diff --git a/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md b/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md new file mode 100644 index 0000000000..03ac4767a3 --- /dev/null +++ b/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md @@ -0,0 +1,138 @@ +[#]: subject: "Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades" +[#]: via: "https://news.itsfoss.com/blender-4-0-release/" +[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/" +[#]: collector: "lujun9972/lctt-scripts-1693450080" +[#]: translator: " " +[#]: reviewer: " " +[#]: publisher: " " +[#]: url: " " + +Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades +====== +Blender 4.0 release makes it an exciting program for all kinds of +graphics professionals and artists. +Blender is **a very popular open-source 3D computer graphics suite** that has a vast variety of use cases, ranging from the creation of animated films, all the way to motion graphics, visual effects, and more. + +With a recent announcement, the Blender Foundation revealed the **Blender 4.0 release** , that represents “a major leap for rendering, creating tools, and more to take your Freedom to Create to new heights.” + +So, let's look at what's behind this release. + +## 🆕 Blender 4.0: What's New? + +![][1] + +Being a major release, Blender 4.0 has plenty to offer. However, we will be only taking a look at some of the key highlights: + + * **User Interface Improvements** + * **Light and Shadow Linking** + * **Revamped Principled BSDF** + * **Better Rigging** + + + +While we mention some details as you read on, here is the official video to sum up the major changes: + +### User Interface Improvements + +![][2] + +The most important user-facing thing on Blender, the interface font, has been changed to “[Inter][3]”. This **move was made in a bid to improve text readability** across the application, irrespective of the display size. + +Then there's the **newly added ability to search** for stuff by pressing the space bar on regular dropdown/context menus, and a tweaked splash screen which now makes it easier to **carry over saved settings** from older Blender installs. + +![][4] + +Even a new “ **Save Incremental** ” option was added to the File menu that saves the current _.blender_ file with a numerically incremented name. + +### Light and Shadow Linking + +![][5] + +Dubbed by the devs as their most awaited feature, Blender 4.0 features Light and Shadow Linking. With these features, a designer could **set lights to affect specific objects** in a scene, and even **have control over which objects can block light** , acting as shadow blockers. + +For more details on how these work, you can refer to the [official documentation][6]. + +### Revamped Principled BSDF + +![][7] + +Blender's [Principled BSDF][8] system has seen a big revamp with the upgrade, it now features **support for a larger variety of material types and is more efficient**. + +Some highlights of the revamp include: + + * **Coat** , it is placed above all the base layers, including the emission layer, to simulate things like a phone display behind a glass surface. + * **Sheen** , it now uses a new microfiber shading model, and acts as the top layer above emission and coat. + * Implementation of Multiple scattering GGX **** for more efficient rendering in Cycles, resulting in **less power being used while rendering**. + * **Edge tinting for metallic surfaces** , allowing for an artist-friendly way to render complex index of refraction, based on the F82 tint model. + + + +The illustration below should give you a better look at how things are with this revamp of Principled BSDF: + +![][9] + +### Better Rigging + +![][10] + +Blender 4.0 features a dedicated “ **Bone Collections** ” for [Armature][11] Bones, this implementation is carried over from the existing implementation for objects. + +It **replaces both the legacy numbered layers and bone groups feature** , allowing for the Select Grouped operator to select by bone color/collection, setting bone colors on armature bones, and more. + +Even the **pose library sees an update** with the recently introduced asset shelf that makes pose assets available in the 3D viewport. + +### 🛠️ Other Changes and Improvements + +There's more. Some other noteworthy changes include: + + * Support for **Intel HD4000 series GPUs** has been dropped. + * A new [blendfile compatibility policy][12] has been implemented. + * **Snapping has been improved** , allowing for faster and more precise snaps. + * The **minimum required OpenGL version** for Linux and Windows is now 4.3. + * **Filmic has been replaced** by AgX view transform for better handling of colors in over-exposed areas. + + + +You may also refer to the [official release notes][13] for more details of this Blender release. + +## 📥 Download Blender 4.0 + +You can get the latest tar package of Blender from the [official website][14] for **Linux** , **Windows** , and **macOS**. + +But, if you were looking for something different, then you could also get it from the [Snap store][15] and [Steam][16]. + +[Blender][14] + +_💬 Ready to start creating with Blender 4.0? Prefer something else? Let us know below!_ + +* * * + +-------------------------------------------------------------------------------- + +via: https://news.itsfoss.com/blender-4-0-release/ + +作者:[Sourav Rudra][a] +选题:[lujun9972][b] +译者:[译者ID](https://github.com/译者ID) +校对:[校对者ID](https://github.com/校对者ID) + +本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 + +[a]: https://news.itsfoss.com/author/sourav/ +[b]: https://github.com/lujun9972 +[1]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0.png +[2]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2.png +[3]: https://rsms.me/inter/ +[4]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2b.png +[5]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_3.png +[6]: https://docs.blender.org/manual/en/4.0/render/cycles/object_settings/light_linking.html +[7]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4.png +[8]: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html +[9]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4b.png +[10]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_5.png +[11]: https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html +[12]: https://wiki.blender.org/wiki/Process/Compatibility_Handling +[13]: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0 +[14]: https://www.blender.org/download/ +[15]: https://snapcraft.io/blender +[16]: https://store.steampowered.com/app/365670/Blender/