[SVN r36108]
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Getting Started With Boost __
This guide will help you get started using the Boost libraries. Have fun!
Index
Getting Boost
There are basically three ways to get Boost on your system:
- Download and run the Windows installer supplied by Boost Consulting (not available for Boost alpha/beta releases).
- or, download a complete Boost distribution from SourceForge.
- Windows users
boost_1_34_0
.exe
is a program you can run to unpack the distribution; if you prefer not to download executable programs, getboost_1_34_0
.zip
and use an external tool to decompress it. We don't recommend using Windows' built-in decompression as it can be painfully slow for large archives.- *nix users
Download
boost_1_34_0
.tar.bz2
, then, in the directory where you want to put the Boost installation, executetar --bzip2 -xf /path/to/
boost_1_34_0
.tar.bz2
- or use a Boost package from RedHat, Debian, or some other distribution packager. These instructions may not work for you if you use this method, because other packagers sometimes choose to break Boost up into several packages or to reorganize the directory structure of the Boost distribution.1
The Structure of a Boost Distribution
This is is a sketch of the directory structure you'll get when you unpack your Boost installation (windows users replace forward slashes with backslashes):
- boost_1_34_0/ .................The “boost root directory”
-
index.html ....................A copy of www.boost.org boost/ .........................All Boost Header files libs/ ............Tests, .cpps, docs, etc., by library2 index.html ........Library documentation starts here algorithm/ any/ array/ …more libraries… status/ .........................Boost-wide test suite tools/ ...........Utilities, e.g. bjam, quickbook, bcp more/ ..........................Policy documents, etc. doc/ ...............A subset of all Boost library docs
Header Organization
The organization of Boost library headers isn't entirely uniform, but most libraries follow a few patterns:
- Some older libraries and most very small libraries place all public
headers directly into
boost/
. - Most libraries' public headers live in a subdirectory of
boost/
named after the library. For example, you'll find the Type Traits Library'sis_void.hpp
header inboost/type_traits/is_void.hpp
. - Some libraries have an “aggregate header” in
boost/
that#include
s all of the library's other headers. For example, Boost.Python's aggregate header isboost/python.hpp
. - Most libraries place private headers in a subdirectory called
detail/
oraux_/
. Don't look in these directories and expect to find anything you can use.
A few things are worth noting right off the bat:
The path to the “boost root directory” is sometimes referred to as
$BOOST_ROOT
in documentation and mailing lists. If you used the Windows installer, that will usually beC:\Program Files\boost\
boost_1_34_0
.To compile anything in Boost, you need a directory containing the
boost/
subdirectory in your#include
path. For most compilers, that means adding-I
/
path/
to/
boost_1_34_0
to the command line. Specific steps for setting up
#include
paths in Microsoft Visual Studio follow later in this document; if you use another IDE, please consult your product's documentation for instructions.Since all of Boost's header files have the
.hpp
extension, and live in theboost/
subdirectory of the boost root, your Boost#include
directives will look like:#include <boost/whatever.hpp>
or
#include "boost/whatever.hpp"
depending on your religion as regards the use of angle bracket includes. Even Windows users can use forward slashes in
#include
directives; your compiler doesn't care.
- Don't be distracted by the
doc/
subdirectory; it only contains a subset of the Boost documentation. Start withlibs/index.html
if you're looking for the whole enchilada.
Building a Simple Boost Program
The first thing many people want to know is, “how do I build Boost?” The good news is that often, there's nothing to build.
Header-Only Libraries
Nearly all Boost libraries are header-only. That is, most consist entirely of header files containing templates and inline functions, and require no separately-compiled library binaries or special treatment when linking.
The only Boost libraries that are not header-only are:
- Boost.Filesystem
- Boost.IOStreams
- Boost.ProgramOptions
- Boost.Python
- Boost.Regex
- Boost.Serialization
- Boost.Signals
- Boost.Test
- Boost.Thread
- Boost.Wave
The DateTime library has a separately-compiled binary which is only needed if you're using a “legacy compiler”(such as?). The Graph library has a separately-compiled binary, but you won't need it unless you intend to parse GraphViz files.
