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1167 lines
25 KiB
HTML
1167 lines
25 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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<HTML>
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<HEAD>
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<TITLE>Counted Body Techniques</TITLE>
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<META NAME="GENERATOR" CONTENT="Microsoft FrontPage 4.0">
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<META NAME="Author" CONTENT="Kevlin Henney">
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<META NAME="KeyWords" CONTENT="C++, Reference Counting, Advanced Techniques, Smart Pointers, Patterns">
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</HEAD>
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<BODY bgcolor="#FFFFFF" text="#000000">
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<H1 ALIGN=CENTER><I><FONT SIZE=+4>Counted Body Techniques</FONT></I></H1>
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<CENTER><P><B><FONT SIZE=+1><a href="../people/kevlin_henney.htm">Kevlin Henney</a><BR>
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</FONT>(<A HREF="mailto:kevlin@acm.org">kevlin@acm.org</A>, <a HREF="mailto:khenney@qatraining.com">khenney@qatraining.com</a>)</B></P></CENTER>
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<UL>
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<P>Reference counting techniques? Nothing new, you might think. Every good
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C++ text that takes you to an intermediate or advanced level will introduce
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the concept. It has been explored with such thoroughness in the past that
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you might be forgiven for thinking that everything that can be said has
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been said. Well, let's start from first principles and see if we can unearth
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something new....</P>
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</UL>
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<HR WIDTH="100%">
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<H2>And then there were none...</H2>
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<UL>
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<P>The principle behind reference counting is to keep a running usage count
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of an object so that when it falls to zero we know the object is unused.
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This is normally used to simplify the memory management for dynamically
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allocated objects: keep a count of the number of references held to that
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object and, on zero, delete the object.</P>
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<P>How to keep a track of the number of users of an object? Well, normal
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pointers are quite dumb, and so an extra level of indirection is required
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to manage the count. This is essentially the P<FONT SIZE=-1>ROXY</FONT>
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pattern described in <I>Design Patterns</I> [Gamma, Helm, Johnson &
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Vlissides, Addison-Wesley, <FONT SIZE=-1>ISBN </FONT>0-201-63361-2]. The
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intent is given as</P>
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<UL>
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<P><I>Provide a surrogate or placeholder for another object to control
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access to it.</I></P>
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</UL>
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<P>Coplien [<I>Advanced C++ Programming Styles and Idioms</I>, Addison-Wesley,
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<FONT SIZE=-1>ISBN </FONT>0-201-56365-7] defines a set of idioms related
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to this essential separation of a handle and a body part. The <I>Taligent
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Guide to Designing Programs </I>[Addison-Wesley, <FONT SIZE=-1>ISBN </FONT>0-201-40888-0]
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identifies a number of specific categories for proxies (aka surrogates).
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Broadly speaking they fall into two general categories:</P>
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<UL>
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<LI><I>Hidden</I>: The handle is the object of interest, hiding the body
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itself. The functionality of the handle is obtained by delegation to the
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body, and the user of the handle is unaware of the body. Reference counted
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strings offer a transparent optimisation. The body is shared between copies
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of a string until such a time as a change is needed, at which point a copy
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is made. Such a C<FONT SIZE=-1>OPY</FONT> <FONT SIZE=-1>ON</FONT> W<FONT SIZE=-1>RITE</FONT>
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pattern (a specialisation of L<FONT SIZE=-1>AZY</FONT> E<FONT SIZE=-1>VALUATION</FONT>)
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requires the use of a hidden reference counted body.</LI>
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<LI><I>Explicit</I>: Here the body is of interest and the handle merely
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provides intelligence for its access and housekeeping. In C++ this is often
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implemented as the S<FONT SIZE=-1>MART</FONT> P<FONT SIZE=-1>OINTER</FONT>
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idiom. One such application is that of reference counted smart pointers
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that collaborate to keep a count of an object, deleting it when the count
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falls to zero.</LI>
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</UL>
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</UL>
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<HR WIDTH="100%">
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<H2>Attached vs detached</H2>
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<UL>
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<P>For reference counted smart pointers there are two places the count
