This guide will help you get started using the Boost libraries. Have fun!
There are basically three ways to get Boost on your system:
Windows users: boost_1_34_0.exe is a program you can run to unpack the distribution; if you prefer not to download executable programs, get boost_1_34_0.zip and use an external tool to decompress it. We don't recommend using Windows' built-in decompression as it can be painfully slow for large archives.
*nix users: Download boost_1_34_0.tar.bz2, then, in the directory where you want to put the Boost installation, execute
tar --bzip2 -xf /path/to/boost_1_34_0.tar.bz2
This is is a sketch of the directory structure you'll get when you unpack your Boost installation (windows users replace forward slashes with backslashes):
boost_1_34_0/ .................The “boost root directory” index.html ....................A copy of www.boost.org boost/ .........................All Boost Header files libs/ ............Tests, .cpps, docs, etc., by library2 index.html ........Library documentation starts here algorithm/ any/ array/ …more libraries… status/ .........................Boost-wide test suite tools/ ...........Utilities, e.g. bjam, quickbook, bcp more/ ..........................Policy documents, etc. doc/ ...............A subset of all Boost library docs
A few things are worth noting right off the bat:
The path to the “boost root directory” is sometimes referred to as $BOOST_ROOT in documentation and mailing lists. If you used the Windows installer, that will usually be C:\Program Files\boost\boost_1_34_0.
To compile anything in Boost, you need a directory containing the boost/ subdirectory in your #include path. For most compilers, that means adding
-I/path/to/boost_1_34_0
to the command line. Specific steps for setting up #include paths in Microsoft Visual Studio follow later in this document; if you use another IDE, please consult your product's documentation for instructions.
Since all of Boost's header files have the .hpp extension, and live in the boost/ subdirectory of the boost root, your Boost #include directives will look like:
#include <boost/whatever.hpp>
or
#include "boost/whatever.hpp"
depending on your religion as regards the use of angle bracket includes. Even Windows users can use forward slashes in #include directives; your compiler doesn't care.
The first thing many people want to know is, “how do I build Boost?” The good news is that often, there's nothing to build.
Header-Only Libraries
Nearly all Boost libraries are header-only. That is, most consist entirely of header files containing templates and inline functions, and require no separately-compiled library binaries or special treatment when linking.
The only Boost libraries that are not header-only are:
The DateTime library has a separately-compiled binary which is only needed if you're using a “legacy compiler”(such as?). The Graph library has a separately-compiled binary, but you won't need it unless you intend to parse GraphViz files.
The following program reads a sequence of integers from standard input, uses Boost.Lambda (a header-only library) to multiply each one by three, and writes them to standard output:
#include <boost/lambda/lambda.hpp> #include <iostream> #include <iterator> #include <algorithm> int main() { using namespace boost::lambda; typedef std::istream_iterator<int> in; std::for_each( in(std::cin), in(), std::cout << (_1 * 3) << " " ); }
Start by copying the text of this program into a file called example.cpp.
Simply issue the following command ($ represents the prompt issued by the shell, so don't type that):
$ c++ -I /path/to/boost_1_34_0 example.cpp -o example
To test the result, type:
$ echo 1 2 3 | ./example
From your computer's Start menu, select if you are a Visual Studio 2005 user, select
All Programs > Microsoft Visual Studio 2005 > Visual Studio Tools > Visual Studio 2005 Command Prompt
or if you're a Visual Studio .NET 2003 user, select
All Programs > Microsoft Visual Studio .NET 2003 > Visual Studio .NET Tools > Visual Studio .NET 2003 Command Prompt
to bring up a special command prompt window set up for the Visual Studio compiler. In that window, type the following command and hit the return key (C:\PROMPT> represents the prompt issued by the shell, so don't type that):
C:PROMPT> cl /EHsc /I C:\path\to\boost_1_34_0 example.cpp
To test the result, type:
C:PROMPT> echo 1 2 3 | example
To test your application, hit the F5 key and type the following into the resulting window, followed by the return key:
1 2 3
Then hold down the control key and press "Z", followed by the return key.
Consult your vendor's documentation; if you have trouble adapting these instructions to your build environment, request assistance on the Boost Users' mailing list.
If you want to use any of the separately-compiled Boost libraries, you'll need to get ahold of library binaries.
The Windows installer supplied by Boost Consulting will download and install pre-compiled binaries into the lib\ subdirectory of the boost root, typically C:\Program Files\boost\boost_1_34_0\lib\.
