2006-11-20 06:59:27 +08:00
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========================================
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Getting Started With Boost |(logo)|__
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========================================
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.. |(logo)| image:: ../boost.png
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:alt: Boost
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__ ../index.htm
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This guide will help you get started using the Boost libraries.
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Have fun!
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.. section-numbering::
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.. contents:: Index
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.. ## Update this substitution for each release
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.. |boost_ver| replace:: ``boost_1_34_0``
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.. |boost_ver-bold| replace:: **boost_1_34_0**
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.. |root| replace:: ``/``\ *path*\ ``/``\ *to*\ ``/``\ |boost_ver|
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.. |winroot| replace:: *C:*\ ``\``\ *path*\ ``\``\ *to*\ ``\``\ |boost_ver|
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.. |winroot-default| replace:: ``C:\Program Files\boost\``\ |boost_ver|
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2006-11-20 21:14:36 +08:00
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.. |bold-winroot-default| replace:: **C:\\Program Files\\boost\\**\ |boost_ver-bold|
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2006-11-20 06:59:27 +08:00
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Getting Boost
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=============
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There are basically three ways to get Boost on your system:
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1. Download and run the `Windows installer`_ supplied by Boost
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Consulting (not available for Boost alpha/beta releases).
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.. ## remove the parenthesized note for full releases
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.. _Windows installer: http://www.boost-consulting.com/download.html
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2. or, `download a complete Boost distribution`__ from SourceForge.
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.. ## Update this link for each release
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__ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041&release_id=376197
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:Windows users: |boost_ver|\ ``.exe`` is a program you can
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run to unpack the distribution; if you prefer not to download
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executable programs, get |boost_ver|\ ``.zip`` and use an
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external tool to decompress it. We don't recommend using
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Windows' built-in decompression as it can be painfully slow
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for large archives.
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:\*nix users: Download |boost_ver|\ ``.tar.bz2``, then, in the
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directory where you want to put the Boost installation,
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execute
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.. parsed-literal::
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tar --bzip2 -xf */path/to/*\ |boost_ver|\ .tar.bz2
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3. or use a Boost package from RedHat, Debian, or some other
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distribution packager. These instructions may not work for you
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if you use this method, because other packagers sometimes choose
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to break Boost up into several packages or to reorganize the
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directory structure of the Boost distribution. [#packagers]_
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The Structure of a Boost Distribution
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=====================================
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This is is a sketch of the directory structure you'll get when you
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unpack your Boost installation (windows users replace forward
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slashes with backslashes):
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.. parsed-literal::
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**boost_1_34_0/** .................\ *The “boost root directory”*
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**index.html** ....................\ *A copy of www.boost.org*
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**boost/** .........................\ *All Boost Header files*
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**libs/** ............\ *Tests, .cpp*\ s\ *, docs, etc., by library* [#installer-src]_
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**index.html** ........\ *Library documentation starts here*
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**algorithm/**
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**any/**
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**array/**
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*…more libraries…*
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**status/** .........................\ *Boost-wide test suite*
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**tools/** ...........\ *Utilities, e.g. bjam, quickbook, bcp*
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**more/** ..........................\ *Policy documents, etc.*
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**doc/** ...............\ *A subset of all Boost library docs*
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.. sidebar:: Header Organization
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The organization of Boost library headers isn't entirely uniform,
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but most libraries follow a few patterns:
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* Some older libraries and most very small libraries place all
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public headers directly into ``boost/``.
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* Most libraries' public headers live in a subdirectory of
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``boost/`` named after the library. For example, you'll find
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the Type Traits Library's ``is_void.hpp`` header in
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``boost/type_traits/is_void.hpp``.
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* Some libraries have an “aggregate header” in ``boost/`` that
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``#include``\ s all of the library's other headers. For
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example, Boost.Python's aggregate header is
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``boost/python.hpp``.
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* Most libraries place private headers in a subdirectory called
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``detail/`` or ``aux_/``. Don't look in these directories and
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expect to find anything you can use.