The following program reads a sequence of integers from standard input, uses Boost.Lambda (a header-only library) to multiply each one by three, and writes them to standard output:
#include <boost/lambda/lambda.hpp>
#include <iostream>
#include <iterator>
#include <algorithm>
int main()
{
using namespace boost::lambda;
typedef std::istream_iterator<int> in;
std::for_each(
in(std::cin), in(), std::cout << (_1 * 3) << " " );
}
Start by copying the text of this program into a file called
example.cpp
.
*nix (e.g. Unix, Linux, MacOS, Cygwin)
Simply issue the following command ($
represents the
prompt issued by the shell, so don't type that):
$ c++ -I
/
path/
to/
boost_1_34_0
example.cpp -o example
To test the result, type:
$ echo 1 2 3 | ./example
Microsoft Windows Command-Line using Visual C++
From your computer's Start menu, select if you are a Visual Studio 2005 user, select
All Programs > Microsoft Visual Studio 2005 > Visual Studio Tools > Visual Studio 2005 Command Prompt
or if you're a Visual Studio .NET 2003 user, select
All Programs > Microsoft Visual Studio .NET 2003 > Visual Studio .NET Tools > Visual Studio .NET 2003 Command Prompt
to bring up a special command prompt window set up for the Visual
Studio compiler. In that window, type the following command and hit the
return key (C:\PROMPT>
represents the prompt issued by
the shell, so don't type that):
C:PROMPT> cl /EHsc /I
C:\
path\
to\
boost_1_34_0
example.cpp
To test the result, type:
C:PROMPT> echo 1 2 3 | example
Visual Studio .NET 2003 or Visual Studio 2005
- From Visual Studio's File menu, select New > Project…
- In the left-hand pane of the resulting New Project dialog, select Visual C++ > Win32.
- In the right-hand pane, select Win32 Console Application (VS8.0) or Win32 Console Project (VS7.1).
- In the name field, enter “example”
- Right-click example in the Solution Explorer pane and select Properties from the resulting pop-up menu
- In Configuration Properties > C/C++ >
General > Additional Include Directories, enter the
path to the Boost root directory, e.g.
C:\Program Files\boost\
boost_1_34_0
. - In Configuration Properties > C/C++ > Precompiled Headers, change Use Precompiled Header (/Yu) to Not Using Precompiled Headers.3
- Replace the contents of the
example.cpp
generated by the IDE with the example code above. - From the Build menu, select Build Solution.
To test your application, hit the F5 key and type the following into the resulting window, followed by the return key:
1 2 3
Then hold down the control key and press "Z", followed by the return key.
Other Compilers/Environments
Consult your vendor's documentation; if you have trouble adapting these instructions to your build environment, request assistance on the Boost Users' mailing list.
Getting Boost Library Binaries
If you want to use any of the separately-compiled Boost libraries, you'll need to get ahold of library binaries.
Microsoft Visual C++ 8.0 or 7.1 (Visual Studio 2005/.NET 2003) Binaries
The Windows
installer supplied by Boost Consulting will download and install
pre-compiled binaries into the lib\
subdirectory of the
boost root, typically
C:\Program Files\boost\
boost_1_34_0
\lib\
.
*nix (e.g. Unix, Linux, MacOS, Cygwin) Binaries
Issue the following commands in the shell (again, $
represents the shell's prompt):
$ cd
/
path/
to/
boost_1_34_0
$ ./configure --help
Select your configuration options and invoke ./configure
again. Unless you have write permission in your system's
/usr/local/
directory, you'll probably want to at least
use
$ ./configure --prefix=path/to/installation/prefix
to install somewhere else. Finally,
$ make install
which will leave Boost binaries in the lib/
subdirectory
of your installation prefix. You will also find a copy of the Boost
headers in the include/
subdirectory of the installation
prefix, so you can henceforth use that directory as an
#include
path in place of the Boost root directory.
