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80 lines
3.9 KiB
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[#]: subject: "Terraria Devs Support Open-Source Game Engines Over Unity"
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[#]: via: "https://news.itsfoss.com/terraria-open-source-game-engine/"
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[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/"
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[#]: collector: "lujun9972/lctt-scripts-1693450080"
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[#]: translator: " "
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[#]: reviewer: " "
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[#]: publisher: " "
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[#]: url: " "
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Terraria Devs Support Open-Source Game Engines Over Unity
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======
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Yay for open-source game engines!
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Terraria's developers, [Re-Logic][1], have pledged to support two up-and-coming open-source game engines following Unity's predatory '[Runtime Fee][2]' pricing model that would charge devs whenever a game was installed or launched.
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Even though the pricing model [was tweaked][3], the trust has been broken, with many game devs having to take precautionary measures to limit costs.
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So, let's see what Re-Logic has promised to do.
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### A Sizeable Contribution 💰
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In a recent announcement on Twitter, they said two major things.
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One, they **denounced the pricing model changes proposed by Unity** by mentioning the following:
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> We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out.
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> The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part.
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They also added that **a simple public statement was not sufficient** to undo such a thing, and trust had been broken that cannot be repaired easily.
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However, the main highlight of the announcement was their **pledge to donate $100,000 each to open-source gaming engines,[Godot][4] and [FNA][5]**.
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And, that's not all, they have **also decided to sponsor these projects for $1000/month each** , with only a simple demand:
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> All we ask in return is that they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.
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Now, that's an excellent thing to ask for in return! 😄
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Even though the mobile and console ports of Terraria use Unity (maintained by a third-party), this hasn't stopped them from being vocal about the situation.
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You can follow the discussion surrounding this on the original [announcement tweet][6] to get more insights on what the users and game developers think.
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### Time to Shine?
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![][7]
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I say, yes!
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**Open-source game engines such as Godot and FNA are the need of the hour** , seeing that most popular game engines are either close-sourced behind a paywall, or strictly for a game developer's own use (I am looking at you [RAGE][8]).
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It is great to see a popular game developer like Re-Logic trying to support open-source game engines like this, it has been some time since we saw such an endeavor.
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I hope with this, **more developers take a keen interest in supporting open-source game engines** in whatever way they can, it could be either monetarily, or by contributing to the code.
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_💬_ _What do you think? Share your thoughts in the comments below._
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* * *
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via: https://news.itsfoss.com/terraria-open-source-game-engine/
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作者:[Sourav Rudra][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://news.itsfoss.com/author/sourav/
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[b]: https://github.com/lujun9972
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[1]: https://re-logic.com/
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[2]: https://blog.unity.com/news/plan-pricing-and-packaging-updates
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[3]: https://www.theregister.com/2023/09/19/unity_talks_of_price_cap/
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[4]: https://godotengine.org/
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[5]: https://fna-xna.github.io/
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[6]: https://twitter.com/Terraria_Logic/status/1704227519027651016
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[7]: https://news.itsfoss.com/content/images/2023/09/Terraria_Devs_W.png
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[8]: https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
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