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Dave Abrahams 9d42891f3d Updates for Overload publication
[SVN r19475]
2003-08-06 14:28:10 +00:00

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<h1>Error and Exception Handling</h1>
<h2>References</h2>
<p>The following paper is a good introduction to some of the issues of
writing robust generic components:</p>
<blockquote>
<a href="generic_exception_safety.html">D. Abrahams: ``Exception Safety
in Generic Components''</a>, originally published in <a href=
"http://www.springer.de/cgi-bin/search_book.pl?isbn=3-540-41090-2">M.
Jazayeri, R. Loos, D. Musser (eds.): Generic Programming, Proc. of a
Dagstuhl Seminar, Lecture Notes on Computer Science. Volume. 1766</a>
</blockquote>
<h2>Guidelines</h2>
<h3>When should I use exceptions?</h3>
<p>The simple answer is: ``whenever the semantic and performance
characteristics of exceptions are appropriate.''</p>
<p>An oft-cited guideline is to ask yourself the question ``is this an
exceptional (or unexpected) situation?'' This guideline has an attractive
ring to it, but is usually a mistake. The problem is that one person's
``exceptional'' is another's ``expected'': when you really look at the
terms carefully, the distinction evaporates and you're left with no
guideline. After all, if you check for an error condition, then in some
sense you expect it to happen, or the check is wasted code.</p>
<p>A more appropriate question to ask is: ``do we want stack
unwinding here?'' Because actually handling an exception is likely
to be significantly slower than executing mainline code, you
should also ask: ``Can I afford stack unwinding here?'' For
example, a desktop application performing a long computation might
periodically check to see whether the user had pressed a cancel
button. Throwing an exception could allow the operation to be
cancelled gracefully. On the other hand, it would probably be
inappropriate to throw and <i>handle</i> exceptions in the inner
loop of this computation because that could have a significant
performance impact. The guideline mentioned above has a grain of
truth in it: in time critical code, throwing an exception
should <em>be</em> the exception, not the rule.</p>
<h3>How should I design my exception classes?</h3>
<ol>
<li><b>Inherit from <code>std::exception</code></b>. Except in *very*
rare circumstances where you can't afford the cost of a virtual table,
<code>std::exception</code> makes a reasonable exception base class,
and when used universally, allows programmers to catch "everything"
without resorting to <code>catch(...)</code>. For more about
<code>catch(...)</code>, see below.</li>
<li>
<b><i>Don't</i> embed a std::string object</b> or any other data
member or base class whose copy constructor could throw an exception.
That could lead directly to std::terminate() at the throw point.
Similarly, it's a bad idea to use a base or member whose ordinary
constructor(s) might throw, because, though not necessarily fatal to
your program, you may report a different exception than intended from
a <i>throw-expression</i> that includes construction such as:
<blockquote>
<pre>
throw some_exception();
</pre>
</blockquote>
<p>There are various ways to avoid copying string objects when
exceptions are copied, including embedding a fixed-length buffer in
the exception object, or managing strings via reference-counting.
