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    <h1>Generic Programming Techniques</h1>

    <p>This is an incomplete survey of some of the generic programming
    techniques used in the <a href="../index.htm">boost</a> libraries.</p>

    <h2>Table of Contents</h2>

    <ul>
      <li><a href="#introduction">Introduction</a></li>

      <li><a href="#concept">The Anatomy of a Concept</a></li>

      <li><a href="#traits">Traits</a></li>

      <li><a href="#tag_dispatching">Tag Dispatching</a></li>

      <li><a href="#adaptors">Adaptors</a></li>

      <li><a href="#type_generator">Type Generators</a></li>

      <li><a href="#object_generator">Object Generators</a></li>

      <li><a href="#policy">Policy Classes</a></li>
    </ul>

    <h2><a name="introduction">Introduction</a></h2>

    <p>Generic programming is about generalizing software components so that
    they can be easily reused in a wide variety of situations. In C++, class
    and function templates are particularly effective mechanisms for generic
    programming because they make the generalization possible without
    sacrificing efficiency.</p>

    <p>As a simple example of generic programming, we will look at how one
    might generalize the <tt>memcpy()</tt> function of the C standard
    library. An implementation of <tt>memcpy()</tt> might look like the
    following:<br>
    <br>
    </p>

    <blockquote>
<pre>
void* memcpy(void* region1, const void* region2, size_t n)
{
  const char* first = (const char*)region2;
  const char* last = ((const char*)region2) + n;
  char* result = (char*)region1;
  while (first != last)
    *result++ = *first++;
  return result;
}
</pre>
    </blockquote>
    The <tt>memcpy()</tt> function is already generalized to some extent by
    the use of <tt>void*</tt> so that the function can be used to copy arrays
    of different kinds of data. But what if the data we would like to copy is
    not in an array? Perhaps it is in a linked list. Can we generalize the
    notion of copy to any sequence of elements? Looking at the body of
    <tt>memcpy()</tt>, the function's <b><i>minimal requirements</i></b> are
    that it needs to to <i>traverse</i> through the sequence using some sort
    of pointer, <i>access</i> elements pointed to, <i>write</i> the elements
    to the destination, and <i>compare</i> pointers to know when to stop. The
    C++ standard library groups requirements such as these into
    <b><i>concepts</i></b>, in this case the <a href=
    "http://www.sgi.com/tech/stl/InputIterator.html">Input Iterator</a>
    concept (for <tt>region2</tt>) and the <a href=
    "http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a>
    concept (for <tt>region1</tt>). 

    <p>If we rewrite the <tt>memcpy()</tt> as a function template, and use
    the <a href="http://www.sgi.com/tech/stl/InputIterator.html">Input
    Iterator</a> and <a href=
    "http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a>
    concepts to describe the requirements on the template parameters, we can
    implement a highly reusable <tt>copy()</tt> function in the following
    way:<br>
    <br>
    </p>

    <blockquote>
<pre>
template &lt;typename InputIterator, typename OutputIterator&gt;
OutputIterator
copy(InputIterator first, InputIterator last, OutputIterator result)
{
  while (first != last)
    *result++ = *first++;
  return result;
}
</pre>
    </blockquote>

    <p>Using the generic <tt>copy()</tt> function, we can now copy elements
    from any kind of sequence, including a linked list that exports iterators
    such as <tt>std::<a href=
    "http://www.sgi.com/tech/stl/List.html">list</a></tt>.<br>
    <br>
    </p>

    <blockquote>
<pre>
#include &lt;list&gt;
#include &lt;vector&gt;
#include &lt;iostream&gt;

int main()
{
  const int N = 3;
  std::vector&lt;int&gt; region1(N);
  std::list&lt;int&gt; region2;

  region2.push_back(1);
  region2.push_back(0);
  region2.push_back(3);
  
  std::copy(region2.begin(), region2.end(), region1.begin());

  for (int i = 0; i &lt; N; ++i)
    std::cout &lt;&lt; region1[i] &lt;&lt; " ";
  std::cout &lt;&lt; std::endl;
}
</pre>
    </blockquote>

    <h2><a name="concept">Anatomy of a Concept</a></h2>
    A <b><i>concept</i></b> is a set requirements, where the requirements
    consist of valid expressions, associated types, invariants, and
    complexity guarantees. A type that satisfies the set of requirements is
    said to <b><i>model</i></b> the concept. A concept can extend the
    requirements of another concept, which is called
    <b><i>refinement</i></b>. 