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can exist, resulting in two different patterns, both outlined in <I>Software
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Patterns</I> [Coplien, SIGS, <FONT SIZE=-1>ISBN </FONT>0-884842-50-X]:</P>
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<UL>
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<LI>C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT> or A<FONT SIZE=-1>TTACHED</FONT>
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C<FONT SIZE=-1>OUNTED</FONT> H<FONT SIZE=-1>ANDLE</FONT>/B<FONT SIZE=-1>ODY</FONT>
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places the count within the object being counted. The benefits are that
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countability is a part of the object being counted, and that reference
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counting does not require an additional object. The drawbacks are clearly
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that this is intrusive, and that the space for the reference count is wasted
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when the object is not heap based. Therefore the reference counting ties
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you to a particular implementation and style of use.</LI>
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<LI>D<FONT SIZE=-1>ETACHED</FONT> C<FONT SIZE=-1>OUNTED</FONT> H<FONT SIZE=-1>ANDLE</FONT>/B<FONT SIZE=-1>ODY</FONT>
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places the count outside the object being counted, such that they are handled
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together. The clear benefit of this is that this technique is completely
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unintrusive, with all of the intelligence and support apparatus in the
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smart pointer, and therefore can be used on classes created independently
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of the reference counted pointer. The main disadvantage is that frequent
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use of this can lead to a proliferation of small objects, i.e. the counter,
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being created on the heap.</LI>
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</UL>
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<P>Even with this simple analysis, it seems that the D<FONT SIZE=-1>ETACHED</FONT>
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C<FONT SIZE=-1>OUNTED</FONT> H<FONT SIZE=-1>ANDLE</FONT>/B<FONT SIZE=-1>ODY</FONT>
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approach is ahead. Indeed, with the increasing use of templates this is
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often the favourite, and is the principle behind the common - but not standard
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- <TT><FONT SIZE=+1>counted_ptr</FONT></TT>.
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<I>[The Boost name is <a href="../libs/smart_ptr/shared_ptr.htm"><TT><FONT SIZE=+1>shared_ptr</FONT></TT></a>
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rather than <TT><FONT SIZE=+1>counted_ptr</FONT></TT>.]</I></P>
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<P>A common implementation of C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT>
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is to provide the counting mechanism in a base class that the counted type
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is derived from. Either that, or the reference counting mechanism is provided
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anew for each class that needs it. Both of these approaches are unsatisfactory
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because they are quite closed, coupling a class into a particular framework.
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Added to this the non-cohesiveness of having the count lying dormant in
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a non-counted object, and you get the feeling that excepting its use in
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widespread object models such as COM and CORBA the C<FONT SIZE=-1>OUNTED</FONT>
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B<FONT SIZE=-1>ODY</FONT> approach is perhaps only of use in specialised
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situations.</P>
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</UL>
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<HR WIDTH="100%">
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<H2>A requirements based approach</H2>
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<UL>
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<P>It is the question of openness that convinced me to revisit the problems
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with the C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT> idiom.
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Yes, there is a certain degree of intrusion expected when using this idiom,
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but is there anyway to minimise this and decouple the choice of counting
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mechanism from the smart pointer type used?</P>
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<P>In recent years the most instructive body of code and specification
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for constructing open general purpose components has been the Stepanov
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and Lee's STL (Standard Template Library), now part of the C++ standard
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library. The STL approach makes extensive use of compile time polymorphism
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based on well defined operational requirements for types. For instance,
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each container, contained and iterator type is defined by the operations
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that should be performable on an object of that type, often with annotations
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describing additional constraints. Compile time polymorphism, as its name
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suggests, resolves functions at compile time based on function name and
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argument usage, i.e. overloading. This is less intrusive, although less
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easily diagnosed if incorrect, than runtime poymorphism that is based on
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types, names and function signatures.</P>
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<P>This requirements based approach can be applied to reference counting.