Other Compilers/Environments
If you're not using Visual C++ 7.1 or 8.0, or you're a *nix user who wants want to build with a toolset other than your system's default, or if you want a nonstandard variant build of Boost (e.g. optimized, but with debug symbols), you'll need to use Boost.Build to create your own binaries.
Building Boost Binaries with Boost.Build
Like an IDE, Boost.Build is a
system for developing, testing, and installing software. Instead of
using a GUI, though, Boost.Build
is text-based, like make
. Boost.Build is written in the
interpreted Boost.Jam
language.
To use Boost.Build, you'll
need an executable called bjam
, the Boost.Jam interpreter.
When you use Boost.Build to build your own project, you don't need a separate step to create Boost binaries: you simply refer to the boost library targets from your Jamfile and the are built automatically (refer to the Boost.Build documentation for detailed instructions). Here, we're assuming you're using a different build system for your own code, so you need to explicitly generate Boost binaries. We're also assuming that you have a complete Boost distribution somewhere.
Getting bjam
Using command-line tools in Windows
In Windows, a command-line tool is invoked by typing its name, optionally followed by arguments, into a Command Prompt window and pressing the Return (or Enter) key.
To open Command Prompt, click the Start menu button, click Run, type “cmd”, and then click OK.
All commands are executed within the context of a current directory in the filesystem. To set the current directory, type:
cd path\to\some\directory
followed by Return. For example,
cd C:\Program Files\boost\
boost_1_34_0
One way to name a directory you know about is to write
%HOMEDRIVE%%HOMEPATH%\directory-name
which indicates a sibling folder of your “My Documents” folder.
Long commands can be continued across several lines by typing backslashes at the ends of all but the last line. Many of the examples on this page use that technique to save horizontal space.
Boost provides pre-compiled bjam
executables_ for a
variety of platforms. Alternatively, you can build bjam
yourself using the instructions given in
the Boost.Jam documentation.
bjam
is a command-line tool. To build Boost binaries,
you'll invoke bjam
with the current directory set to the
Boost root, and with options described in the following sections.
Identify Your Toolset
First, find the toolset corresponding to your compiler in the following table.
Toolset Name | Vendor | Notes |
---|---|---|
acc |
Hewlett Packard | Only very recent versions are known to work well with Boost |
borland |
Borland | |
como |
Comeau Computing | Using this toolset may require configuring another toolset to act as its backend |
cw |
Metrowerks/FreeScale | The CodeWarrior compiler. We have not tested versions of this compiler produced since it was sold to FreeScale. |
dmc |
Digital Mars | As of this Boost release, no version of dmc is known to handle Boost well. |
gcc |
The Gnu Project | |
hp_cxx |
Hewlett Packard | Targeted at the Tru64 operating system. |
intel |
Intel | |
kylix |
Borland | |
msvc |
Microsoft | |
qcc |
QNX Software Systems | |
sun |
Sun | |
vacpp |
IBM | The VisualAge C++ compiler. |
If you have multiple versions of a particular compiler installed, you
can apend the version number to the toolset name, preceded by a hyphen,
e.g. msvc-7.1
or gcc-3.4
.
Note
if you built bjam
yourself, you may have selected a
toolset name for that purpose, but that does not affect this step in any
way; you still need to select a Boost.Build toolset from the table.
Select a Build Directory
Boost.Build will place all
intermediate files it generates while building into the build
directory. If your Boost root directory is writable, this step
isn't strictly necessary: by default Boost.Build will create a
bin.v2/
subdirectory for that purpose in your current
working directory.
Invoke bjam
Change your current directory to the Boost root directory and invoke
bjam
as follows:
- bjam --build-dir=build-directory_ \
-
--toolset=toolset-name_ stage
For example, on Windows, your session might look like:
C:WINDOWS> cd
C:\Program Files\boost\
boost_1_34_0
C:\Program Files\boost\
boost_1_34_0
> bjam
\
--build-dir=%HOMEDRIVE%%HOMEPATH%\build-boost
\ --toolset=msvc stage
Note
bjam
is case-sensitive; it is important that all the
parts shown in bold type above be entirely
lower-case.
