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小眼儿占坑!
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Linux only needs one 'killer' game to explode, says Battlefield director
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![img](http://cdn2.sbnation.com/uploads/chorus_image/image/20983497/construction_web.0_cinema_720.0.jpg)
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It would only take one "killer" game for the Linux platform to explode its way into mainstream gaming, DICE creative director Lars Gustavsson told Polygon, revealing that the development studio would "strongly" like to get into Linux.
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"We strongly want to get into Linux for a reason," Gustavsson said. "It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there."
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"I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives," he explained, sharing that the studio has used Linux servers because it was a "superior operating system to do so."
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![img](http://cdn3.sbnation.com/assets/3368657/detailed_web_0.jpg)
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Valve's recently announced Steam OS and Steam Machines are healthy for the console market, Gustavsson said when asked for his opinion on Valve's recent announcements. He believes the products will open up the market to explore new, and perhaps better, ways of consuming games.
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"Basically for different ways of accessing customers and giving them possibilities of play, I think it is super exciting," he said. "The only thing I know is that from five or ten years from now gaming and especially how you consume it won't look like it does today. I do think with streaming services and new input devices and so on, it wouldn't surprise me if there is less need of hardware and more on demand gaming experience."
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> WELL, WILL AAA TITLES SURVIVE? ARE THEY MAMMOTHS THAT DON'T KNOW THAT THEY ARE DEAD YET?
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"I think, hopefully, competition usually means a better experience for the customer. Sometimes. You know, was the VHS tape better than BetaMax? VHS won," he continued. "So it does not always go in the right direction but overall I think it is healthy with competition. It is truly welcomed, so that we can have better games in the future."
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The director believes that with its recent rise and success, indie game development is in a better position to cater for the Linux video game market despite its limited audience.
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"With indie, for a long time, it seemed that it was only AAA title that will survive and then the explosion came with mobile and indie games," he said. "So I'm really happy to see that has swung back to where people say 'Well, will AAA titles survive? Are they mammoths that don't know that they are dead yet?'
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"So, to me, I think that the possibilities are many and I think indies can build for Linux even though we don't have enormous audience," he said.
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![img](http://cdn2.sbnation.com/assets/3368681/BF4_Levolution_Siege_of_Shanghai_web_0.jpg)
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With the impending launch of [Battlefield 4][1], DICE has spoken a lot about how it intends to smooth out the difficult learning curve and high point of entry seen in [Battlefield 3][2], Gustavsson said it hasn't forgotten about the hardcore gamers, rather the opposite: DICE has to continually rein itself in from going "too hardcore" when developing a Battlefield title.
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"To be honest, our problem isn't to not think about the hardcore, rather, there are so many people like me doing Battlefield since '99 or at least 2000 that everyday we need to stop ourselves from going too hardcore, we really have to hold ourselves back," he explained when asked how DICE doesn't lose sight developing for experienced players when chiselling out the new features. "That is the natural gear that we have: the hardcore side. Then we need to remind ourselves that we need to make it for everyone."
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While they have set out to make Battlefield 4 [more accessible][3] for newcomers, DICE also made it better for the veterans, hinting that perhaps some aspects the shooter is even too nuanced for the diehards. For example, Gustavsson mentioned the [new battle test range][4] that players of all skill levels can take advantage of.
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> EVERYDAY WE NEED TO STOP OURSELVES FROM GOING TOO HARDCORE, WE REALLY HAVE TO HOLD OURSELVES BACK.
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"Even though people have been playing Battlefield from the start, they choose not to fly because they don't feel safe," he said. "So it is not about losing sight of the hardcore. If you look at hardcore forums, there are so many times that you see 'I don't how this weapon works or this gadget' and then everyone tells each other. It is beautiful. It is just beautiful. But sometimes you feel that a game should be self explaining, it doesn't have to be more stupid."
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A comparison tool for weapons and attachments has been introduced to help with the above example. "As, even I, who has made the game, had a hard time knowing which attachment did what for what weapon," Gustavsson said.