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A few things are worth noting right off the bat:
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1. The path to the “boost root directory” is sometimes referred to
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as ``$BOOST_ROOT`` in documentation and mailing lists. If you
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used the Windows installer, that will usually be |winroot-default|.
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2. To compile anything in Boost, you need a directory containing
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the ``boost/`` subdirectory in your ``#include`` path. For most
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compilers, that means adding
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.. parsed-literal::
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-I\ |root|
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to the command line. Specific steps for setting up ``#include``
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paths in Microsoft Visual Studio follow later in this document;
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if you use another IDE, please consult your product's
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documentation for instructions.
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3. Since all of Boost's header files have the ``.hpp`` extension,
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and live in the ``boost/`` subdirectory of the boost root, your
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Boost ``#include`` directives will look like:
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.. parsed-literal::
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#include <boost/\ *whatever*\ .hpp>
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or
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.. parsed-literal::
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#include "boost/\ *whatever*\ .hpp"
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depending on your religion as regards the use of angle bracket
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includes. Even Windows users can use forward slashes in
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``#include`` directives; your compiler doesn't care.
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4. Don't be distracted by the ``doc/`` subdirectory; it only
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contains a subset of the Boost documentation. Start with
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``libs/index.html`` if you're looking for the whole enchilada.
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Building a Simple Boost Program
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===============================
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The first thing many people want to know is, “how do I build
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Boost?” The good news is that often, there's nothing to build.
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.. admonition:: Header-Only Libraries
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Nearly all Boost libraries are **header-only**. That is, most
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consist entirely of header files containing templates and inline
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functions, and require no separately-compiled library binaries
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or special treatment when linking.
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The only Boost libraries that are *not* header-only are:
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* Boost.Filesystem
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* Boost.IOStreams
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* Boost.ProgramOptions
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* Boost.Python
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* Boost.Regex
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* Boost.Serialization
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* Boost.Signals
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* Boost.Test
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* Boost.Thread
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* Boost.Wave
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The DateTime library has a separately-compiled
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binary which is only needed if you're using a “legacy
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compiler”(such as?). The Graph library has a
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separately-compiled binary, but you won't need it unless you
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intend to `parse GraphViz files`__.
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__ ../libs/graph/doc/read_graphviz.html
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.. ## Keep the list of non-header-only libraries up-to-date
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The following program reads a sequence of integers from standard
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input, uses Boost.Lambda (a header-only library) to multiply each
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one by three, and writes them to standard output::
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#include <boost/lambda/lambda.hpp>
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#include <iostream>
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#include <iterator>
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#include <algorithm>
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int main()
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{
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using namespace boost::lambda;
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typedef std::istream_iterator<int> in;
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std::for_each(
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in(std::cin), in(), std::cout << (_1 * 3) << " " );
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}
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Start by copying the text of this program into a file called
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``example.cpp``.
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2006-11-20 12:01:31 +08:00
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.. _unix-header-only:
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2006-11-20 06:59:27 +08:00
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\*nix (e.g. Unix, Linux, MacOS, Cygwin)
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---------------------------------------
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Simply issue the following command (``$`` represents the
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prompt issued by the shell, so don't type that):
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.. parsed-literal::
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**$** c++ -I |root| example.cpp -o example
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To test the result, type:
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.. parsed-literal::
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**$** echo 1 2 3 | ./example
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Microsoft Windows Command-Line using Visual C++
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-----------------------------------------------
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From your computer's *Start* menu, select if you are a Visual
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Studio 2005 user, select
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*All Programs* > *Microsoft Visual Studio 2005*
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> *Visual Studio Tools* > *Visual Studio 2005 Command Prompt*
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or if you're a Visual Studio .NET 2003 user, select
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*All Programs* > *Microsoft Visual Studio .NET 2003*
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> *Visual Studio .NET Tools* > *Visual Studio .NET 2003 Command Prompt*
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to bring up a special command prompt window set up for the Visual
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Studio compiler. In that window, type the following command and
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hit the return key (``C:\PROMPT>`` represents the prompt issued by
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the shell, so don't type that):
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.. parsed-literal::
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**C:\PROMPT>** cl /EHsc /I |winroot| example.cpp
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To test the result, type:
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.. parsed-literal::
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**C:\PROMPT>** echo 1 2 3 | example
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.. _vs-header-only:
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Visual Studio .NET 2003 or Visual Studio 2005
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---------------------------------------------
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* From Visual Studio's *File* menu, select *New* > *Project…*
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* In the left-hand pane of the resulting *New Project* dialog,
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select *Visual C++* > *Win32*.
