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[#]: collector: (lujun9972)
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[#]: translator: (geekpi)
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[#]: reviewer: ( )
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[#]: publisher: ( )
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[#]: url: ( )
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[#]: subject: (Object-Oriented Programming and Essential State)
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[#]: via: (https://theartofmachinery.com/2019/10/13/oop_and_essential_state.html)
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[#]: author: (Simon Arneaud https://theartofmachinery.com)
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Object-Oriented Programming and Essential State
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======
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Back in 2015, Brian Will wrote a provocative blog post: [Object-Oriented Programming: A Disaster Story][1]. He followed it up with a video called [Object-Oriented Programming is Bad][2], which is much more detailed. I recommend taking the time to watch the video, but here’s my one-paragraph summary:
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The Platonic ideal of OOP is a sea of decoupled objects that send stateless messages to one another. No one really makes software like that, and Brian points out that it doesn’t even make sense: objects need to know which other objects to send messages to, and that means they need to hold references to one another. Most of the video is about the pain that happens trying to couple objects for control flow, while pretending that they’re decoupled by design.
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Overall his ideas resonate with my own experiences of OOP: objects can be okay, but I’ve just never been satisfied with object-_orientation_ for modelling a program’s control flow, and trying to make code “properly” object-oriented always seems to create layers of unneccessary complexity.
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There’s one thing I don’t think he explains fully. He says outright that “encapsulation does not work”, but follows it with the footnote “at fine-grained levels of code”, and goes on to acknowledge that objects can sometimes work, and that encapsulation can be okay at the level of, say, a library or file. But he doesn’t explain exactly why it sometimes works and sometimes doesn’t, and how/where to draw the line. Some people might say that makes his “OOP is bad” claim flawed, but I think his point stands, and that the line can be drawn between essential state and accidental state.
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If you haven’t heard this usage of the terms “essential” and “accidental” before, you should check out Fred Brooks’ classic [No Silver Bullet][3] essay. (He’s written many great essays about building software systems, by the way.) I’ve aleady written [my own post about essential and accidential complexity][4] before, but here’s a quick TL;DR: Software is complex. Partly that’s because we want software to solve messy real-world problems, and we call that “essential complexity”. “Accidental complexity” is all the other complexity that exists because we’re trying to use silicon and metal to solve problems that have nothing to do with silicon and metal. For example, code for memory management, or transferring data between RAM and disk, or parsing text formats, is all “accidental complexity” for most programs.
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Suppose you’re building a chat application that supports multiple channels. Messages can arrive for any channel at any time. Some channels are especially interesting and the user wants to be notified or pinged when a new message comes in. Other channels are muted: the message is stored, but the user isn’t interrupted. You need to keep track of the user’s preferred setting for each channel.
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One way to do it is to use a map (a.k.a, hash table, dictionary or associative array) between the channels and channel settings. Note that a map is the kind of abstract data type (ADT) that Brian Will said can work as an object.
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If we get a debugger and look inside the map object in memory, what will we see? We’ll find channel IDs and channel settings data of course (or pointers to them, at least). But we’ll also find other data. If the map is implemented using a red-black tree, we’ll see tree node objects with red/black labels and pointers to other nodes. The channel-related data is the essential state, and the tree nodes are the accidental state. Notice something, though: The map effectively encapsulates its accidental state — you could replace the map with another one implemented using AVL trees and your chat app would still work. On the other hand, the map doesn’t encapsulate the essential state (simply using `get()` and `set()` methods to access data isn’t encapsulation). In fact, the map is as agnostic as possible about the essential state — you could use basically the same map data structure to store other mappings unrelated to channels or notifications.
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And that’s why the map ADT is so successful: it encapsulates accidental state and is decoupled from essential state. If you think about it, the problems that Brian describes with encapsulation are problems with trying to encapsulate essential state. The benefits that others describe are benefits from encapsulating accidental state.
