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<h1>Generic Programming Techniques</h1>
<p>This is an incomplete survey of some of the generic programming
techniques used in the <a href="../index.htm">boost</a> libraries.
techniques used in the <a href="../index.htm">boost</a> libraries.</p>
<h2>Table of Contents</h2>
<ul>
<li><a href="#introduction">Introduction</a>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#concept">The Anatomy of a Concept</a>
<li><a href="#concept">The Anatomy of a Concept</a></li>
<li><a href="#traits">Traits</a>
<li><a href="#traits">Traits</a></li>
<li><a href="#tag_dispatching">Tag Dispatching</a>
<li><a href="#tag_dispatching">Tag Dispatching</a></li>
<li><a href="#adaptors">Adaptors</a>
<li><a href="#adaptors">Adaptors</a></li>
<li><a href="#type_generator">Type Generators</a>
<li><a href="#type_generator">Type Generators</a></li>
<li><a href="#object_generator">Object Generators</a>
<li><a href="#object_generator">Object Generators</a></li>
<li><a href="#policy">Policy Classes</a>
<li><a href="#policy">Policy Classes</a></li>
</ul>
<h2><a name="introduction">Introduction</a></h2>
@ -43,13 +47,14 @@
they can be easily reused in a wide variety of situations. In C++, class
and function templates are particularly effective mechanisms for generic
programming because they make the generalization possible without
sacrificing efficiency.
sacrificing efficiency.</p>
<p>As a simple example of generic programming, we will look at how one
might generalize the <tt>memcpy()</tt> function of the C standard library.
An implementation of <tt>memcpy()</tt> might look like the following:
<br>
might generalize the <tt>memcpy()</tt> function of the C standard
library. An implementation of <tt>memcpy()</tt> might look like the
following:<br>
<br>
</p>
<blockquote>
<pre>
@ -64,30 +69,31 @@ void* memcpy(void* region1, const void* region2, size_t n)
}
</pre>
</blockquote>
The <tt>memcpy()</tt> function is already generalized to some extent by the
use of <tt>void*</tt> so that the function can be used to copy arrays of
different kinds of data. But what if the data we would like to copy is not
in an array? Perhaps it is in a linked list. Can we generalize the notion
of copy to any sequence of elements? Looking at the body of
The <tt>memcpy()</tt> function is already generalized to some extent by
the use of <tt>void*</tt> so that the function can be used to copy arrays
of different kinds of data. But what if the data we would like to copy is
not in an array? Perhaps it is in a linked list. Can we generalize the
notion of copy to any sequence of elements? Looking at the body of
<tt>memcpy()</tt>, the function's <b><i>minimal requirements</i></b> are
that it needs to to <i>traverse</i> through the sequence using some sort of
pointer, <i>access</i> elements pointed to, <i>write</i> the elements to
the destination, and <i>compare</i> pointers to know when to stop. The C++
standard library groups requirements such as these into
that it needs to to <i>traverse</i> through the sequence using some sort
of pointer, <i>access</i> elements pointed to, <i>write</i> the elements
to the destination, and <i>compare</i> pointers to know when to stop. The
C++ standard library groups requirements such as these into
<b><i>concepts</i></b>, in this case the <a href=
"http://www.sgi.com/tech/stl/InputIterator.html">Input Iterator</a> concept
(for <tt>region2</tt>) and the <a href=
"http://www.sgi.com/tech/stl/InputIterator.html">Input Iterator</a>
concept (for <tt>region2</tt>) and the <a href=
"http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a>
concept (for <tt>region1</tt>).
<p>If we rewrite the <tt>memcpy()</tt> as a function template, and use the
<a href="http://www.sgi.com/tech/stl/InputIterator.html">Input Iterator</a>
and <a href="http://www.sgi.com/tech/stl/OutputIterator.html">Output
Iterator</a> concepts to describe the requirements on the template
parameters, we can implement a highly reusable <tt>copy()</tt> function in
the following way:
<br>
<p>If we rewrite the <tt>memcpy()</tt> as a function template, and use
the <a href="http://www.sgi.com/tech/stl/InputIterator.html">Input
Iterator</a> and <a href=
"http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a>
concepts to describe the requirements on the template parameters, we can
implement a highly reusable <tt>copy()</tt> function in the following
way:<br>
<br>
</p>
<blockquote>
<pre>
@ -105,9 +111,9 @@ copy(InputIterator first, InputIterator last, OutputIterator result)
<p>Using the generic <tt>copy()</tt> function, we can now copy elements
from any kind of sequence, including a linked list that exports iterators
such as <tt>std::<a href=
"http://www.sgi.com/tech/stl/List.html">list</a></tt>.