However, consider the next point before pursuing either of these
approaches.</p>
</li>
<li><b>Format the <code>what()</code> message on demand</b>, if you
feel you really must format the message. Formatting an exception error
message is typically a memory-intensive operation that could
potentially throw an exception. This is an operation best delayed until
after stack unwinding has occurred, and presumably, released some
resources. It's a good idea in this case to protect your
<code>what()</code> function with a <code>catch(...)</code> block so
that you have a fallback in case the formatting code throws</li>
<li><b>Don't worry <i>too</i> much about the <code>what()</code>
message</b>. It's nice to have a message that a programmer stands a
chance of figuring out, but you're very unlikely to be able to compose
a relevant and <i>user</i>-comprehensible error message at the point an
exception is thrown. Certainly, internationalization is beyond the
scope of the exception class author. <a href=
"../people/peter_dimov.htm">Peter Dimov</a> makes an excellent argument
that the proper use of a <code>what()</code> string is to serve as a
key into a table of error message formatters. Now if only we could get
standardized <code>what()</code> strings for exceptions thrown by the
standard library...</li>
<li><b>Expose relevant information about the cause of the error</b> in
your exception class' public interface. A fixation on the
<code>what()</code> message is likely to mean that you neglect to
expose information someone might need in order to make a coherent
message for users. For example, if your exception reports a numeric
range error, it's important to have the actual numbers involved
available <i>as numbers</i> in the exception class' public interface
where error reporting code can do something intelligent with them. If
you only expose a textual representation of those numbers in the
<code>what()</code> string, you will make life very difficult for
programmers who need to do something more (e.g. subtraction) with them
than dumb output.</li>
<li><b>Make your exception class immune to double-destruction</b> if
possible. Unfortunately, several popular compilers occasionally cause
exception objects to be destroyed twice. If you can arrange for that to
be harmless (e.g. by zeroing deleted pointers) your code will be more
robust.</li>
</ol>
<h3>What About Programmer Errors?</h3>
<p>As a developer, if I have violated a precondition of a library I'm
using, I don't want stack unwinding. What I want is a core dump or the
equivalent - a way to inspect the state of the program at the exact point
where the problem was detected. That usually means <tt>assert()</tt> or
something like it.</p>
<p>Sometimes it is necessary to have resilient APIs which can stand up to
nearly any kind of client abuse, but there is usually a significant cost
to this approach. For example, it usually requires that each object used
by a client be tracked so that it can be checked for validity. If you
need that sort of protection, it can usually be provided as a layer on
top of a simpler API. Beware half-measures, though. An API which promises
resilience against some, but not all abuse is an invitation to disaster.
Clients will begin to rely on the protection and their expectations will
grow to cover unprotected parts of the interface.</p>
<p><b>Note for Windows developers</b>: unfortunately, the native
exception-handling used by most Windows compilers actually throws an
exception when you use <tt>assert()</tt>. Actually, this is true of other
programmer errors such as segmentation faults and divide-by-zero errors.
One problem with this is that if you use JIT (Just In Time) debugging,
there will be collateral exception-unwinding before the debugger comes up
because <code>catch(...)</code> will catch these not-really-C++
exceptions. Fortunately, there is a simple but little-known workaround,
which is to use the following incantation:</p>
<blockquote>
<pre>
extern "C" void straight_to_debugger(unsigned int, EXCEPTION_POINTERS*)
{
throw;
}
extern "C" void (*old_translator)(unsigned, EXCEPTION_POINTERS*)
= _set_se_translator(straight_to_debugger);
</pre>
</blockquote>
This technique doesn't work if the SEH is raised from within a catch
block (or a function called from within a catch block), but it still
eliminates the vast majority of JIT-masking problems.
<h3>How should I handle exceptions?</h3>
<p>Often the best way to deal with exceptions is to not handle them at
all. If you can let them pass through your code and allow destructors to
handle cleanup, your code will be cleaner.</p>
<h4>Avoid <code>catch(...)</code> when possible</h4>
Unfortunately, operating systems other than Windows also wind non-C++
"exceptions" (such as thread cancellation) into the C++ EH machinery, and
there is sometimes no workaround corresponding to the
<code>_set_se_translator</code> hack described above. The result is that
<code>catch(...)</code> can have the effect of making some unexpected
system notification at a point where recovery is impossible look just
like a C++ exception thrown from a reasonable place, invalidating the
usual safe assumptions that destructors and catch blocks have taken valid
steps to ensure program invariants during unwinding.
<p>I reluctantly concede this point to Hillel Y. Sims, after many
long debates in the newsgroups: until all OSes are "fixed", if
every exception were derived from <code>std::exception</code> and
everyone substituted
<code>catch(std::exception&amp;)</code> for <code>catch(...)</code>, the
world would be a better place.</p>
<p>Sometimes, <code>catch(...)</code>, is still the most appropriate
pattern, in spite of bad interactions with OS/platform design choices. If
you have no idea what kind of exception might be thrown and you really
<i>must</i> stop unwinding it's probably still your best bet. One obvious
place where this occurs is at language boundaries.</p>
<hr>
<p>&copy; Copyright David Abrahams 2001-2003. All rights reserved.</p>
<p>Revised
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->
6 August, 2003<!--webbot bot="Timestamp" endspan i-checksum="34359" -->
</p>
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