2001-02-12 11:17:54 +08:00
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
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2001-02-13 03:12:40 +08:00
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2001-02-12 11:17:54 +08:00
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<title>Generic Programming Techniques</title>
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2001-02-13 03:12:40 +08:00
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</head>
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2001-02-12 11:17:54 +08:00
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2001-02-13 03:12:40 +08:00
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<body bgcolor="#FFFFFF" text="#000000">
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2001-02-12 11:17:54 +08:00
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<img src="../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
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width="277" height="86">
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<h1>Generic Programming Techniques</h1>
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<p>This is an incomplete survey of some of the generic programming
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techniques used in the <a href="../index.htm">boost</a> libraries.
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<h2>Table of Contents</h2>
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<ul>
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2001-02-14 01:29:39 +08:00
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<li><a href="#introduction">Introduction</a>
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<li><a href="#concept">The Anatomy of a Concept</a>
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2001-02-12 11:17:54 +08:00
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<li><a href="#traits">Traits</a>
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2001-02-12 13:04:28 +08:00
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<li><a href="#tag_dispatching">Tag Dispatching</a>
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2001-02-12 11:17:54 +08:00
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<li><a href="#type_generator">Type Generators</a>
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2001-02-12 12:03:20 +08:00
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<li><a href="#object_generator">Object Generators</a>
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2001-02-12 11:17:54 +08:00
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<li><a href="#policies">Policies Classes</a>
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2001-02-12 12:03:20 +08:00
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<li><a href="#adaptors">Adaptors</a>
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2001-02-12 11:17:54 +08:00
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</ul>
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2001-02-14 01:29:39 +08:00
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<h2><a name="introduction">Introduction</a></h2>
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<p>Generic programming is about generalizing software components
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so that they can be easily reused in a wide variety of situations.
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In C++, class and function templates are particularly effective
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mechanisms for generic programming because they make the
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generalization possible without sacrificing efficiency.
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<p>As a simple example of generic programming, we will look at how
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one might generalize the <tt>memcpy()</tt> function of the
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C standard library. An implementation of <tt>memcpy()</tt>
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might look like the following:
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<p>
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<blockquote>
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<pre>
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void* memcpy(void* region1, const void* region2, size_t n)
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{
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const char* first = (const char*)region2;
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const char* last = ((const char*)region2) + n;
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char* result = (char*)region1;
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while (first != last)
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*result++ = *first++;
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return result;
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}
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</pre>
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</blockquote>
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The <tt>memcpy()</tt> function is already generalized to some
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extent by the use of <tt>void*</tt> so that the function can be
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used to copy arrays of different kinds of data. But what if the
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data we would like to copy is not in an array? Perhaps it is in a
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linked list. Can we generalize the notion of copy to any sequence
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of elements? Looking at the body of <tt>memcpy()</tt>, the
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function's <b><i>minimal requirements</i></b> are that it needs to
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to <i>traverse</i> through the sequence using some sort of
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pointer, <i>access</i> elements pointed to, <i>write</i> the
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elements to the destination, and <i>compare</i> pointers to know
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when to stop. The C++ standard library groups requirements such
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as these into <b><i>concepts</i></b>, in this case the <a
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href="http://www.sgi.com/tech/stl/InputIterator.html"> Input
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Iterator</a> concept (for <tt>region2</tt>) and the <a
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href="http://www.sgi.com/tech/stl/OutputIterator.html"> Output
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Iterator</a> concept (for <tt>region1</tt>).
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<p>If we rewrite the <tt>memcpy()</tt> as a function template, and
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use the <a href="http://www.sgi.com/tech/stl/InputIterator.html">
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Input Iterator</a> and <a
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href="http://www.sgi.com/tech/stl/OutputIterator.html"> Output
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Iterator</a> concepts to describe the requirements on the template
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parameters, we can implement a highly reusable <tt>copy()</tt>
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function in the following way:
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<p>
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<blockquote>
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<pre>
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template <typename InputIterator, typename OutputIterator>
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OutputIterator
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copy(InputIterator first, InputIterator last, OutputIterator result)
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{
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while (first != last)
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*result++ = *first++;
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return result;
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}
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</pre>
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</blockquote>
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<p>Using the generic <tt>copy()</tt> function, we can now copy
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elements from any kind of sequence, including a linked list that
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2001-02-14 01:45:31 +08:00
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exports iterators such as <tt>std::<a
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href="http://www.sgi.com/tech/stl/List.html">list</a></tt>.