    <ul>
      <li><a name="valid_expression"><b>Valid Expressions</b></a> are C++
      expressions which must compile successfully for the objects involved in
      the expression to be considered <i>models</i> of the concept.</li>

      <li><a name="associated_type"><b>Associated Types</b></a> are types
      that are related to the modeling type in that they participate in one
      or more of the valid expressions. Typically associated types can be
      accessed either through typedefs nested within a class definition for
      the modeling type, or they are accessed through a <a href=
      "#traits">traits class</a>.</li>

      <li><b>Invariants</b> are run-time characteristics of the objects that
      must always be true, that is, the functions involving the objects must
      preserve these characteristics. The invariants often take the form of
      pre-conditions and post-conditions.</li>

      <li><b>Complexity Guarantees</b> are maximum limits on how long the
      execution of one of the valid expressions will take, or how much of
      various resources its computation will use.</li>
    </ul>

    <p>The concepts used in the C++ Standard Library are documented at the <a
    href="http://www.sgi.com/tech/stl/table_of_contents.html">SGI STL
    site</a>.</p>

    <h2><a name="traits">Traits</a></h2>

    <p>A traits class provides a way of associating information with a
    compile-time entity (a type, integral constant, or address). For example,
    the class template <tt><a href=
    "http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits&lt;T&gt;</a></tt>
    looks something like this:</p>

    <blockquote>
<pre>
template &lt;class Iterator&gt;
struct iterator_traits {
  typedef ... iterator_category;
  typedef ... value_type;
  typedef ... difference_type;
  typedef ... pointer;
  typedef ... reference;
};
</pre>
    </blockquote>
    The traits' <tt>value_type</tt> gives generic code the type which the
    iterator is "pointing at", while the <tt>iterator_category</tt> can be
    used to select more efficient algorithms depending on the iterator's
    capabilities. 

    <p>A key feature of traits templates is that they're
    <i>non-intrusive</i>: they allow us to associate information with
    arbitrary types, including built-in types and types defined in
    third-party libraries, Normally, traits are specified for a particular
    type by (partially) specializing the traits template.</p>

    <p>For an in-depth description of <tt>std::iterator_traits</tt>, see <a
    href="http://www.sgi.com/tech/stl/iterator_traits.html">this page</a>
    provided by SGI. Another very different expression of the traits idiom in
    the standard is <tt>std::numeric_limits&lt;T&gt;</tt> which provides
    constants describing the range and capabilities of numeric types.</p>

    <h2><a name="tag_dispatching">Tag Dispatching</a></h2>

    <p>Tag dispatching is a way of using function overloading to
    dispatch based on properties of a type, and is often used hand in
    hand with traits classes. A good example of this synergy is the
    implementation of the <a href=
    "http://www.sgi.com/tech/stl/advance.html"><tt>std::advance()</tt></a>
    function in the C++ Standard Library, which increments an iterator
    <tt>n</tt> times. Depending on the kind of iterator, there are different
    optimizations that can be applied in the implementation. If the iterator
    is <a href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">random
    access</a> (can jump forward and backward arbitrary distances), then the
    <tt>advance()</tt> function can simply be implemented with <tt>i +=
    n</tt>, and is very efficient: constant time. Other iterators must be
    <tt>advance</tt>d in steps, making the operation linear in n. If the
    iterator is <a href=
    "http://www.sgi.com/tech/stl/BidirectionalIterator.html">bidirectional</a>,
    then it makes sense for <tt>n</tt> to be negative, so we must decide
    whether to increment or decrement the iterator.</p>

    <p>The relation between tag dispatching and traits classes is that the
    property used for dispatching (in this case the
    <tt>iterator_category</tt>) is often accessed through a traits class. The
    main <tt>advance()</tt> function uses the <a href=
    "http://www.sgi.com/tech/stl/iterator_traits.html"><tt>iterator_traits</tt></a>
    class to get the <tt>iterator_category</tt>. It then makes a call the the
    overloaded <tt>advance_dispatch()</tt> function. The appropriate
    <tt>advance_dispatch()</tt> is selected by the compiler based on whatever
    type the <tt>iterator_category</tt> resolves to, either <a href=
    "http://www.sgi.com/tech/stl/input_iterator_tag.html"><tt>input_iterator_tag</tt></a>,
    <a href=
    "http://www.sgi.com/tech/stl/bidirectional_iterator_tag.html"><tt>bidirectional_iterator_tag</tt></a>,
    or <a href=
    "http://www.sgi.com/tech/stl/random_access_iterator_tag.html"><tt>random_access_iterator_tag</tt></a>.
    A <b><i>tag</i></b> is simply a class whose only purpose is to convey
    some property for use in tag dispatching and similar techniques. Refer to
    <a href="http://www.sgi.com/tech/stl/iterator_tags.html">this page</a>
    for a more detailed description of iterator tags.</p>