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* In the right-hand pane, select *Win32 Console Application*
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(VS8.0) or *Win32 Console Project* (VS7.1).
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* In the *name* field, enter “example”
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* Right-click **example** in the *Solution Explorer* pane and
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select *Properties* from the resulting pop-up menu
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* In *Configuration Properties* > *C/C++* > *General* > *Additional Include
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Directories*, enter the path to the Boost root directory, e.g.
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|winroot-default|.
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* In *Configuration Properties* > *C/C++* > *Precompiled Headers*, change
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*Use Precompiled Header (/Yu)* to *Not Using Precompiled
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Headers*. [#pch]_
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* Replace the contents of the ``example.cpp`` generated by the IDE
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with the example code above.
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* From the *Build* menu, select *Build Solution*.
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To test your application, hit the F5 key and type the following
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into the resulting window, followed by the return key::
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1 2 3
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Then hold down the control key and press "Z", followed by the
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return key.
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Other Compilers/Environments
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----------------------------
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Consult your vendor's documentation; if you have trouble adapting
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these instructions to your build environment, request assistance on
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the `Boost Users' mailing list`_.
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.. _Boost Users' mailing list: mailing_lists.htm#users
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Getting Boost Library Binaries
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==============================
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If you want to use any of the separately-compiled Boost libraries,
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you'll need to get ahold of library binaries.
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Microsoft Visual C++ 8.0 or 7.1 (Visual Studio 2005/.NET 2003) Binaries
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------------------------------------------------------------------------
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The `Windows installer`_ supplied by Boost Consulting will download
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and install pre-compiled binaries into the ``lib\`` subdirectory of
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the boost root, typically |winroot-default|\ ``\lib\``.
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\*nix (e.g. Unix, Linux, MacOS, Cygwin) Binaries
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------------------------------------------------
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Issue the following commands in the shell (again, ``$`` represents
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the shell's prompt):
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.. parsed-literal::
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**$** cd |root|
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**$** ./configure --help
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Select your configuration options and invoke ``./configure`` again.
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Unless you have write permission in your system's ``/usr/local/``
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directory, you'll probably want to at least use
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.. parsed-literal::
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**$** ./configure **--prefix=**\ *path*\ /\ *to*\ /\ *installation*\ /\ *prefix*
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to install somewhere else. Finally,
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.. parsed-literal::
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**$** make install
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which will leave Boost binaries in the ``lib/`` subdirectory of
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your installation prefix. You will also find a copy of the Boost
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headers in the ``include/`` subdirectory of the installation
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prefix, so you can henceforth use that directory as an ``#include``
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path in place of the Boost root directory.
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Other Compilers/Environments
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----------------------------
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If you're not using Visual C++ 7.1 or 8.0, or you're a \*nix user
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who wants want to build with a toolset other than your system's
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default, or if you want a nonstandard variant build of Boost
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(e.g. optimized, but with debug symbols), you'll need to use
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Boost.Build_ to create your own binaries.
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Building Boost Binaries with Boost.Build_
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-----------------------------------------
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Like an IDE, Boost.Build_ is a system for developing, testing, and
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installing software. Instead of using a GUI, though, Boost.Build_
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is text-based, like ``make``. Boost.Build_ is written in the
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interpreted Boost.Jam_ language.