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2001-02-14 01:29:39 +08:00
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<p>
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<blockquote>
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<pre>
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#include <list>
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#include <vector>
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#include <iostream>
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int main()
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{
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const int N = 3;
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std::vector<int> region1(N);
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std::list<int> region2;
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region2.push_back(1);
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region2.push_back(0);
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region2.push_back(3);
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std::copy(region2.begin(), region2.end(), region1.begin());
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for (int i = 0; i < N; ++i)
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std::cout << region1[i] << " ";
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std::cout << std::endl;
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}
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</pre>
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</blockquote>
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<h2><a name="concept">Anatomy of a Concept</a></h2>
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A <b><i>concept</i></b> is a set requirements, where the
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requirements consist of valid expressions, associated types,
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invariants, and complexity guarantees. A type that satisfies the
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set of requirements is said to <b><i>model</i></b> the concept. A
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concept can extend the requirements of another concept, which is
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called <b><i>refinement</i></b>.
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<ul>
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2001-02-14 01:36:10 +08:00
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<li><a name="valid_expression"><b>Valid Expressions</b></a> are
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C++ expressions which must compile successfully for the
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objects involved in the expression to be considered
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<i>models</i> of the concept.
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<li><a name="associated_type"><b>Associated Types</b></a> are
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types that are related to the modeling type in that they
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participate in one or more of the valid expressions. Typically
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associated types can be accessed either through typedefs
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nested within a class definition for the modeling type, or
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they are accessed through a <a href="#traits">traits
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class</a>.
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2001-02-14 01:29:39 +08:00
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<li><b>Invariants</b> are run-time characteristics of the
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objects that must always be true, that is, the functions involving
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the objects must preserve these characteristics. The invariants
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often take the form of pre-conditions and post-conditions.
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<li><b>Complexity Guarantees</b> are maximum limits on how long
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the execution of one of the valid expressions will take, or how
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much of various resources its computation will use.
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</ul>
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<p>The concepts used in the C++ Standard Library are documented at
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the <a href="http://www.sgi.com/tech/stl/table_of_contents.html">
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SGI STL site</a>.
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2001-02-12 11:17:54 +08:00
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<h2><a name="traits">Traits</a></h2>
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2001-02-12 22:20:58 +08:00
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<p>A traits class provides a way of associating information with a
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compile-time entity (a type, integral constant, or address). For example,
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the class template <tt><a href=
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2001-02-12 11:17:54 +08:00
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"http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits<T></a></tt>
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looks something like this:
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<blockquote>
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<pre>
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template <class Iterator>
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struct iterator_traits {
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typedef ... iterator_category;
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typedef ... value_type;
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typedef ... difference_type;
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typedef ... pointer;
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typedef ... reference;
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};
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</pre>
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</blockquote>
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The traits' <tt>value_type</tt> gives generic code the type which the
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iterator is "pointing at", while the <tt>iterator_category</tt> can be used
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to select more efficient algorithms depending on the iterator's
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capabilities.
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<p>A key feature of traits templates is that they're <i>non-intrusive</i>:
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they allow us to associate information with arbitrary types, including
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built-in types and types defined in third-party libraries, Normally, traits
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are specified for a particular type by (partially) specializing the traits
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template.
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2001-02-12 22:20:58 +08:00
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<p>For an in-depth description of <tt>std::iterator_traits</tt>, see <a href=
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2001-02-12 11:17:54 +08:00
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"http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> provided
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by SGI. Another very different expression of the traits idiom in the
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standard is <tt>std::numeric_limits<T></tt> which provides constants
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describing the range and capabilities of numeric types.
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2001-02-12 13:04:28 +08:00
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<h2><a name="tag_dispatching">Tag Dispatching</a></h2>
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<p>
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A technique that often goes hand in hand with traits classes is
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tag dispatching, which is a way of using function overloading to
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dispatch based on properties of a type. A good example of this is
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the implementation of the <a
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href="http://www.sgi.com/tech/stl/advance.html"><tt>std::advance()</tt></a>
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function in the C++ Standard Library, which increments an
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iterator <tt>n</tt> times. Depending on the kind of iterator,
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there are different optimizations that can be applied in the
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implementation. If the iterator is <a
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href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">random
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access</a> (can jump forward and backward arbitrary distances),
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then the <tt>advance()</tt> function can simply be implemented
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with <tt>i += n</tt>, and is very efficient: constant time. If
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the iterator is <a
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href="http://www.sgi.com/tech/stl/BidirectionalIterator.html">bidirectional</a>,
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then it makes sense for <tt>n</tt> to be negative, we can
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decrement the iterator <tt>n</tt> times.
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</p>
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<p>
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The relation between tag dispatching and traits classes is
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that the property used for dispatching (in this case the
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<tt>iterator_category</tt>) is accessed through a traits class.
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The main <tt>advance()</tt> function uses the <a
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href="http://www.sgi.com/tech/stl/iterator_traits.html"><tt>iterator_traits</tt></a>
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class to get the <tt>iterator_category</tt>. It then makes a call
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the the overloaded <tt>advance_dispatch()</tt> function.