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The operations we need for a type to be <I>Countable</I> are loosely:</P>
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<UL>
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<LI>An <TT><FONT SIZE=+1>acquire</FONT></TT> operation that registers interest
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in a <I>Countable </I>object.</LI>
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<LI>A <TT><FONT SIZE=+1>release</FONT></TT> operation unregisters interest
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in a <I>Countable </I>object.</LI>
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<LI>An <TT><FONT SIZE=+1>acquired</FONT></TT> query that returns whether
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or not a <I>Countable </I>object is currently acquired.</LI>
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<LI>A <TT><FONT SIZE=+1>dispose</FONT></TT> operation that is responsible
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for disposing of an object that is no longer acquired.</LI>
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</UL>
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<P>Note that the count is deduced as a part of the abstract state of this
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type, and is not mentioned or defined in any other way. The openness of
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this approach derives in part from the use of global functions, meaning
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that no particular member functions are implied; a perfect way to wrap
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up an existing counted body class without modifying the class itself. The
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other aspect to the openness comes from a more precise specification of
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the operations.</P>
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<P>For a type to be <I>Countable</I> it must satisfy the following requirements,
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where <TT><FONT SIZE=+1>ptr</FONT></TT> is a non-null pointer to a single
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object (i.e. not an array) of the type, and <I><TT><FONT SIZE=+1>#function</FONT></TT></I>
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indicates number of calls to <TT><FONT SIZE=+1><I>function(</I>ptr<I>)</I></FONT></TT>:</P>
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<CENTER><TABLE BORDER=1 CELLSPACING=2 CELLPADDING=2 >
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<TR>
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<TD><I>Expression</I></TD>
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<TD><I>Return type</I></TD>
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<TD><I>Semantics and notes</I></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>acquire(ptr)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>post</I>: <TT><FONT SIZE=+1>acquired(ptr)</FONT></TT></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>release(ptr)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>pre</I>: <TT><FONT SIZE=+1>acquired(ptr)<BR>
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</FONT></TT><I>post</I>: <TT><FONT SIZE=+1>acquired(ptr) == #acquire -
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#release</FONT></TT></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>acquired(ptr)</FONT></TT></TD>
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<TD>convertible to <TT><FONT SIZE=+1>bool</FONT></TT></TD>
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<TD><I>return</I>: <TT><FONT SIZE=+1>#acquire > #release</FONT></TT></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>dispose(ptr, ptr)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>pre</I>: <TT><FONT SIZE=+1>!acquired(ptr)<BR>
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</FONT></TT><I>post</I>: <TT><FONT SIZE=+1>*ptr</FONT></TT> no longer usable</TD>
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</TR>
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</TABLE></CENTER>
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<P>Note that the two arguments to <TT><FONT SIZE=+1>dispose</FONT></TT>
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are to support selection of the appropriate type safe version of the function
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to be called. In the general case the intent is that the first argument
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determines the type to be deleted, and would typically be templated, while
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the second selects which template to use, e.g. by conforming to a specific
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base class.</P>
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<P>In addition the following requirements must also be satisfied, where
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<TT><FONT SIZE=+1>null</FONT></TT> is a null pointer to the <I>Countable</I>
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type:</P>
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<CENTER><TABLE BORDER=1 >
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<TR>
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<TD><I>Expression</I></TD>
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<TD><I>Return type</I></TD>
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<TD><I>Semantics and notes</I></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>acquire(null)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>action</I>: none</TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>release(null)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>action</I>: none</TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>acquired(null)</FONT></TT></TD>
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<TD>convertible to <TT><FONT SIZE=+1>bool</FONT></TT></TD>
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<TD><I>return</I>: <TT><FONT SIZE=+1>false</FONT></TT></TD>
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</TR>
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<TR>
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<TD><TT><FONT SIZE=+1>dispose(null, null)</FONT></TT></TD>
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<TD>no requirement</TD>
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<TD><I>action</I>: none</TD>
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</TR>
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</TABLE></CENTER>
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<P>Note that there are no requirements on these functions in terms of exceptions
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thrown or not thrown, except that if exceptions are thrown the functions
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themselves should be exception safe.</P>
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</UL>
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<HR WIDTH="100%">
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<H2>Getting smart</H2>
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<UL>
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<P>Given the <I>Countable</I> requirements for a type, it is possible to
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define a generic smart pointer type that uses them for reference counting:</P>
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<UL>
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<PRE><TT>template<typename countable_type>
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class countable_ptr
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{
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public: // construction and destruction
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explicit countable_ptr(countable_type *);
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countable_ptr(const countable_ptr &);
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~countable_ptr();
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public: // access
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countable_type *operator->() const;
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countable_type &operator*() const;
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countable_type *get() const;
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public: // modification
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countable_ptr &clear();
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countable_ptr &assign(countable_type *);
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countable_ptr &assign(const countable_ptr &);
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countable_ptr &operator=(const countable_ptr &);
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private: // representation
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countable_type *body;
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};
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</TT></PRE>
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</UL>
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<P>The interface to this class has been kept intentionally simple, e.g.