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.. |precompiled-bjam| replace:: pre-compiled ``bjam`` executables
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To use Boost.Build_, you'll need an executable called ``bjam``, the
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Boost.Jam_ interpreter.
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.. _precompiled-bjam: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
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.. _Boost.Jam documentation: Boost.Jam_
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.. _Boost.Build: ../tools/build/index.html
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.. _Boost.Jam: ../tools/jam/index.html
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.. nosidebar .. sidebar:: Using Boost.Build for your own project
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When you use Boost.Build to build your *own* project, you don't
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need a separate step to create Boost binaries: you simply refer
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to the boost library targets from your Jamfile and the are built
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automatically (refer to the `Boost.Build documentation`_ for
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detailed instructions). Here, we're assuming you're using a
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different build system for your own code, so you need to
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explicitly generate Boost binaries. We're also assuming that
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you have a complete Boost distribution somewhere.
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.. _Boost.Build documentation: Boost.Build_
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Getting ``bjam``
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................
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.. sidebar:: Using command-line tools in Windows
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In Windows, a command-line tool is invoked by typing its name,
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optionally followed by arguments, into a *Command Prompt* window
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and pressing the Return (or Enter) key.
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To open *Command Prompt*, click the *Start* menu button, click
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*Run*, type “cmd”, and then click OK.
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All commands are executed within the context of a **current
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directory** in the filesystem. To set the current directory,
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type:
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.. parsed-literal::
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cd *path*\ \\\ *to*\ \\\ *some*\ \\\ *directory*
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followed by Return. For example,
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.. parsed-literal::
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cd |winroot-default|
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One way to name a directory you know about is to write
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.. parsed-literal::
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%HOMEDRIVE%%HOMEPATH%\\\ *directory-name*
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which indicates a sibling folder of your “My Documents” folder.
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Long commands can be continued across several lines by typing
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backslashes at the ends of all but the last line. Many of the
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examples on this page use that technique to save horizontal
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space.
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Boost provides |precompiled-bjam|_ for a variety of platforms.
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Alternatively, you can build ``bjam`` yourself using the
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instructions__ given in the `Boost.Jam documentation`_.
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__ http://www.boost.org/doc/html/jam/building.html
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``bjam`` is a command-line tool. To build Boost binaries, you'll
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invoke ``bjam`` with the current directory set to the Boost root,
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and with options described in the following sections.
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.. _toolset:
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.. _toolset-name:
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Identify Your Toolset
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.....................
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First, find the toolset corresponding to your compiler in the
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following table.
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2006-11-20 11:57:49 +08:00
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+-----------+--------------------+-----------------------------+
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|Toolset |Vendor |Notes |
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|Name | | |
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+===========+====================+=============================+
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|``acc`` |Hewlett Packard |Only very recent versions are|
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| | |known to work well with Boost|
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+-----------+--------------------+-----------------------------+
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|``borland``|Borland | |
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+-----------+--------------------+-----------------------------+
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|``como`` |Comeau Computing |Using this toolset may |
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| | |require configuring__ another|
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| | |toolset to act as its backend|
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+-----------+--------------------+-----------------------------+
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|``cw`` |Metrowerks/FreeScale|The CodeWarrior compiler. We|
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| | |have not tested versions of |
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| | |this compiler produced since |
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| | |it was sold to FreeScale. |
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+-----------+--------------------+-----------------------------+
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|``dmc`` |Digital Mars |As of this Boost release, no |
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| | |version of dmc is known to |
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| | |handle Boost well. |
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+-----------+--------------------+-----------------------------+
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|``gcc`` |The Gnu Project | |
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+-----------+--------------------+-----------------------------+
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|``hp_cxx`` |Hewlett Packard |Targeted at the Tru64 |
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| | |operating system. |
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+-----------+--------------------+-----------------------------+
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|``intel`` |Intel | |
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+-----------+--------------------+-----------------------------+
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|``kylix`` |Borland | |
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+-----------+--------------------+-----------------------------+
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|``msvc`` |Microsoft | |
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+-----------+--------------------+-----------------------------+
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|``qcc`` |QNX Software Systems| |
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+-----------+--------------------+-----------------------------+
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|``sun`` |Sun | |
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+-----------+--------------------+-----------------------------+
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|``vacpp`` |IBM |The VisualAge C++ compiler. |
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+-----------+--------------------+-----------------------------+
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2006-11-20 06:59:27 +08:00
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__ Boost.Build_
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If you have multiple versions of a particular compiler installed,
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you can apend the version number to the toolset name, preceded by a
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hyphen, e.g. ``msvc-7.1`` or ``gcc-3.4``.