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To cater for experienced Battlefield fans the game features an overhauled control system, reworked network code to remove latency and upped the number of players, to name a few. Battlefield 4 also introduces the hardcore [perma-death mode Diffuse][5] and a [Field Upgrade system][6] to [encourage][7] players to play together, along with the long-time community-demanded Spectator mode.
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"Which, to be honest, I have been ashamed to going to shows and admitting once again that we don't have spectator mode," he said. "That's why I'm a bit taller and prouder this time around now that we do have it. With the next-generation of consoles, like sharing and broadcasting features, I'm really looking forward to seeing what the community comes up with."
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---
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via: http://www.polygon.com/2013/10/12/4826190/linux-only-needs-one-killer-game-to-explode-says-battlefield-director
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
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译者:[译者ID](https://github.com/译者ID) 校对:[校对者ID](https://github.com/校对者ID)
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[1]:http://www.polygon.com/game/battlefield-4/10364
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[2]:http://www.polygon.com/game/battlefield-3/1762
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[3]:http://www.polygon.com/2013/10/3/4798128/we-should-be-slapped-for-battlefield-3s-unlocks-says-dice-creative
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[4]:http://www.polygon.com/2013/9/4/4694158/battlefield-4-vehicle-test-range-server-options
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[5]:http://www.polygon.com/2013/9/26/4775632/battlefield-4s-multiplayer-modes-player-counts-detailed-by-dice
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[6]:http://www.polygon.com/2013/8/16/4627536/battlefield-4-kit-customization-field-upgrade-system-detailed
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[7]:http://www.polygon.com/2013/8/9/4607030/battlefield-4-will-encourage-but-never-force-team-play
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“Linux想要屌丝逆袭?只需要一款杀手级游戏。”
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![img](http://cdn2.sbnation.com/uploads/chorus_image/image/20983497/construction_web.0_cinema_720.0.jpg)
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Linux平台只需要一款杀手级游戏就能杀入主流游戏市场,DICE创意总监Lars Gustavsson如是告诉记者,他还透露,开发工作室其实“非常愿意”入驻Linux平台。
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“我们之所以如此强烈想要入驻Linux,原因只有一个”,Gustavsson说,“就如同Xbox凭借着光晕(Halo)一举成功逆袭并使粉丝们为之疯狂 —— 通常,只需要一款杀手级应用或游戏,人们就更愿意去[适应新平台] —— 对于Linux来说,这并不难,例如,它只需要一款能吸引人们主动去玩的游戏而已。”
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“我认为,即使这样,消费者正变得越来越挑剔,所以,我们必须说服他们如何才愿意玩某一款游戏,并将其作为日常生活的一部分,”他解释道,工作室目前已经开始使用Linux服务器,因为Linux在这方面本就是最佳选择。
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![img](http://cdn3.sbnation.com/assets/3368657/detailed_web_0.jpg)
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当被问道对Valve公司最近关于Steam操作系统和Steam主机的声明有何看法时,Gustavsson认为,这对游戏机市场来说非常有益,他相信相关产品会打开新的市场,拓展出消费游戏新的发展道路,也许比这更好。
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“基本上,通过各种方法获取消费者的青睐并给予他们娱乐的各种可能性,我认为这才是最令人激动的,”他说,“我只知道一件事,往前推5到10年,谁能想象游戏市场会是今天这个样子。也许我们能预料到更低的硬件需求和更丰富的游戏体验,但流媒体服务和新的输入设备等等这些东西才真的让人惊讶。”
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>现在哪还有三A级经典游戏?就像活着的猛犸象一样少见!