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member templates and <TT><FONT SIZE=+1>throw</FONT></TT> specs have been
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omitted, for exposition. The majority of the functions are quite simple
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in implementation, relying very much on the <TT><FONT SIZE=+1>assign</FONT></TT>
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member as a keystone function:</P>
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<UL>
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<PRE><TT>template<typename countable_type>
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countable_ptr<countable_type>::countable_ptr(countable_type *initial)
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: body(initial)
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{
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acquire(body);
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}
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template<typename countable_type>
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countable_ptr<countable_type>::countable_ptr(const countable_ptr &other)
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: body(other.body)
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{
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acquire(body);
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}
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template<typename countable_type>
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countable_ptr<countable_type>::~countable_ptr()
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{
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clear();
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}
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template<typename countable_type>
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countable_type *countable_ptr<countable_type>::operator->() const
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{
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return body;
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}
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template<typename countable_type>
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countable_type &countable_ptr<countable_type>::operator*() const
|
|
{
|
|
return *body;
|
|
}
|
|
|
|
template<typename countable_type>
|
|
countable_type *countable_ptr<countable_type>::get() const
|
|
{
|
|
return body;
|
|
}
|
|
|
|
template<typename countable_type>
|
|
countable_ptr<countable_type> &countable_ptr<countable_type>::clear()
|
|
{
|
|
return assign(0);
|
|
}
|
|
|
|
template<typename countable_type>
|
|
countable_ptr<countable_type> &countable_ptr<countable_type>::assign(countable_type *rhs)
|
|
{
|
|
// set to rhs (uses Copy Before Release idiom which is self assignment safe)
|
|
acquire(rhs);
|
|
countable_type *old_body = body;
|
|
body = rhs;
|
|
|
|
// tidy up
|
|
release(old_body);
|
|
if(!acquired(old_body))
|
|
{
|
|
dispose(old_body, old_body);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
template<typename countable_type>
|
|
countable_ptr<countable_type> &countable_ptr<countable_type>::assign(const countable_ptr &rhs)
|
|
{
|
|
return assign(rhs.body);
|
|
}
|
|
|
|
template<typename countable_type>
|
|
countable_ptr<countable_type> &countable_ptr<countable_type>::operator=(const countable_ptr &rhs)
|
|
{
|
|
return assign(rhs);
|
|
}
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<HR WIDTH="100%">
|
|
<H2>Public accountability</H2>
|
|
|
|
|
|
<UL>
|
|
|
|
<P>Conformance to the requirements means that a type can be used with <TT><FONT SIZE=+1>countable_ptr</FONT></TT>.
|
|
|
|
Here is an implementation mix-in class (<I>mix-imp</I>) that confers countability
|
|
|
|
on its derived classes through member functions. This class can be used
|
|
|
|
as a class adaptor:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>class countability
|
|
{
|
|
public: // manipulation
|
|
|
|
void acquire() const;
|
|
void release() const;
|
|
size_t acquired() const;
|
|
|
|
protected: // construction and destruction
|
|
|
|
countability();
|
|
~countability();
|
|
|
|
private: // representation
|
|
|
|
mutable size_t count;
|
|
|
|
private: // prevention
|
|
|
|
countability(const countability &);
|
|
countability &operator=(const countability &);
|
|
|
|
};
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>Notice that the manipulation functions are <TT><FONT SIZE=+1>const</FONT></TT>
|
|
|
|
and that the <TT><FONT SIZE=+1>count</FONT></TT> member itself is <TT><FONT SIZE=+1>mutable</FONT></TT>.