    <blockquote>
<pre>
namespace std {
  struct input_iterator_tag { };
  struct bidirectional_iterator_tag { };
  struct random_access_iterator_tag { };

  namespace detail {
    template &lt;class InputIterator, class Distance&gt;
    void advance_dispatch(InputIterator&amp; i, Distance n, <b>input_iterator_tag</b>) {
      while (n--) ++i;
    }

    template &lt;class BidirectionalIterator, class Distance&gt;
    void advance_dispatch(BidirectionalIterator&amp; i, Distance n, 
       <b>bidirectional_iterator_tag</b>) {
      if (n &gt;= 0)
        while (n--) ++i;
      else
        while (n++) --i;
    }

    template &lt;class RandomAccessIterator, class Distance&gt;
    void advance_dispatch(RandomAccessIterator&amp; i, Distance n, 
       <b>random_access_iterator_tag</b>) {
      i += n;
    }
  }

  template &lt;class InputIterator, class Distance&gt;
  void advance(InputIterator&amp; i, Distance n) {
    typename <b>iterator_traits&lt;InputIterator&gt;::iterator_category</b> category;
    detail::advance_dispatch(i, n, <b>category</b>);
  }
}
</pre>
    </blockquote>

    <h2><a name="adaptors">Adaptors</a></h2>

    <p>An <i>adaptor</i> is a class template which builds on another type or
    types to provide a new interface or behavioral variant. Examples of
    standard adaptors are <a href=
    "http://www.sgi.com/tech/stl/ReverseIterator.html">std::reverse_iterator</a>,
    which adapts an iterator type by reversing its motion upon
    increment/decrement, and <a href=
    "http://www.sgi.com/tech/stl/stack.html">std::stack</a>, which adapts a
    container to provide a simple stack interface.</p>

    <p>A more comprehensive review of the adaptors in the standard can be
    found <a href=
    "http://www.cs.rpi.edu/~wiseb/xrds/ovp2-3b.html#SECTION00015000000000000000">
    here</a>.</p>

    <h2><a name="type_generator">Type Generators</a></h2>

    <p><b>Note:</b> The <i>type generator</i> concept has largely been
    superseded by the more refined notion of a <a href=
    "../libs/mpl/doc/ref/Metafunction.html"><i>metafunction</i></a>. See
    <i><a href="http://www.boost-consulting.com/mplbook">C++ Template
    Metaprogramming</a></i> for an in-depth discussion of metafunctions.</p>

    <p>A <i>type generator</i> is a template whose only purpose is to
    synthesize a new type or types based on its template argument(s)<a href=
    "#1">[1]</a>. The generated type is usually expressed as a nested typedef
    named, appropriately <tt>type</tt>. A type generator is usually used to
    consolidate a complicated type expression into a simple one. This example
    uses an old version of <tt><a href=
    "../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt>
    whose design didn't allow derived iterator types. As a result, every
    adapted iterator had to be a specialization of <tt>iterator_adaptor</tt>
    itself and generators were a convenient way to produce those types.</p>

    <blockquote>
<pre>
template &lt;class Predicate, class Iterator, 
    class Value = <i>complicated default</i>,
    class Reference = <i>complicated default</i>,
    class Pointer = <i>complicated default</i>,
    class Category = <i>complicated default</i>,
    class Distance = <i>complicated default</i>
         &gt;
struct filter_iterator_generator {
    typedef iterator_adaptor&lt;
        
        Iterator,filter_iterator_policies&lt;Predicate,Iterator&gt;,
        Value,Reference,Pointer,Category,Distance&gt; <b>type</b>;
};
</pre>
    </blockquote>

    <p>Now, that's complicated, but producing an adapted filter iterator
    using the generator is much easier. You can usually just write:</p>

    <blockquote>
<pre>
boost::filter_iterator_generator&lt;my_predicate,my_base_iterator&gt;::type
</pre>
    </blockquote>