And on Unix:
~$ cd ~/boost_1_34_0
~/boost_1_34_0
$ bjam
--build-dir=~/build-boost --prefix=~/boost
In either case, Boost.Build will place the Boost binaries in the
stage/
subdirectory of your build directory.
stage
You already have the Boost headers on your system (in the
boost/
subdirectory of your Boost distribution), so if you
prefer not to create an additional copy, instead of installing Boost you
can simply “stage” the Boost binaries, which leaves them in the
stage/
subdirectory of your chosen build directory:
- bjam --build-dir=build-directory_ \
-
--toolset=toolset-name_ stage
Select a Prefix Directory
Choose a prefix directory. The installation process will leave you with the following subdirectories of the prefix directory:
lib
, containing the Boost binariesinclude/
boost_1_34_0
, containing the Boost headers.
Change your current directory to the Boost root directory and invoke
bjam
as follows:
- bjam --build-dir=build-directory_ \
-
- --toolset=toolset-name_ \
-
--prefix=prefix-directory_ install
For example, on Windows your session might look like:
C:WINDOWS> cd
C:\Program Files\boost\
boost_1_34_0
C:\Program Files\boost\
boost_1_34_0
> bjam
\ --build-dir=C:\TEMP\build-boost \
--prefix=C:\boost
And on Unix:
~$ cd ~/boost_1_34_0
~/boost_1_34_0
$ bjam
--build-dir=/tmp/build-boost \ --prefix=~/boost
Linking A Program with a Boost Library
To demonstrate linking with a Boost binary library, we'll use the following simple program that extracts the subject lines from emails. It uses the Boost.Regex library, which has a separately-compiled binary component. :
#include <boost/regex.hpp>
#include <iostream>
#include <string>
int main()
{
std::string line;
boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );
while (std::cin)
{
std::getline(std::cin, line);
boost::smatch matches;
if (boost::regex_match(line, matches, pat))
std::cout << matches[2];
}
}
There are two main challenges associated with linking:
- Tool configuration, e.g. choosing command-line options or IDE build settings.
- Identifying the library binary, among all the build variants, whose compile configuration is compatible with the rest of your project.
Microsoft Windows
Most Windows compilers and linkers have so called “auto-linking support,” which is used by many Boost libraries to eliminate the second challenge. Special code in Boost header files detects your compiler options and uses that information to encode the name of the correct library into your object files; the linker selects the library with that name from the directories you've told it to search.
Note
As of this writing, a few Boost libraries don't support auto-linking:
- Boost.Python
- …others?…
Visual C++ Command Line
For example, we can compile and link the above program from the
Visual C++ command-line by simply adding the bold text
below to the command line we used earlier, assuming your Boost binaries
are in
C:\Program Files\boost\
boost_1_34_0
\lib
:
- C:PROMPT> cl /EHsc /I
C:
\
path\
to\
boost_1_34_0
example.cpp \ -
/link /LIBPATH: C:\Program Files\boost\boost_1_34_0\lib
To link with a library that doesn't use auto-linking support, you need to specify the library name. For example,
- C:PROMPT> cl /EHsc /I
C:
\
path\
to\
boost_1_34_0
example.cpp \ -
/link /LIBPATH:
C:\Program Files\boost\
boost_1_34_0
\ boost_regex-msvc-7.1-mt-d-1_34.lib
See Library Naming for details about how to select the right library name.
Visual Studio IDE
Starting with the header-only example project we created earlier:
- Right-click example in the Solution Explorer pane and select Properties from the resulting pop-up menu
- In Configuration Properties > Linker >
Additional Library Directories, enter the path to the Boost
binaries, e.g.
C:\Program Files\boost\
boost_1_34_0
\lib\
. - From the Build menu, select Build Solution.
To link with a library that doesn't use auto-linking support, before building (step 3 above), you also need to specify the library name:
- In Configuration Properties > Linker > Input > Additional Dependencies, enter the name of the binary library to link with, e.g. boost_regex-msvc-7.1-mt-d-1_34.lib.
See Library Naming for details about how to select the right library name.
