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380 lines
15 KiB
Markdown
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[#]: collector: (lujun9972)
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[#]: translator: ( )
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[#]: reviewer: ( )
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[#]: publisher: ( )
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[#]: url: ( )
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[#]: subject: (Create a list in a Flutter mobile app)
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[#]: via: (https://opensource.com/article/20/11/flutter-lists-mobile-app)
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[#]: author: (Vitaly Kuprenko https://opensource.com/users/kooper)
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Create a list in a Flutter mobile app
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======
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Learn how to create Flutter app screens and pass data between them.
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![Mobile devices and collaboration leads to staring at our phones][1]
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Flutter is a popular open source toolkit for building cross-platform apps. In "[Create a mobile app with Flutter][2]," I demonstrated how to install [Flutter][3] on Linux and create your first app. In this article, I'll show you how to add a list of items in your app, with each item opening a new screen. This is a common design method for mobile apps, so you've probably seen it before, but here's a screenshot to help you visualize it:
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![Testing the Flutter app][4]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Flutter uses the [Dart][6] language. In some of the code snippets below, you'll see statements beginning with slashes. Two slashes (`/ /`) is for code comments, which explain certain pieces of code. Three slashes (`/ / /`) denotes Dart's documentation comments, which explain Dart classes and their properties and other useful information.
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### Examine a Flutter app's main parts
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A typical entry point for a Flutter application is a `main()` function, usually found in a file called `lib/main.dart`:
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```
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void main() {
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runApp(MyApp());
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}
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```
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This method is called when the app is launched. It runs `MyApp()`, a StatelessWidget containing all necessary app settings in the `MaterialApp()` widget (app theme, initial page to open, and so on):
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```
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class MyApp extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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primarySwatch: Colors.blue,
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visualDensity: VisualDensity.adaptivePlatformDensity,
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),
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home: MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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```
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The initial page generated is called `MyHomePage()`. It's a stateful widget that contains variables that can be passed to a widget constructor parameter (take a look at the code above, where you pass the variable `title` to the page constructor):
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```
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class MyHomePage extends StatefulWidget {
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MyHomePage({[Key][7] key, this.title}) : super(key: key);
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final [String][8] title;
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@override
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_MyHomePageState createState() => _MyHomePageState();
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}
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```
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StatefulWidget means that this page has its own state: `_MyHomePageState`. It lets you call the `setState()` method there to rebuild the page's user interface (UI):
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```
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0; // Number of taps on + button.
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void _incrementCounter() { // Increase number of taps and update UI by calling setState().
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setState(() {
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_counter++;
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});
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}
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...
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}
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```
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A `build()` function in stateful and stateless widgets is responsible for UI appearance:
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```
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@override
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Widget build(BuildContext context) {
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return Scaffold( // Page widget.
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appBar: AppBar( // Page app bar with title and back button if user can return to previous screen.
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title: Text(widget.title), // Text to display page title.
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),
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body: Center( // Widget to center child widget.
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child: Column( // Display children widgets in column.
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text( // Static text.
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'You have pushed the button this many times:',
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),
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Text( // Text with our taps number.
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'$_counter', // $ sign allows us to use variables inside a string.
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style: Theme.of(context).textTheme.headline4,// Style of the text, “Theme.of(context)” takes our context and allows us to access our global app theme.
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),
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],
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),
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),
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// Floating action button to increment _counter number.
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: [Icon][9](Icons.add),
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),
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);
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}
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```
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### Modify your app
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It's good practice to separate the `main()` method and other pages' code into different files. To do so, you need to create a new .dart file by right-clicking on the **lib** folder then selecting **New > Dart File**:
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![Create a new Dart file][10]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Name the file `items_list_page`.
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Switch back to your `main.dart` file, cut the `MyHomePage` and `_MyHomePageState` code, and paste it into your new file. Next, set your cursor on `StatefulWidget` (underlined below in red), press Alt+Enter, and select `package:flutter/material.dart`:
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![Importing Flutter package][11]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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This adds `flutter/material.dart` to your file so that you can use the default material widgets Flutter provides.
