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[#]: subject: "Godot 4.2 Released: Taking The Open-Source Game Engine Up a Notch"
[#]: via: "https://news.itsfoss.com/godot-4-2/"
[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/"
[#]: collector: "lujun9972/lctt-scripts-1700446145"
[#]: translator: "geekpi"
[#]: reviewer: " "
[#]: publisher: " "
[#]: url: " "
Godot 4.2 Released: Taking The Open-Source Game Engine Up a Notch
======
Another update to Godot with useful changes to close-in on proprietary
options like Unreal, Unity, etc.
[Godot][1], the community favorite alternative to proprietary game engines such as Unreal and Unity, has a new major update!
**Godot 4.2** has “ _arrived in style_ ” with loads of updates across the board. It continues in the path that the [Godot 4.0 release][2] paved, and builds upon it.
Grab a beverage of your choice, as I highlight the good things about this release ☕
**Suggested Read** 📖
![][3]
### Godot 4.2: What's New?
There are plenty of new things with the Godot 4.2 release. But, we will focus on the **key highlights** :
* **Official ARM Support on Linux**
* **Editor Improvements**
* **More Version Control Friendly**
* **Enhanced Tilemaps**
* **Improvements to Multiplayer/Networking**
* **Better Navigation System**
#### Official ARM Support on Linux
Even though it was possible to manually build Godot for ARM-based devices on Linux, there was **never an official ARM build for Linux**.
However, that has now changed with the Godot 4.2 release. They have provided both **32-bit and 64-bit versions of Godot for ARM** on their downloads page.
Keep in mind that this is **an experimental undertaking** , so expect bugs and issues.
![][4]
#### Editor Improvements
![][5]
There have been many improvements on the editor side of Godot.
As illustrated by the screenshot above, the first one is a new addition to the code editor called “ **Code Region** ”. It allows you to **break up scripts into named blocks** , which can then be minimized to lessen clutter.
![][6]
Another new addition to Godot is the **ability to extend each side of box shapes individually within the editor viewport**. Previously, this was only limited to the center point and symmetrical extents.
![][7]
The **project manager also sees an update** , the general project import workflow has been improved alongside a rearrangement of buttons.
#### More Version Control Friendly
Godot 4.2 comes with a fix to an issue where changing scenes or renaming nodes during 'ready' would lead to crashes, various issues related to renaming/moving files were also fixed.
The developers also added:
> Also, some cases of sporadic changing of resource IDs in scenes have been solved ([GH-65011][8]). There is still room for improvement, but this already makes 4.2 way more version control friendly.
#### Enhanced Tilemaps
![][9]
Alongside **major performance optimizations to the tile/tilemap system** of Godot, there is a new feature that allows you to **rotate or flip a tile/tile pattern** while placing them anywhere.
#### Improvements to Multiplayer/Networking
This release also features **improvements for the high-level multiplayer system;** the ' _MultiplayerSynchronizer_ ' node now supports syncing of transform components, sub-resource properties, and other types of indexed data.
There is also **a security fix for a denial-of-service vulnerability** that was previously disclosed with the Godot 4.0.4 RC1 release.
📋
The developers recommend that users upgrade to Godot 4.0.4, 4.1.2, or 4.2 to avoid issues.
#### Better Navigation System
![][10]
Godot 4.2 brings about **navigation mesh baking for 2D** , it can handle physics bodies, mesh instances, plain polygons and more.
Furthermore, **support for multi-threading was added** for 2D and 3D navigation mesh baking for improving performance, and reducing stutters.
#### 🛠️ Other Changes and Improvements
There are plenty of other changes worth noting:
* Improvements to the [GDExtension][11] system.
* Support for AMD's [FSR 2.2][12] tech.
* A **major rework** of the graph-building nodes.
* **Native file selection** dialog for Linux, Windows, and macOS.
* It is now possible to **specify a different install folder** for add-ons and assets.
* **A fix for the Steam Input issue** that caused some gamepad events to be handled twice.
For more details on this release, you can through the [official release notes][13].
### 📥 Download Godot 4.2
Head over to the [official website][14] to grab the latest release of Godot for Linux. For other packages, you could also refer to its [GitHub repo][15].
[Godot 4.2 (GitHub)][15]
_💬 What are your thoughts on this release? Giving a chance to this wonderful open-source game engine already? Tell us about it in the comments!_
* * *
--------------------------------------------------------------------------------
via: https://news.itsfoss.com/godot-4-2/
作者:[Sourav Rudra][a]
选题:[lujun9972][b]
译者:[译者ID](https://github.com/译者ID)
校对:[校对者ID](https://github.com/校对者ID)
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
[a]: https://news.itsfoss.com/author/sourav/
[b]: https://github.com/lujun9972
[1]: https://godotengine.org/
[2]: https://news.itsfoss.com/godot-4-0-release/
[3]: https://news.itsfoss.com/content/images/size/w256h256/2022/08/android-chrome-192x192.png
[4]: https://news.itsfoss.com/content/images/2023/04/Follow-us-on-Google-News.png
[5]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_a.jpg
[6]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_b.jpg
[7]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_c.jpg
[8]: https://github.com/godotengine/godot/pull/65011
[9]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_d.jpg
[10]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_e.jpg
[11]: https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html
[12]: https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-2-racing-into-more-games-and/ba-p/563910
[13]: https://godotengine.org/article/godot-4-2-arrives-in-style/
[14]: https://godotengine.org/download/linux/
[15]: https://github.com/godotengine/godot/releases/tag/4.2-stable

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[#]: subject: "Godot 4.2 Released: Taking The Open-Source Game Engine Up a Notch"
[#]: via: "https://news.itsfoss.com/godot-4-2/"
[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/"
[#]: collector: "lujun9972/lctt-scripts-1700446145"
[#]: translator: "geekpi"
[#]: reviewer: " "
[#]: publisher: " "
[#]: url: " "
Godot 4.2 发布:让开源游戏引擎更上一层楼
======
Godot 的又一次更新,其中包含了一些有用的更改,以更接近专有引擎如 Unreal、Unity 等。
[Godot][1],社区最喜欢的 Unreal 和 Unity 等专有游戏引擎的替代品,有一个新的重大更新!