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“我认为,有时竞争往往意味着消费者拥有更好的体验。VHS难道比BetaMax更强吗?但VHS最终获胜了。(译者注:他指的是当年索尼和JVC的录像带之争,索尼的BetaMax在专业领域优势很大,但JVC的VHS由于更适合当时普通消费者的家庭使用,因此,他在这里举了这个例子)”,他继续说道,“因此,尽管竞争的最终结果不一定就是完全正确的方向,但总体来看,竞争还是利大于弊的。何况消费者也欢迎,因此,我相信未来我们一定能做出更好的游戏。”
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总监相信,尽管用户数量有限,但独立游戏开发正不断上升并开始取得成功,现在正处在一个更有利的位置,能够迎合Linux视频游戏市场。
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“长久以来,独立制作一般就意味着三A级经典,直到伴随着移动终端产业的爆发,独立游戏开始扎堆泛滥,”他说,“因此,我非常高兴能看到独立制作又回到了它曾经的现状,就好像人们在说,’现在哪还有三A级经典游戏?就跟活着的猛犸象一样少见‘“。
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“所以,对我来说,我认为尽管Linux平台上的用户数量并不特别多,但独立制作游戏成功的可能性很大。”
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![img](http://cdn2.sbnation.com/assets/3368681/BF4_Levolution_Siege_of_Shanghai_web_0.jpg)
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对于即将启动的[战地4][1],DICE已经讲述了许多如何降低上手难度和准入门槛等在[战地3][2]中出现的问题,Gustavsson说,他们并没有忘记骨灰级玩家,恰恰相反,DICE在开发战地4的过程中,不断需要克制自己不要“太过于骨灰”。
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当被问道DICE如何在开发新特性的过程中避免忽视老玩家时,他解释道:“说老实话,我们的问题并不在于忽视骨灰级玩家,而是有太多人向我一样从99年或至少2000年就开始每天玩战地,我们需要的是控制自己,避免自己太沉溺于其中。沉迷游戏,是每个玩家的天性。所以,我们需要提醒自己,同时提醒每一个人”
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战地4对于新玩家[更好上手][3],但同时,它也将充分照顾到老玩家,DICE透露,也许老玩家会发现游戏中有些方面射手与恐怖分子几乎没有区别。例如,Gustavsson提到,[新的战斗测试][4]涵盖了各个技术水平的玩家都可以发挥的范围。
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> 我们需要的是控制自己,避免自己太沉溺于其中。
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“有些人即使从最开始到现在一直在玩战地,游戏里他依然不会选择坐飞机,因为他觉得不安全,所以这并不是是否忽略老玩家的问题。如果你去玩家论坛转转,你会无数次看到诸如‘我不知道这件武器或这个装备怎么用‘这样的问题,然后每个人都会来回答他。这是件很和谐、很美妙的事。但有时你又会觉得,一个游戏不能太傻了,应该智能一些。”
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针对上面例子中的问题,他们已经提供了一个武器装备比较工具。Gustavsson说,“即使是我,做游戏的人,有时也会蒙圈到底哪件装备配哪件武器。”
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为了迎合战地的资深老玩家们,游戏还特地推出了一款检修控制系统,重写了网络代码,移除了一些隐患,增加了角色数量,并相应地给予命名。除了社区呼声已久的旁观者模式,战地4还介绍了[无重生模式][5]和[战场升级系统][6],[鼓励][7]玩家们一起游戏。
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“说实话,一直以来,我都不好意思参加访谈活动,因为总是要一次次承认我们确实没有旁观者模式。但这次活动我腰板硬多了,因为我们终于有旁观者模式啦!伴随着新一代游戏机中的分享和广播等新特性,我十分期待社区会带来哪些意想不到的惊喜。”
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---
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via: http://www.polygon.com/2013/10/12/4826190/linux-only-needs-one-killer-game-to-explode-says-battlefield-director
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译者:[小眼儿](https://github.com/tinyeyeser) 校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创翻译,[Linux中国](http://linux.cn/) 荣誉推出
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[1]:http://www.polygon.com/game/battlefield-4/10364
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[2]:http://www.polygon.com/game/battlefield-3/1762
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[3]:http://www.polygon.com/2013/10/3/4798128/we-should-be-slapped-for-battlefield-3s-unlocks-says-dice-creative
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[4]:http://www.polygon.com/2013/9/4/4694158/battlefield-4-vehicle-test-range-server-options
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[5]:http://www.polygon.com/2013/9/26/4775632/battlefield-4s-multiplayer-modes-player-counts-detailed-by-dice
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[6]:http://www.polygon.com/2013/8/16/4627536/battlefield-4-kit-customization-field-upgrade-system-detailed
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[7]:http://www.polygon.com/2013/8/9/4607030/battlefield-4-will-encourage-but-never-force-team-play
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