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.. Note:: if you built ``bjam`` yourself, you may
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have selected a toolset name for that purpose, but that does not
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affect this step in any way; you still need to select a Boost.Build
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toolset from the table.
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.. _build directory:
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.. _build-directory:
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Select a Build Directory
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........................
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Boost.Build_ will place all intermediate files it generates while
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building into the **build directory**. If your Boost root
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directory is writable, this step isn't strictly necessary: by
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default Boost.Build will create a ``bin.v2/`` subdirectory for that
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purpose in your current working directory.
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Invoke ``bjam``
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...............
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.. |build-directory| replace:: *build-directory*
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.. |toolset-name| replace:: *toolset-name*
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Change your current directory to the Boost root directory and
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invoke ``bjam`` as follows:
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.. parsed-literal::
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|
2006-11-20 21:14:36 +08:00
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bjam --build-dir=\ |build-directory|_ **\\**
|
2006-11-20 06:59:27 +08:00
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--toolset=\ |toolset-name|_ stage
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|
For example, on Windows, your session might look like:
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.. parsed-literal::
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C:\WINDOWS> cd |winroot-default|
|
2006-11-20 21:14:36 +08:00
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|winroot-default|> bjam **\\**
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**--build-dir=**\ %HOMEDRIVE%%HOMEPATH%\\build-boost **\\**
|
2006-11-20 06:59:27 +08:00
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**--toolset=msvc stage**
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.. Note:: ``bjam`` is case-sensitive; it is important that all the
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parts shown in **bold** type above be entirely lower-case.
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And on Unix:
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.. parsed-literal::
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~$ cd ~/|boost_ver|
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~/|boost_ver|\ $ bjam --build-dir=~/build-boost --prefix=~/boost
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In either case, Boost.Build will place the Boost binaries in the
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``stage/`` subdirectory of your *build directory*.
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``stage``
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.........
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|
You already have the Boost headers on your system (in the
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``boost/`` subdirectory of your Boost distribution), so if you
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prefer not to create an additional copy, instead of installing
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Boost you can simply “stage” the Boost binaries, which leaves them
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in the ``stage/`` subdirectory of your chosen `build directory`_:
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.. parsed-literal::
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|
2006-11-20 21:14:36 +08:00
|
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bjam --build-dir=\ |build-directory|_ **\\**
|
2006-11-20 06:59:27 +08:00
|
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--toolset=\ |toolset-name|_ stage
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.. _prefix directory:
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.. _prefix-directory:
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|
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Select a Prefix Directory
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|
.........................
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|
Choose a **prefix directory**. The installation process will
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leave you with the following subdirectories of the prefix directory:
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|
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* ``lib``, containing the Boost binaries
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* ``include/``\ |boost_ver|, containing the Boost headers.