**Godot 4.2** “_闪亮登场_”全面更新大量内容。它继续沿着 [Godot 4.0 版本][2]铺平的道路,并在此基础上进行构建。
拿上你选择的饮料,让我来重点介绍一下这次发布的优点。☕
### Godot 4.2:有什么新内容?
Godot 4.2 版本有很多新东西。但是,我们将关注**关键亮点**
* **Linux 上的官方 ARM 支持**
* **编辑器改进**
* **更多版本控制友好**
* **增强的图块地图**
* **多人游戏/网络的改进**
* **更好的导航系统**
#### Linux 上的官方 ARM 支持
尽管可以在 Linux 上为基于 ARM 的设备手动构建 Godot但**从来没有针对 Linux 的官方 ARM 构建**。
然而,随着 Godot 4.2 的发布,这种情况发生了变化。他们在下载页面上提供了 **32 位和 64 位版本的 Godot for ARM**
请记住,这是**一项实验性工作**,因此可能会出现错误和问题。
![][4]
#### 编辑器改进
![][5]
Godot 的编辑器方面有很多改进。
如上面的截图所示,第一个是代码编辑器中的新添加项,名为“**代码区域**”。它允许你**将脚本分解为命名块**,然后可以将其最小化以减少混乱。
![][6]
Godot 的另一个新功能是**能够在编辑器视口中单独扩展方框图形的每一侧**。以前,这仅限于中心点和对称范围。
![][7]
**项目管理器也进行了更新**,改进了一般项目导入工作流程,并重新排列了按钮。
#### 更多版本控制友好
Godot 4.2 修复了在“就绪”期间更改场景或重命名节点会导致崩溃的问题,还修复了与重命名/移动文件相关的各种问题。
开发人员还补充道:
> 此外,场景中资源 ID 偶尔更改的一些情况已得到解决([GH-65011][8])。仍有改进的空间,但这已经使 4.2 的版本控制更加友好。
#### 增强的图块地图
![][9]
除了 Godot 的**图块/图块地图系统**的主要性能优化之外,还有一项新功能允许你在将图块/图块图案放置在任何地方时**旋转或翻转它们**。
#### 多人游戏/网络的改进
此版本还具有**高级多人游戏系统的改进**。“_MultiplayerSynchronizer_” 节点现在支持同步变换组件、子资源属性和其他类型的索引数据。
还有**针对拒绝服务漏洞的安全修复**,该漏洞之前在 Godot 4.0.4 RC1 版本中已披露。
📋
开发人员建议用户升级到 Godot 4.0.4、4.1.2 或 4.2 以避免出现问题。
#### 更好的导航系统
![][10]
Godot 4.2 带来了 **2D 导航网格烘焙**,它可以处理物理体、网格实例、普通多边形等。
此外,**添加了对 2D 和 3D 导航网格烘焙的多线程支持**,以提高性能并减少卡顿。
#### 🛠️ 其他更改和改进
还有许多其他值得注意的变化:
* 改进了 [GDExtension][11] 系统。
* 支持 AMD 的 [FSR 2.2][12] 技术。
* 图形构建节点的**重大修改**。
* **适用于 Linux、Windows 和 macOS 的原生文件选择**对话框。
* 现在可以为附加组件和资产**指定不同的安装文件夹**。
* **修复了 Steam 输入问题**,该问题导致某些游戏手柄事件被处理两次。
有关此版本的更多详细信息,你可以通过[官方发行说明][13]了解。
### 📥 下载Godot 4.2
前往 [官方网站][14] 获取 Linux 版 Godot 的最新版本。对于其他软件包,你还可以参考其 [GitHub 仓库][15]。
[Godot 4.2 (GitHub)][15]
_💬 你对此版本有何看法? 已经给这个精彩的开源游戏引擎一个机会了吗? 在评论中告诉我们_
* * *
--------------------------------------------------------------------------------
via: https://news.itsfoss.com/godot-4-2/
作者:[Sourav Rudra][a]
选题:[lujun9972][b]
译者:[geekpi](https://github.com/geekpi)
校对:[校对者ID](https://github.com/校对者ID)
本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
[a]: https://news.itsfoss.com/author/sourav/
[b]: https://github.com/lujun9972
[1]: https://godotengine.org/
[2]: https://news.itsfoss.com/godot-4-0-release/
[3]: https://news.itsfoss.com/content/images/size/w256h256/2022/08/android-chrome-192x192.png
[4]: https://news.itsfoss.com/content/images/2023/04/Follow-us-on-Google-News.png
[5]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_a.jpg
[6]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_b.jpg
[7]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_c.jpg
[8]: https://github.com/godotengine/godot/pull/65011
[9]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_d.jpg
[10]: https://news.itsfoss.com/content/images/2023/12/Godot_4.2_e.jpg
[11]: https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html
[12]: https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-2-racing-into-more-games-and/ba-p/563910
[13]: https://godotengine.org/article/godot-4-2-arrives-in-style/
[14]: https://godotengine.org/download/linux/
[15]: https://github.com/godotengine/godot/releases/tag/4.2-stable