<br>
"http://www.sgi.com/tech/stl/List.html">list</a></tt>.<br>
<br>
</p>
<blockquote>
<pre>
@ -136,34 +142,37 @@ int main()
<h2><a name="concept">Anatomy of a Concept</a></h2>
A <b><i>concept</i></b> is a set requirements, where the requirements
consist of valid expressions, associated types, invariants, and complexity
guarantees. A type that satisfies the set of requirements is said to
<b><i>model</i></b> the concept. A concept can extend the requirements of
another concept, which is called <b><i>refinement</i></b>.
consist of valid expressions, associated types, invariants, and
complexity guarantees. A type that satisfies the set of requirements is
said to <b><i>model</i></b> the concept. A concept can extend the
requirements of another concept, which is called
<b><i>refinement</i></b>.
<ul>
<li><a name="valid_expression"><b>Valid Expressions</b></a> are C++
expressions which must compile successfully for the objects involved in
the expression to be considered <i>models</i> of the concept.
the expression to be considered <i>models</i> of the concept.</li>
<li><a name="associated_type"><b>Associated Types</b></a> are types that
are related to the modeling type in that they participate in one or more
of the valid expressions. Typically associated types can be accessed
either through typedefs nested within a class definition for the modeling
type, or they are accessed through a <a href="#traits">traits class</a>.
<li><a name="associated_type"><b>Associated Types</b></a> are types
that are related to the modeling type in that they participate in one
or more of the valid expressions. Typically associated types can be
accessed either through typedefs nested within a class definition for
the modeling type, or they are accessed through a <a href=
"#traits">traits class</a>.</li>
<li><b>Invariants</b> are run-time characteristics of the objects that
must always be true, that is, the functions involving the objects must
preserve these characteristics. The invariants often take the form of
pre-conditions and post-conditions.
pre-conditions and post-conditions.</li>
<li><b>Complexity Guarantees</b> are maximum limits on how long the
execution of one of the valid expressions will take, or how much of
various resources its computation will use.
various resources its computation will use.</li>
</ul>
<p>The concepts used in the C++ Standard Library are documented at the <a
href="http://www.sgi.com/tech/stl/table_of_contents.html">SGI STL site</a>.
href="http://www.sgi.com/tech/stl/table_of_contents.html">SGI STL
site</a>.</p>
<h2><a name="traits">Traits</a></h2>
@ -171,7 +180,7 @@ int main()
compile-time entity (a type, integral constant, or address). For example,
the class template <tt><a href=
"http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits&lt;T&gt;</a></tt>
looks something like this:
looks something like this:</p>
<blockquote>
<pre>
@ -186,46 +195,46 @@ struct iterator_traits {
</pre>
</blockquote>
The traits' <tt>value_type</tt> gives generic code the type which the
iterator is "pointing at", while the <tt>iterator_category</tt> can be used
to select more efficient algorithms depending on the iterator's
iterator is "pointing at", while the <tt>iterator_category</tt> can be
used to select more efficient algorithms depending on the iterator's
capabilities.
<p>A key feature of traits templates is that they're <i>non-intrusive</i>:
they allow us to associate information with arbitrary types, including
built-in types and types defined in third-party libraries, Normally, traits
are specified for a particular type by (partially) specializing the traits
template.
<p>A key feature of traits templates is that they're
<i>non-intrusive</i>: they allow us to associate information with
arbitrary types, including built-in types and types defined in
third-party libraries, Normally, traits are specified for a particular
type by (partially) specializing the traits template.</p>
<p>For an in-depth description of <tt>std::iterator_traits</tt>, see <a
href="http://www.sgi.com/tech/stl/iterator_traits.html">this page</a>
provided by SGI. Another very different expression of the traits idiom in
the standard is <tt>std::numeric_limits&lt;T&gt;</tt> which provides
constants describing the range and capabilities of numeric types.
constants describing the range and capabilities of numeric types.</p>
<h2><a name="tag_dispatching">Tag Dispatching</a></h2>
<p>A technique that often goes hand in hand with traits classes is tag
dispatching, which is a way of using function overloading to dispatch based
on properties of a type. A good example of this is the implementation of the
<a href=
dispatching, which is a way of using function overloading to dispatch
based on properties of a type. A good example of this is the
implementation of the <a href=
"http://www.sgi.com/tech/stl/advance.html"><tt>std::advance()</tt></a>
function in the C++ Standard Library, which increments an iterator
<tt>n</tt> times. Depending on the kind of iterator, there are different
optimizations that can be applied in the implementation. If the iterator is
<a href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">random
optimizations that can be applied in the implementation. If the iterator
is <a href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">random
access</a> (can jump forward and backward arbitrary distances), then the
<tt>advance()</tt> function can simply be implemented with <tt>i += n</tt>,
and is very efficient: constant time. Other iterators must be
<tt>advance()</tt> function can simply be implemented with <tt>i +=
n</tt>, and is very efficient: constant time. Other iterators must be
<tt>advance</tt>d in steps, making the operation linear in n. If the
iterator is <a href=
"http://www.sgi.com/tech/stl/BidirectionalIterator.html">bidirectional</a>,
then it makes sense for <tt>n</tt> to be negative, so we must decide whether
to increment or decrement the iterator.