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The
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appropriate <tt>advance_dispatch()</tt> is selected by the
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compiler based on whatever type the <tt>iterator_category</tt>
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resolves to, either <a
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href="http://www.sgi.com/tech/stl/input_iterator_tag.html">
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<tt>input_iterator_tag</tt></a>, <a
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href="http://www.sgi.com/tech/stl/bidirectional_iterator_tag.html">
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<tt>bidirectional_iterator_tag</tt></a>, or <a
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href="http://www.sgi.com/tech/stl/random_access_iterator_tag.html">
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<tt>random_access_iterator_tag</tt></a>. A <b><i>tag</i></b> is
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simply a class whose only purpose is to convey some property for
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use in tag dispatching and similar techniques. Refer to <a
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href="http://www.sgi.com/tech/stl/iterator_tags.html">this
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page</a> for a more detailed description of iterator tags.
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</p>
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<blockquote>
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<pre>
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namespace std {
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struct input_iterator_tag { };
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struct bidirectional_iterator_tag { };
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struct random_access_iterator_tag { };
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namespace detail {
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template <class InputIterator, class Distance>
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void advance_dispatch(InputIterator& i, Distance n, <b>input_iterator_tag</b>) {
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while (n--) ++i;
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}
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template <class BidirectionalIterator, class Distance>
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void advance_dispatch(BidirectionalIterator& i, Distance n,
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<b>bidirectional_iterator_tag</b>) {
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if (n >= 0)
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while (n--) ++i;
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else
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while (n++) --i;
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}
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template <class RandomAccessIterator, class Distance>
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void advance_dispatch(RandomAccessIterator& i, Distance n,
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<b>random_access_iterator_tag</b>) {
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i += n;
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}
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}
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template <class InputIterator, class Distance>
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void advance(InputIterator& i, Distance n) {
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typename <b>iterator_traits<InputIterator>::iterator_category</b> category;
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detail::advance_dispatch(i, n, <b>category</b>);
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}
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}
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</pre>
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</blockquote>
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2001-02-12 11:17:54 +08:00
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<h2><a name="type_generator">Type Generators</a></h2>
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<p>A <i>type generator</i> is a template whose only purpose is to
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2001-02-13 12:32:00 +08:00
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synthesize a single new type based on its template argument(s)<a
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href="#1">[1]</a>. The generated type is usually expressed as a
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nested typedef named, appropriately <tt>type</tt>. A type
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generator is usually used to consolidate a complicated type
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expression into a simple one, as in <tt>boost::<a href=
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2001-02-12 11:17:54 +08:00
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"../libs/utility/filter_iterator.hpp">filter_iterator_generator</a></tt>,
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which looks something like this:
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<blockquote>
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<pre>
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template <class Predicate, class Iterator,
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class Value = <i>complicated default</i>,
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class Reference = <i>complicated default</i>,
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class Pointer = <i>complicated default</i>,
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class Category = <i>complicated default</i>,
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class Distance = <i>complicated default</i>
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>
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struct filter_iterator_generator {
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typedef iterator_adaptor<
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Iterator,filter_iterator_policies<Predicate,Iterator>,
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Value,Reference,Pointer,Category,Distance> <b>type</b>;
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};
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</pre>
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</blockquote>
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<p>Now, that's complicated, but producing an adapted filter iterator is
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much easier. You can usually just write:
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<blockquote>
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<pre>
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boost::filter_iterator_generator<my_predicate,my_base_iterator>::type
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</pre>
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</blockquote>
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2001-02-13 12:32:00 +08:00
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2001-02-12 11:17:54 +08:00
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<h2><a name="object_generator">Object Generators</a></h2>
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<p>An <i>object generator</i> is a function template whose only purpose is
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to construct a new object out of its arguments. Think of it as a kind of
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generic constructor. An object generator may be more useful than a plain
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constructor when the exact type to be generated is difficult or impossible
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to express and the result of the generator can be passed directly to a
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function rather than stored in a variable. Most object generators are named
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with the prefix "<tt>make_</tt>", after <tt>std::<a href=
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"http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const<73>T&,<2C>const<73>U&)</tt>.
