 Roguelike games.md
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Intense Gameplay? Try these 13 Roguelike games
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Roguelike is a sub-genre of role-playing games. It literally means "a game like Rogue". Rogue is a dungeon crawling video game first released in 1980, standing out for being fiendishly addictive. Its goal was to retrieve the Amulet of Yendor, hidden deep in the 26th level, and ascend back to the top.
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There is no exact definition of a roguelike, but this type of game typically has the following characteristics:
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- High fantasy narrative background
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- Procedural level generation. Most of the game world is generated by the game for every new gameplay session. This is meant to encourage replayability
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- Turn-based dungeon exploration and combat
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- Tile-based graphics that are randomly generated
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- Random conflict outcomes
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- Permanent death death works realistically, once you're gone, you're gone
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- High difficulty
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This article compiles a good selection of roguelike games available for Linux. If you enjoy intense, addictive gameplay, try these 13 games. Don't be put off by the primitive graphics, you'll soon forget the visuals once you get immersed. All of them are available to download without charge, and almost all are released under an open source license.
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![](http://www.linuxlinks.com/portal/content2/png/DungeonCrawlStoneSoup.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-Dungeon1.png)
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Dungeon Crawl Stone Soup is an open-source, single-player, role-playing roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest to rescue the mystifyingly fabulous Orb of Zot.
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Dungeon Crawl Stone Soup is a continuation of Linley's Dungeon Crawl. It is openly developed and invites participation from the Crawl community.
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Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know you have achieved something.
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Features include:
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- Well-rounded, deep tactically rich roguelike
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- Hand-drawn maps
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- Numerous portal vaults
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- Slick interface
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- Innovative magic and religion systems
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- Wide range of Gods, Characters, Items, and Smart Monsters
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- Website: [crawl.develz.org][1]
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- Developer: Stone Soup devteam
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- License: Crawl General Public License
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- Version Number: 0.15.2
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----------
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![](http://www.linuxlinks.com/portal/content2/png/DwarfFortress.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-DwarfFortress.png)
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Dwarf Fortress is a single-player fantasy game, similar to NetHack. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
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The game features three modes of play (Dwarf Fortress, Adventurer and Legends modes), a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of carp.
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Features include:
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- The world persists as long as you like, over many games, recording historical events and tracking changes
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- Command your dwarves as they search for wealth in the mountain
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- Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more
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- Defend yourself against attacks from hostile civilizations, the wilderness and the depths
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- Support the nobility as they make demands of your populace
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- Keep your dwarves happy and read their thoughts as they work and relax
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- Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths
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- Build floodgates to divert water for farming or to drown your adversaries
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- Play an adventurer and explore, quest for glory or seek vengeance
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- Meet adversaries from previous games
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- Recruit people in towns to come with you on your journey
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- Explore without cumbersome plot restrictions
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- Seamlessly wander the world -up to 197376 x 197376 squares total -or travel more rapidly on the region map
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- Accept quests from the town and civilization leaders
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- Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly
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- Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below
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- The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more
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- A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards
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- Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments
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- Add new creatures, weapons, plants, metals and other objects via modifiable text files
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- Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black)
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- Website: [www.bay12games.com/dwarves/][2]
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- Developer: Tarn Adams
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- License: Freeware
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- Version Number: 0.40.19
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![](http://www.linuxlinks.com/portal/content2/png/ADOM.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-ADOM.png)
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Ancient Domains of Mystery (ADOM) is a rogue-like game which has been in development since 1994.
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It is a single-user game featuring the exploration of a dungeon complex. You control a fictional character described by race, class, attributes, skills, and equipment. This fictional character is trying to achieve a specific goal (see below) and succeed in a difficult quest. To fulfill the quest, you have to explore previously undiscovered tunnels and dungeons, fight hideous monsters, uncover long forgotten secrets, and find treasures of all kind.
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During the game, you explore dungeon levels which are randomly generated each game. You might also encounter certain special levels, which present a particular challenge or are built around a certain theme.
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Features include:
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- Huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
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- Loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
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- Hundreds of monsters and items, many with enhanced random features
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- A corruption system forcing you to balance lust for power with fear of damnation
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- Spells, prayers, mindcraft, alchemy, crafting and more
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- Dozens of quests and branching story lines
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- Numerous wildly different endings that might alter reality itself
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- Website: [www.adom.de][3]
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- Developer: Thomas Biskup
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- License: Postcardware
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- Version Number: 1.20 Prelease 20
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![](http://www.linuxlinks.com/portal/content2/png/ToME.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-ToME.png)
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Tales of Maj’Eyal (ToME) is a free, open source roguelike RPG, featuring tactical turn-based combat and advanced character building. It is written as a module that runs in T-Engine 4.0.
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This is the Age of Ascendancy, after over ten thousand years of strife, pain and chaos the known world is at last at relative peace. The Spellblaze last effects are now tamed, the land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre.
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Features include:
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- Suitable for gamers without any rogueline experience
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- Supports both graphical tiles and ASCII mode
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- Over 40 abilities available on some characters
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- Talent system
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- Combat engine
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- Online persistent stat/achievement tracking
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- IRC chat client
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- Expandable and moddable
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- Atmospheric music
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- Unlock new races, classes, starting points, playmodes and features
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- Website: [te4.org][4]
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- Developer: ToME Development Team
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- License: GNU GPL v3.0
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- Version Number: 1.2.5
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![](http://www.linuxlinks.com/portal/content2/png/CataclysmDarkDaysAhead1.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Cataclysm.png)
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Cataclysm is an open source post-apocalyptic roguelike, set in the countryside of fictional New England after a devastating plague of monsters and zombies. It is a continuation of Whale's original Cataclysm, which expands it with numerous new creatures, buildings, gameplay mechanics and many other features.