then it makes sense for <tt>n</tt> to be negative, so we must decide
whether to increment or decrement the iterator.</p>
<p>The relation between tag dispatching and traits classes is that the
property used for dispatching (in this case the <tt>iterator_category</tt>)
is often accessed through a traits class. The main <tt>advance()</tt> function
uses the <a href=
property used for dispatching (in this case the
<tt>iterator_category</tt>) is often accessed through a traits class. The
main <tt>advance()</tt> function uses the <a href=
"http://www.sgi.com/tech/stl/iterator_traits.html"><tt>iterator_traits</tt></a>
class to get the <tt>iterator_category</tt>. It then makes a call the the
overloaded <tt>advance_dispatch()</tt> function. The appropriate
@ -236,10 +245,10 @@ struct iterator_traits {
"http://www.sgi.com/tech/stl/bidirectional_iterator_tag.html"><tt>bidirectional_iterator_tag</tt></a>,
or <a href=
"http://www.sgi.com/tech/stl/random_access_iterator_tag.html"><tt>random_access_iterator_tag</tt></a>.
A <b><i>tag</i></b> is simply a class whose only purpose is to convey some
property for use in tag dispatching and similar techniques. Refer to <a
href="http://www.sgi.com/tech/stl/iterator_tags.html">this page</a> for a
more detailed description of iterator tags.
A <b><i>tag</i></b> is simply a class whose only purpose is to convey
some property for use in tag dispatching and similar techniques. Refer to
<a href="http://www.sgi.com/tech/stl/iterator_tags.html">this page</a>
for a more detailed description of iterator tags.</p>
<blockquote>
<pre>
@ -288,23 +297,31 @@ namespace std {
which adapts an iterator type by reversing its motion upon
increment/decrement, and <a href=
"http://www.sgi.com/tech/stl/stack.html">std::stack</a>, which adapts a
container to provide a simple stack interface.
container to provide a simple stack interface.</p>
<p>A more comprehensive review of the adaptors in the standard can be found
<a href=
<p>A more comprehensive review of the adaptors in the standard can be
found <a href=
"http://www.cs.rpi.edu/~wiseb/xrds/ovp2-3b.html#SECTION00015000000000000000">
here</a>.
here</a>.</p>
<h2><a name="type_generator">Type Generators</a></h2>
<p><b>Note:</b> The <i>type generator</i> concept has largely been
superseded by the more-refined notion of a <a href=
"../libs/mpl/doc/ref/Metafunction.html"><i>metafunction</i></a>. See
<i><a href="http://www.boost-consulting.com/mplbook">C++ Template
Metaprogramming</a></i> for an in-depth discussion of metafunctions.</p>
<p>A <i>type generator</i> is a template whose only purpose is to
synthesize a new type or types based on its template argument(s)<a href=
"#1">[1]</a>. The generated type is usually expressed as a nested typedef
named, appropriately <tt>type</tt>. A type generator is usually used to
consolidate a complicated type expression into a simple one, as in
<tt>boost::<a href=
"../libs/utility/filter_iterator.htm">filter_iterator_generator</a></tt>,
which looks something like this:
consolidate a complicated type expression into a simple one. This example
uses an old version of <tt><a href=
"../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt>
whose design didn't allow derived iterator types. As a result, every
adapted iterator had to be a specialization of <tt>iterator_adaptor</tt>
itself and generators were a convenient way to produce those types.</p>
<blockquote>
<pre>
@ -317,14 +334,15 @@ template &lt;class Predicate, class Iterator,
&gt;
struct filter_iterator_generator {
typedef iterator_adaptor&lt;
Iterator,filter_iterator_policies&lt;Predicate,Iterator&gt;,
Value,Reference,Pointer,Category,Distance&gt; <b>type</b>;
};
</pre>
</blockquote>
<p>Now, that's complicated, but producing an adapted filter iterator is
much easier. You can usually just write:
<p>Now, that's complicated, but producing an adapted filter iterator
using the generator is much easier. You can usually just write:</p>
<blockquote>
<pre>
@ -334,16 +352,17 @@ boost::filter_iterator_generator&lt;my_predicate,my_base_iterator&gt;::type
<h2><a name="object_generator">Object Generators</a></h2>
<p>An <i>object generator</i> is a function template whose only purpose is
to construct a new object out of its arguments. Think of it as a kind of
generic constructor. An object generator may be more useful than a plain
constructor when the exact type to be generated is difficult or impossible
to express and the result of the generator can be passed directly to a
function rather than stored in a variable. Most Boost object generators are
named with the prefix "<tt>make_</tt>", after <tt>std::<a href=
"http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const T&amp;, const U&amp;)</tt>.
