// High level log wrapper, so it can output different log based on level. // // There are five levels in total: FATAL, ERROR, WARNING, INFO, DEBUG. // The default log output level is INFO, you can change it by: // - call log.SetLevel() // - set environment variable `LOG_LEVEL` package log import ( "fmt" "io" "log" "os" "runtime" ) const ( Ldate = log.Ldate Llongfile = log.Llongfile Lmicroseconds = log.Lmicroseconds Lshortfile = log.Lshortfile LstdFlags = log.LstdFlags Ltime = log.Ltime ) type ( LogLevel int LogType int ) const ( LOG_FATAL = LogType(0x1) LOG_ERROR = LogType(0x2) LOG_WARNING = LogType(0x4) LOG_INFO = LogType(0x8) LOG_DEBUG = LogType(0x10) ) const ( LOG_LEVEL_NONE = LogLevel(0x0) LOG_LEVEL_FATAL = LOG_LEVEL_NONE | LogLevel(LOG_FATAL) LOG_LEVEL_ERROR = LOG_LEVEL_FATAL | LogLevel(LOG_ERROR) LOG_LEVEL_WARN = LOG_LEVEL_ERROR | LogLevel(LOG_WARNING) LOG_LEVEL_INFO = LOG_LEVEL_WARN | LogLevel(LOG_INFO) LOG_LEVEL_DEBUG = LOG_LEVEL_INFO | LogLevel(LOG_DEBUG) LOG_LEVEL_ALL = LOG_LEVEL_DEBUG ) const FORMAT_TIME_DAY string = "20060102" const FORMAT_TIME_HOUR string = "2006010215" var _log *Logger = New() func init() { SetFlags(Ldate | Ltime | Lshortfile) SetHighlighting(runtime.GOOS != "windows") } func GlobalLogger() *log.Logger { return _log._log } func SetLevel(level LogLevel) { _log.SetLevel(level) } func GetLogLevel() LogLevel { return _log.level } func SetFlags(flags int) { _log._log.SetFlags(flags) } func Info(v ...interface{}) { _log.Info(v...) } func Infof(format string, v ...interface{}) { _log.Infof(format, v...) } func Panic(v ...interface{}) { _log.Panic(v...) } func Panicf(format string, v ...interface{}) { _log.Panicf(format, v...) } func Debug(v ...interface{}) { _log.Debug(v...) } func Debugf(format string, v ...interface{}) { _log.Debugf(format, v...) } func Warn(v ...interface{}) { _log.Warning(v...) } func Warnf(format string, v ...interface{}) { _log.Warningf(format, v...) } func Warning(v ...interface{}) { _log.Warning(v...) } func Warningf(format string, v ...interface{}) { _log.Warningf(format, v...) } func Error(v ...interface{}) { _log.Error(v...) } func Errorf(format string, v ...interface{}) { _log.Errorf(format, v...) } func Fatal(v ...interface{}) { _log.Fatal(v...) } func Fatalf(format string, v ...interface{}) { _log.Fatalf(format, v...) } func SetLevelByString(level string) { _log.SetLevelByString(level) } func SetHighlighting(highlighting bool) { _log.SetHighlighting(highlighting) } type Logger struct { _log *log.Logger level LogLevel highlighting bool } func (l *Logger) SetHighlighting(highlighting bool) { l.highlighting = highlighting } func (l *Logger) SetFlags(flags int) { l._log.SetFlags(flags) } func (l *Logger) Flags() int { return l._log.Flags() } func (l *Logger) SetLevel(level LogLevel) { l.level = level } func (l *Logger) SetLevelByString(level string) { l.level = StringToLogLevel(level) } func (l *Logger) log(t LogType, v ...interface{}) { l.logf(t, "%v\n", v) } func (l *Logger) logf(t LogType, format string, v ...interface{}) { if l.level|LogLevel(t) != l.level { return } logStr, logColor := LogTypeToString(t) var s string if l.highlighting { s = "\033" + logColor + "m[" + logStr + "] " + fmt.Sprintf(format, v...) + "\033[0m" } else { s = "[" + logStr + "] " + fmt.Sprintf(format, v...) } l._log.Output(4, s) } func (l *Logger) Fatal(v ...interface{}) { l.log(LOG_FATAL, v...) os.Exit(-1) } func (l *Logger) Fatalf(format string, v ...interface{}) { l.logf(LOG_FATAL, format, v...) os.Exit(-1) } func (l *Logger) Panic(v ...interface{}) { l._log.Panic(v...) } func (l *Logger) Panicf(format string, v ...interface{}) { l._log.Panicf(format, v...) } func (l *Logger) Error(v ...interface{}) { l.log(LOG_ERROR, v...) } func (l *Logger) Errorf(format string, v ...interface{}) { l.logf(LOG_ERROR, format, v...) } func (l *Logger) Warning(v ...interface{}) { l.log(LOG_WARNING, v...) } func (l *Logger) Warningf(format string, v ...interface{}) { l.logf(LOG_WARNING, format, v...) } func (l *Logger) Debug(v ...interface{}) { l.log(LOG_DEBUG, v...) } func (l *Logger) Debugf(format string, v ...interface{}) { l.logf(LOG_DEBUG, format, v...) } func (l *Logger) Info(v ...interface{}) { l.log(LOG_INFO, v...) } func (l *Logger) Infof(format string, v ...interface{}) { l.logf(LOG_INFO, format, v...) } func StringToLogLevel(level string) LogLevel { switch level { case "fatal": return LOG_LEVEL_FATAL case "error": return LOG_LEVEL_ERROR case "warn": return LOG_LEVEL_WARN case "warning": return LOG_LEVEL_WARN case "debug": return LOG_LEVEL_DEBUG case "info": return LOG_LEVEL_INFO } return LOG_LEVEL_ALL } func LogTypeToString(t LogType) (string, string) { switch t { case LOG_FATAL: return "fatal", "[0;31" case LOG_ERROR: return "error", "[0;31" case LOG_WARNING: return "warning", "[0;33" case LOG_DEBUG: return "debug", "[0;36" case LOG_INFO: return "info", "[0;37" } return "unknown", "[0;37" } func New() *Logger { return NewLogger(os.Stderr, "") } func NewLogger(w io.Writer, prefix string) *Logger { var level LogLevel if l := os.Getenv("LOG_LEVEL"); len(l) != 0 { level = StringToLogLevel(os.Getenv("LOG_LEVEL")) } else { level = LOG_LEVEL_INFO } return &Logger{_log: log.New(w, prefix, LstdFlags), level: level, highlighting: true} }