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While some have described it as a "zombie game", there's far more to Cataclysm than that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for for food, equipment, or, if you're lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have...
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Cataclysm is very different from most roguelikes in many ways. Rather than being set in a vertical, linear dungeon, it is set in an unbounded, 3D world. This means that exploration plays a much bigger role than in most roguelikes, and the game is much less linear. As the map is so huge, it is actually completely persistant between games. If you die, and start a new character, your new game will be set in the same game world as your last. Like in many roguelikes, you will be able to loot the dead bodies of previous characters; unlike most roguelikes, you will also be able to retrace their steps completely, and any dramatic changes made to the world will persist into your next game.
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Features include:
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- Detailed character creation, with a plethora of traits to choose
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- Defense mode, a coffeebreak mode with fast-paced combat
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- Bionics; Similar to the magic system in many games
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- Mutations, both positive and negative
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- Unbounded, fully randomized world map that is persistent between characters
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- Item crafting
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- New recipes may be acquired by honing your knowledge through practice or learning from books
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- Realistic fire, smoke, and other dynamic map effects
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- A day/night cycle with the need to sleep. Use caffeine to stay awake longer if you must but be aware this is not healthy
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- Over 300 item types, including a multitude of real-world guns, drugs, and tools
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- Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
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- Ability to board doors and windows, construct traps and fortify your home base to prevent a rude awakening by a zombie
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- Ability to construct your own wooden constructions, including walls and a roof
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- Ability to drive around in vehicles found in the post-apocalyptic landscape
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- These can be modified to your needs, or you could even build one from scratch
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- A temperature system, being too cold or too hot is quite hazardous
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- Preliminary tile support
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- WorldGen options, and versatile editing methods
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-
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- Website: [en.cataclysmdda.com][5]
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- Authors: Kevin Granade and others
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- License: Creative Commons Attribution-ShareAlike 3.0 Unported License
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- Version Number: 0.B
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![](http://www.linuxlinks.com/portal/content2/png/GoblinHack1.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-GoblinHack.png)
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Goblin Hack is an open source roguelike OpenGL-based smooth-scrolling ASCII graphics game. The game is inspired by the likes of NetHack, but faster with fewer keys.
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Goblin Hack has a simple interface that appears to appeal to players of all ages, and fires their imagination in today's world of over-rendered games.
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Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon.
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Features include:
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- Impressive graphics (compared with many other roguelike games)
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- Simple interface
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- Choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon
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- Manually save the game
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- Website: [goblinhack.sourceforge.net][6], [github.com/goblinhack/goblinhack][7]
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- Authors: Neil McGill
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- License: GNU GPL v2
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- Version Number: 1.19
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----------
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![](http://www.linuxlinks.com/portal/content2/png/SLASH%27EM.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-SlashEM.png)
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Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) is a role-playing game where you control a single character. SLASH'EM is a variant of NetHack. It also has an interface and gameplay similar to Rogue, ADOM, Anghand and NetHack. You control the actions through the keyboard and view the world from an overhead perspective.
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The problem: The Amulet of Yendor has been stolen. Not only that but it appears that the Wizard of Yendor (not a nice person), who took the amulet, is hiding in the Dungeons of Doom (not a friendly place).
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Features include:
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- Offers extra features, monsters, and items
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- Novel features inlude the Monk class and Sokoban levels
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- The main dungeon is much larger than in NetHack
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- Website: [www.slashem.org][8]
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- Developer: The Slash'EM development team
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- License: MIT License, NetHack General Public License
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- Version Number: 0.0.7E7F3
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![](http://www.linuxlinks.com/portal/content2/png/NetHack.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-NetHack.jpg)
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NetHack is a wonderfully silly, yet quite addictive Dungeons and Dragons-style adventure game. The "net" element references that its development has been coordinated through the Internet. The "hack" element refers to a genre of role-playing games known as hack and slash for their focus on combat.
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In NetHack you play the part of a fierce fighter, wizard, or any of many other classes, fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps a microscopic space fleet, or -- if you're REALLY lucky -- the Ravenous Bugblatter Beast of Traal.
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Features include:
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- 45-50 levels, most of which are randomly generated
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- Variety of items: weapons, armour, scrolls, potions, rings, gems, and an assortment of tools such as keys and lamps
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- Blessings and curses
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- Permadeath: expired characters cannot be revived without having made backup copies of the actual save files
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- Interfaces:
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- Console
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- Graphical, using X, Qt toolkit or GNOME libraries
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- Website: [www.nethack.org][9]
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- Developer: The NetHack DevTeam
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- License: NetHack General Public License
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- Version Number: 3.4.3
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![](http://www.linuxlinks.com/portal/content2/png/AsciiSector.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-AsciiSector.png)
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Ascii Sector is a free space combat/exploration/trading game which is based on the classic computer game Wing Commander: Privateer released by Origin Systems in 1993.
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In Ascii Sector, you start with a simple spaceship and can then accept missions or trade goods to earn enough money to upgrade your ship or buy a new one. You can engage in deadly fights both in space, on the ground and on board spaceships, and using the Ascii Sector scripting language, you can create your own quests for the game or have fun with other players' quests.