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|
.. |prefix-directory| replace:: *prefix-directory*
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|
|
Change your current directory to the Boost root directory and
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|
|
invoke ``bjam`` as follows:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
2006-11-20 21:14:36 +08:00
|
|
|
bjam --build-dir=\ |build-directory|_ **\\**
|
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|
|
--toolset=\ |toolset-name|_ **\\**
|
2006-11-20 06:59:27 +08:00
|
|
|
--prefix=\ |prefix-directory|_ install
|
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|
For example, on Windows your session might look like:
|
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|
.. parsed-literal::
|
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|
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|
|
C:\WINDOWS> cd |winroot-default|
|
2006-11-20 21:14:36 +08:00
|
|
|
|winroot-default|> bjam **\\**
|
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|
|
--build-dir=C:\\TEMP\\build-boost **\\**
|
2006-11-20 06:59:27 +08:00
|
|
|
--prefix=C:\\boost
|
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|
And on Unix:
|
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|
.. parsed-literal::
|
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|
|
~$ cd ~/|boost_ver|
|
2006-11-20 21:14:36 +08:00
|
|
|
~/|boost_ver|\ $ bjam --build-dir=/tmp/build-boost **\\**
|
2006-11-20 06:59:27 +08:00
|
|
|
--prefix=~/boost
|
|
|
|
|
|
|
|
Linking A Program with a Boost Library
|
|
|
|
======================================
|
|
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|
|
|
|
To demonstrate linking with a Boost binary library, we'll use the
|
|
|
|
following simple program that extracts the subject lines from
|
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|
|
emails. It uses the Boost.Regex_ library, which has a
|
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|
|
separately-compiled binary component. ::
|
|
|
|
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|
|
#include <boost/regex.hpp>
|
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|
|
#include <iostream>
|
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|
|
#include <string>
|
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|
|
int main()
|
|
|
|
{
|
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|
|
std::string line;
|
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|
|
boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );
|
|
|
|
|
|
|
|
while (std::cin)
|
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|
|
{
|
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|
|
std::getline(std::cin, line);
|
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|
|
boost::smatch matches;
|
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|
|
if (boost::regex_match(line, matches, pat))
|
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|
|
std::cout << matches[2];
|
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|
|
}
|
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|
|
}
|
|
|
|
|
|
|
|
.. _Boost.Regex: ../libs/regex
|
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|
|
|
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|
|
There are two main challenges associated with linking:
|
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|
|
1. Tool configuration, e.g. choosing command-line options or IDE
|
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|
|
build settings.
|
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|
|
2. Identifying the library binary, among all the build variants,
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|
|
whose compile configuration is compatible with the rest of your
|
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|
|
project.
|
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|
|
|
|
|
|
Microsoft Windows
|
|
|
|
-----------------
|
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|
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|
|
Most Windows compilers and linkers have so called “auto-linking
|
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|
|
support,” which is used by many Boost libraries to eliminate the
|
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|
|
second challenge. Special code in Boost header files detects your
|
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|
|
compiler options and uses that information to encode the name of
|
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|
|
the correct library into your object files; the linker selects the
|
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|
|
library with that name from the directories you've told it to
|
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|
search.
|
|
|
|
|
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|
|
.. Note:: As of this writing, a few Boost libraries don't support
|
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|
|
auto-linking:
|
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|
|
|
|
|
* Boost.Python
|
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|
|
* …others?…
|
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|
|
|
|
|
Visual C++ Command Line
|
|
|
|
.......................
|
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|
|
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|
|
For example, we can compile and link the above program from the
|
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|
|
Visual C++ command-line by simply adding the **bold** text below to
|
|
|
|
the command line we used earlier, assuming your Boost binaries are
|
2006-11-20 21:14:36 +08:00
|
|
|
in |winroot-default|\ ``\lib``:
|
2006-11-20 06:59:27 +08:00
|
|
|
|
|
|
|
.. parsed-literal::
|
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|
|
2006-11-20 21:14:36 +08:00
|
|
|
C:\PROMPT> cl /EHsc /I |winroot| example.cpp **\\**
|
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|
|
**/link /LIBPATH:** |bold-winroot-default|\ **\\lib**
|
2006-11-20 06:59:27 +08:00
|
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|
|
To link with a library that doesn't use auto-linking support, you
|
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|
|
need to specify the library name. For example,
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
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|
|
2006-11-20 21:14:36 +08:00
|
|
|
C:\PROMPT> cl /EHsc /I |winroot| example.cpp **\\**
|
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|
|
/link /LIBPATH: |winroot-default| **\\**
|
2006-11-20 06:59:27 +08:00
|
|
|
**boost_regex-msvc-7.1-mt-d-1_34.lib**
|
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|
|
See `Library Naming`_ for details about how to select the right
|
|
|
|
library name.