Issue the following commands in the shell (again, $ represents the shell's prompt):
$ cd /path/to/boost_1_34_0 $ ./configure --help
Select your configuration options and invoke ./configure again. Unless you have write permission in your system's /usr/local/ directory, you'll probably want to at least use
$ ./configure --prefix=path/to/installation/prefix
to install somewhere else. Finally,
$ make install
which will leave Boost binaries in the lib/ subdirectory of your installation prefix. You will also find a copy of the Boost headers in the include/ subdirectory of the installation prefix, so you can henceforth use that directory as an #include path in place of the Boost root directory.
If you're not using Visual C++ 7.1 or 8.0, or you're a *nix user who wants want to build with a toolset other than your system's default, or if you want a nonstandard variant build of Boost (e.g. optimized, but with debug symbols), you'll need to use Boost.Build to create your own binaries.
Like an IDE, Boost.Build is a system for developing, testing, and installing software. Instead of using a GUI, though, Boost.Build is text-based, like make. Boost.Build is written in the interpreted Boost.Jam language.
To use Boost.Build, you'll need an executable called bjam, the Boost.Jam interpreter.
Boost provides pre-compiled bjam executables for a variety of platforms. Alternatively, you can build bjam yourself using the instructions given in the Boost.Jam documentation.
bjam is a command-line tool. To build Boost binaries, you'll invoke bjam with the current directory set to the Boost root, and with options described in the following sections.
First, find the toolset corresponding to your compiler in the following table.
Toolset Name | Vendor | Notes |
---|---|---|
acc | Hewlett Packard | Only very recent versions are known to work well with Boost |
borland | Borland | |
como | Comeau Computing | Using this toolset may require configuring another toolset to act as its backend |
cw | Metrowerks/FreeScale | The CodeWarrior compiler. We have not tested versions of this compiler produced since it was sold to FreeScale. |
dmc | Digital Mars | As of this Boost release, no version of dmc is known to handle Boost well. |
gcc | The Gnu Project | |
hp_cxx | Hewlett Packard | Targeted at the Tru64 operating system. |
intel | Intel | |
kylix | Borland | |
msvc | Microsoft | |
qcc | QNX Software Systems | |
sun | Sun | |
vacpp | IBM | The VisualAge C++ compiler. |
If you have multiple versions of a particular compiler installed, you can apend the version number to the toolset name, preceded by a hyphen, e.g. msvc-7.1 or gcc-3.4.
Note
if you built bjam yourself, you may have selected a toolset name for that purpose, but that does not affect this step in any way; you still need to select a Boost.Build toolset from the table.
Boost.Build will place all intermediate files it generates while building into the build directory. If your Boost root directory is writable, this step isn't strictly necessary: by default Boost.Build will create a bin.v2/ subdirectory for that purpose in your current working directory.
Change your current directory to the Boost root directory and invoke bjam as follows:
bjam --build-dir=build-directory \ --toolset=toolset-name stage
For example, on Windows, your session might look like:
C:WINDOWS> cd C:\Program Files\boost\boost_1_34_0 C:\Program Files\boost\boost_1_34_0> bjam \ --build-dir=%HOMEDRIVE%%HOMEPATH%\build-boost \ --toolset=msvc stage
Note
bjam is case-sensitive; it is important that all the parts shown in bold type above be entirely lower-case.
And on Unix:
~$ cd ~/boost_1_34_0 ~/boost_1_34_0$ bjam --build-dir=~/build-boost --prefix=~/boost
In either case, Boost.Build will place the Boost binaries in the stage/ subdirectory of your build directory.
You already have the Boost headers on your system (in the boost/ subdirectory of your Boost distribution), so if you prefer not to create an additional copy, instead of installing Boost you can simply “stage” the Boost binaries, which leaves them in the stage/ subdirectory of your chosen build directory:
bjam --build-dir=build-directory \ --toolset=toolset-name stage
Choose a prefix directory. The installation process will leave you with the following subdirectories of the prefix directory:
Change your current directory to the Boost root directory and invoke bjam as follows:
bjam --build-dir=build-directory \ --toolset=toolset-name \ --prefix=prefix-directory install
For example, on Windows your session might look like:
C:WINDOWS> cd C:\Program Files\boost\boost_1_34_0 C:\Program Files\boost\boost_1_34_0> bjam \ --build-dir=C:\TEMP\build-boost \ --prefix=C:\boost
And on Unix:
~$ cd ~/boost_1_34_0 ~/boost_1_34_0$ bjam --build-dir=/tmp/build-boost \ --prefix=~/boost
To demonstrate linking with a Boost binary library, we'll use the following simple program that extracts the subject lines from emails. It uses the Boost.Regex library, which has a separately-compiled binary component.