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Features include:
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- Uses the ANSI character set for the graphics
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- Real depth to the gameplay
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- Offers a wide variety of bases, missions, commodities and ships
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- Ships include: Broadsword, Centurion, Demon, Dralthi, Drayman, Galaxy, Gladius, Gothri, Kamekh, Nexus, Orion, Paradign, Stileto, Talon, Tarsus, and Ulysses
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- Four quadrants: Alizarin, Crimson, Mauve, and Viridian
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- Downloadable quests
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- Scripting of quests
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- Ascii Sector quest language, create your own stories in the Ascii Sector universe
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- NPCs on planets can be attacked and robbed
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- Persistent fleets that can move around, change control of systems, engage enemy fleets, head back for repairs and rebuilds
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- Ships whose systems have been disabled can be boarded
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- Download high quality music files
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- Website: [www.asciisector.net][10]
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- Developer: Christian Knudsen
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- License: Freeware
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- Version Number: 0.7.1.4
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![](http://www.linuxlinks.com/portal/content2/png/Angband.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Angband.png)
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Angband is a free, single-player graphical dungeon exploration game that uses ASCII characters where you take the role of an adventurer, exploring a deep dungeon, fighting monsters, and acquiring the best weaponry you can, in preparation for a final battle with Morgoth, the Lord of Darkness. It has been in development since the 1990s.
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Angband is along the lines of Rogue and NetHack. It is derived from the games Moria and Umoria, which were in turn based on Rogue. It is often described as a "roguelike" game because the look and feel of the game is still quite similar to Rogue. Many of these new creatures and objects are drawn from the writings of J.R.R Tolkien, although some of the monsters come straight from classical mythology, Dungeons & Dragons, Rolemaster, or the minds of the orginal Angband coders.
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Features include:
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- 100 level dungeon
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- New levels are randomly generated
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- Choose to be a human, half-elf, elf, hobbit, gnome, dwarf, half-orc, half-troll, dunadan, high-elf, or kobold
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- Artifacts
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- Spellcasting
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- Monsters
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- Monster pits
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- Monster nests
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- Website: [rephial.org][11]
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- Developer: Angband Development Team
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- License: GNU GPL v2
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- Version Number: 3.5.0
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----------
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![](http://www.linuxlinks.com/portal/content2/png/UnNetHack1.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-UnNetHack.png)
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UnNetHack is a fork of NetHack. NetHack was first released in 1987, and is considered by many gamers to be one of the best gaming experiences the computing world offers.
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Features include:
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- Adds a number of enhancements to NetHack such as additional monsters, more levels, a few new objects, additional dangers, more challenging gameplay, and most importantly more entertainment than vanilla NetHack
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- Tutorial to help new players get started
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- Website: [sourceforge.net/apps/trac/unnethack][12]
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- Authors: Patric Mueller
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- License: Nethack General Public License
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- Version Number: 5.1.0
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![](http://www.linuxlinks.com/portal/content2/png/HydraSlayer.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-HydraSlayer.png)
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Hydra Slayer is an open source Roguelike game focused on slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.
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Features include:
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- Unique gameplay mechanics
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- A theme which mixes Greek mythology and mathematics
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- Traditional roguelike ASCII graphics, or tiles/3D display
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- 5 player character races with very distinct tactics, strengths and weaknesses
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- 28 enemy types:
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- 10 basic types of elemental hydras (each of them has two special variations)
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- 8 types of special enemies
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- Harmless mushrooms for strategic advantage
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- 28 types of equipment (not counting material and size/power variations)
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- 15 weapon materials
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- 18 types of non-equipment items
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- 3 game geometries to choose
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- 8 level topologies (including the Mobius strip and Klein bottle)
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- 11 level generators
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- 2 endings
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- Website: [www.roguetemple.com/z/hydra][13]
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- Developer: Zeno Rogue
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- License: GNU GPL v2
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- Version Number: 16.1
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----------
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![](http://www.linuxlinks.com/portal/content2/png/Brogue1.png)
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![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Brogue.png)
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Brogue is an open source Roguelike game for Mac OS X, Windows, Linux, iOS and Android.
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Brogue is a direct descendant of Rogue, a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. Unlike other popular modern roguelikes, Brogue favors simplicity over complexity, while trying to ensure that the interactions between components are interesting and varied.
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The goal of the game is to travel to the 26th subterranean floor of the dungeon, retrieve the Amulet of Yendor and return with it to the surface. For the truly skillful who desire further challenge, depths below 26 contain three lumenstones each, items which confer an increased score upon victory.
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Brogue is a challenging game, but still great fun to play. Try not to be disheartened by the difficulty of the game; with some application, Brogue will become very addictive.