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<p>Here is an example, using another standard object generator, <tt>std::<a
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href=
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"http://www.sgi.com/tech/stl/back_insert_iterator.html">back_inserter</a>()</tt>:
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<blockquote>
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<pre>
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// Append the items in [start, finish) to c
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template <class Container, class Iterator>
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void append_sequence(Container& c, Iterator start, Iterator finish)
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{
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std::copy(start, finish, <b>std::back_inserter</b>(c));
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}
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</pre>
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</blockquote>
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<p>Without using the object generator the example above would look like:
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write:
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<blockquote>
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<pre>
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// Append the items in [start, finish) to c
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template <class Container, class Iterator>
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void append_sequence(Container& c, Iterator start, Iterator finish)
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{
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std::copy(start, finish, <b>std::back_insert_iterator<Container></b>(c));
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}
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</pre>
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</blockquote>
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<p>As expressions get more complicated the need to reduce the verbosity of
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type specification gets more compelling.
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<h2><a name="policies">Policies Classes</a></h2>
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2001-02-12 22:20:58 +08:00
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<p>A policies class is a template parameter used to transmit
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behaviors. An example from the standard library is <tt>std::<a
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2001-02-13 10:01:35 +08:00
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href="http://www.dinkumware.com/htm_cpl/memory.html#allocator">allocator</a></tt>,
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2001-02-12 22:20:58 +08:00
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which supplies memory management behaviors to standard <a
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href="http://www.sgi.com/tech/stl/Container.html">containers</a>.
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<p>Policies classes have been explored in detail by <a href=
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"mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a> in <a href=
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2001-02-12 11:17:54 +08:00
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"http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
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this paper</a>. He writes:
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<blockquote>
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<p>Policy classes are implementations of punctual design choices. They
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are inherited from, or contained within, other classes. They provide
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different strategies under the same syntactic interface. A class using
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policies is templated having one template parameter for each policy it
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uses. This allows the user to select the policies needed.
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<p>The power of policy classes comes from their ability to combine
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freely. By combining several policy classes in a template class with
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multiple parameters, one achieves combinatorial behaviors with a linear
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amount of code.
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</blockquote>
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2001-02-12 12:03:20 +08:00
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<p>Andrei's description of policies describe their power as being derived
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2001-02-12 11:17:54 +08:00
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from their granularity and orthogonality. Boost has probably diluted the
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distinction in the <a href="../libs/utility/iterator_adaptors.htm">Iterator
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Adaptors</a> library, where we transmit all of an adapted iterator's
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2001-02-12 22:20:58 +08:00
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behavior in a single policies class. There is precedent for this, however:
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<tt><a
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href="http://www.dinkumware.com/htm_cpl/string2.html#char_traits">std::char_traits</a></tt>,
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despite its name, acts as a policies class that determines the behaviors of
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<a
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href="http://www.dinkumware.com/htm_cpl/string2.html#basic_string">std::basic_string</a>.
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2001-02-12 11:17:54 +08:00
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2001-02-12 12:03:20 +08:00
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<h2><a name="adaptors">Adaptors</a></h2>
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<p>An <i>adaptor</i> is a class template which builds on another type or
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types to provide a new interface or behavioral variant. Examples of
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standard adaptors are <a href=
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"http://www.sgi.com/tech/stl/ReverseIterator.html">std::reverse_iterator</a>,
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which adapts an iterator type by reversing its motion upon
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increment/decrement, and <a href=
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"http://www.sgi.com/tech/stl/stack.html">std::stack</a>, which adapts a
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container to provide a simple stack interface.
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<p>A more comprehensive review of the adaptors in the standard can be found
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<a href=
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"http://www.cs.rpi.edu/~wiseb/xrds/ovp2-3b.html#SECTION00015000000000000000">
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here</a>.
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2001-02-13 12:32:00 +08:00
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<h2>Notes</h2>
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<a name="1">[1]</a> Type generators are a workaround for the lack
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of ``templated typedefs'' in C++.
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2001-02-12 12:03:20 +08:00
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<hr>
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<p>Revised
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2001-02-13 02:37:48 +08:00
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<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %b %Y" startspan -->12 Feb 2001<!--webbot bot="Timestamp" endspan i-checksum="14377" -->
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2001-02-12 12:03:20 +08:00
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<p>© Copyright David Abrahams 2001. Permission to copy, use, modify,
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sell and distribute this document is granted provided this copyright notice
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appears in all copies. This document is provided "as is" without express or
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implied warranty, and with no claim as to its suitability for any purpose.
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2001-02-12 13:04:28 +08:00
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<!-- LocalWords: HTML html charset gif alt htm struct SGI namespace std libs
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-->
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<!-- LocalWords: InputIterator BidirectionalIterator RandomAccessIterator pdf
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-->
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2001-02-14 01:29:39 +08:00
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<!-- LocalWords: typename Alexandrescu templated Andrei's Abrahams memcpy int
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2001-02-12 13:04:28 +08:00
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-->
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2001-02-13 03:12:40 +08:00
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</body>
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</html>
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2001-02-14 01:29:39 +08:00
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<!-- LocalWords: const OutputIterator iostream pre cpl
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-->
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