|
|
|
|
|
|
|
|
Visual Studio IDE
|
|
|
|
.................
|
|
|
|
|
|
|
|
Starting with the `header-only example project`__ we created
|
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|
|
earlier:
|
|
|
|
|
|
|
|
__ vs-header-only_
|
|
|
|
|
|
|
|
1. Right-click **example** in the *Solution Explorer* pane and
|
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|
|
select *Properties* from the resulting pop-up menu
|
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|
|
2. In *Configuration Properties* > *Linker* > *Additional Library
|
|
|
|
Directories*, enter the path to the Boost binaries,
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|
|
e.g. |winroot-default|\ ``\lib\``.
|
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|
|
3. From the *Build* menu, select *Build Solution*.
|
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|
|
To link with a library that doesn't use auto-linking support,
|
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|
|
before building (step 3 above), you also need to specify the library
|
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|
|
name:
|
|
|
|
|
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|
|
* In *Configuration Properties* > *Linker* > *Input* >
|
|
|
|
*Additional Dependencies*, enter the name of the binary library
|
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|
|
to link with, e.g. **boost_regex-msvc-7.1-mt-d-1_34.lib**.
|
|
|
|
|
|
|
|
See `Library Naming`_ for details about how to select the right
|
|
|
|
library name.
|
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|
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|
|
\*nix (e.g. Unix, Linux, MacOS, Cygwin)
|
|
|
|
---------------------------------------
|
|
|
|
|
|
|
|
There are two main ways to link to libraries:
|
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|
|
|
|
|
a. You can specify the full path to each library:
|
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|
|
|
|
|
|
.. parsed-literal::
|
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|
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|
|
$ c++ -I |root| example.cpp -o example **\\**
|
|
|
|
**~/boost/lib/libboost_regex-msvc-7.1-mt-d-1_34.a**
|
|
|
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|
|
|
|
b. You can separately specify a directory to search (with ``-L``\
|
|
|
|
*directory*) and a library name to search for (with ``-l``\
|
|
|
|
*library*, [#lowercase-l]_ dropping the filename's leading ``lib`` and trailing
|
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|
|
suffix (``.a`` in this case):
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
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|
|
$ c++ -I |root| example.cpp -o example **\\**
|
|
|
|
**-L~/boost/lib/ -lboost_regex-msvc-7.1-mt-d-1_34**
|
|
|
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|
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|
|
As you can see, this method is just as terse as method a. for
|
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|
|
one library; it *really* pays off when you're using multiple
|
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|
|
libraries from the same directory.
|
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|
|
|
|
|
|
In both cases above, the bold text is what you'd add to `the
|
|
|
|
command lines we explored earlier`__.
|
|
|
|
|
2006-11-20 12:01:31 +08:00
|
|
|
__ unix-header-only_
|
2006-11-20 06:59:27 +08:00
|
|
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|
|
|
|
Library Naming
|
|
|
|
--------------
|
|
|
|
|
|
|
|
In order to choose the right library binary to link with, you'll
|
|
|
|
need to know something about how Boost libraries are named. Each
|
|
|
|
library binary filename is composed of a common sequence of
|
|
|
|
elements that describe how it was built. For example,
|
|
|
|
``libboost_regex-msvc-7.1-mt-d-1_34.lib`` can be broken down into the
|
|
|
|
following elements:
|
|
|
|
|
|
|
|
``lib``
|
|
|
|
*Prefix*: except on Microsoft Windows, every Boost library
|
|
|
|
name begins with this string. On Windows, only ordinary static
|
|
|
|
libraries use the ``lib`` prefix; import libraries and DLLs do
|
|
|
|
not. [#distinct]_
|
|
|
|
|
|
|
|
``boost_regex``
|
|
|
|
*Library name*: all boost library filenames begin with ``boost_``.
|
|
|
|
|
|
|
|
``-msvc-7.1``
|
|
|
|
*Toolset tag*: one of the `Boost.Build toolset names`_,
|
|
|
|
possibly followed by a dash and a version number.
|
|
|
|
|
|
|
|
``-mt``
|
|
|
|
*Threading tag*: indicates that the library was
|
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|
|
built with multithreading support enabled. Libraries built
|
|
|
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without multithreading support can be identified by the absence
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of ``-mt``.