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Features include:
|
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|
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- Favors simplicity over complexity
|
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- User-friendly features
|
||||
- Compared with Rogue, Brogue has a more sophisticated level generation
|
||||
- XP and levelling system removed
|
||||
- Traps, protecting items
|
||||
- Additional monster types and magical items
|
||||
|
||||
- Website: [sites.google.com/site/broguegame][14]
|
||||
- Authors: Brian Walker
|
||||
- License: GNU Affero GPL
|
||||
- Version Number: 1.7.3
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
via: http://www.linuxlinks.com/article/201412031524381/RoguelikeGames.html
|
||||
|
||||
作者:Frazer Kline
|
||||
译者:[译者ID](https://github.com/译者ID)
|
||||
校对:[校对者ID](https://github.com/校对者ID)
|
||||
|
||||
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
|
||||
|
||||
[1]:http://crawl.develz.org/
|
||||
[2]:http://www.bay12games.com/dwarves/index.html
|
||||
[3]:http://www.adom.de/
|
||||
[4]:http://te4.org/
|
||||
[5]:http://en.cataclysmdda.com/
|
||||
[6]:http://goblinhack.sourceforge.net/
|
||||
[7]:https://github.com/goblinhack/goblinhack
|
||||
[8]:http://www.slashem.org/
|
||||
[9]:http://www.nethack.org/
|
||||
[10]:http://www.asciisector.net/
|
||||
[11]:http://rephial.org/
|
||||
[12]:http://sourceforge.net/apps/trac/unnethack/
|
||||
[13]:http://www.roguetemple.com/z/hydra/
|
||||
[14]:https://sites.google.com/site/broguegame/
|
@ -0,0 +1,400 @@
|
||||
寻求激烈的游戏玩法?那就试试这 13 款 Roguelike 游戏吧
|
||||
================================================================================
|
||||
Roguelike 是角色扮演游戏的一个子类。从字面上看,它的意思是 “像 Rogue 的游戏”。Rogue 是一个关于地下城冒险的视频游戏,于 1980 年第一次发行,以友好、易上瘾而著称。这个游戏的目标是取得深藏于第 26 层的 "Amulet of Yendor",再返回到顶层逃出生天。
|
||||
|
||||
Roguelike 的准确定义并不存在,但这类游戏通常具有下面的特点:
|
||||
|
||||
- 奇幻的叙事背景;
|
||||
- 程序性的关卡产生。每个新的游戏环节中的游戏世界均由游戏产生。这样做是为了鼓励玩家重玩;
|
||||
- 回合制的地下城探险和战斗;
|
||||
- 随机生成的基于瓷砖的(Tile-based)图形环境;
|
||||
- 随机的冲突生成;
|
||||
- 永久死亡 。在游戏中,死亡真的存在,一旦你死了,就代表你真的结束了。
|
||||
- 高难度。
|
||||
|
||||
这篇文章精心挑选了一些可运行在 Linux 平台下的 roguelike 游戏。假如你喜欢激烈、易上瘾的游戏,可以尝试这 13 款游戏。不要因它们原始的画质而退步,一旦你沉浸其中,你将很快忘记画面的简陋。所有的这些都可以免费下载,并且几乎所有的游戏都是在开源协议下发行的。
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/DungeonCrawlStoneSoup.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-Dungeon1.png)
|
||||
|
||||
Dungeon Crawl Stone Soup 是一个开源的,单用户角色扮演类的 roguelike 游戏,玩家要在充满危险和不友好的怪兽的地下城中进行探险和寻找宝藏,并在任务中拯救 mystifyingly fabulous Orb of Zot(注:这里我不知如何翻译)
|
||||
|
||||
Dungeon Crawl Stone Soup 是 Linley 开发的 Dungeon Crawl 游戏的延续。它被公开地开发并邀请 Crawl 社区的人员来参与其中。
|
||||
|
||||
Dungeon Crawl 有着超棒且深层次的战术游戏环节,创新的魔法和信仰系统,以及数量宏大的可供战斗的怪兽。Crawl 也是最难以攻陷的 roguelike 游戏之一。当你最终在游戏中通关并将你的胜利宣言张贴在 rec.games.roguelike.misc ,这时在你心中,你知道你已经取得了什么。
|
||||
|
||||
特点有:
|
||||
|
||||
- 丰富多彩的, 富含深层次战术的 roguelike 游戏;
|
||||
- 手绘地图;
|
||||
- 无数的金库;
|
||||
- 漂亮的界面;
|
||||
- 创新的魔法和信仰系统;
|
||||
- 广泛的神灵,角色,物品和聪明的怪兽;
|
||||
|
||||
- 网站: [crawl.develz.org][1]
|
||||
- 开发者: Stone Soup 开发小组
|
||||
- 协议: Crawl General Public License
|
||||