#include <boost/regex.hpp> #include <iostream> #include <string> int main() { std::string line; boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" ); while (std::cin) { std::getline(std::cin, line); boost::smatch matches; if (boost::regex_match(line, matches, pat)) std::cout << matches[2]; } }
There are two main challenges associated with linking:
Most Windows compilers and linkers have so called “auto-linking support,” which is used by many Boost libraries to eliminate the second challenge. Special code in Boost header files detects your compiler options and uses that information to encode the name of the correct library into your object files; the linker selects the library with that name from the directories you've told it to search.
Note
As of this writing, a few Boost libraries don't support auto-linking:
For example, we can compile and link the above program from the Visual C++ command-line by simply adding the bold text below to the command line we used earlier, assuming your Boost binaries are in C:\Program Files\boost\boost_1_34_0\lib:
C:PROMPT> cl /EHsc /I C:\path\to\boost_1_34_0 example.cpp \ /link /LIBPATH: C:\Program Files\boost\boost_1_34_0\lib
To link with a library that doesn't use auto-linking support, you need to specify the library name. For example,
C:PROMPT> cl /EHsc /I C:\path\to\boost_1_34_0 example.cpp \ /link /LIBPATH: C:\Program Files\boost\boost_1_34_0 \ boost_regex-msvc-7.1-mt-d-1_34.lib
See Library Naming for details about how to select the right library name.
Starting with the header-only example project we created earlier:
To link with a library that doesn't use auto-linking support, before building (step 3 above), you also need to specify the library name:
See Library Naming for details about how to select the right library name.
There are two main ways to link to libraries:
You can specify the full path to each library:
$ c++ -I /path/to/boost_1_34_0 example.cpp -o example \ ~/boost/lib/libboost_regex-msvc-7.1-mt-d-1_34.a
You can separately specify a directory to search (with -Ldirectory) and a library name to search for (with -llibrary,4 dropping the filename's leading lib and trailing suffix (.a in this case):
$ c++ -I /path/to/boost_1_34_0 example.cpp -o example \ -L~/boost/lib/ -lboost_regex-msvc-7.1-mt-d-1_34
As you can see, this method is just as terse as method a. for one library; it really pays off when you're using multiple libraries from the same directory.
In both cases above, the bold text is what you'd add to the command lines we explored earlier.
In order to choose the right library binary to link with, you'll need to know something about how Boost libraries are named. Each library binary filename is composed of a common sequence of elements that describe how it was built. For example, libboost_regex-msvc-7.1-mt-d-1_34.lib can be broken down into the following elements:
ABI tag: encodes details that affect the library's interoperability with other compiled code. For each such feature, a single letter is added to the tag:
Key | Use this library when: |
---|---|
s | linking statically to the C++ standard library and compiler runtime support libraries. |
g | using debug versions of the standard and runtime support libraries. |
y | using a special debug build of Python. |
d | building a debug version of your code.6 |
p | using the STLPort standard library rather than the default one supplied with your compiler. |
n | using STLPort's deprecated “native iostreams” feature.7 |
For example, if you build a debug version of your code for use with debug versions of the static runtime library and the STLPort standard library in “native iostreams” mode, the tag would be: -sgdpn. If none of the above apply, the ABI tag is ommitted.
[1] | If developers of Boost packages would like to work with us to make sure these instructions can be used with their packages, we'd be glad to help. Please make your interest known to the Boost developers' list. |
[2] | If you used the Windows installer from Boost Consulting and deselected “Source and Documentation” (it's selected by default), you won't see the libs/ subdirectory. That won't affect your ability to use precompiled binaries, but you won't be able to rebuild libraries from scratch. |
[3] | There's no problem using Boost with precompiled headers; these instructions merely avoid precompiled headers because it would require Visual Studio-specific changes to the source code used in the examples. |
[4] | That option is a dash followed by a lowercase “L” character, which looks very much like a numeral 1 in some fonts. |
[5] | This convention distinguishes the static version of a Boost library from the import library for an identically-configured Boost DLL, which would otherwise have the same name. |
[6] | These libraries were compiled without optimization or inlining, with full debug symbols enabled, and without NDEBUG #defined. All though it's true that sometimes these choices don't affect binary compatibility with other compiled code, you can't count on that with Boost libraries. |
[7] | This feature of STLPort is deprecated because it's impossible to make it work transparently to the user; we don't recommend it. |