*nix (e.g. Unix, Linux, MacOS, Cygwin)
There are two main ways to link to libraries:
You can specify the full path to each library:
- $ c++ -I
/
path/
to/
boost_1_34_0
example.cpp -o example \ -
~/boost/lib/libboost_regex-msvc-7.1-mt-d-1_34.a
- $ c++ -I
You can separately specify a directory to search (with
-L
directory) and a library name to search for (with-l
library,4 dropping the filename's leadinglib
and trailing suffix (.a
in this case):- $ c++ -I
/
path/
to/
boost_1_34_0
example.cpp -o example \ -
-L~/boost/lib/ -lboost_regex-msvc-7.1-mt-d-1_34
As you can see, this method is just as terse as method a. for one library; it really pays off when you're using multiple libraries from the same directory.
- $ c++ -I
In both cases above, the bold text is what you'd add to the command lines we explored earlier.
Library Naming
In order to choose the right library binary to link with, you'll need
to know something about how Boost libraries are named. Each library
binary filename is composed of a common sequence of elements that
describe how it was built. For example,
libboost_regex-msvc-7.1-mt-d-1_34.lib
can be broken down
into the following elements:
lib
-
Prefix: except on Microsoft Windows, every Boost library name begins with this string. On Windows, only ordinary static libraries use the
lib
prefix; import libraries and DLLs do not.5 boost_regex
-
Library name: all boost library filenames begin with
boost_
. -msvc-7.1
-
Toolset tag: one of the Boost.Build toolset names, possibly followed by a dash and a version number.
-mt
-
Threading tag: indicates that the library was built with multithreading support enabled. Libraries built without multithreading support can be identified by the absence of
-mt
. -d
-
ABI tag: encodes details that affect the library's interoperability with other compiled code. For each such feature, a single letter is added to the tag:
Key Use this library when: s
linking statically to the C++ standard library and compiler runtime support libraries. g
using debug versions of the standard and runtime support libraries. y
using a special debug build of Python. d
building a debug version of your code.6 p
using the STLPort standard library rather than the default one supplied with your compiler. n
using STLPort's deprecated “native iostreams” feature.7 For example, if you build a debug version of your code for use with debug versions of the static runtime library and the STLPort standard library in “native iostreams” mode, the tag would be:
-sgdpn
. If none of the above apply, the ABI tag is ommitted. -1_34
-
Version tag: the full Boost release number, with periods replaced by underscores. The major and minor version numbers are taken together separated by an underscore. For example, version 1.31.1 would be tagged as "-1_31_1".
.lib
-
Extension: determined according to the operating system's usual convention. On Windows,
.dll
indicates a shared library and.lib
indicates a static or import library. On most *nix platforms the extensions are.a
and.so
for static libraries (archives) and shared libraries, respectively. Where supported by *nix toolsets, a full version extension is added (e.g. ".so.1.34"); a symbolic link to the library file, named without the trailing version number, will also be created.
If developers of Boost packages would like to work with us to make sure these instructions can be used with their packages, we'd be glad to help. Please make your interest known to the Boost developers' list.↩︎
If you used the Windows installer from Boost Consulting and deselected “Source and Documentation” (it's selected by default), you won't see the
libs/
subdirectory. That won't affect your ability to use precompiled binaries, but you won't be able to rebuild libraries from scratch.↩︎There's no problem using Boost with precompiled headers; these instructions merely avoid precompiled headers because it would require Visual Studio-specific changes to the source code used in the examples.↩︎
That option is a dash followed by a lowercase “L” character, which looks very much like a numeral 1 in some fonts.↩︎
This convention distinguishes the static version of a Boost library from the import library for an identically-configured Boost DLL, which would otherwise have the same name.↩︎
These libraries were compiled without optimization or inlining, with full debug symbols enabled, and without
NDEBUG
#define
d. All though it's true that sometimes these choices don't affect binary compatibility with other compiled code, you can't count on that with Boost libraries.↩︎This feature of STLPort is deprecated because it's impossible to make it work transparently to the user; we don't recommend it.↩︎