- 版本号: 0.15.2
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/DwarfFortress.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-DwarfFortress.png)
|
||||
|
||||
Dwarf Fortress 是一个绝妙的单人游戏,与 NetHack 类似。你可以在一个随机生成的持久的世界中,控制一个矮人哨兵或一个冒险者。
|
||||
|
||||
这个游戏的特色有:三种游戏模式(矮人要塞,冒险者,传说模式),一个独特的随机生成的世界(由地形,野生生物和传说等组成), 阴森的战斗机制以及各种恶性的鲤鱼。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 在这个世界里,你想持续多久都可以。可以经历许多次游戏,记录历史事件,对更改进行跟踪等;
|
||||
- 当你的矮人在山群中寻找宝藏时,你可以对它们下达命令
|
||||
- 用各种材料来手工制作珍宝、家具,并可以用贵重金属,宝石等来改进这些珍宝、家具;
|
||||
- 在广度和深度上保护你自己,防御来自敌对文明的袭击;
|
||||
- 当他们有求于你的民众时,支持贵族(注:感觉自己翻译错了这句)
|
||||
- 维持你的矮人的高兴状态,在它们工作和休闲时读取它们的思想;
|
||||
- Z 坐标可以使你在多个层级上建造你的堡垒,建立塔台或征服深处;
|
||||
- 建立水闸来为耕种调水或水淹你的对手;
|
||||
- 扮演一个探险者并进行探索,为荣誉而战或复仇
|
||||
- 与以前的游戏中的对手相遇;
|
||||
- 在你经过的旅途中营救小城里的人群
|
||||
- 在没有笨重的绘画限制下探险;
|
||||
- 无缝的漫游游戏世界-总共达到 197376 x 197376 平方 -或者在区域地图上更快速地穿行;
|
||||
- 接受小城或文明社会的领导委托的任务
|
||||
- 收回并与你扮演的老角色相遇,在一次探险中,以一个新的角色带上它们或者直接使用它们;
|
||||
- Z 轴使得你可以在各个地牢层级间无缝地上下移动以及调整结构的尺寸来和对手战斗;
|
||||
- 战斗模型的使用技巧,身体组成,搏斗,在方块之间进行操作和躲避,流血,疼痛,恶心及其他;
|
||||
- 一个动态的天气模型用来跟踪风,湿度及空气的动向,用来创造前线,风,暴风雨和暴风雪
|
||||
- 超过 200 种岩石和矿物类型被引入游戏世界,它们被放置在合适的地理环境中;
|
||||
- 通过可更改的文本文件来添加生物,武器,植物,金属和其他对象;
|
||||
- 扩展的以 16 色(包括黑色)渲染的 ASCII 角色集合,以及 8 种背景颜色(包括黑色);
|
||||
|
||||
- 网站: [www.bay12games.com/dwarves/][2]
|
||||
- 开发者: Tarn Adams
|
||||
- 协议: 免费软件
|
||||
- 版本号: 0.40.19
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/ADOM.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-ADOM.png)
|
||||
|
||||
Ancient Domains of Mystery (ADOM) 是一个 rogue-like 游戏,自从 1994 年开始,它一直在开发。
|
||||
|
||||
它是一个包含复杂地牢的单用户游戏。你控制一个用种族,类别,属性,技巧和装备等描述的虚构角色。这个虚构角色正尝试着达到一个特定的目标(参考下面的介绍)并在一个困难的任务中取胜。为了完成任务,你必须在以前没有发现的隧道和地牢中探险,和丑陋的怪兽战斗,解开一系列遗忘的秘密,并找到宝藏。
|
||||
|
||||
在游戏期间,你在每次游戏时随机生成的各层地牢中探索。你也可能遇到某个特定的关卡,其中有着特定的挑战或者围绕某个特定主题而生成。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 拥有上百个地点的巨大游戏世界,例如城堡,随机生成的地牢,主题寺庙,墓地,古代遗迹,塔台和其他名胜;
|
||||
- 各种各样的种族(dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others)(注:种族信息可以参考[这里](http://ancardia.wikia.com/wiki/Race) 和更多的类别 (fighters, elementalists, assassins, chaos knights, duelists and much more),允许无限的游戏风格;
|
||||
- 上百个怪兽和物品,其中的许多拥有增强的随机特性;
|
||||
- 一个堕落系统,迫使你在对力量的欲望和对诅咒的恐惧之间进行权衡;
|
||||
- 法术,祈祷,思想技艺,炼金术,手工艺和更多;
|
||||
- 多样的任务和分支故事主线;
|
||||
- 许多完全不同的结局,可能改变现实本身
|
||||
|
||||
- 网站: [www.adom.de][3]
|
||||
- 开发者: Thomas Biskup
|
||||
- 协议: Postcardware
|
||||
- 版本号: 1.20 Prelease 20
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/ToME.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-ToME.png)
|
||||
|
||||
Tales of Maj’Eyal (ToME) (注:中文翻译为 马基埃亚尔的传说) 是一个免费,开源的 roguelike 角色扮演游戏,包含特色的战术回合制战役和先进的建筑。它作为运行在 T-Engine 4.0 中的一个模块而被创造。
|
||||
|
||||
现在处于王权世纪(Age of Ascendancy),在长达一万年的冲突痛苦和混乱之后,我们所知的世界终于进入了一个相对和平的时期。 “魔法大爆裂(Spellblaze)” 留下的影响已经大为减缓, 大地的伤痕也慢慢地开始愈合。在薪火世纪(Age of Pyre)之后,各个文明也纷纷开始重建家园。(注:翻译来源于 [这里](http://www.qiyun.org/zhuanti/majiaiyaerdechuanshuo.htm))
|
||||
特点包括:
|
||||
|
||||
- 适合于那些没有 rogueline 体验的玩家;
|
||||
- 同时支持图形界面和 ASCII 模式;
|
||||
- 某些角色拥有超过 40 种能力;
|
||||
- 天赋系统;
|
||||
- 战役引擎;
|
||||
- 在线的持久状态/成就追踪;
|
||||
- IRC 聊天客户端;
|
||||
- 可扩展,可修改;
|
||||
- 充满激情的音乐;
|
||||
- 解锁新的种族,类别,起始点,游戏模式和特点等;