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Then, right-click on **MyHomePage class > Refactor > Rename…** and rename this class to `ItemsListPage`:
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![Renaming StatefulWidget class][12]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Flutter recognizes that you renamed the StatefulWidget class and automatically renames its State class:
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![State class renamed automatically][13]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Return to the `main.dart` file and change the name `MyHomePage` to `ItemsListPage`. Once you start typing, your Flutter integrated development environment (probably IntelliJ IDEA Community Edition, Android Studio, and VS Code or [VSCodium][14]) suggests how to autocomplete your code:
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![IDE suggests autocompleting code][15]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Press Enter to complete your input. It will add the missing import to the top of the file automatically:
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![Adding missing import ][16]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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You've completed your initial setup. Now you need to create a new .dart file in the **lib** folder and name it `item_model`. (Note that classes have UpperCamelCase names, but files have snake_case names.) Paste this code into the new file:
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```
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/// Class that stores list item info:
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/// [id] - unique identifier, number.
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/// [icon] - icon to display in UI.
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/// [title] - text title of the item.
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/// [description] - text description of the item.
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class ItemModel {
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// class constructor
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ItemModel(this.id, this.icon, this.title, this.description);
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// class fields
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final int id;
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final IconData icon;
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final [String][8] title;
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final [String][8] description;
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}
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```
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Return to `items_list_page.dart`, and replace the existing `_ItemsListPageState` code with:
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```
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class _ItemsListPageState extends State<ItemsListPage> {
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// Hard-coded list of [ItemModel] to be displayed on our page.
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final List<ItemModel> _items = [
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ItemModel(0, Icons.account_balance, 'Balance', 'Some info'),
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ItemModel(1, Icons.account_balance_wallet, 'Balance wallet', 'Some info'),
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ItemModel(2, Icons.alarm, 'Alarm', 'Some info'),
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ItemModel(3, Icons.my_location, 'My location', 'Some info'),
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ItemModel(4, Icons.laptop, 'Laptop', 'Some info'),
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ItemModel(5, Icons.backup, 'Backup', 'Some info'),
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ItemModel(6, Icons.settings, 'Settings', 'Some info'),
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ItemModel(7, Icons.call, 'Call', 'Some info'),
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ItemModel(8, Icons.restore, 'Restore', 'Some info'),
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ItemModel(9, Icons.camera_alt, 'Camera', 'Some info'),
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];
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(widget.title),
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),
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body: [ListView][17].builder( // Widget which creates [ItemWidget] in scrollable list.
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itemCount: _items.length, // Number of widget to be created.
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itemBuilder: (context, itemIndex) => // Builder function for every item with index.
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ItemWidget(_items[itemIndex], () {
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_onItemTap(context, itemIndex);
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}),
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));
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}
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// Method which uses BuildContext to push (open) new MaterialPageRoute (representation of the screen in Flutter navigation model) with ItemDetailsPage (StateFullWidget with UI for page) in builder.
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_onItemTap(BuildContext context, int itemIndex) {
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Navigator.of(context).push(MaterialPageRoute(
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builder: (context) => ItemDetailsPage(_items[itemIndex])));
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}
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}
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// StatelessWidget with UI for our ItemModel-s in ListView.
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class ItemWidget extends StatelessWidget {
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const ItemWidget(this.model, this.onItemTap, {[Key][7] key}) : super(key: key);
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final ItemModel model;
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final Function onItemTap;
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@override
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Widget build(BuildContext context) {
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return InkWell( // Enables taps for child and add ripple effect when child widget is long pressed.
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onTap: onItemTap,
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child: ListTile( // Useful standard widget for displaying something in ListView.
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leading: [Icon][9](model.icon),
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title: Text(model.title),
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),
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);
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}
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}
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```
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Consider moving `ItemWidget` to a separate file in the **lib** folder to improve the readability of your code.
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The only thing missing is the `ItemDetailsPage` class. Create a new file in the **lib** folder and name it `item_details_page`. Then copy and paste this code there:
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```
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import 'package:flutter/material.dart';
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import 'item_model.dart';
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/// Widget for displaying detailed info of [ItemModel]
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class ItemDetailsPage extends StatefulWidget {
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final ItemModel model;
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const ItemDetailsPage(this.model, {[Key][7] key}) : super(key: key);
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@override
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_ItemDetailsPageState createState() => _ItemDetailsPageState();
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}
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class _ItemDetailsPageState extends State<ItemDetailsPage> {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(widget.model.title),
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),
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body: Center(
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child: Column(
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children: [
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const SizedBox(height: 16),
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[Icon][9](
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widget.model.icon,
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size: 100,
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),
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const SizedBox(height: 16),
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Text(
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'Item description: ${widget.model.description}',
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style: TextStyle(fontSize: 18),
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)
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],
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),
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),
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);
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}
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}
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```
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Almost nothing new here. Notice that `_ItemDetailsPageState` is using the `widget.item.title` code. It enables referring to the `StatefulWidget` fields in its `State` class.