|
|
|
|
This is because countability is not a part of an object's abstract state:
|
|
|
|
memory management does not depend on the <TT><FONT SIZE=+1>const</FONT></TT>-ness
|
|
|
|
or otherwise of an object. I won't include the definitions of the member
|
|
|
|
functions here as you can probably guess them: increment, decrement and
|
|
|
|
return the current count, respectively for the manipulation functions.
|
|
|
|
In a multithreaded environment you should ensure that such read and write
|
|
|
|
operations are atomic.</P>
|
|
|
|
|
|
|
|
<P>So how do we make this class <I>Countable</I>? A simple set of forwarding
|
|
|
|
functions does the job:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>void acquire(const countability *ptr)
|
|
{
|
|
if(ptr)
|
|
{
|
|
ptr->acquire();
|
|
}
|
|
}
|
|
|
|
void release(const countability *ptr)
|
|
{
|
|
if(ptr)
|
|
{
|
|
ptr->release();
|
|
}
|
|
}
|
|
|
|
size_t acquired(const countability *ptr)
|
|
{
|
|
return ptr ? ptr->acquired() : 0;
|
|
}
|
|
|
|
template<class countability_derived>
|
|
void dispose(const countability_derived *ptr, const countability *)
|
|
{
|
|
delete ptr;
|
|
}
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>Any type that now derives from <TT><FONT SIZE=+1>countability</FONT></TT>
|
|
|
|
may now be used with <TT><FONT SIZE=+1>countable_ptr</FONT></TT>:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>class example : public countability
|
|
{
|
|
...
|
|
};
|
|
|
|
void simple()
|
|
{
|
|
countable_ptr<example> ptr(new example);
|
|
countable_ptr<example> qtr(ptr);
|
|
ptr.clear(); // set ptr to point to null
|
|
} // allocated object deleted when qtr destructs
|
|
</TT></PRE>
|
|
</UL>
|
|
</UL>
|
|
|
|
|
|
|
|
|
|
<HR WIDTH="100%">
|
|
<H2>Runtime mixin</H2>
|
|
|
|
|
|
<UL>
|
|
|
|
<P>The challenge is to apply C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT>
|
|
|
|
in a non-intrusive fashion, such that there is no overhead when an object
|
|
|
|
is not counted. What we would like to do is confer this capability on a
|
|
|
|
per object rather than on a per class basis. Effectively we are after <I>Countability
|
|
|
|
</I>on any object, i.e. anything pointed to by a <TT><FONT SIZE=+1>void
|
|
|
|
*</FONT></TT>! It goes without saying that <TT><FONT SIZE=+1>void</FONT></TT>
|
|
|
|
is perhaps the least committed of any type.</P>
|
|
|
|
|
|
|
|
<P>The forces to resolve on this are quite interesting, to say the least.
|
|
|
|
Interesting, but not insurmountable. Given that the class of a runtime
|
|
|
|
object cannot change dynamically in any well defined manner, and the layout
|
|
|
|
of the object must be fixed, we have to find a new place and time to add
|
|
|
|
the counting state. The fact that this must be added only on heap creation
|
|
|
|
suggests the following solution:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>struct countable_new;
|
|
extern const countable_new countable;
|
|
|
|
void *operator new(size_t, const countable_new &);
|
|
void operator delete(void *, const countable_new &);</TT></PRE>
|
|
</UL>
|
|
|
|
|
|
|
|
<P>We have overloaded <TT><FONT SIZE=+1>operator new</FONT></TT> with a
|
|
|
|
dummy argument to distinguish it from the regular global <TT><FONT SIZE=+1>operator
|
|
|
|
new</FONT></TT>. This is comparable to the use of the <TT><FONT SIZE=+1>std::nothrow_t</FONT></TT>
|
|
|
|
type and <TT><FONT SIZE=+1>std::nothrow</FONT></TT> object in the standard
|
|
|
|
library. The placement <TT><FONT SIZE=+1>operator delete</FONT></TT> is
|
|
|
|
there to perform any tidy up in the event of failed construction. Note
|
|
|
|
that this is not yet supported on all that many compilers.</P>
|
|
|
|
|
|
|
|
<P>The result of a <TT><FONT SIZE=+1>new</FONT></TT> expression using <TT><FONT SIZE=+1>countable</FONT></TT>
|
|
|
|
is an object allocated on the heap that has a header block that holds the
|
|
|
|
count, i.e. we have extended the object by prefixing it. We can provide
|
|
|
|
a couple of features in an anonymous namespace (not shown) in the implementation
|
|
|
|
file for for supporting the count and its access from a raw pointer:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>struct count
|
|
{
|
|
size_t value;
|
|
};
|
|
|
|
count *header(const void *ptr)
|
|
{
|
|
return const_cast<count *>(static_cast<const count *>(ptr) - 1);
|
|
}
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>An important constraint to observe here is the alignment of <TT><FONT SIZE=+1>count</FONT></TT>
|
|
|
|
should be such that it is suitably aligned for any type. For the definition
|
|
|
|
shown this will be the case on almost all platforms. However, you may need
|
|
|
|
to add a padding member for those that don't, e.g. using an anonymous <TT><FONT SIZE=+1>union</FONT></TT>
|
|
|
|
to coalign <TT><FONT SIZE=+1>count</FONT></TT> and the most aligned type.