|
||||
|
||||
- 网站: [te4.org][4]
|
||||
- 开发者: ToME 开发团队
|
||||
- 协议: GNU GPL v3.0
|
||||
- 版本号: 1.2.5
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/CataclysmDarkDaysAhead1.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Cataclysm.png)
|
||||
|
||||
Cataclysm 是一个开源的 “后末世” roguelike 游戏,背景设定在由怪兽和僵尸带来的毁灭性的瘟疫后虚构的新英格兰(New England) 乡村。它是 Whale 开发的原有 Cataclysm 的继续,拓展了更多新的生物,建筑,游戏机制和其他特点。
|
||||
|
||||
尽管有些人描述它为一个 “僵尸游戏”,但 Cataclysm 远比一个“僵尸游戏”包含更多内容。玩家要在一个由程序生成的严酷,持久的世界中艰难生存下去。在一个死寂的文明世界中为了食物,装备或者假如你足够幸运,一辆装满汽油的汽车来逃离 Dodge --这个如地狱一般的地方-- 而苦苦寻觅。通过战斗来击败或从一系列强大的怪兽底下逃离,从僵尸到巨型昆虫或机器人杀手以及更加奇怪和致命的东西中逃离,以及和那些想要得到你拥有的东西的同你一样的人战斗。
|
||||
|
||||
在许多方面上, Cataclysm 同大多数的 roguelike 游戏有很大的不同。它被设定在一个无界的三维世界里,而不是设定在一个垂直、线性的地牢。这意味着相比于大多数的 roguel 游戏,探险将占一个更大的比重,而且这个游戏将具有更少的线性性。由于地图是如此的巨大,在每次游戏之间,它可以完全保持原样。假如你死了,并以一个新的角色开始,你的新游戏将会设定在同你最近呆过的游戏世界相同的世界里。同许多 roguelike 游戏一样,你可以获得先前角色的战利品;而与大多数 roguelike 不同的是,你也可以重新踏上先前角色的轨迹,并且对世界做出的任何戏剧性改变将会维持到你的下一次游戏。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 详细的角色创造,提供了数量众多的特性来选择;
|
||||
- 防御模式, 一个休息模式和快节奏作战;
|
||||
- Bionics; 类似于在许多其他游戏里的 魔法系统;
|
||||
- 基因突变, 有好的和坏的;
|
||||
- 无界的, 完全随机的世界地图,可以在角色交替时保持不变;
|
||||
- 创造物品
|
||||
- 新的制作方法可能需要通过练习或从书本中获得来磨练你的知识;
|
||||
- 逼真的火,烟和其他动态的地图特效;
|
||||
- 一个昼/夜循环,需要睡觉。假如你必须的话,可以使用咖啡因来保持更长时间的清醒,但这不健康;
|
||||
- 超过 300 种物品类型,包括众多的现实世界的枪支,药品和工具;
|
||||
- 许多药品是上瘾的,并需要持续使用来避免负面效果;
|
||||
- 通过修补门,窗,建造陷阱和巩固你的家的基石来防止一个僵尸的突然造访;
|
||||
- 拥有构建你自己的木质建筑,包括墙和屋顶的能力;
|
||||
- 使用汽车在“后末世”发现的景观中兜风;
|
||||
- 这个可以根据你的需求来修改,或甚至你可以从底层建造一个景观;
|
||||
- 一个温度系统,太冷或太热都非常危险;
|
||||
- 初步支持 tile 界面;
|
||||
- 一个类似于 World Gen 一样的选项和多彩的编辑方法;
|
||||
|
||||
- 网站: [en.cataclysmdda.com][5]
|
||||
- 作者: Kevin Granade 及其他
|
||||
- 协议: Creative Commons Attribution-ShareAlike 3.0 Unported License
|
||||
- 版本号: 0.B
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/GoblinHack1.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-GoblinHack.png)
|
||||
|
||||
Goblin Hack 是一个拥有基于 OpenGL 的平滑滚动的图形界面的开源 roguelike 游戏。这个游戏受 NetHack 外观的启发,但更加快速且使用更少的按键。
|
||||
|
||||
Goblin Hack 有一个简洁的界面,在今天这个过度渲染的游戏世界中,似乎它对所有年龄段的玩家都有吸引力,并启发了这些玩家的想象力。
|
||||
|
||||
在被投进一个随机的正在生成的地牢之前,玩家可以从几个角色类别中选择一个角色。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 令人印象深刻的界面(相比于许多其他的 roguelike 游戏);
|
||||
- 简洁的界面;
|
||||
- 在被投进一个随机的正在生成的第一层地牢之前,玩家可以从几个角色类别中选择一个角色;
|
||||
- 手动保存游戏;
|
||||
|
||||
- 网站: [goblinhack.sourceforge.net][6], [github.com/goblinhack/goblinhack][7]
|
||||
- 作者: Neil McGill
|
||||
- 协议: GNU GPL v2
|
||||
- 版本号: 1.19
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/SLASH%27EM.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-SlashEM.png)
|
||||
|
||||
Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) 是一个角色扮演游戏,在其中你控制一个单独的角色。SLASH'EM 是 NetHack 的一个变种。它拥有一个和 Rogue, ADOM, Anghand 及 NetHack 相似的界面和游戏玩法。你通过键盘来控制角色的动作,以一个俯视的视角来查看这个世界。
|
||||
|
||||
背景: Amulet of Yendor 已被偷走,不仅如此,偷走 amulet 的 Wizard of Yendor(不是一个好人)似乎深藏于 Dungeons of Doom(不是一个友好的地方)。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 提供额外的特点、怪兽和项目;
|
||||
- 新颖的特点包括僧人种类和类似推箱子的关卡;
|
||||
- 主要的地牢比在 NetHack 中的要大很多;
|
||||
|
||||
- 网站: [www.slashem.org][8]
|
||||
- 开发者: Slash'EM 开发团队
|
||||