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``-d``
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*ABI tag*: encodes details that affect the library's
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interoperability with other compiled code. For each such
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feature, a single letter is added to the tag:
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+-----+------------------------------------------------------------------------------+
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|Key |Use this library when: |
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+=====+==============================================================================+
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|``s``|linking statically to the C++ standard library and compiler runtime support |
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| |libraries. |
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+-----+------------------------------------------------------------------------------+
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|``g``|using debug versions of the standard and runtime support libraries. |
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+-----+------------------------------------------------------------------------------+
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|``y``|using a special `debug build of Python`__. |
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+-----+------------------------------------------------------------------------------+
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|``d``|building a debug version of your code. [#debug-abi]_ |
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+-----+------------------------------------------------------------------------------+
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|``p``|using the STLPort standard library rather than the default one supplied with |
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| |your compiler. |
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+-----+------------------------------------------------------------------------------+
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|``n``|using STLPort's deprecated “native iostreams” feature. [#native]_ |
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+-----+------------------------------------------------------------------------------+
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For example, if you build a debug version of your code for use
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with debug versions of the static runtime library and the
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STLPort standard library in “native iostreams” mode,
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the tag would be: ``-sgdpn``. If none of the above apply, the
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ABI tag is ommitted.
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``-1_34``
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*Version tag*: the full Boost release number,
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with periods replaced by underscores. The major and minor version
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numbers are taken together separated by an underscore. For
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example, version 1.31.1 would be tagged as "-1_31_1".
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``.lib``
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*Extension*: determined according to the
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operating system's usual convention. On Windows, ``.dll``
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indicates a shared library and ``.lib`` indicates a static or
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import library. On most \*nix platforms the extensions are
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``.a`` and ``.so`` for static libraries (archives) and shared
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libraries, respectively. Where supported by \*nix toolsets, a
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full version extension is added (e.g. ".so.1.34"); a symbolic
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link to the library file, named without the trailing version
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number, will also be created.
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.. _Boost.Build toolset names: toolset-name_
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__ ../libs/python/doc/building.html#variants
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------------------------------
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.. [#packagers] If developers of Boost packages would like to work
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with us to make sure these instructions can be used with their
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packages, we'd be glad to help. Please make your interest known
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to the `Boost developers' list`_.
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.. [#installer-src] If you used the `Windows installer`_ from Boost
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Consulting and deselected “Source and Documentation” (it's
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selected by default), you won't see the ``libs/`` subdirectory.
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That won't affect your ability to use precompiled binaries, but
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you won't be able to rebuild libraries from scratch.
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.. _Boost developers' list: mailing_lists.htm#main
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.. [#pch] There's no problem using Boost with precompiled headers;
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these instructions merely avoid precompiled headers because it
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would require Visual Studio-specific changes to the source code
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used in the examples.
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.. [#lowercase-l] That option is a dash followed by a lowercase “L”
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character, which looks very much like a numeral 1 in some fonts.
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.. [#distinct] This convention distinguishes the static version of
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a Boost library from the import library for an
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identically-configured Boost DLL, which would otherwise have the
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same name.
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.. [#debug-abi] These libraries were compiled without optimization
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or inlining, with full debug symbols enabled, and without
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``NDEBUG`` ``#define``\ d. All though it's true that sometimes
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these choices don't affect binary compatibility with other
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compiled code, you can't count on that with Boost libraries.
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.. [#native] This feature of STLPort is deprecated because it's
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impossible to make it work transparently to the user; we don't
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recommend it.
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