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It’s pretty hard to make entire software systems meet this ideal, but scaling up, I think it looks something like this:
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* No global, mutable state
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* Accidental state encapsulated (in objects or modules or whatever)
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* Stateless accidental complexity enclosed in free functions, decoupled from data
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* Inputs and outputs made explicit using tricks like dependency injection
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* Components fully owned and controlled from easily identifiable locations
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Some of this goes against instincts I had a long time ago. For example, if you have a function that makes a database query, the interface looks simpler and nicer if the database connection handling is hidden inside the function, and the only parameters are the query parameters. However, when you build a software system out of functions like this, it actually becomes more complex to coordinate the database usage. Not only are the components doing things their own ways, they’re trying to hide what they’re doing as “implementation details”. The fact that a database query requires a database connection never was an implementation detail. If something can’t be hidden, it’s saner to make it explicit.
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I’m wary of feeding the OOP and functional programming false dichotomy, but I think it’s interesting that FP goes to the opposite extreme of OOP: OOP tries to encapsulate things, including the essential complexity that can’t be encapsulated, while pure FP tends to make things explicit, including some accidental complexity. Most of the time, that’s the safer side to go wrong, but sometimes (such as when [building self-referential data structures in a purely functional language][5]) you can get designs that are more for the sake of FP than for the sake of simplicity (which is why [Haskell includes some escape hatches][6]). I’ve written before about [the middle ground of so-called “weak purity”][7].
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Brian found that encapsulation works at a larger scale for a couple of reasons. One is that larger components are simply more likely to contain accidental state, just because of size. Another is that what’s “accidental” is relative to what problem you’re solving. From the chat app user’s point of view, “accidental complexity” is anything unrelated to messages and channels and users, etc. As you break the problems into subproblems, however, more things become essential. For example, the mapping between channel names and channel IDs is arguably accidental complexity when solving the “build a chat app” problem, but it’s essential complexity when solving the “implement the `getChannelIdByName()` function” subproblem. So, encapsulation tends to be less useful for subcomponents than supercomponents.
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By the way, at the end of his video, Brian Will wonders if any language supports anonymous functions that _can’t_ access they scope they’re in. [D][8] does. Anonymous lambdas in D are normally closures, but anonymous stateless functions can also be declared if that’s what you want:
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```
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import std.stdio;
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void main()
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{
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int x = 41;
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// Value from immediately executed lambda
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auto v1 = () {
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return x + 1;
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}();
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writeln(v1);
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// Same thing
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auto v2 = delegate() {
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return x + 1;
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}();
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writeln(v2);
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// Plain functions aren't closures
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auto v3 = function() {
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// Can't access x
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// Can't access any mutable global state either if also marked pure