- 协议: MIT License, NetHack General Public License
|
||||
- 版本号: 0.0.7E7F3
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/NetHack.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-NetHack.jpg)
|
||||
|
||||
|
||||
NetHack 是一个绝妙的简洁,但又非常吸引人的具有地下城与龙风格的冒险游戏。“net”元素指的是它的发展已经根据网络进行了协调,“hack”元素指的是角色扮演游戏的一种体裁,以乱砍、猛砍著称,着眼于战斗。
|
||||
|
||||
在 NetHack 中,你扮演激烈的战士、精灵或许多其他种类的一部分角色,一路战斗着,为你的神灵获取 Amulet of Yendor(可以说这是一个倒退!)。在这个过程中,你可能会遇到一个或两个 quantum mechanic(注:从[这里](http://nethack.wikia.com/wiki/Quantum_mechanic)得知,这指的是一种怪兽),或者可能遇到一个小型的太空舰队,抑或是 --假如你*足够*幸运 -- Ravenous Bugblatter Beast of Traal。(注:我参考了[这里](http://nethack.wikia.com/wiki/Douglas_Adams))。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 45-50 个关卡, 其中的大多数随机生成
|
||||
- 各种各样的物品:武器、盔甲、卷轴、药水、戒指、宝石和各种各样的工具,如钥匙和灯
|
||||
- 祝福和诅咒
|
||||
- Permadeath永久死亡: 若没有对当前的保存文件进行备份,过期的角色不能再找回;
|
||||
- 界面:
|
||||
- 控制台;
|
||||
- 图形化界面, 使用 X、Qt 工具集或 GNOME 库
|
||||
|
||||
- 网站: [www.nethack.org][9]
|
||||
- 开发者: NetHack 开发团队
|
||||
- 协议: NetHack 通用公共许可证
|
||||
- 版本号: 3.4.3
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/AsciiSector.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-AsciiSector.png)
|
||||
|
||||
Ascii Sector 是一个免费的太空战斗/探险/交易游戏,它基于经典的电脑游戏 `Wing Commander: Privateer`,后者由 Origine Systems 公司于 1993 年发布。
|
||||
|
||||
在 Ascii Sector 中,刚开始你将驾驶一艘简易的飞船,然后可以通过接受任务或者贩卖物品来挣得足够多的钱以升级你的飞船或重新再买一艘。不管是在太空中,还是在地面上,抑或是在飞船上,你可以专注于致命的战斗;并且通过使用 Ascii Sector 的脚本语言,你还可以为游戏创造自己的任务或享受其他玩家创造的任务。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 图像界面使用 ANSI 人物集;
|
||||
- 真正的深入到游戏中;
|
||||
- 提供各种基地,任务,商品和飞船;
|
||||
- 飞船型号包括: Broadsword, Centurion, Demon, Dralthi, Drayman, Galaxy, Gladius, Gothri, Kamekh, Nexus, Orion, Paradign, Stileto, Talon, Tarsus 和 Ulysses;
|
||||
- 四个象限: Alizarin, Crimson, Mauve, and Viridian;
|
||||
- 可下载的任务;
|
||||
- 任务可用脚本编辑;
|
||||
- Ascii Sector 任务语言,在 Ascii Sector 宇宙中创造你自己的故事;
|
||||
- 可以袭击或抢劫位于星球上的 NPCs(指非玩家控制角色);
|
||||
- 可以到处移动的持久性舰队、可以改变系统的控制、玩弄敌人的舰队、回基地修复或重建;
|
||||
- 可以登录系统受损的飞船;
|
||||
- 可下载高质量的音乐文件;
|
||||
|
||||
- 网站: [www.asciisector.net][10]
|
||||
- 开发者: Christian Knudsen
|
||||
- 协议: 免费软件
|
||||
- 版本号: 0.7.1.4
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/Angband.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Angband.png)
|
||||
|
||||
Angband 是一个免费、单用户、图形界面的地下城探险游戏,它使用 ASCII 字符的角色,在其中你将以一个冒险者的角色探索一个深深的地下城,与怪兽战斗,获得你能取得的最好武器,准备着与黑暗之主 Morgoth 的最后绝战。从上世纪九十年代开始,它一直在持续地开发着。
|
||||
|
||||
Angband 沿袭了 Rogue 和 NetHack 的风格路线。它由 Moria 和 Umoria 游戏衍生而来,反过来这两个游戏都以 Rogue 为基础。它经常被描述为一个 “roguelike”游戏,因为它的外观和游戏体验与 Rogue 非常相似。很多游戏中的新生物、物品都来自 J.R.R Tolkien 的画作,尽管有些野兽直接来源于经典的神话、Dungeons & Dragons, Rolemaster(根据wikipedia,这两个都是角色扮演游戏的名称)、或原来 Angband 开发者的脑海中。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 100 层地牢;
|
||||
- 随机产生的新关卡;
|
||||
- 可以选择成为人类、半精灵、精灵、霍比特人、地精、矮人,半兽人,半巨魔, 登丹人 ,高等精灵,或者狗头人;
|
||||
- 神器;
|
||||
- 施法;
|
||||
- 怪物;
|
||||
- 怪物坑;
|
||||
- 怪物巢穴;
|
||||
|
||||
- 网站: [rephial.org][11]
|
||||
- 开发者: Angband 开发小组
|
||||
- 协议: GNU GPL v2
|
||||
- 版本号: 3.5.0
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/UnNetHack1.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-UnNetHack.png)
|
||||
|
||||