|
|
|
|
Unfortunately, there is no portable way of specifying this such that the
|
|
|
|
minimum alignment is also observed - this is a common problem when specifying
|
|
|
|
your own allocators that do not directly use the results of either <TT><FONT SIZE=+1>new</FONT></TT>
|
|
|
|
or <TT><FONT SIZE=+1>malloc</FONT></TT>.</P>
|
|
|
|
|
|
|
|
<P>Again, note that the count is not considered to be a part of the logical
|
|
|
|
state of the object, and hence the conversion from <TT><FONT SIZE=+1>const</FONT></TT>
|
|
|
|
to non-<TT><FONT SIZE=+1>const</FONT></TT> - <TT><FONT SIZE=+1>count</FONT></TT>
|
|
|
|
is in effect a <TT><FONT SIZE=+1>mutable</FONT></TT> type.</P>
|
|
|
|
|
|
|
|
<P>The allocator functions themselves are fairly straightforward:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>void *operator new(size_t size, const countable_new &)
|
|
{
|
|
count *allocated = static_cast<count *>(::operator new(sizeof(count) + size));
|
|
*allocated = count(); // initialise the header
|
|
return allocated + 1; // adjust result to point to the body
|
|
}
|
|
|
|
void operator delete(void *ptr, const countable_new &)
|
|
{
|
|
::operator delete(header(ptr));
|
|
}
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>Given a correctly allocated header, we now need the <I>Countable </I>functions
|
|
|
|
to operate on <TT><FONT SIZE=+1>const void *</FONT></TT> to complete the
|
|
|
|
picture:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>void acquire(const void *ptr)
|
|
{
|
|
if(ptr)
|
|
{
|
|
++header(ptr)->value;
|
|
}
|
|
}
|
|
|
|
void release(const void *ptr)
|
|
{
|
|
if(ptr)
|
|
{
|
|
--header(ptr)->value;
|
|
}
|
|
}
|
|
|
|
size_t acquired(const void *ptr)
|
|
{
|
|
return ptr ? header(ptr)->value : 0;
|
|
}
|
|
|
|
template<typename countable_type>
|
|
void dispose(const countable_type *ptr, const void *)
|
|
{
|
|
ptr->~countable_type();
|
|
operator delete(const_cast<countable_type *>(ptr), countable);
|
|
}
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>The most complex of these is the <TT><FONT SIZE=+1>dispose</FONT></TT>
|
|
|
|
function that must ensure that the correct type is destructed and also
|
|
|
|
that the memory is collected from the correct offset. It uses the value
|
|
|
|
and type of first argument to perform this correctly, and the second argument
|
|
|
|
merely acts as a strategy selector, i.e. the use of <TT><FONT SIZE=+1>const
|
|
|
|
void *</FONT></TT> distinguishes it from the earlier dispose shown for
|
|
|
|
<TT><FONT SIZE=+1>const countability *</FONT></TT>.</P>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
|
|
<HR WIDTH="100%">
|
|
<H2>Getting smarter</H2>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<P>Now that we have a way of adding countability at creation for objects
|
|
|
|
of any type, what extra is needed to make this work with the <TT><FONT SIZE=+1>countable_ptr</FONT></TT>
|
|
|
|
we defined earlier? Good news: nothing!</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<PRE><TT>class example
|
|
{
|
|
...