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### Add some animation
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Now, it's time to add some basic animation:
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1. Go to `ItemWidget` code.
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2. Put the cursor on the `Icon()` widget in the `build()` method.
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3. Press Alt+Enter and select "Wrap with widget…"
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![Wrap with widget option][18]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Start typing "Hero" and select the suggestion for `Hero((Key key, @required this, tag, this.create))`:
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![Finding the Hero widget][19]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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Next, add the tag property `tag: model.id` to the Hero widget:
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![Adding the tag property model.id to the Hero widget][20]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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And the final step is to make the same change in the `item_details_page.dart` file:
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![Changing item_details_page.dart file][21]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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The previous steps wrapped the `Icon()` widget with the `Hero()` widget. Do you remember in `ItemModel` you added the `id field` but didn't use it anywhere? The Hero widget takes a unique tag for the child widget. If Hero detects that different app screens (MaterialPageRoute) have a Hero widget with the same tag, it'll automatically animate the transition between these pages.
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Test it out by running the app on an Android emulator or physical device. When you open and close the item details page, you'll see a nice animation of the icon:
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![Testing the Flutter app][4]
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(Vitaly Kuprenko, [CC BY-SA 4.0][5])
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### Wrapping up
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In this tutorial, you learned:
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* The components of a standard, automatically created app
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* How to add several pages that pass data among each other
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* How to add a simple animation for those pages
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If you want to learn more, check out Flutter's [docs][22] (with links to sample projects, videos, and "recipes" for creating Flutter apps) and the [source code][23], which is open source under a BSD 3-Clause License.
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--------------------------------------------------------------------------------
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via: https://opensource.com/article/20/11/flutter-lists-mobile-app
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作者:[Vitaly Kuprenko][a]
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选题:[lujun9972][b]
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译者:[译者ID](https://github.com/译者ID)
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校对:[校对者ID](https://github.com/校对者ID)
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本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
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[a]: https://opensource.com/users/kooper
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[b]: https://github.com/lujun9972
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[1]: https://opensource.com/sites/default/files/styles/image-full-size/public/lead-images/team-phone-collaboration-mobile-device.png?itok=v3EjbRK6 (Mobile devices and collaboration leads to staring at our phones)
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[2]: https://opensource.com/article/20/9/mobile-app-flutter
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[3]: https://flutter.dev/
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[4]: https://opensource.com/sites/default/files/uploads/flutter_test.gif (Testing the Flutter app)
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[5]: https://creativecommons.org/licenses/by-sa/4.0/
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[6]: https://dart.dev/
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[7]: http://www.google.com/search?hl=en&q=allinurl%3Adocs.oracle.com+javase+docs+api+key
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[8]: http://www.google.com/search?hl=en&q=allinurl%3Adocs.oracle.com+javase+docs+api+string
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[9]: http://www.google.com/search?hl=en&q=allinurl%3Adocs.oracle.com+javase+docs+api+icon
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[10]: https://opensource.com/sites/default/files/uploads/flutter_new-dart-file_0.png (Create a new Dart file)
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[11]: https://opensource.com/sites/default/files/uploads/flutter_import-package.png (Importing Flutter package)
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[12]: https://opensource.com/sites/default/files/uploads/flutter_rename-class.png (Renaming StatefulWidget class)
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[13]: https://opensource.com/sites/default/files/uploads/flutter_stateclassrenamed.png (State class renamed automatically)
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[14]: https://opensource.com/article/20/6/open-source-alternatives-vs-code
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[15]: https://opensource.com/sites/default/files/uploads/flutter_autocomplete.png (IDE suggests autocompleting code)
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[16]: https://opensource.com/sites/default/files/uploads/flutter_import-input.png (Adding missing import )
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[17]: http://www.google.com/search?hl=en&q=allinurl%3Adocs.oracle.com+javase+docs+api+listview
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[18]: https://opensource.com/sites/default/files/uploads/flutter_wrapwithwidget.png (Wrap with widget option)
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[19]: https://opensource.com/sites/default/files/uploads/flutter_hero.png (Finding the Hero widget)
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[20]: https://opensource.com/sites/default/files/uploads/flutter_hero-tag.png (Adding the tag property model.id to the Hero widget)
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[21]: https://opensource.com/sites/default/files/uploads/flutter_details-tag.png (Changing item_details_page.dart file)
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[22]: https://flutter.dev/docs
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[23]: https://github.com/flutter
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