UnNetHack 是 NetHack 的一个分支。NetHack 最开始于 1987 年发行,并且许多游戏玩家认为它是计算机世界所能提供的最好游戏体验的游戏之一。
|
||||
|
||||
特点包括:
|
||||
|
||||
- 增加了许多针对 NetHack 的增强,如额外的怪兽、更多的关卡、许多新的元素、更多的危险、更具挑战性的游戏,以及最重要的,相比普通的 NetHack,它更具娱乐性;
|
||||
- 帮助新手开始的教程;
|
||||
|
||||
- 网站: [sourceforge.net/apps/trac/unnethack][12]
|
||||
- 作者: Patric Mueller
|
||||
- 协议: Nethack General Public License
|
||||
- 版本号: 5.1.0
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/HydraSlayer.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-HydraSlayer.png)
|
||||
|
||||
Hydra Slayer 是一个专注于杀死九头蛇的开源 Roguelike 游戏。它受希腊神话、地下城探险、MathRL 七日 rouguelike,和一些关于勇敢的英雄杀死多头野兽的数字谜题等启发。
|
||||
|
||||
特点如下:
|
||||
|
||||
- 独特的游戏机制;
|
||||
- 混合希腊神话和数字迷宫的主题;
|
||||
- 传统的 roguelike ASSCII 字符界面或 砖块/3D 界面;
|
||||
- 5 种人物角色,具有极为不同的战术、力量及弱点;
|
||||
- 28 种敌人类型:
|
||||
- 10 种基本的九头蛇类型(每种类型都有两种变种);
|
||||
- 8 种特殊类型的敌人;
|
||||
- 无害的蘑菇可用作战术工具;
|
||||
- 28 种装备(并包括材料和装备的大小/力量的变种);
|
||||
- 15 种武器材料;
|
||||
- 18 种不可装备项;
|
||||
- 3 种可供选择的地图;
|
||||
- 8 种层级拓扑结构(包括莫比乌斯带和克莱因瓶);
|
||||
- 11 个等级;
|
||||
- 2 种胜利结局;
|
||||
|
||||
- 网站: [www.roguetemple.com/z/hydra][13]
|
||||
- 开发者: Zeno Rogue
|
||||
- 协议: GNU GPL v2
|
||||
- 版本号: 16.1
|
||||
|
||||
----------
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content2/png/Brogue1.png)
|
||||
|
||||
![](http://www.linuxlinks.com/portal/content/reviews/Games2/Screenshot-Brogue.png)
|
||||
|
||||
Brogue 是一个开源的 Roguelike 游戏,它可以运行在 Mac OS X, Windows, Linux, iOS 和 Android 等平台下。
|
||||
|
||||
Brogue 是 Rogue 的一个直系分支,后者是一个由 Michael Toy 和 Glenn Wichman 于 1980 年左右最先开发的地下城探险视频游戏。与其他受欢迎的现代 Roguelike 游戏不同, Brogue 追求简单而不是复杂性,同时尽力确保游戏的不同组成之间的联系是有趣且纷繁多彩的。
|
||||
|
||||
这个游戏的目标是取得深藏于地下第 26 层的 "Amulet of Yendor",再返回到顶层逃出生天。对于那些技术娴熟且想进一步探险的人来说,位于 26 层之下的每层均包含 3 颗 lumenstone (流明石)(注:这里与我在[这里](http://brogue.wikia.com/wiki/Lumenstone)看到的有些出入),获得它们,将在胜利的基础上被授予额外的得分。
|
||||
|
||||
Brogue 是一个富有挑战性的游戏,但玩着仍有许多趣味。尽量不要因游戏的高难度而灰心;试玩一段时间之后,你会发现它变得非常吸引人。
|
||||
|
||||
特点如下:
|
||||
|
||||
- 追求简单而非复杂;
|
||||
- 对用户友好;
|
||||
- 相比于 Rogue, Brogue 有一个更加复杂的层级划分;
|
||||
- 移除了 XP 和 水平系统 ;
|
||||
- 陷阱,保护项目;
|
||||
- 额外的怪兽类型和魔法项目;
|
||||
|
||||
- 网站: [sites.google.com/site/broguegame][14]
|
||||
- 作者: Brian Walker
|
||||
- 协议: GNU Affero GPL
|
||||
- 版本号: 1.7.3
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
via: http://www.linuxlinks.com/article/201412031524381/RoguelikeGames.html
|
||||
|
||||
作者:Frazer Kline
|
||||
译者:[FSSlc](https://github.com/FSSlc)
|
||||
校对:[校对者ID](https://github.com/校对者ID)
|
||||
|
||||
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
|
||||
|
||||
[1]:http://crawl.develz.org/
|
||||
[2]:http://www.bay12games.com/dwarves/index.html
|
||||
[3]:http://www.adom.de/
|
||||
[4]:http://te4.org/
|
||||
[5]:http://en.cataclysmdda.com/
|
||||
[6]:http://goblinhack.sourceforge.net/
|
||||
[7]:https://github.com/goblinhack/goblinhack
|
||||
[8]:http://www.slashem.org/
|
||||
[9]:http://www.nethack.org/
|
||||
[10]:http://www.asciisector.net/
|
||||
[11]:http://rephial.org/
|
||||
[12]:http://sourceforge.net/apps/trac/unnethack/
|
||||
[13]:http://www.roguetemple.com/z/hydra/
|
||||
[14]:levelling system
|
Loading…
Reference in New Issue
Block a user