|
|
};
|
|
|
|
void simple()
|
|
{
|
|
countable_ptr<example> ptr(new(countable) example);
|
|
countable_ptr<example> qtr(ptr);
|
|
ptr.clear(); // set ptr to point to null
|
|
} // allocated object deleted when qtr destructs
|
|
</TT></PRE>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>The <TT><FONT SIZE=+1>new(countable)</FONT></TT> expression defines
|
|
|
|
a different policy for allocation and deallocation and, in common with
|
|
|
|
other allocators, any attempt to mix your allocation policies, e.g. call
|
|
|
|
<TT><FONT SIZE=+1>delete</FONT></TT> on an object allocated with <TT><FONT SIZE=+1>new(countable)</FONT></TT>,
|
|
|
|
results in undefined behaviour. This is similar to what happens when you
|
|
|
|
mix <TT><FONT SIZE=+1>new[]</FONT></TT> with <TT><FONT SIZE=+1>delete</FONT></TT>
|
|
|
|
or <TT><FONT SIZE=+1>malloc</FONT></TT> with <TT><FONT SIZE=+1>delete</FONT></TT>.
|
|
|
|
The whole point of <I>Countable </I>conformance is that <I>Countable </I>objects
|
|
|
|
are used with <TT><FONT SIZE=+1>countable_ptr</FONT></TT>, and this ensures
|
|
|
|
the correct use.</P>
|
|
|
|
|
|
|
|
<P>However, accidents will happen, and inevitably you may forget to allocate
|
|
|
|
using <TT><FONT SIZE=+1>new(countable)</FONT></TT> and instead use <TT><FONT SIZE=+1>new</FONT></TT>.
|
|
|
|
This error and others can be detected in most cases by extending the code
|
|
|
|
shown here to add a check member to the <TT><FONT SIZE=+1>count</FONT></TT>,
|
|
|
|
validating the check on every access. A benefit of ensuring clear separation
|
|
|
|
between header and implementation source files means that you can introduce
|
|
|
|
a checking version of this allocator without having to recompile your code.</P>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
|
|
<HR WIDTH="100%">
|
|
<H2>Conclusion</H2>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<P>There are two key concepts that this article has introduced:</P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<LI>The use of a generic requirements based approach to simplify and adapt
|
|
|
|
the use of the C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT> pattern.</LI>
|
|
|
|
|
|
|
|
<LI>The ability, through control of allocation, to dynamically and non-intrusively
|
|
|
|
add capabilities to fixed types using the R<FONT SIZE=-1>UNTIME</FONT>
|
|
|
|
M<FONT SIZE=-1>IXIN</FONT> pattern.</LI>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>The application of the two together gives rise to a new variant of the
|
|
|
|
essential C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT> pattern,
|
|
|
|
U<FONT SIZE=-1>NINTRUSIVE</FONT> C<FONT SIZE=-1>OUNTED</FONT> B<FONT SIZE=-1>ODY</FONT>.
|
|
|
|
You can take this theme even further and contrive a simple garbage collection
|
|
|
|
system for C++.</P>
|
|
|
|
|
|
|
|
<P>The complete code for <TT><FONT SIZE=+1>countable_ptr</FONT></TT>, <TT><FONT SIZE=+1>countability</FONT></TT>,
|
|
|
|
and the <TT><FONT SIZE=+1>countable new</FONT></TT> is also available.</P>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<DIV ALIGN=right><P>
|
|
|
|
<HR WIDTH="100%"><FONT SIZE=-1><I>First published in </I><a href="http://www.accu.org/c++sig/public/Overload.html">Overload</a> <I>25,
|
|
|
|
April 1998, ISSN 1354-3172<BR>
|
|
|
|
© Copyright Kevlin Henney, 1998, 1999</I></FONT></DIV>
|
|
|
|
|
|
|
|
</BODY>
|
|
|
|
</HTML>
|
|
|