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return 42;
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}();
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writeln(v3);
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}
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```
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--------------------------------------------------------------------------------
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via: https://theartofmachinery.com/2019/10/13/oop_and_essential_state.html
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作者:[Simon Arneaud][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://theartofmachinery.com
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[b]: https://github.com/lujun9972
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[1]: https://medium.com/@brianwill/object-oriented-programming-a-personal-disaster-1b044c2383ab
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[2]: https://www.youtube.com/watch?v=QM1iUe6IofM
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[3]: http://www.cs.nott.ac.uk/~pszcah/G51ISS/Documents/NoSilverBullet.html
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[4]: https://theartofmachinery.com/2017/06/25/compression_complexity_and_software.html
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[5]: https://wiki.haskell.org/Tying_the_Knot
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[6]: https://en.wikibooks.org/wiki/Haskell/Mutable_objects#The_ST_monad
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[7]: https://theartofmachinery.com/2016/03/28/dirtying_pure_functions_can_be_useful.html
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[8]: https://dlang.org
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[#]: collector: (lujun9972)
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[#]: translator: (geekpi)
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[#]: reviewer: ( )
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[#]: publisher: ( )
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[#]: url: ( )
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[#]: subject: (Object-Oriented Programming and Essential State)
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[#]: via: (https://theartofmachinery.com/2019/10/13/oop_and_essential_state.html)
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[#]: author: (Simon Arneaud https://theartofmachinery.com)
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面向对象编程和根本状态
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======
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早在 2015 年,Brian Will 撰写了一篇有挑衅性的博客:[面向对象编程:一个灾难故事][1]。他随后发布了一个名为[面向对象编程很糟糕][2]的视频,该视频更加详细。我建议你花些时间观看视频,但这是我的一小段摘要:
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OOP 的柏拉图式理想是一堆相互解耦的对象,它们彼此之间发送无状态消息。没有人真的像这样制作软件,Brian 指出这甚至没有意义:对象需要知道向哪个对象发送消息,这意味着它们需要相互引用。视频大部分讲述的是人们试图将对象耦合以实现控制流,同时假装它们是通过设计解耦的。
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总的来说,他的想法与我自己的 OOP 经验产生了共鸣:对象没有问题,但是我从来没有对_面向_对象建立程序控制流满意,而试图使代码“正确地”面向对象似乎总是在创建不必要的复杂性。
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我认为他无法完全解释一件事。他直截了当地说“封装没有作用”,但在脚注后面加上“在细粒度的代码级别”,并继续承认对象有时可以奏效,并且在库和文件级别可以封装。但是他没有确切解释为什么有时会奏效,有时却没有奏效,以及如何/在何处划清界限。有人可能会说这使他的“ OOP不好”的说法有缺陷,但是我认为他的观点是正确的,并且可以在根本状态和偶发状态之间划清界限。
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如果你以前从未听说过“根本”和“偶发”这两个术语的使用,那么你应该阅读 Fred Brooks 的经典文章[没有银弹][3]。 (顺便说一句,他写了许多有关构建软件系统的很棒的文章。)我以前曾写过[关于根本和偶发的复杂性的文章][4],但是这里有一个简短的摘要:软件很复杂。部分原因是因为我们希望软件能够解决混乱的现实世界问题,因此我们将其称为“根本复杂性”。“偶发复杂性”是所有其他复杂性,因为我们正尝试使用硅和金属来解决与硅和金属无关的问题。例如,对于大多数程序而言,用于内存管理或在内存与磁盘之间传输数据或解析文本格式的代码都是“偶发的复杂性”。
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假设你正在构建一个支持多个频道的聊天应用。消息可以随时到达任何频道。有些频道特别有趣,当有新消息传入时,用户希望得到通知。其他频道静音:消息被存储,但用户不会受到打扰。你需要跟踪每个频道的用户首选设置。
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一种实现方法是在频道和频道设置之间使用映射(也称为哈希表,字典或关联数组)。注意,映射是 Brian Will 所说的可以用作对象的抽象数据类型(ADT)。
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如果我们有一个调试器并查看内存中的 map 对象,我们将看到什么?我们当然会找到频道 ID 和频道设置数据(或至少指向它们的指针)。但是我们还会找到其他数据。如果 map 是使用红黑树实现的,我们将看到带有红/黑标签和指向其他节点的指针的树节点对象。与频道相关的数据是根本状态,而树节点是偶发状态。不过,请注意以下几点:该映射有效地封装了它的偶发状态-你可以用 AVL 树实现的另一个映射替换该映射,并且你的聊天程序仍然可以使用。另一方面,映射没有封装根本状态(仅使用 `get()` 和 `set()`方法访问数据不是封装)。事实上,映射与根本状态是尽可能不可知的,你可以使用基本相同的映射数据结构来存储与频道或通知无关的其他映射。
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这就是映射 ADT 如此成功的原因:它封装了偶发状态,并与根本状态解耦。如果你考虑一下,Brian 描述的封装问题就是尝试封装根本状态。其他描述的好处是封装偶发状态的好处。
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要使整个软件系统都达到这一理想相当困难,但扩展开来,我认为它看起来像这样:
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* 没有全局的可变状态
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* 封装了偶发状态(在对象或模块或以其他任何形式)
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* 无状态偶发复杂性封装在单独函数中,与数据解耦
