The following paper is a good introduction to some of the issues of writing robust generic components:
D. Abrahams: ``Exception Safety in Generic Components'', originally published in M. Jazayeri, R. Loos, D. Musser (eds.): Generic Programming, Proc. of a Dagstuhl Seminar, Lecture Notes on Computer Science. Volume. 1766
The simple answer is: ``whenever the semantic and performance characteristics of exceptions are appropriate.''
An oft-cited guideline is to ask yourself the question ``is this an exceptional (or unexpected) situation?'' This guideline has an attractive ring to it, but is usually a mistake. The problem is that one person's ``exceptional'' is another's ``expected'': when you really look at the terms carefully, the distinction evaporates and you're left with no guideline. After all, if you check for an error condition, then in some sense you expect it to happen, or the check is wasted code.
A more appropriate question to ask is: ``do we want stack unwinding here?'' Because actually handling an exception is likely to be significantly slower than executing mainline code, you should also ask: ``Can I afford stack unwinding here?'' For example, a desktop application performing a long computation might periodically check to see whether the user had pressed a cancel button. Throwing an exception could allow the operation to be cancelled gracefully. On the other hand, it would probably be inappropriate to throw and handle exceptions in the inner loop of this computation because that could have a significant performance impact. The guideline mentioned above has a grain of truth in it: in time critical code, throwing an exception should be the exception, not the rule.
std::exception
. Except in *very* rare
circumstances where you can't afford the cost of a virtual
table,
std::exception
makes a reasonable exception base class,
and when used universally, allows programmers to catch "everything"
without resorting to catch(...)
. For more about
catch(...)
, see below.
#include <iostream> struct my_exc1 : std::exception { char const* what() throw(); }; struct my_exc2 : std::exception { char const* what() throw(); }; struct your_exc3 : my_exc1, my_exc2 {}; int main() { try { throw your_exc3(); } catch(std::exception const& e) {} catch(...) { std::cout << "whoops!" << std::endl; } }The program above prints
"whoops"
because the
C++ runtime can't resolve which exception
instance to
match in the first catch clause.
throw some_exception();
There are various ways to avoid copying string objects when exceptions are copied, including embedding a fixed-length buffer in the exception object, or managing strings via reference-counting. However, consider the next point before pursuing either of these approaches.
what()
message on demand, if you
feel you really must format the message. Formatting an exception error
message is typically a memory-intensive operation that could
potentially throw an exception. This is an operation best delayed until
after stack unwinding has occurred, and presumably, released some
resources. It's a good idea in this case to protect your
what()
function with a catch(...)
block so
that you have a fallback in case the formatting code throwswhat()
message. It's nice to have a message that a programmer stands a
chance of figuring out, but you're very unlikely to be able to compose
a relevant and user-comprehensible error message at the point an
exception is thrown. Certainly, internationalization is beyond the
scope of the exception class author. Peter Dimov makes an excellent argument
that the proper use of a what()
string is to serve as a
key into a table of error message formatters. Now if only we could get
standardized what()
strings for exceptions thrown by the
standard library...what()
message is likely to mean that you neglect to
expose information someone might need in order to make a coherent
message for users. For example, if your exception reports a numeric
range error, it's important to have the actual numbers involved
available as numbers in the exception class' public interface
where error reporting code can do something intelligent with them. If
you only expose a textual representation of those numbers in the
what()
string, you will make life very difficult for
programmers who need to do something more (e.g. subtraction) with them
than dumb output.As a developer, if I have violated a precondition of a library I'm using, I don't want stack unwinding. What I want is a core dump or the equivalent - a way to inspect the state of the program at the exact point where the problem was detected. That usually means assert() or something like it.
Sometimes it is necessary to have resilient APIs which can stand up to nearly any kind of client abuse, but there is usually a significant cost to this approach. For example, it usually requires that each object used by a client be tracked so that it can be checked for validity. If you need that sort of protection, it can usually be provided as a layer on top of a simpler API. Beware half-measures, though. An API which promises resilience against some, but not all abuse is an invitation to disaster. Clients will begin to rely on the protection and their expectations will grow to cover unprotected parts of the interface.
Note for Windows developers: unfortunately, the native
exception-handling used by most Windows compilers actually throws an
exception when you use assert(). Actually, this is true of other
programmer errors such as segmentation faults and divide-by-zero errors.
One problem with this is that if you use JIT (Just In Time) debugging,
there will be collateral exception-unwinding before the debugger comes up
because catch(...)
will catch these not-really-C++
exceptions. Fortunately, there is a simple but little-known workaround,
which is to use the following incantation:
This technique doesn't work if the SEH is raised from within a catch block (or a function called from within a catch block), but it still eliminates the vast majority of JIT-masking problems.extern "C" void straight_to_debugger(unsigned int, EXCEPTION_POINTERS*) { throw; } extern "C" void (*old_translator)(unsigned, EXCEPTION_POINTERS*) = _set_se_translator(straight_to_debugger);
Often the best way to deal with exceptions is to not handle them at all. If you can let them pass through your code and allow destructors to handle cleanup, your code will be cleaner.
catch(...)
when possible_set_se_translator
hack described above. The result is that
catch(...)
can have the effect of making some unexpected
system notification at a point where recovery is impossible look just
like a C++ exception thrown from a reasonable place, invalidating the
usual safe assumptions that destructors and catch blocks have taken valid
steps to ensure program invariants during unwinding.
I reluctantly concede this point to Hillel Y. Sims, after many
long debates in the newsgroups: until all OSes are "fixed", if
every exception were derived from std::exception
and
everyone substituted
catch(std::exception&)
for catch(...)
, the
world would be a better place.
Sometimes, catch(...)
, is still the most appropriate
pattern, in spite of bad interactions with OS/platform design choices. If
you have no idea what kind of exception might be thrown and you really
must stop unwinding it's probably still your best bet. One obvious
place where this occurs is at language boundaries.
© Copyright David Abrahams 2001-2003. All rights reserved.
Revised 21 August, 2003