    <h2><a name="object_generator">Object Generators</a></h2>

    <p>An <i>object generator</i> is a function template whose only purpose
    is to construct a new object out of its arguments. Think of it as a kind
    of generic constructor. An object generator may be more useful than a
    plain constructor when the exact type to be generated is difficult or
    impossible to express and the result of the generator can be passed
    directly to a function rather than stored in a variable. Most Boost
    object generators are named with the prefix "<tt>make_</tt>", after
    <tt>std::<a href=
    "http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const&nbsp;T&amp;,&nbsp;const&nbsp;U&amp;)</tt>.</p>

    <p>For example, given:</p>

    <blockquote>
<pre>
struct widget {
  void tweak(int);
};
std::vector&lt;widget *&gt; widget_ptrs;
</pre>
    </blockquote>
    By chaining two standard object generators, <tt>std::<a href=
    "http://www.dinkumware.com/htm_cpl/functio2.html#bind2nd">bind2nd</a>()</tt>
    and <tt>std::<a href=
    "http://www.dinkumware.com/htm_cpl/functio2.html#mem_fun">mem_fun</a>()</tt>,
    we can easily tweak all widgets: 

    <blockquote>
<pre>
void tweak_all_widgets1(int arg)
{
   for_each(widget_ptrs.begin(), widget_ptrs.end(),
      <b>bind2nd</b>(std::<b>mem_fun</b>(&amp;widget::tweak), arg));
}
</pre>
    </blockquote>

    <p>Without using object generators the example above would look like
    this:</p>

    <blockquote>
<pre>
void tweak_all_widgets2(int arg)
{
   for_each(struct_ptrs.begin(), struct_ptrs.end(),
      <b>std::binder2nd&lt;std::mem_fun1_t&lt;void, widget, int&gt; &gt;</b>(
          std::<b>mem_fun1_t&lt;void, widget, int&gt;</b>(&amp;widget::tweak), arg));
}
</pre>
    </blockquote>

    <p>As expressions get more complicated the need to reduce the verbosity
    of type specification gets more compelling.</p>

    <h2><a name="policy">Policy Classes</a></h2>

    <p>A policy class is a template parameter used to transmit behavior. An
    example from the standard library is <tt>std::<a href=
    "http://www.dinkumware.com/htm_cpl/memory.html#allocator">allocator</a></tt>,
    which supplies memory management behaviors to standard <a href=
    "http://www.sgi.com/tech/stl/Container.html">containers</a>.</p>

    <p>Policy classes have been explored in detail by <a href=
    "http://www.moderncppdesign.com/">Andrei Alexandrescu</a> in <a href=
    "http://www.informit.com/articles/article.asp?p=167842">this chapter</a>
    of his book, <i>Modern C++ Design</i>. He writes:</p>

    <blockquote>
      <p>In brief, policy-based class design fosters assembling a class with
      complex behavior out of many little classes (called policies), each of
      which takes care of only one behavioral or structural aspect. As the
      name suggests, a policy establishes an interface pertaining to a
      specific issue. You can implement policies in various ways as long as
      you respect the policy interface.</p>

      <p>Because you can mix and match policies, you can achieve a
      combinatorial set of behaviors by using a small core of elementary
      components.</p>
    </blockquote>

    <p>Andrei's description of policy classes suggests that their power is
    derived from granularity and orthogonality. Less-granular policy
    interfaces have been shown to work well in practice, though. <a href=
    "http://cvs.sourceforge.net/viewcvs.py/*checkout*/boost/boost/libs/utility/Attic/iterator_adaptors.pdf">
    This paper</a> describes an old version of <tt><a href=
    "../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt>
    that used non-orthogonal policies. There is also precedent in the
    standard library: <tt><a href=
    "http://www.dinkumware.com/htm_cpl/string2.html#char_traits">std::char_traits</a></tt>,
    despite its name, acts as a policies class that determines the behaviors
    of <a href=
    "http://www.dinkumware.com/htm_cpl/string2.html#basic_string">std::basic_string</a>.</p>

    <h2>Notes</h2>
    <a name="1">[1]</a> Type generators are sometimes viewed as a workaround
    for the lack of ``templated typedefs'' in C++. 
    <hr>

    <p>Revised 
    <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %b %Y" startspan -->18
    August 2004<!--webbot bot="Timestamp" endspan i-checksum="14885" -->
    </p>

    <p>&copy; Copyright David Abrahams 2001. Permission to copy, use, modify,
    sell and distribute this document is granted provided this copyright
    notice appears in all copies. This document is provided "as is" without
    express or implied warranty, and with no claim as to its suitability for
    any purpose. 
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                     -->
     
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                     -->
     
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