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* 使用诸如依赖注入之类的技巧使输入和输出变得明确
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* 完全拥有组件,并从易于识别的位置进行控制
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其中有些违反了我很久以前的本能。例如,如果你有一个数据库查询函数,如果数据库连接处理隐藏在该函数内部,并且唯一的参数是查询参数,那么接口会看起来会更简单。但是,当你使用这样的函数构建软件系统时,协调数据库的使用实际上变得更加复杂。组件不仅以自己的方式做事,而且还试图将自己所做的事情隐藏为“实现细节”。数据库查询需要数据库连接这一事实从来都不是实现细节。如果无法隐藏某些内容,那么显露它是更合理的。
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我警惕将面向对象编程和函数式编程放在两极,但我认为从函数式编程进入面向对象编程的另一极端是很有趣的:OOP 试图封装事物,包括无法封装的根本复杂性,而纯函数式编程往往会使事情变得明确,包括一些偶发复杂性。在大多数时候,没什么问题,但有时候(比如[在纯函数式语言中构建自我指称的数据结构][5])设计更多的是为了函数编程,而不是为了简便(这就是为什么 [Haskell 包含了一些“逃生出口”( escape hatches)][6])。我之前写过一篇[中立的所谓的“弱纯性” (weak purity)][7]
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Brian 发现封装对更大规模有效,原因有几个。一个是,由于大小的原因,较大的组件更可能包含偶发状态。另一个是“偶发”与你要解决的问题有关。从聊天程序用户的角度来看,“偶发的复杂性”是与消息,频道和用户等无关的任何事物。但是,当你将问题分解为子问题时,更多的事情就变得重要。例如,在解决“构建聊天应用”问题时,可以说频道名称和频道 ID 之间的映射是偶发的复杂性,而在解决“实现 `getChannelIdByName()` 函数”子问题时,这是根本复杂性。因此,封装对于子组件的作用比对父组件的作用要小。
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顺便说一句,在影片的结尾,Brian Will 想知道是否有任何语言支持_无法_访问它们所作用的范围的匿名函数。[D][8] 语言可以。 D 中的匿名 Lambda 通常是闭包,但是如果你想要的话,也可以声明匿名无状态函数:
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```
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import std.stdio;
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void main()
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{
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int x = 41;
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// Value from immediately executed lambda
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auto v1 = () {
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return x + 1;
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}();
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writeln(v1);
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// Same thing
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auto v2 = delegate() {
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return x + 1;
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}();
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writeln(v2);
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// Plain functions aren't closures
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auto v3 = function() {
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// Can't access x
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// Can't access any mutable global state either if also marked pure
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return 42;
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}();
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writeln(v3);
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}
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```
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--------------------------------------------------------------------------------
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via: https://theartofmachinery.com/2019/10/13/oop_and_essential_state.html
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作者:[Simon Arneaud][a]
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选题:[lujun9972][b]
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译者:[geekpi](https://github.com/geekpi)
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||||
校对:[校对者ID](https://github.com/校对者ID)
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||||
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||||
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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||||
[a]: https://theartofmachinery.com
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[b]: https://github.com/lujun9972
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[1]: https://medium.com/@brianwill/object-oriented-programming-a-personal-disaster-1b044c2383ab
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[2]: https://www.youtube.com/watch?v=QM1iUe6IofM
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[3]: http://www.cs.nott.ac.uk/~pszcah/G51ISS/Documents/NoSilverBullet.html
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[4]: https://theartofmachinery.com/2017/06/25/compression_complexity_and_software.html
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[5]: https://wiki.haskell.org/Tying_the_Knot
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[6]: https://en.wikibooks.org/wiki/Haskell/Mutable_objects#The_ST_monad
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[7]: https://theartofmachinery.com/2016/03/28/dirtying_pure_functions_can_be_useful.html
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[8]: https://dlang.org
|
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