<p>An <i>object generator</i> is a function template whose only purpose
is to construct a new object out of its arguments. Think of it as a kind
of generic constructor. An object generator may be more useful than a
plain constructor when the exact type to be generated is difficult or
impossible to express and the result of the generator can be passed
directly to a function rather than stored in a variable. Most Boost
object generators are named with the prefix "<tt>make_</tt>", after
<tt>std::<a href=
"http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const&nbsp;T&amp;,&nbsp;const&nbsp;U&amp;)</tt>.</p>
<p>For example, given:
<p>For example, given:</p>
<blockquote>
<pre>
@ -369,7 +388,8 @@ void tweak_all_widgets1(int arg)
</pre>
</blockquote>
<p>Without using object generators the example above would look like this:
<p>Without using object generators the example above would look like
this:</p>
<blockquote>
<pre>
@ -382,8 +402,8 @@ void tweak_all_widgets2(int arg)
</pre>
</blockquote>
<p>As expressions get more complicated the need to reduce the verbosity of
type specification gets more compelling.
<p>As expressions get more complicated the need to reduce the verbosity
of type specification gets more compelling.</p>
<h2><a name="policy">Policy Classes</a></h2>
@ -391,58 +411,65 @@ void tweak_all_widgets2(int arg)
example from the standard library is <tt>std::<a href=
"http://www.dinkumware.com/htm_cpl/memory.html#allocator">allocator</a></tt>,
which supplies memory management behaviors to standard <a href=
"http://www.sgi.com/tech/stl/Container.html">containers</a>.
"http://www.sgi.com/tech/stl/Container.html">containers</a>.</p>
<p>Policy classes have been explored in detail by <a href=
"mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a> in <a href=
"http://www.moderncppdesign.com/">Andrei Alexandrescu</a> in <a href=
"http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
this paper</a>. He writes:
this paper</a>. He writes:</p>
<blockquote>
<p>Policy classes are implementations of punctual design choices. They
are inherited from, or contained within, other classes. They provide
different strategies under the same syntactic interface. A class using
policies is templated having one template parameter for each policy it
uses. This allows the user to select the policies needed.
uses. This allows the user to select the policies needed.</p>
<p>The power of policy classes comes from their ability to combine
freely. By combining several policy classes in a template class with
multiple parameters, one achieves combinatorial behaviors with a linear
amount of code.
amount of code.</p>
</blockquote>
<p>Andrei's description of policy classes describe their power as being
derived from their granularity and orthogonality. Boost has probably
diluted the distinction in the <a href=
"../libs/utility/iterator_adaptors.htm">Iterator Adaptors</a> library,
where we transmit all of an adapted iterator's behavior in a single policy
class. There is precedent for this, however: <tt><a href=
<p>Andrei's description of policy classes suggests that their power is
derived from granularity and orthogonality. Less-granular policy
interfaces have been shown to work well in practice, though. <a href=
"http://cvs.sourceforge.net/viewcvs.py/*checkout*/boost/boost/libs/utility/Attic/iterator_adaptors.pdf">
This paper</a> describes an old version of <tt><a href=
"../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt>
that used non-orthogonal policies. There is also precedent in the
standard library: <tt><a href=
"http://www.dinkumware.com/htm_cpl/string2.html#char_traits">std::char_traits</a></tt>,
despite its name, acts as a policies class that determines the behaviors of
<a href=
"http://www.dinkumware.com/htm_cpl/string2.html#basic_string">std::basic_string</a>.
despite its name, acts as a policies class that determines the behaviors
of <a href=
"http://www.dinkumware.com/htm_cpl/string2.html#basic_string">std::basic_string</a>.</p>
<h2>Notes</h2>
<a name="1">[1]</a> Type generators are a workaround for the lack of
``templated typedefs'' in C++.
<a name="1">[1]</a> Type generators are sometimes viewed as a workaround
for the lack of ``templated typedefs'' in C++.
<hr>
<p>Revised
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %b %Y" startspan -->14 Mar 2001<!--webbot bot="Timestamp" endspan i-checksum="14885" -->
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %b %Y" startspan -->18
August 2004<!--webbot bot="Timestamp" endspan i-checksum="14885" -->
</p>
<p>&copy; Copyright David Abrahams 2001. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright notice
appears in all copies. This document is provided "as is" without express or
implied warranty, and with no claim as to its suitability for any purpose.
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability for
any purpose.
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